- Invitation Status
- Looking for partners
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- No Preferences
- Genres
- Urban Fantasy, High Fantasy, Epic Quest, Sci-Fi, Time Travel and World Hopping, Steampunk, Action/Adventure, Modern Drama, Mystery, Slice of Life, Romance, and many more.
When posting a signup or advertisement for a roleplay set in a world you built, what sort of information do you present to players as necessary to know for the roleplay? How much detail do you tend to go into? Do you build most of the world yourself and have additional info available on request, or do you build the basics and let players fill in the blanks?
From the other side; when you're looking at joining a roleplay, how much information is 'too long, didn't read'? Have you ever had not enough info provided, leaving you with too many questions to try and join? Do you like it when the GM has all or most things mapped out, or do you like to have a strong role in building the world as a player?
I'm a strict one x one-er, which changes the GM-Player dynamic a little bit. Since I only play with one partner, it's a lot easier and faster to let that partner help build the world with me. How much detail I have prepared for the world varies; some I get really excited about and plan everything, but I usually have no problem bending or changing things I've come up with if my partner has a different idea. I think it's more fun to build than to play in a built world, and I try to allow that sense of fun to my partners. When I do have a lot of ideas about a world, I usually keep most of them to myself, and present the generic cliffs-notes to my partner; this way they don't feel bad offering a different idea to what I had come up with, because they didn't know I already had a plan for that to start with. Often if it's a world I came up with, my partners ask me questions like "how would x work" or "is there Y in this world?" to which I offer any info I had prepared, or ask for what their preference would be if I didn't have anything for that aspect yet.
I would say the minimum of world info I provide for a person would be the world's name, outstanding features, technology level, whether or not there are canon fantasy elements, and, if the story happens within a smaller area, some notes about that area's culture.
when I'm looking at applying as someone's partner, I get put off when there is too much information up front. Generally I'm not willing to read more than a page or page and a half in Word of world info. I like to have lots of info available as things come up during the roleplay, but I don't like to have to do a lot of reading before I can start just to be on the same page. I also favour partners that will let me play a role in shaping the world; I love worlds that are created collaboratively.
From the other side; when you're looking at joining a roleplay, how much information is 'too long, didn't read'? Have you ever had not enough info provided, leaving you with too many questions to try and join? Do you like it when the GM has all or most things mapped out, or do you like to have a strong role in building the world as a player?
I'm a strict one x one-er, which changes the GM-Player dynamic a little bit. Since I only play with one partner, it's a lot easier and faster to let that partner help build the world with me. How much detail I have prepared for the world varies; some I get really excited about and plan everything, but I usually have no problem bending or changing things I've come up with if my partner has a different idea. I think it's more fun to build than to play in a built world, and I try to allow that sense of fun to my partners. When I do have a lot of ideas about a world, I usually keep most of them to myself, and present the generic cliffs-notes to my partner; this way they don't feel bad offering a different idea to what I had come up with, because they didn't know I already had a plan for that to start with. Often if it's a world I came up with, my partners ask me questions like "how would x work" or "is there Y in this world?" to which I offer any info I had prepared, or ask for what their preference would be if I didn't have anything for that aspect yet.
I would say the minimum of world info I provide for a person would be the world's name, outstanding features, technology level, whether or not there are canon fantasy elements, and, if the story happens within a smaller area, some notes about that area's culture.
when I'm looking at applying as someone's partner, I get put off when there is too much information up front. Generally I'm not willing to read more than a page or page and a half in Word of world info. I like to have lots of info available as things come up during the roleplay, but I don't like to have to do a lot of reading before I can start just to be on the same page. I also favour partners that will let me play a role in shaping the world; I love worlds that are created collaboratively.