- Invitation Status
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- Slow As Molasses
- Writing Levels
- Adaptable
- Preferred Character Gender
- Genres
- Fantasy, Adventure, Romance, Magic, Mystery, Suspense, Modern and the Past (Victorian Era, Medieval), Action, Scifi, Horror, (occasionally) Realistic, Yaoi, Yuri
SIGNUPS
https://www.iwakuroleplay.com/threads/witch-chronicles.93114/
Welcome to the Witch Chronicles
(The following information is the all the lore that you will need to know in order to RP. Enjoy ^^)
https://www.iwakuroleplay.com/threads/witch-chronicles.93114/
Welcome to the Witch Chronicles
(The following information is the all the lore that you will need to know in order to RP. Enjoy ^^)
Witches
Can only be female. Born with incredible powers and is sensitive to magical energy. (Can be any race, magical or not) They have high mana absorption and is able to transfer some to their familiar, making them stronger and some human's even able to cast magic.
Mark
Witches are born with a mark since birth and that becomes their seal of power, signifying what and who they are. It's basically their second name among their kind and magical folk.
Element
Witches do have a special affinity with magic but they tend to have control on one specific element. (This can be anything to Time control to Darkness manipulation).
Can only be female. Born with incredible powers and is sensitive to magical energy. (Can be any race, magical or not) They have high mana absorption and is able to transfer some to their familiar, making them stronger and some human's even able to cast magic.
Mark
Witches are born with a mark since birth and that becomes their seal of power, signifying what and who they are. It's basically their second name among their kind and magical folk.
Element
Witches do have a special affinity with magic but they tend to have control on one specific element. (This can be anything to Time control to Darkness manipulation).
Familiars
Bound to the witch by some form of contract. (Blood Exchange, Signed unbreakable magical signature). Their sole purpose is to protect their master at all cost and follow direct orders as given. Their free will is controlled by only their witch. A small distinct seal can be found on their bodies, signifying their connection. (Can be any gender/Can be any race, magical or not/ May or may not be humanoid).
How to acquire a familiar
Summon or Find a volunteer (willing or not). A contract can be forced but be warned, if the familiar's soul is stronger than it will rebound and dangerously damage the witch's soul in return. For when a contract is formed, the familiars and witches soul is needed to bond momentarily before the witch's seal can be placed.
Bound to the witch by some form of contract. (Blood Exchange, Signed unbreakable magical signature). Their sole purpose is to protect their master at all cost and follow direct orders as given. Their free will is controlled by only their witch. A small distinct seal can be found on their bodies, signifying their connection. (Can be any gender/Can be any race, magical or not/ May or may not be humanoid).
How to acquire a familiar
Summon or Find a volunteer (willing or not). A contract can be forced but be warned, if the familiar's soul is stronger than it will rebound and dangerously damage the witch's soul in return. For when a contract is formed, the familiars and witches soul is needed to bond momentarily before the witch's seal can be placed.
The Sorceress Huntsman
An organization dedicated to eradicating the world of witches and familiars alike. They are also responsible for keeping controlling of dangerous magical creatures such as Werewolves, Vampires, and just the general Undead. Most call them the Huntsman.
The Tower
The Tower is the Huntsman main base of operation. This is where new recruits are trained in and also where they shall stay if they pass the test. There are rooms and living quarters fit for thousands.
The Council
Seven lords of power reside in The Tower giving orders and missions to the Huntsman. The leader to this Council is called The Justiciar.
An organization dedicated to eradicating the world of witches and familiars alike. They are also responsible for keeping controlling of dangerous magical creatures such as Werewolves, Vampires, and just the general Undead. Most call them the Huntsman.
The Tower
The Tower is the Huntsman main base of operation. This is where new recruits are trained in and also where they shall stay if they pass the test. There are rooms and living quarters fit for thousands.
The Council
Seven lords of power reside in The Tower giving orders and missions to the Huntsman. The leader to this Council is called The Justiciar.
Cursed Artifact
This mainly focuses on dark but highly effective magic that is best suited for combat. They are the most powerful out of all the weapons but come with a price. Like witches, these also have their own contract that binds their user to them. It can be as strange as one prick of blood each day to a pint of blood for each use. Be aware that the more dangerous the contract is the more powerful the artifact.
Holy Relic
Calls upon light magic to heal and grants its user the ability of fast regeneration. Those who possess such weapons are known to be hard targets to kill as they are able to heal injuries that have not be afflicted towards critical areas of the body (heart, brain, lungs, kidney, stomach, liver, etc.). There is also an increase in physical attributes such as superhuman strength or incredible eyesight. The only vulnerability of the relic is ironically itself. In order to properly wield such a weapon one must bind their own core or life energy to the object. If the weapon were to break (which is a rarity) the damage towards the users core may be irreversible as well as deadly.
Charmed Weapons
The most commonly used but weakest form of defense/offence. These are less dangerous to wield than its other two counterparts and have a more wide range of variety as well as uses. New recruits are usually in possession of these magically imbued weapons. Their powers come from the magical symbols of witches and the most common would only hold one or two inscribed onto its surface. The more symbols it has the more powerful it will be. The only way to gain more is to kill a witch and 'steal' theirs. Eventually they will be able to even rival Cursed Artifacts and Holy Relics.
This mainly focuses on dark but highly effective magic that is best suited for combat. They are the most powerful out of all the weapons but come with a price. Like witches, these also have their own contract that binds their user to them. It can be as strange as one prick of blood each day to a pint of blood for each use. Be aware that the more dangerous the contract is the more powerful the artifact.
Holy Relic
Calls upon light magic to heal and grants its user the ability of fast regeneration. Those who possess such weapons are known to be hard targets to kill as they are able to heal injuries that have not be afflicted towards critical areas of the body (heart, brain, lungs, kidney, stomach, liver, etc.). There is also an increase in physical attributes such as superhuman strength or incredible eyesight. The only vulnerability of the relic is ironically itself. In order to properly wield such a weapon one must bind their own core or life energy to the object. If the weapon were to break (which is a rarity) the damage towards the users core may be irreversible as well as deadly.
Charmed Weapons
The most commonly used but weakest form of defense/offence. These are less dangerous to wield than its other two counterparts and have a more wide range of variety as well as uses. New recruits are usually in possession of these magically imbued weapons. Their powers come from the magical symbols of witches and the most common would only hold one or two inscribed onto its surface. The more symbols it has the more powerful it will be. The only way to gain more is to kill a witch and 'steal' theirs. Eventually they will be able to even rival Cursed Artifacts and Holy Relics.
The Prime Millennium
A very powerful witch born of the blood of the Ancients. They are the symbol of hope for Witches who wish for their persecution to end. In most cases they do not have a familiar as their power might be too much for their protector to handle resulting in their death. It is unknown when or where the next Millennium will be born or appear. It is also known that they are not restricted by gender or race.
The Justiciar
The most respected man or woman of The Council. In order to gain this title one must be able to defeat The Prime Millennium or has been trained and hand selected from the previous Justiciar.
A very powerful witch born of the blood of the Ancients. They are the symbol of hope for Witches who wish for their persecution to end. In most cases they do not have a familiar as their power might be too much for their protector to handle resulting in their death. It is unknown when or where the next Millennium will be born or appear. It is also known that they are not restricted by gender or race.
The Justiciar
The most respected man or woman of The Council. In order to gain this title one must be able to defeat The Prime Millennium or has been trained and hand selected from the previous Justiciar.
A somewhat modern but futuristically influenced landscape that contains a medieval government system. Which means aristocracy, royalty, and nobles. There will be heavily technology based cities connected by 'bridges' that are able to transport people at one half the speed of light with no turbulence and damage to the rider. But will also contain open greenland, forests, and wildlife (magical or otherwise).
1. All Iwaku Rules/Policies Apply
2. No OP characters
3. No fighting in the OOC
4. Romantic Relationships are A okay and encouraged actually (If its gets too steamy however take it to the Libertine or PM guys :) )
5. Two characters per person
6. One witch and or familiar each person
7. You cannot be your own Witch or Familiar
8. Sit down and have fun.
2. No OP characters
3. No fighting in the OOC
4. Romantic Relationships are A okay and encouraged actually (If its gets too steamy however take it to the Libertine or PM guys :) )
5. Two characters per person
6. One witch and or familiar each person
7. You cannot be your own Witch or Familiar
8. Sit down and have fun.
NPC CHARACTERS
A knight cursed to wander the ruins of the once prominent kingdom of Carcia. It was said he had been the last remaining citizen as all its residents had been slaughtered prior after his return from the southern isles with the rest of his dispatched platoon. He had brought down 100 men before being killed himself.
(Available as a possible familiar)
The Demon Princess of the perpetually dark and omniscient country of Larcion. Not much is known of the maiden except that she is hostile to humans and anyone who trespasses in her territory (basically the grounds of the castle). That is of course unless you have received an invitation.
The King of the most well-known and prosperous kingdom, Erodial. It's advanced the farthest in technology, medicine, and science. Due to his Father's unfortunate early death Leon has taken the throne at the young age of 19. Unlike the early speculations of the nobles the golden age his father once brought about continued with his rule. In fact the economy and overall satisfaction of the people seemed to heighten at his command. He is a truly well-loved King.
A genius prodigy that has captured the attention of many kingdoms and countries. Though he mysteriously disappeared after the prior attention he had received only a month before. Some say he is wandering the country plains and occasionally visiting the great technology cities in disguise. What's even more surprising is his parent's complete compliance with their son wandering the world without a single knowledge of his whereabouts. (Riddle Carlyle Seinfeld)
Meet Yuri Inaru, a traveling merchant that has all but the best and rarest material. Weapons, cloths, armor, potions, you name it and she has it. But don't be fooled by her appearance. While seemingly appearing as a young child Yuri packs the punch of a full grown ox. So to say that the occasional bandit is no trouble for the young woman.
Three well known junior Hunters famous for their very efficient three way maneuver that has brought down many powerful foes. Though they are only juniors they are sometimes assigned minor senior level missions as a sign of their exceptional abilities. (In order from left to right: William, Marshall, & Jack)
William possess a Holy Relic, Marshall wields a Charmed Weapon, & Jack has a Cursed Artifact.
The two ruling 'Princes' of Incar, the kingdom of vampires. It's has the most historic buildings but just as technologically advanced as the others. Though they refer to themselves as princes they are technically the kings as their father had succumbed to death nearly a millennia ago. Nico (the one on the bottom) is the diplomatic but reliant while Riko (the one on the top) is considered as the enforcer and as far as their citizens are concerned the more 'Kingly' in personality. They welcome travelers into their kingdom but are not responsible for their wellbeing lest they be sucked dry but a rogue vampire. Though they are both a bit wary of Hunters as they had once been at war with them centuries ago. That to a vampire is merely a day of their eternity.
A very old, powerful, and wise seraph that is the last to grace the mortal world with its pure aurora. Though its powers have been extremely constrained to be able to inhabit the mortal body he now possess. He is still able to perform exceptional feats of magic but far from his true capabilities. As an omnipotent and kind being he shares all that he is able to give (with the exception of the visions future as that is a law bound by unearthly means). He is the exception to many rules and is even welcomed in the Kingdom of Larcion, receiving invitation after invitation from the demon princess that resides there. He is also considered as a neutral being and whatever affiliation he has is his own business.
Luhan, the Alfa of a pack (tribe) of werewolves in the mostly unexplored regions of the eastern plains. He is a kind but fierce leader who will protect his people with the ferocity of a wolf and the unbelievable strength of his ancestors. (Available as a familiar)
The young witch of light illusions. This fair haired maiden is peaceful but also slightly mischievous. She takes delight from the occasional harmless tricks of light to slightly confuse travelers that wander through the Northern Lights forest that she resides in. The reason why it is called the Northern Lights Forest is because of the beautiful glow it emits during nightfall and the wonderful illusions of glowing butterflies as well as flying fishes that flutter or swim through the air. It's a magnificent sight that even some Hunters and others admire but also the many others that despise such 'witchcraft'. The capture of Lilith is at a moderate level though most Hunters whether determined or not to find the witch is unable to. Though if one does manage to find the tricky sprite she rewards them with bright but blinding illusions before eventually escaping.
(Available as Witch)
The Godmother Witch, Iris. She is infamous for granting the wish of others but usually with a strange and dark twist. Her signature mark is a large black feather usually found where the 'attack' had been made. Though there are the occasional exception of when the wishes she grants are good and what is left behind is a white feather instead.
(How her power works uses the dreams and her own magical energy to grant simple wishes of others. Examples would be 'I wish I had more money', 'I wish I had more food', 'I wish I was taller'. She obviously does not have the means nor the power to resurrect the dead).
(Available as Witch)
The Bloody Witch of Vengeance. Alice had been said to be the most powerful witch in existence, some going as far as to say she was the Prime Millennium. With her rare, white dragon familiar that breathed blue flames she was able to burn villages and minor cities to the ground. Her main victims were Hunters, mainly those who have either killed or injured a witch. She managed to escape when the council decided to intervene. However the Justiciar made sure to leave his mark and gouged out her right eye where it is said a beautiful Lily now grows.
Nero, the highborn prince of the Winged kingdom. They live in elaborately made living quarters high above the treetops of the western Redwood Forest. They are primarily made up of archers and guns men. The hostilities between the Winged and the Werewolves are well known but the truce between the two current leaders have prevented any further claims of war. Still some do not know how long the peace will last.
(Available as Familiar)
[BCOLOR=#800000]Importante: This is an ever expanding RP and new Information as well as new NPC characters shall be added. I will update you guys whenever something new is put in but I advise checking this post at least every other day to see for yourself.[/BCOLOR]
[BCOLOR=#800000]Also the PM me if you want to play as one of the NPC characters or if you want me to play one of them as your Familiar or Witch and I'll make a proper CS for them [All the (Available as Witch) and (Available as Familiar) characters]. Some characters may not be playable however.[/BCOLOR]
A knight cursed to wander the ruins of the once prominent kingdom of Carcia. It was said he had been the last remaining citizen as all its residents had been slaughtered prior after his return from the southern isles with the rest of his dispatched platoon. He had brought down 100 men before being killed himself.
(Available as a possible familiar)
The Demon Princess of the perpetually dark and omniscient country of Larcion. Not much is known of the maiden except that she is hostile to humans and anyone who trespasses in her territory (basically the grounds of the castle). That is of course unless you have received an invitation.
The King of the most well-known and prosperous kingdom, Erodial. It's advanced the farthest in technology, medicine, and science. Due to his Father's unfortunate early death Leon has taken the throne at the young age of 19. Unlike the early speculations of the nobles the golden age his father once brought about continued with his rule. In fact the economy and overall satisfaction of the people seemed to heighten at his command. He is a truly well-loved King.
A genius prodigy that has captured the attention of many kingdoms and countries. Though he mysteriously disappeared after the prior attention he had received only a month before. Some say he is wandering the country plains and occasionally visiting the great technology cities in disguise. What's even more surprising is his parent's complete compliance with their son wandering the world without a single knowledge of his whereabouts. (Riddle Carlyle Seinfeld)
Meet Yuri Inaru, a traveling merchant that has all but the best and rarest material. Weapons, cloths, armor, potions, you name it and she has it. But don't be fooled by her appearance. While seemingly appearing as a young child Yuri packs the punch of a full grown ox. So to say that the occasional bandit is no trouble for the young woman.
Three well known junior Hunters famous for their very efficient three way maneuver that has brought down many powerful foes. Though they are only juniors they are sometimes assigned minor senior level missions as a sign of their exceptional abilities. (In order from left to right: William, Marshall, & Jack)
William possess a Holy Relic, Marshall wields a Charmed Weapon, & Jack has a Cursed Artifact.
The two ruling 'Princes' of Incar, the kingdom of vampires. It's has the most historic buildings but just as technologically advanced as the others. Though they refer to themselves as princes they are technically the kings as their father had succumbed to death nearly a millennia ago. Nico (the one on the bottom) is the diplomatic but reliant while Riko (the one on the top) is considered as the enforcer and as far as their citizens are concerned the more 'Kingly' in personality. They welcome travelers into their kingdom but are not responsible for their wellbeing lest they be sucked dry but a rogue vampire. Though they are both a bit wary of Hunters as they had once been at war with them centuries ago. That to a vampire is merely a day of their eternity.
A very old, powerful, and wise seraph that is the last to grace the mortal world with its pure aurora. Though its powers have been extremely constrained to be able to inhabit the mortal body he now possess. He is still able to perform exceptional feats of magic but far from his true capabilities. As an omnipotent and kind being he shares all that he is able to give (with the exception of the visions future as that is a law bound by unearthly means). He is the exception to many rules and is even welcomed in the Kingdom of Larcion, receiving invitation after invitation from the demon princess that resides there. He is also considered as a neutral being and whatever affiliation he has is his own business.
Luhan, the Alfa of a pack (tribe) of werewolves in the mostly unexplored regions of the eastern plains. He is a kind but fierce leader who will protect his people with the ferocity of a wolf and the unbelievable strength of his ancestors. (Available as a familiar)
The young witch of light illusions. This fair haired maiden is peaceful but also slightly mischievous. She takes delight from the occasional harmless tricks of light to slightly confuse travelers that wander through the Northern Lights forest that she resides in. The reason why it is called the Northern Lights Forest is because of the beautiful glow it emits during nightfall and the wonderful illusions of glowing butterflies as well as flying fishes that flutter or swim through the air. It's a magnificent sight that even some Hunters and others admire but also the many others that despise such 'witchcraft'. The capture of Lilith is at a moderate level though most Hunters whether determined or not to find the witch is unable to. Though if one does manage to find the tricky sprite she rewards them with bright but blinding illusions before eventually escaping.
(Available as Witch)
The Godmother Witch, Iris. She is infamous for granting the wish of others but usually with a strange and dark twist. Her signature mark is a large black feather usually found where the 'attack' had been made. Though there are the occasional exception of when the wishes she grants are good and what is left behind is a white feather instead.
(How her power works uses the dreams and her own magical energy to grant simple wishes of others. Examples would be 'I wish I had more money', 'I wish I had more food', 'I wish I was taller'. She obviously does not have the means nor the power to resurrect the dead).
(Available as Witch)
The Bloody Witch of Vengeance. Alice had been said to be the most powerful witch in existence, some going as far as to say she was the Prime Millennium. With her rare, white dragon familiar that breathed blue flames she was able to burn villages and minor cities to the ground. Her main victims were Hunters, mainly those who have either killed or injured a witch. She managed to escape when the council decided to intervene. However the Justiciar made sure to leave his mark and gouged out her right eye where it is said a beautiful Lily now grows.
Nero, the highborn prince of the Winged kingdom. They live in elaborately made living quarters high above the treetops of the western Redwood Forest. They are primarily made up of archers and guns men. The hostilities between the Winged and the Werewolves are well known but the truce between the two current leaders have prevented any further claims of war. Still some do not know how long the peace will last.
(Available as Familiar)
[BCOLOR=#800000]Importante: This is an ever expanding RP and new Information as well as new NPC characters shall be added. I will update you guys whenever something new is put in but I advise checking this post at least every other day to see for yourself.[/BCOLOR]
[BCOLOR=#800000]Also the PM me if you want to play as one of the NPC characters or if you want me to play one of them as your Familiar or Witch and I'll make a proper CS for them [All the (Available as Witch) and (Available as Familiar) characters]. Some characters may not be playable however.[/BCOLOR]
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