Pahn

monstrous
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Online Availability
Anytime, I have no life.
Writing Levels
  1. Adept
  2. Advanced
  3. Douche
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Nonbinary
  3. Transgender
  4. Primarily Prefer Male
Genres
Fantasy, romance, slice of life, anti-hero stories, "you're our only hope", fandom non-canons, soft scifi, transhumanism, magical girls, horror, suspense / mystery, detective noir, fractured fairytales
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Nothing You Could Do;East Sea Dokdo;Actor;

Links & Character Roster​
When the Waves Come Crashing


Interest Check
In Character
Discord Server

Laws of the Realm
Character Sheet
Oshanlenor, A Pirate's Haven
World Lore: Islamyria (Optional)
World Lore: Farenthaes (Optional)

Shipmates - Alive

Figsi "Fig" Skelder - @Holmishire - Rigger / Boatswain's Mate
Ophelia Eonslight - @Turtle of Doom - Rigger/Boatswain
Meandin "Mea" Sharo - @Tarieles - Apprentice Cook
Sagus Faust - @Jays - Surgeon
Rudesind "Rude" Pyr - @Nemopedia - Pilot
Ayameri Astari - @Greenie - Carpenter
Noshad Amer - @SkittlesAndSpike - Boatswain
Rán - @Applo - Striker

Shipmates - MIA

Name - Player - Role

Shipmates - Deceased

Name - Player - Role
 
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389ec2fb7ff6b8cc46419f529e5d9e51.png

also known as Aya
5'3 - 125 lbs

~ Wood Elf ~ Female ~ 27 years old ~ Carpenter ~

Original art from here

Strengths
  • Limber- Living on a ship has made Ayameri quite dexterous, both with hands and body. She can easily handle her carpentry tools as well as deadlier tools like knives and daggers. She is able to easily sneak about without much sound, making her whereabouts hard to decipher if she wishes to be hidden.
  • Survivalist- One could call Ayameri hardy. Though she grew up with good food and shelter, her time with the smugglers, her days sailing alone, and her subsequent expeditions with pirate crews are proof that she can handle situations that are generally difficult on the body, and is easily adaptable.
Weaknesses
  • Low Intimidation- A single glance will be able to tell an onlooker than the wood elf isn't really someone people will take seriously, seeming nonthreatening and frankly, a pushover. Even when she is quite strict and seemingly upset, Ayameri's words will probably be brushed away and forgotten, unless someone knows her very well.
  • Close quarter combat- Ayameri is not one who likes to get into people's faces while fighting. She is smaller than most combatants and frankly doesn't have the skill to take on people in a close proximity, which is why she prefers to deal hidden blows or attack from a distance, where she will be safe.
  • Heavy Weaponry- Along with the above, Ayameri's arms lack the strength to wield heavier weapons for more than a few moments. Even a short-sword would be cumbersome in her hands. The same goes for anything more than light armour.
Biography

Born in Keelibral, Ayameri was the only of Meron and Siyela Astari. The pair of wood elves were also Oshanlenor natives, their ancestors having moved from Faraenthas many years earlier. They weren't exactly friends of King Kraymer Fardi, but they were free elves and enjoyed working in the fields during the warm seasons. Being trustworthy and generally seen as good employees, they made a modest income that kept them comfortable throughout the year.

Born during the winter seasons, by the time she was old enough to enjoy life, it was the harvesting season once more. Life was never to hard for her as she grew up, her parents were kind and loving, but for the most part they were not around, unless it was the winter season. They made sure not to leave her unattended, of course; their half elf slave Daria would make sure to take care of all of Ayameri's needs while she wasn't around. So in a sense, the young elf girl was more attached to Daria than her parents.

As she grew older, staying within the confines of her house became rather boring. Ayameri would insist on Daria talking her out on walks, which more often than not took her out to the seashore. It was from here that her interest in life on the sea began, as she caught sight of the ships in the distance and asked Daria about them. The half-elf didn't have much knowledge to offer about the subject, not that it stopped Ayameri from asking question; she had been a curious child and even in her teenage years she was just as inquisitive.

Her first opportunity to get real answers wasn't a long wait. A smuggling boat had pulled up on the beach that Ayameri would frequently visit. The two tiefling smugglers who disembarked their goods laden boats were a little surprised to find two females. Whilst the half-elf was much more cautious, Ayameri grabbed this opportunity as like a lifeline, throwing questions at the two tieflings without much worry. The two smugglers already knew what sort of risk they were taking by coming on shore at Keelibral. Not willing to get caught, one of the smugglers promptly killed Daria and would probably have killed the wood elf if he didn't think she might be a little fun.

The first few months weren't pleasant for the young elf, but they were educational in matters of ship, sea, and body. Ayameri had always been used to being treated with respect, seeing Daria had been the one she saw most of throughout her everyday life. Now it was simply the five man crew of pirates turned smuggler. Two of them couldn't care less about the wood elf girl, there interests clearly in other directions. The drow captain however and the tiefling who had killed Daria were quite interested in carnal pleasures with Ayameri, and whilst she hated them, there was nothing much she could do.

There was one silver lining to her time with the smugglers- an older drow named Lukan, the carpenter of the ship. He wasn't the friendliest of people, but it wasn't like Ayameri had much to choose from. Recalling the ways Daria would treat her, she would emulate similar qualities, being polite and respectful, bringing him food or helping him with his tasks. Eventually he grew a soft spot for her. He didn't have much say in what the Captain did, but he decided to teach the girl elf what he knew as a way to keep her occupied, physically and mentally. It wasn't too long before she proved to be a fast student, and was able to do much more than simply satisfy the two men who saw her only as something to be used. She could understand how her parents felt about their work now, even though what they did would never be what she wanted to do.

The time came, however, when she had enough of being treated as she was. She was proficient enough with a knife after learning what she could from Lukan. While the idea frightened her, she took a knife with her to bed one night and waited for the Captain to make his nightly entrance, and by the time she brought the knife up to stab him in the throat, it was too late. Her sole friend had warned her not to go through with what she had planned, but now that she had, he was not going to let his apprentice die. Disgruntled, he helped her escape that night, providing her with a boat, rations and some money.

Ayameri had never sailed before, nor did she know which direction to take. It was only through a miracle, or perhaps her prayers to Zainth that after weeks at sea, half starved and dehydrated, she finally reached Mirgho's Harbor. It took some days before she found herself able to make a journey to Keelibral and back to her parents home. Her parents of course were more than thrilled to have her back; they had long ago feared the worst and thought her dead. For a couple of months they pampered her, though it wasn't what Ayameri wanted. Despite what she had to go on with the smugglers, she had found herself quite enthralled with life at sea. The prospect of working in the fields or even staying put on the island was not one she enjoyed.

She wasn't able to convince her parents of which way she wished to take her life, but she had never asked them for permission anyway. Fate had taken her away from Keelibral once, and this time it was with her own accord that Ayameri set out to Mirgho's Harbor in search of more opportunities to head out to sea, advertising her talent as a carpenter. In this way she joined a few different expeditions, though she never quite found a crew she wished to remain with. In the back of her mind there was always the hidden fear that the smugglers may eventually find her, but she would force herself not to linger on that thought for too long.

At present, it has been a good month since Ayameri returned from her latest expedition, a failure where their ship barely managed to escape Nature's fearsome embrace. With no work and her pocket growing drier by the day, the poster seemed yet another answer to her prayers.

Hex colour: #950
 
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Cormorant; Seaweed Script;
Inaaya Zahir
Nicknames: Inaa, Aya, or just address her by her real name
Gender: Female
Age: Twenty-one | 21
Race: Half-elf (Human + Elf)
Role: Striker


Height: 5'7" / 170cm
Weight: 125lbs / 56kgs
Appearance: Inaaya stands at a pretty average height for a female her age. Neither painstakingly short or neck-breaking tall. She weighs a pretty average weight for a girl her age too. Because of her occupation, she doesn't exactly go hungry. Not to mention she keeps her body in top form at all times from the constant activities she indulges in daily. She has a mesomorphic body shape, muscles, and curves in all of the right places. Her metabolism is high due to the fact that she is consistently working out.

Her skin is naturally on the tan side but living in Oshanlenor where the sun constantly beats down relentlessly on all its inhabitants, her skin can tan from the exposure she gets to the sun. Inaaya has long onyx colored hair that she usually keeps pulled into a low ponytail. Lengthwise the ponytail would stop just below her butt. Her hair is on the thinner side so despite it's length it's not that unbearable to have in the heat. Some of her more distinguishing features would be her tan skin in contrast with her emerald colored eyes. Her eyes are a bright shade of green that pairs great with her darker skin tone. Inaaya also has very prominent freckles that are sprinkled across her nose and cheeks that is also a bit of a rare sight to see, especially with her tan skin combo.

Inaaya is pretty known for speaking her mind and her facial expressions usually match that little fact. Now just because she's outspoken doesn't mean she isn't disciplined enough to know when to keep her mouth shut. When the King or the authorities are involved she generally is more reserved in terms of how she expresses herself. Generally, Inaaya has a laid back personality making her seem pretty approachable. In her line of work, she's had to learn how to sell herself and her product turning her into a pretty charismatic person. Be warned, however, she's no pushover and has quite the temper on her which most people don't know to be a thing since normally she seems really down-to-earth.

Strengths:
○ Darkvision - Thanks to her elven blood Inaaya has greater vision than normal humans would in dim or dark conditions. She can see up to 60 feet in front of herself in dim conditions as if she was in bright light and dark conditions as if she were in dim conditions. Also from years of hunting game, her eyes have been trained to see fast movement probably better than the average person, especially in dim or dark conditions.

○ Hunter's Reflexes - Since Inaaya has been hunting for years she's had to learn to adapt and to survive. Especially since in order to make decent money for a living she typically had to hunt down game that was larger than herself. In order to survive a few things needed to change. She needed to be faster, stronger, be able to track further and longer, oh and to have mastered the art of patience. Of course, this didn't come without her fair share of scars, she still has the mark to prove she's determined not to die easily. (a healed scar on her belly that left a mark for how deep it was) Inaaya has also learned to become adaptable to any kind of situation because she's a Huntress. So her reactions are faster than the average person. She's also a nimble person, able to bend and contort her body to her will or quiet her footsteps when tracking, which can come handy in competitive situations. She's also ambidextrous making it easier for her to learn plenty of weapons that help her hunt down her prey.

○ Golden Lungs - Considering she lives on an island where a lot of her profit comes from beasts of the sea she had to learn a few things. Diving, Breathing, and Fighting while underwater, three things that are very important to her as a huntress. The most difficult one to learn was probably how to properly breathe while underwater for long periods of time. Thankfully after a lot of practice and trial and error Inaaya can hold her breath for long periods of time while underwater, even when fighting.

○ Heavyweight - Despite her size, Inaaya can hold her own when it comes to drinking her fair share of booze. Considering the environment that she has grown up in she needed some form of distraction other than her work. That's where drinking came into play. She loves a good rum and times at the tavern. She's been in plenty of drinking contests with men where's she's lasted longer than them. Certainly a blow to their pride but quite the confidence booster for herself. When she's drunk she can go through several phases, but she's mostly a violent and honest drunk.


Weaknesses:
○ Illiterate - Due to her upbringing Inaaya never had the opportunity to learn how to read and write. It's still one of the things she wishes she could do but it's not something she's likely to tell anyone or they would take advantage of her. It's hard enough making a living for herself as it is she doesn't need to make things harder for herself. (So how did she see the recruitment signs? She didn't really, she overheard people talking about the details and decided to take a chance. More info in the Biography)

○ Insomniac - Ever since she was little Inaaya has had a hard time getting any sort of rest. Her sleeping schedule is never consistent not to mention when she's exhausted that can affect her skills when hunting. There's not much she can do to really fix this which is why she's just given up and somewhat accepted her fate. It's another reason she clings to drinking so hard when she's intoxicated she can finally rest easy. But since she's had this problem for so long she can endure the effects a bit more than the average person can handle not being able to sleep. Then there are other times when her body just can't keep up and she crashes, which takes a toll on her body after a while.

○ Claustrophobic - For as long as she can remember Inaaya has never been comfortable in cramped places or crowded areas. It's why she doesn't live in Mirgho's Harbor like most Hunters who want to make a living. She can't handle it. Inaaya can experience mild to moderate forms of claustrophobia. The anxiety and panic attacks not really happening unless she is in an extreme situation. Mostly she just experiences great discomfort, building anxiety, sweating, trembling, tachycardia or rapid heartbeat and nausea. These feelings, of course, would be amplified when having a panic attack.

○ Hot-headed - Despite being a practitioner of patience when on the hunt she can be a bit of a landmine when it comes to her emotions. She's a very emotional person and sometimes she acts on those emotions which isn't always a good thing but it's not always a bad thing either. Inaaya is a very opinionated individual so when people cross what she believes to be right she takes offense sometimes. However, in her position living in Oshanlenor, she can't afford to be as outspoken as she wants to be. And she sure as hell can't afford to get locked up, again or worse, killed. If anything it always seems like Inaaya is playing with fire, testing the limits of how far she can go before enough is enough. In all honesty, she just desires freedom of expression the more caged in she feels the more she feels she needs to act out. That's one reason she can't wait to get out of Oshanlenor.

Residency: Hunnalbed, Oshanlenor

Biography:
"Ma? Papa? Where'd you go?" the frightened voice of a small girl called out. As the silence stretched on it became deafening for the little girl. She could feel her heartbeat quicken as fear started to settle in. Once again she called out, this time a little more frantically, "Ma?! Papa?! Where are you?!" Her chest began to feel tight and she felt like she couldn't breathe. It was crowded, too many people were around her and she couldn't find the ones that mattered to her the most, her parents. Tears welled up in the emerald eyes of the little girl,

"Ma...Papa....please!" she whimpered clearly in distress. That's when she felt a firm hand gripping her shoulder. Relief washed over her like a calming wave, her father had heard her and found her. Turning around eagerly to greet him she realized however that this man was not her father. She felt her heart sink to her stomach and all of a sudden her anxiety was back, this time, however, she couldn't move. "What's this? You seem lost little one. Do you need help finding your parents?" The girl was frozen, she couldn't respond and she couldn't move. She felt trapped and scared. The man grinned down at her before reaching to pat her head, "I can help you, let's find your parents hm?"

Inaaya quickly sat up straight with a start. It took her a moment to understand her surroundings and realize it was all just a dream. She touched her skin and her clothes that clung to her wet body. She apparently was sweating out the last of her fever dreams. Whenever she was sick, drunk or both she had the same dream from her childhood. She never understood why she was cursed to relive those awful moments every single time but there was nothing she could do about it, she had already tried. She brushed back her damp hair from her face and went about the routine of freshening up. Every time she had that dream of being abandoned it always left her feeling a little strange.

If she was honest that was probably the moment she learned the truth about real life. That life was harsh and the world didn't owe you anything. If you wanted something you had to do it yourself and you had to work for it. Plain and simple. Yup, that's Inaaya for you, the jaded youth who had to grow up way too early and had her innocent childhood ripped away from her. Tragic stories like hers were far too common in Oshanlenor so they no longer held a special meaning. "That's just life for you, I suppose..." Inaaya muttered to herself. Inaaya had parents, a human mother, and an elven father, but they left her at such a young age she can't even remember what they looked like now.

One day the family of three were on their way to the markets of Mirgho's Harbor. That place was known for being crowded, and if she really thought about it that was probably part of the plan. Inaaya got "lost" in the crowd, losing sight of her parents. Next thing she knows she didn't see them for the next 15 years. Being homeless and now responsible for your own wellbeing at the ripe age of 6 isn't easy. But it certainly made her an easy target. She was taken in by a gang of thugs that resided in Mirgho's Harbor. One of many to say the least, but that made life a little bit more difficult for her as well. Since she was always seen with the gang that meant that other gangs would see her as a threat simply by association. Regardless if she was a child or not.

But despite being their little errand girl for the longest, and the brunt of all the crude jokes, and receiving physical punishment when she messed up, life with the gang wasn't all that bad. She learned a lot from them both good and bad. She learned at an early age that she had to learn how to be tough, strong, and survive because no one was going to look after her but her. They were also the ones that got her into hunting, which was and still is her favorite way to get away from the world and release all of her pent-up emotions. Of course, back then she didn't make any profit of her own off her hunts. All the money she ever earned went straight to the gang leader, that's what happened when she was his property. He always made a point to remind her just how much she was indebted to him.

Now that is what became unbearable for her. Because as long as she was in his care she couldn't be free. He was the one that decided where she went, who she went to see, and she had no money or means of survival without him. He made her dependent upon him so he could control her, and that was suffocating. So there was no surprise that she had began to make plans to get away. It just so happened that for once the odds were in her favor.

When you're a gang leader, turns out you have a lot of enemies. Inaaya got wind that her gang leader was going to get a visit from a few friends. So, she did the only smart thing she could think of which was to go for a hunt. Except for this time she packed a little more. She had no plans on returning, and it was a good thing too because she got word that her guild leader was found dead after the altercation and those involved got into trouble with the authorities. Had she stuck around that would've been her neck too.

A smirk pulled on the edge of Inaaya's lips just thinking about the old times. She escaped from Mirgho's Harbor at 15 and decided to move to a more reasonable location for her, Hunnalbed, where she spent almost all of her time anyway. There she found a group of nomads that were pretty nice. They set up a bartering system and now they make trades with each other frequently, which is great because they are partially to thank for her being able to survive out here on her own. Grabbing her sack of animal pelts and the meat that she salted and dried overnight she left her little hut. The nomads helped make it for her, of course, she put in some work as well. Nothing is ever given for free.

She made her way down a dirt path to one of the nomad's hut to drop off the pelts. "A little birdie told me you've been wanting some animal hides..." Inaaya began with a smirk as she dropped the sack on the table where the male carpenter was working. He looked up at her a smile tugging on the edge of his lips that he dare not show, "Maybe...what's in it for you?" He asked cautiously. Inaaya playfully gasped at the notion, "Nuka! I'm offended you would say such a thing! Can't a girl just be nice and give gifts to friends?" Inaaya was laying the dramatics on thick this morning. Nuka managed to chuckle, Inaaya would take that as a win, before glancing back at her, "Not you, no." Inaaya pouted before crossing her arms over her chest. "How rude, maybe I should take them back then? I'm sure these hides will fetch me a fair price down at ol' Mirgho's" Nuka took the bag back before forcing a smile at her, "Thank you,"

Inaaya beamed at him confidently, "You're welcome, think of it as a parting gift," Suddenly Nuka's facial expression shifted into a more serious one. "Don't tell me you're still on about that foolishness?" Inaaya's facial features fell into a scowl of her own, "Is it foolish to desire a better life? Is it foolish to--" Nuka didn't wait for her to finish before grabbing Inaaya by the shoulders and shaking her, "Do you seek death girl? Because that is what waits for you at if you pursue this!"

To be honest, Inaaya was taken aback a bit, Nuka had never raised his voice at her before. But she had long since decided on this. A few days ago posters speaking of adventure and riches flooded the districts. Inaaya couldn't read them herself but some of the nomads here in Hunnalbed could. It was a once in a lifetime opportunity and Inaaya knew that. Sure she was making money as a huntress but she was always barely getting by. Besides this isn't the life she wanted, nor the one she asked for. She'd always been adventurous and she'd always loved the thrill of discovering new things or being in danger. It's why she was so good at hunting, she wasn't scared of how difficult or seemingly impossible a task might be. She knew she could pull through.

Now that the opportunity presented itself was she just supposed to stick around and play safe? Oshanlenor had nothing left for her and so this was the only option. Seeing the look in her eyes Nuka realized he was fighting a losing battle he let go of her sighing as he did so. He kept his eyes fixated on the ground as he continued, "We could've had a good life Inaaya. But I guess I was the foolish one to believe you would just want to be taken care of. You're too independent for that." Inaaya's eyes widened at the sudden confession before softening on him. She took a couple steps forward, pulling him into a hug. "Nuka I--" He cut her off again before she could speak, "Don't. Just promise me you'll try to stay safe...and alive." Inaaya grinned before planting a kiss on his cheek, "I promise."

Inaaya honestly would miss Nuka, they had grown up together, spent the most time together, it was almost strange that she didn't see this confession coming. She knew she wasn't the one for him though, it was like he said, she was too independent. Besides, he needed someone to love and care for him the way he did for her and she couldn't return the feelings. The pair said their goodbyes and she turned her attention to Mirgho's Harbor. That's where fate was pulling her towards next. Who knew what awaited for her after this night but she was excited for the possibilities.

Hex colour: #5E922F
Faceclaim: Aeolian by Wlop
Code Credit: S/o to Nemopedia for hooking ya girl up with the codes! (I know you said you don't care about credits but I give them anyway! :D Ily <3)
 
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Mini-announcement:

The roleplay will now be closing the sign-ups! Those who've expressed interest already (meaning, those who are in the Discord server) you still have time to post your character sheet until June 22 :D I just feel like nearly 20 applicants for a 8-spot RP is a lot XD best to close the doors now.
 





Human ♠ Male ♠ 6'8 ♠ 230 lbs ♠ Boatswain
Credit goes to this wonderful artist

Strengths:
  • Mountain man: Weighing just over 230 pounds and standing at 6'8, Noshad is just as strong and durable as one would think someone of his size. Lifting heavy things is no problem for him, and it takes quite a bit to knock him on his ass.
  • Intimidation: Despite his excitable and boisterous attitude, Noshad can be intimidating when he wants to be. His normally bright expression can become dark in the blink of an eye, the warmth in his voice cold.
Weaknesses:
  • Get a'hold of yerself': Noshad has terrible self-control, especially when it comes to gambling or betting. While he's not as bad as he used to be, he still has a hard time holding onto coin. Give him 50 pieces, odds are he'll come back with 15.
  • Impulsive: Noshad isn't the best when it comes to planning things out. He usually acts on his first thought unless corrected or something is pointed out to him.
  • Stealthy, he is not: Noshad is not by any means stealthy. Maybe in the darkness of the night when surrounded by loud noises and everyone is half blind he'll be able to sneak by, but for the most part, he's not very quiet and his size makes it hard to sneak around.
History: Born and raised in Farenthaes, Noshad was the eldest of two sons born to Munir and Bahija Amer. His father made a living as a Freemason, a craft that his younger brother, Qadir took to surprisingly well. While they were far from rich, they lived a modest life with a roof over their head and food in their bellies every night.

While his brother learned the ways of Masonry on the job with his father, Noshad preferred to spend his time on the streets, looking for fun and getting himself into plenty of trouble. Occasionally he would help with his father's business, but only to spend whatever bit of coin his father would pay him on his pursuit of fun. As he grew older his desire to party all the time and his need for money to do so led him to gamble, something that he quickly became addicted to.

Noshad would bring every penny he had to any gambling ring he could find in the hopes of winning big, much to his family’s chagrin. Despite his long, long losing streaks he refused to give up, always claiming that he could feel a big win creeping upon him, a win that never came. His losses grew to be so big that he sold whatever he owned for whatever coin he could get, only to lose it on gambling again.

Eventually, his debt became so outstanding he could not only no longer gamble, but he had nothing to his name but the clothes on his back. His father refused to lend him any more money or even let him work with him, effectively severing ties with Noshad. Even his brother, now married and with a son on the way refused to help him.

While wandering the streets one night, drinking from a bottle of cheap wine, Noshad was cornered by a group of men sent by the people he owed his money to. Not only did they take his wine (the monsters), but they beat him viciously, leaving him injured and with an outstanding minimum payment to make before the month's end. Ironically, the wine, the beating, and ostracization from his family led him to finally realize he had a problem and needed help. It’s also what led him to piracy.

Looking for a way to make good money fast, Noshad found himself becoming the cabin boy on a ship for a two-week long trip. The pay was decent, but he learned many skills on the ship, found the travel fun, and, most importantly, it kept him away from gambling his hard earned money. Unfortunately, his disappearance for two weeks left his debtors uneasy and upon his return threatened him one last time, this time through his family. Should he leave and take too long to return, his family would pay his debt in blood.

With no other skills but the ones he learned on the ship and his family in trouble, Noshad began taking frequent trips, increasing his skills and making more money. Soon he stopped taking trips as a cabin boy and started taking them as a Boatswain, increasing the amount of pay he received.

With only one more large payment to make, he could finally think about spending his money on himself and getting back in touch with his family. His search for work took him to Oshanlenor, where he happened upon Draynor’s poster. Seeing this as a way to make enough money to pay off his debt and fill his own pockets, he decided this would be the voyage that would free him of his debt.

Hex color code: #170
 
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Name: Rán​

Race: Aasimar​

Sex/Gender: Female​

Age: 26​

Appearance: Standing at five feet, ten inches tall with pale skin and well defined muscles, Rán cuts a somewhat imposing figure. Her hair hangs down to just below her shoulders and generally has at least one if not more braids in it. At first glance Rán would appear to have jet black hair though those looking closely might notice lighter patches where her natural colour is starting to show. Clothes wise, Rán favours practical hard-wearing clothes that can survive the daily rigors of ship life.​

Art Credit: critical role: Yasha by atutcha

Role: Striker​

Strengths:
Water Baby: Years of experience of diving to harvest oysters from the sea floor mean that Rán is quite comfortable both in and under water. She is a keen swimmer and diving beneath the surface while no longer some she has chance to do frequently, is practically second nature to her.​

Quite good at throwing things: Through plying her trade as a striker Rán has had occasion to throw harpoons at whales, sharks and really anything big and valuable the ocean has to offer. As such she had developed quite the throwing arm and fairly decent aim. Betting against her in a game of horseshoes would be a mistake.​

Welcome to the gun show: Years of regular swimming and general life on the ocean waves have given Rán a muscular physique a professional strong man could be proud off. When sheer brute strength is required, Rán can bring it in spades​

Weaknesses:
Does Not sleep well: Rán is not a good person to share a room with if you want a restful nights sleep. Nightmares that have haunted her for most of her life often will often wake her multiple times a night or have her scream in her sleep. It is a rare event to see a bright eyed and well rested Rán instead of a sleep deprived one.​

Functionally Illiterate: Between being a future bed slave and becoming a striker, good honest education never got much of a look in on Rán’s life. Her ability to read is based more on recognising the shape certain words and knowing their meaning rather than being able to comprehend a written message. Anything more complicated than the simplest of messages generally needs to read and explained to her. And writing, well the closest Rán gets to writing is making a cross at the bottom of contracts she has signed.​

Hayfever: For as long as she can remember, Rán has struggled with hayfever. While not literally debilitating, Rán’s life is certainly a lot more trying when there is pollen about.​

Strong odour: Unfortunately the liquid that Rán uses to dye her hair has a rather strong and unpleasant odour that tends to hang around for a week or two. For those not use to the smell being in close quarters with Rán for the first time can be quite an unpleasant experience. Also, it doesn't exactly help her keep a low profile.​

Marked: The small of Rán’s back still bares the brand of her former master and marks her out as an escaped slave. To certain kinds of bastard, this makes her more valuable a target as they imagine the reward the might collect for returning Rán to her owner.​

Biography
While many in Oshanlenor and other parts of the world would consider being of aasimar blood a curse, Rán owes her very existence to it. Her mother, Ursi, was a pleasure slave on a vast estate in Keelibral. Had she been of any other blood, her master would have likely forced her to end the pregnancy. However, in an ugly and perverted twist of fortune, he, still remembered how much he had paid for one aasimar and considered the prospect of a child as a welcome recouping of his investment.​

In those early years, Ursi was only a fleeting visitor in Ráns life, kept busy night and day by her duties in the masters house. Time for the pair to be together was scarce, and what few spare moments they did have together would often be spent watching the ships that sailed in and out from the nearby Mirgho’s Harbour. As each ship passed, mother and daughter would tell each other stories about where the it had come from and what it carried. By the time Rán turned seven her childhood was over and she was marked with the brand of her owner and put to work. The fact that she was assigned to help the domestic slaves who tended to the master’s house alongside her mother was no coincidence. One night after he was done with Ursi, her master, in what he considered an act of supreme kindness, had told Ursi that she should begin to prepare Rán for the particular nature of her role soon. Not wanting her daughter to suffer everything she had to, Ursi knew they had to escape.​

The plan she came up with was ambitious to say the least. One night, Ursi slipped from her master’s bed and made her way back to the slave quarters where Rán was as usual. This time, however, instead of climbing under the thin blanket with her daughter, she used it to create a bundle of as much food and drink as she could carry. Just as dawn began to inch across the sky, the pair crept their way towards the small private jetty where the master kept his collection of leisure craft. With Rán stashed behind some shrubbery, Ursi approached the guard and began to use everything she had been forced to learn as a bed slave to seduce him. Rather taken with the attention of his employer’s exotic bed slave, the guard was quite easily persuaded to abandon his post in favour of what would turn out to be a fatal rendezvous. It was only a couple of minuets before she scurried back along the jetty, grabbed Rán and practically dragged her to a small dingy where the guard now lay with blue lips and a rope coiled around his throat. With no sailing experience and only a plan to follow one of the passing ships to a new land, the pair cast off from the jetty and slipped away into the early morning gloom.​

The plan, of course, didn’t work. After a week at sea, the mother and child had nearly run out of food and water and had lost sight of the ship they had been following. By rights both should have died aboard that dingy. But they didn’t. Perhaps Hisani did smile on the aasimar after all. After two weeks at sea, the half dead pair were picked up by a merchant vessel. It didn’t take their rescuers long to work out these marooned aasimar were escaped slaves. There were those amongst the crew agitated to return the pair for the reward that would surely have been offered. The ship’s owner, however, was an unusually soft hearted man, who took pity on the pair’s plight. He offered Ursi and Rán safe passage Farenthaes and promised to find them positions in his aunt’s fishery enterprise.​

The jobs their rescuer secured for the pair were far from easy. Ursi assisted in the gutting and preserving of fish, while Rán, still being too small for much else was assigned to help the small fleet of pearl fishers. Initially, she merely helped with carrying and sorting the collected oysters but as she grew older Rán started helping on the boats while they were away at sea. Soon after her eleventh winter she had progressed to being trained to dive down to the sea bed to collect the oysters. She took to this last role almost as if nature had intended it for her and. While many of the people in the small fishing village had plenty of prejudice against aasimar, they were grudgingly forced to admit the girl had talent. Desperate to impress, Rán threw herself into diving and over following years, striving to go ever deeper, driven on by nightmares of being sent back to the estate if she wasn’t worthy enough. As she developed some small reputation for being useful she also started to be taken on excursions to hunt larger prey such as turtle, sharks and whales.​

By the time Rán turned eighteen life was very much different to how it had been ten years before. Ursi had married one of the few locals who didn’t have a problem with an aasimar. Rán’s new step father owned his own business and while not rich, he was wealthy enough for Ursi to be able to give up her job. Rán still adored her mother, but she no longer felt that the pair needed each other as they at once had and she had started feeling restless. Never having forgotten the stories her mother had once regaled her with, or the wonder she had felt when she had first stepped ashore in a new land, Rán found herself drawn to the idea of sailing the oceans of the world.​

Ursi wasn’t thrilled that her only child wanted to leave just as she felt their lives had finally become something worth living. However, she also wanted her Rán to have the freedom to do as she wished that being a bed slave had denied her. And so it was, with a kiss and several clay pots of vile liquid that stained her hair black, that Rán walked up the gangplank of a visiting whaling ship. After that initial voyage Rán flitted by between ships, finding pay wherever she could as a striker. She wasn’t overly concerned about whether the crews she joined where legitimate sailors or pirates. A lifetime of being at best, looked down on and disparaged had left Rán somewhat disconnected from what society felt was acceptable. The only ships she wouldn't sail on where those she knew or discovered dealt in selling slaves.​

Rán found herself back on Oshanlenor quite by accident when her last ship was struck by lightning and limped into port for repairs. Hiding below deck while the captain organized repairs, Rán drank and then drank some more. The idea to burn down the estate she had escaped from came to her in this moment as a way to shake off the nightmares she had suffered since that fateful night, nightmares of being dragged back there. Fortunately, she sobered up before getting anywhere near her target. Spooked by the thoughts of what could have happened and with her current ship going nowhere fast, Rán started looking for a new crew to get her off Oshanlenor.​

When she saw the poster calling for a crew and offering gold and treasure, well it was a lead that she couldn’t ignore.​

Hex colour: #4B1​
 
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AHHHHHH it is done finally !!

Thank you all for sticking around and waiting for my dying ass :D Love you all.

CLOSED SIGNUPS - When the Waves Come Crashing IC


This round is your introduction post! You may post more than once, but let's keep it civil and give everyone a chance ;)

When you will come across Elanso, just showing her your character's letter is sufficient to proceed to the ship! She won't converse with anyone though, so if your character is a talkative one she'll just smile and nod towards the ship. Once on the ship, you can do whatever you want! Wait on deck, head down directly towards the cabins, etc.

The cabins: IF YOU WISH TO GO TO THE CABINS RIGHT AWAY, there are three and each has 4 beds. One already houses both Fooky and Belanor, one has Elanso, and Mea (who starts aboard the ship already) can be found in any of the three cabins (up to you Tarieles). No one cares about gender segregation so it's free for all.


The next GM post will be around August 29, unless there are unforeseen events that prevent me from writing. Please make sure to have posted before that date!
 
Wooo second round begins!

I've sent your characters all over the place, so don't hesitate to go for short posts this round and to initiate talking with other characters 8D you don't have to do collab posts if you don't wanna, but you ARE encouraged to post multiple times if you're gonna be interacting with other characters.

Next GM post will be between September 22 and September 25. This gives you ample time to do the things, I hope :D
 
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