The title says it all, and I will say even more. Yeah I've had a bad time with these. If I could, I would host them all. But after realizing my limits, one is good. One is good. Two maybe but... If 'Post-Apocalyptic' or 'Steampunk' is mentioned in any form or way, modern synthetics like Voltorb and Castform will be allowed, but you will have to note that Steampunk = no computers = no Porygon. In any case, Ancient synthetics like Golurk, Magnemite, Klink and Baltoy will always be allowed. A. A medieval setting where your faction limits your choice of Pokemon based on type and motif. It is made up for by worldbuilding. Basically, five factions have to unite in order to defeat a common threat that plagues the land. It is said that this threat wishes to engulf the land into a different dimension. B. A world where both alchemy and Pokemon exist. Not the bollocks of FMA, but the less flashy variety where you sit around a pot and synthesize stuff from stuff. C. A post-apocalyptic steampunk setting that takes inspiration from the settings of Kabaneri/Attack on Titan, down to being walled by walls to protect us from an outside threat - Pokemon. Except there's less risk because Pokemon. Pokemon don't eat humans, but rather, invade, raid, cause quite some damage and steal babies. The last part makes them a threat. They're pests otherwise. Very powerful dangerous pests. Since we actually tame Pokemon, we'll call wild Pokemon... Wild Ones. D. Something a little Shaman-themed.