Z
Z'Greel
Guest
Original poster
Name: Merrez Kora
Gender: Male
Age: 32
Appearance: Standing 6' tall, a frame built for the factories, then formed by combat and training, Merrez makes for an imposing figure. His brown hair is kept short, and his chiseled jaw is kept closely shaven, from many years of commisars being rather strict about such things. A jagged scar runs from his right ear to the right corner of his mouth, from a Orkish choppa many years ago. Many more scars dot his muscular body, proof of his years of combat. A frown tends to be plastered on his face, and an Lho stick tends to rest between his lips. Unless he has reason not to, he still wears his uniform, black fatigues with red patterns.
Homeworld, Background and Specialization: Forgeworld, Astra Militarum, Warrior.
The pain of the bullet is ecstasy compared to damnation:
Reduce this character's Agility characteristic by 3. The first time this character
suffers Critical damage each session, roll 1d10. On a result of 10, he does not suffer
any Critical Effects, though the damage still counts as Critical damage.
Hammer of the Emperor:
When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.
History: Marrez was the second son of a couple of factory workers. His older sister had already been recruited, so they hadn't expected for another wave of conscription to happen but a few years later, claiming him as well. Thus, he, and many others, were given the basic training before the transports arrived, and the rest on the way to their first battle. His first deployment went surprisingly well, as his company was deployed to guard the rear.
The next deployments were nowhere near as easy. His regiment was heavily bloodied in their following wars. They were mostly stomping out rebellions and occasional Orkish horde, with causalities far higher than anyone had expected due to their start. But they fought on, gaining victory after victory.
After a rather bloody campaign, Merrez's company was reduced to but a few men and women. Usually, they would have been absorbed into another company, but as the campaign was by Inquisitorial order, a few agents had been sent out to find recruits for their noble orders among the ranks of the Militarum. Merrez and the others were written of as KIAs as well, and drafted to serve a higher cause, as the recruiters found them too fine men to waste in the meat-grinders.
Armor: Imperial Guard flak.
Total TB: 4
Wounds: 9
Fate: 3
Aptitudes: Intelligence, leadership, Ballistic skill, Defence, Offence, Strength, Weapon skill.
Characteristic Advances:
Skills: Athletics, Command, Common Lore (Imperial Guard), Medicae, Navigate (Surface), Intimidate
Talents: Weapon training (Las, Low-tech), Rapid Reload.
Weapons: Lasgun (Melee attachement), Technical Knock
Equipment: grapnel and line, 12 Lho sticks, magnoculars, combat vest, backpack, gas mask, medi-kit.
Cybernetics: None
XP: 200
I do think this one follows the rules, at least X_X
Do correct me if I'm wrong though.
Gender: Male
Age: 32
Appearance: Standing 6' tall, a frame built for the factories, then formed by combat and training, Merrez makes for an imposing figure. His brown hair is kept short, and his chiseled jaw is kept closely shaven, from many years of commisars being rather strict about such things. A jagged scar runs from his right ear to the right corner of his mouth, from a Orkish choppa many years ago. Many more scars dot his muscular body, proof of his years of combat. A frown tends to be plastered on his face, and an Lho stick tends to rest between his lips. Unless he has reason not to, he still wears his uniform, black fatigues with red patterns.
Homeworld, Background and Specialization: Forgeworld, Astra Militarum, Warrior.
The pain of the bullet is ecstasy compared to damnation:
Reduce this character's Agility characteristic by 3. The first time this character
suffers Critical damage each session, roll 1d10. On a result of 10, he does not suffer
any Critical Effects, though the damage still counts as Critical damage.
Hammer of the Emperor:
When attacking a target that an ally attacked since the end of the Guardsman’s last turn, the Guardsman can re-roll any results of 1 or 2 on damage rolls.
History: Marrez was the second son of a couple of factory workers. His older sister had already been recruited, so they hadn't expected for another wave of conscription to happen but a few years later, claiming him as well. Thus, he, and many others, were given the basic training before the transports arrived, and the rest on the way to their first battle. His first deployment went surprisingly well, as his company was deployed to guard the rear.
The next deployments were nowhere near as easy. His regiment was heavily bloodied in their following wars. They were mostly stomping out rebellions and occasional Orkish horde, with causalities far higher than anyone had expected due to their start. But they fought on, gaining victory after victory.
After a rather bloody campaign, Merrez's company was reduced to but a few men and women. Usually, they would have been absorbed into another company, but as the campaign was by Inquisitorial order, a few agents had been sent out to find recruits for their noble orders among the ranks of the Militarum. Merrez and the others were written of as KIAs as well, and drafted to serve a higher cause, as the recruiters found them too fine men to waste in the meat-grinders.
WS |
BS |
S |
T |
Ag |
Per |
Int |
WP |
Fel |
Inf |
35 | 40 | 40 | 40 | 30 | 30 | 30 | 30 | 35 | 25 |
Total TB: 4
Wounds: 9
Fate: 3
Aptitudes: Intelligence, leadership, Ballistic skill, Defence, Offence, Strength, Weapon skill.
Characteristic Advances:
Skills: Athletics, Command, Common Lore (Imperial Guard), Medicae, Navigate (Surface), Intimidate
Talents: Weapon training (Las, Low-tech), Rapid Reload.
Weapons: Lasgun (Melee attachement), Technical Knock
Equipment: grapnel and line, 12 Lho sticks, magnoculars, combat vest, backpack, gas mask, medi-kit.
Cybernetics: None
XP: 200
I do think this one follows the rules, at least X_X
Do correct me if I'm wrong though.
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