Wayfinder Academy: Forward to Disaster

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"A wizard?" Miralla smiled warmly. "What a fine profession!" She tilted her head slightly, allowing her silky tresses to cascade across her shoulders attractively. Her eyes seemed almost catlike in the way they watched the young student, as if observing their prey. "If I might be so bold, from where do you originate? We can't hope to be a cohesive unit if we know nothing about each other, Mirra." Perhaps she was being a bit premature, but she could sense the competitive spirit awakening within her; wizards and sorcerers were quite a bit similar… She didn't really dislike the girl, but she didn't know what kind of threat she posed as of yet. Her position within the group could be usurped! Caution was the word of the hour.
 
She had watched Celir retreat into her room, she turned and for a few moments allowed her gaze to lay on Aurok. She hadn't seen anyone like him, though she had heard stories of his kind. There was a curious spark in her. Though with Miralla's speech she broke her eyesight from him and turned it toward her new conversational partner. Mirra's smile grew weak as she looked toward the girl her stance receding in a little bit, almost as if intimidated. "Course not." For a moment her natural earthy voice shone through. But she found herself standing straighter as she went to answer the question, she would give them no illusions to who she was. "I am from a homestead just northeast of Absalom. I was a simple wheat farmer." She may have been imagining it, but she felt tension. Though, to Mirra, the girl before her looked like she was from a richer blood than hers. Mirra's smile became warm and her eyes were filled with a light reverence. She hoped one day she could be so enchanting.
 
He guessed right, some kind of spellcaster. Aurok watched her for a moment, to try and get a sense of what kind of person she was. He couldn't tell if she was outright rude or anything, so for now she'd rank slightly above neutral in his mental catalog of people. He lingered just long enough to hear Mirella talk more to the new person, Mirra and as he listened he sensed a tension. Aurok took a small moment to feel this out, it didn't look like they knew each other since they reacted like strangers do and they come from different lifestyles. It may be a territorial thing that some women do, but Mirella didn't appear that way toward any of the other females, but she was acting a little twitchy after the portraits. Maybe she wanted to blow her up or...maybe because she was a spellcaster? Aurok's eyebrows knitted together slightly as he thought about this....Ah yes, it was territorial, they were both spellcasters and Mirella was competitive or something? Aurok grunted at himself. Eh, that made sense.

Looking over everyone's heads he addressed Culver. "Culver you said there is someone that summons things for us to fight?"
 
Celir folded the note up and put it on her desk as she stood from the bed full of things. She looked down at the mass before she picked up the explorer's outfit. Shaking it out, she studied the different pieces that fell from the pile. The one piece still in her hand was a cream colored, long sleeved tunic. Glancing at the door, more of habit than anything, she began to strip the cloths she was wearing off. She pulled the tunic over her head and looked down at it, without the belt it still didn't reach her knees. She blushed some. This was going to be rather short...and that was when she caught sight of the soft leather leggings. She pulled them on beneath her tunic next, feeling much better as her skin was covered. She looked at the clothes pile again and found what looked almost like a skirt, but it didn't cover enough to be a skirt, made out of the same leather as the leggings where. She let her hands run over it, taking note of how thin the hide was. This is why he sent actual armor, this leather wouldn't be enough to block any kind of blow. But it added a color change and a shape to the tunic as she wrapped it around herself then tied it into place. The next thing she found was the vest like piece. She picked it up and slid it on before she went about the task of tying it together down the center of her chest. The vest overlapped where the skirt tied around her waist. She looked down at herself as she fastened the heavy duty belt around her waist, over the top of where the skirt and vest met. As it was secured, the brown pieces looked like one solid piece. She bent over and slid the leather boots in place on her feet. They went above her mid-calf and stopped just a couple inches below her knees. She glanced at the cloak; it was the same brown color as the boots, darker than the other brown pieces and made of heavier materials. She left the cloak sitting on the bed. No need to put it, or the armor on at the moment.

However, Celir did shake the bundle of heavier leather out to see what it looked like. There was a vest piece that looked similar to the one she was wearing, but it stitched closer together in the front than the thinner piece did. The skirt was also similar to the one she was already wearing, but it had more of the pieces hanging and they were smaller and thicker together. There were also more of them. A grin broke over her face as she imagined herself spinning in a circle to see all three layers move. There where also leather chaps among the armor, shoulder guards, and bracers. The color of the brown armor matched that of her boots and cape. So, without thought, she went ahead and slid the bracers into place and tied them to, just so she was wearing something to match her boots.

Shaking her head, Celir scooped up her father's pendant and the utility knife from its kit. She then went ahead and shortened the strings before she threw the knife back onto the bed and went to the door of her room. She had a guy to see about necklace tying. She slid out of her room, fiddling with the end of her sleeve some as she walked out. Glancing up, she picked up on a lingering tension before she went straight over to Zaigou, turned around in front of him so her back faced him.


"Help me put this on?" She asked, not looking at him as she held up the two ends of the twine behind herself, the stone rested against the hollow of her collar bone. "Tight enough so it doesn't fall off." She paused. "ever."
 
Hearing all the commotion Ayala walked out of her room to see a new person in the group thinking she better off introduce herself, she walked over to the girl and figured she would mingle and get to know her since she wasn't yet doing anything important. "Hello and Welcome I'm Ayala, who are you?" she asked as she looked the girl up an down noticing how small she was and her worn clothes.
(sorry for being gone so long been busy and had net issues)
 
Mirella was a bit taken aback by the warmness emanating from the witch. She unwillingly began to relax from her calm, peaceful aura. Perhaps this girl was a blessing in disguise… "A wheat farmer? Ah, yes, a… necessary profession. Indeed." Not exactly an eloquent reply, but what did she truly know about the poor? The two of them lived worlds apart. She hated to sound so uneducated about the uneducated.

Feeling the eyes of the others upon them, she straightened up and flicked her hair back pointedly. This wasn't any of their business and it was rude to stare. Her moment of ease had passed, but now the strain was focused on the rest of the group. She nodded in greeting to Ayala, though she kept her eyes on Mirra, just to try and figure her out. The little wizard didn't seem to be very threatening, but talent chose the most inconspicuous places to reside. She would just have to wait and see.
 
Mirra was a little surprised by the reaction, a necessary profession. Her eyes closed as she giggled a little. She felt a little honored, she had expected to be treated poorly simply because of how different they were. But perhaps there was more to this girl than silver spoons and good looks. Or perhaps she was just looking at everything the wrong way. When she opened her eyes she noticed another approaching.

She turned to Ayala, just noticing how tired her arms was from holding up the brim of her hat she switched, her right arm lifting the brim while letting the left dangle. She nodded to the girl as she spoke, replying simply with. "I am Mirra, I am so sorry for causing disruption." Truly she wished she wouldn't have stopped everyone and everything, she got the feeling that hardly anyone was really settled. She felt quite small in the presence of all of these people. Not just with the fact she was shorter than most people. But something about the people in this room felt grand. Larger than life. Maybe she just wasn't used to people who weren't from the farm. But she got the feeling the people here would do great things in there time.
 
The tiny giggle made her smile – she couldn't help it! Underneath all that dirt and tangled hair was a very intriguing creature. Now that she thought about it, maybe she could help the poor girl… Gods knew she needed it. Luckily her mother wasn't around to see her fraternizing with such people. But now… Now, would she even care? She'd surely think it fitting. In years past, she would have thought it inconceivable for her own mother to--

She was abruptly brought back from her contemplations by a loud chirping in her ear. Having grown bored of nibbling Mirella's lunch, the little canary seemed as interested by the diminutive witch as she was. The noble lunged for the bird, desperate to keep it from escaping, but all she saw were a few glimpses of feathers as it flitted back and forth around her head.

"Ah! If you will excuse me… Mirra, Ayala." She nodded quickly to each of them in turn, just a tad panicked at the unsightly situation, and followed the trail of plumage back inside her chamber, once again slamming the door gratuitously loud behind her.
 
"You are quite correct, Aurok." Culver states, "Anna Chondra, of the Mwangi Expanse. Quite a skilled conjurer, though she seems to prefer her great big companion to any of the little ones. I doubt any of you would fare well against-"

Cinna interrupts, "Don't. You'll just make them want to fight it more." The youth looks to Aurok, "This man is a martial artist. Saying what you were about to is an open challenge against them. Exactly what you intended, I'm sure." The red-haired youth shrugs, "Regardless, Lady Chondra's conjurations are indeed quite formidable, if you prefer to let others fight for you." He nods, "A true warrior faces his or her opponent head-on, issuing a challenge to his intended opponent and facing them with due honor... as any from Taldor would tell you - one of the few nations which allow arcane casters like myself to become knights."

Culver continues to float in silence, whirring back and forth in place as if 'pacing'.
 
Spell caster knights? Aurok hadn't heard of such a thing, Knight he thought was a title given to those of martial prowess who served a purpose. So far from what he's seen though, anything is likely to be possible. More interesting than that was the mention of some powerful opponent Anna Chondra conjures up. Right now, Aurok thought it would be best to spend his time practicing. "Would you take me to her?"
 
"Why don't I take all of you? Some of you look like you could let some steam off... it'll let you see how you'll be working as a team, too. Lady Chondra can summon teams against you." Cinna shrugs, "First, though, I suppose it would help to know what each other are capable of." He reaches in his robes, pulling out an orange-colored orb. "Here. This was my first created wondrous item. It's unique. It searches through the possessor's minds to determine their level of skill with... well, skills." The young wizard smiles proudly. "It has other functions, but we'll get to that in a bit. Just put your hand on it, and it'll do the rest."

-Skills-
Skills represent some of the most basic and yet most fundamental abilities your character possesses. As your character advances in level, he can gain new skills and improve his existing skills dramatically. Each character has a set of 'class skills', determined by their class. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. Each also has an ability score it's linked to. You receive a bonus to that skill depending on your ability score.
7: -2
8: -1
9: -1
10: +0
11: +0
12: +1
13: +1
14: +2
15: +2
16: +3
17: +3
18: +4

-Barbarian: Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
-Bard: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
-Cleric: Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
-Druid: Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), and Swim (Str).
-Fighter: Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
-Monk: Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str).
-Paladin: Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
-Ranger: Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
-Rogue: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
-Sorcerer: Appraise (Int), Bluff (Cha), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
-Wizard: Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

In addition to having a unique set of skills, each class receives a different amount of points per level:
Barbarian | 4 + Int modifier
Bard | 6 + Int modifier
Cleric | 2 + Int modifier
Druid | 4 + Int modifier
Fighter | 2 + Int modifier
Monk | 4 + Int modifier
Oracle | 4 + Int modifier
Paladin | 2 + Int modifier
Ranger | 6 + Int modifier
Rogue | 8 + Int modifier
Sorcerer | 2 + Int modifier
Wizard | 2 + Int modifier

As you can see, most skills have nothing do to in combat, but might have more use elsewhere. Other skills can be used in combat with some imagination.

For an in-depth look on what each skill does, click on the appropriate skill on this page: http://www.d20pfsrd.com/skills
 
Aurok didn't much like touching strange magical objects much, even though the last magical thing he touched wasn't detrimental it they still made him wary. But in a place like this maybe he was safe from being tricked into touching something cursed. Letting out a breath, and wondering if he would take another weird adventure through time and space, he slid his way past a couple people and placed his hand on the orb.

Acrobatics: +6
Appraise: +1
Climb: +3
Escape Artist: +2
Fly: +2
Heal: +2
Intimidate: +6
Perception: +6
Ride: +2
Sense Motive: +6
Stealth: +2
Survival: +7
Swim: +3

(The ones with +6 and above are the ones I put ranks into. Also I forgot how to do spoiler tags)
 
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Zaigou looked at his friend, shaking his head at her as he went through the simple motions of tying the knot tightly. "There, if it falls off, it won't be due to my knotwork" He informed her, turning his attention to the others. It appeared that they were walking away. He grabbed Celir by the shoulder, dragging her along as she looked dazedly at her necklace. He listened to the professor quietly, and watched as the Orcling placed his hand on the orb.

Zaigou supposed he would have to do the same, and so did. As he did he found his understanding of his skills cleared. He'd never thought about them before, but there were some things that he was apparently quite skilled in. He had images flashing through his mind of the things he could do. Hiding, stealing, escaping, doing card tricks (Although the last one he had considered himself quite skilled with anyway), and many others. It was curious, seeing him do all of those things. Some part of him he knew had always been capable of them, but the fact that he was seeing himself doing it astounded him. Until he saw himself swimming, and flailing about like an idiot. He had never been a very good swimmer, and it was slightly embarrassing to see it.
 
Celir was jerked out of her daze when Zaigou started pulling on her. She shook her head some as she tuned back into the real world and watched what was going on. She went to stand near the orange orb and tilted her head at it as she watched Zaigou touch it. Where they all supposed to be touching it? Or just certain people. Right, it doesn't pay to space off, you probably should have figure that out after that one fire incident She shook her head again, dispelling her thoughts. After Zaigou's touchy feely thing was done, Celir shrugged and let her own hand rest on it.

Thoughts and words flitted through her mind as her skills all lined up in order, but they passed through her mind's eye at such a speed that she didn't catch them all as they flipped through. She did learn one thing though, she should avoid lying. Apparently she couldn't bluff, at all. And suddenly she understood exactly why she couldn't ever get away with sneaking out after night to meet up with Zaigou. A new surge of faith flitted through her moments later, it seemed she'd be pretty good at survival, climbing, swimming, and apparently her perception would be pretty great to. She moved her hand away from the orb and stepped back.

http://www.myth-weavers.com/sheetview.php?sheetid=566620 (still working on it, so I'm not totally sure the skills are what they're supposed to be yet, I have to go figure out Skill Focus)
 
Mirra took in a deep breath through her nose, no one seemed to be screaming in pain or anything so it shouldn't do anything out of the ordinary. The girl nodded to herself as she slowly exhaled, lowering her arm that held up her hat, allowing it to flop to it's neutral state. Then lifting her hand and placing the tip of her index finger on the orb gingerly. Slowly, her fingers began to wrap around until her palm found it's place. She closed her eyes, letting the images flood her mind. Allowing herself to absorb each one slowly. They were simple, quick images that highlighted her strengths. Some of which she knew about, and others that were completely foreign to her. She opened her eyes a little, staring at the little magical device with some interest. For a moment she regarded the object with a warmth. But took a step back so that the others may find out their aptitudes. Once Miralla had finished part of her wanted to discuss what she had seen, before the the lot of them would be ushered off to combat training.

I chose to put my rank into Knowledge Arcana
 
Mirella stomped over to her bed and began pulling out the boxes again. Flicking her hair out of her eyes, she kneeled on the floor and rummaged around, undoing all the work it had taken to get everything in there in the first place. "You stupid bird…" Finally, she found the box from Seoni; she took out the cage, baited it with a pinch of birdseed, and set it on the desk. She then flopped on the bed, watching the canary fly in circles around the ceiling, and realized the sharp burn that had plagued her was now a dull itch – was her power dissipating, or was she simply becoming used to it? Mirella closed her eyes, suddenly exhausted. The noise of the world slowly faded, until everything was pleasantly silent.

A gnawing feeling in her chest, neither pleasant nor unpleasant, had her up again. It seemed to pull her outside; grumbling softly, she opened the door to see Cinna and his beautiful orb. The ball seemed both solid and incorporeal, an illusion and yet conspicuously genuine. The swirling currents of orange pulled her closer and closer until she stood at Mirra's elbow. Like a slave, she placed her hand on the ball.

[spoili]

http://www.myth-weavers.com/sheetview.php?sheetid=575178

[/spoili]

A flurry of images flashed through her mind: negotiating with fae, intimidating a demon, falling out of a tree into an extremely dangerous lake, and manipulating her party any which way she chose. As she awoke from her trance, the pull was still there – had she been talking in her sleep and accidentally set off a detection spell? Was that even possible? Or was this just part of the device, to make sure everyone participated? Oh, too much thought… Massaging her neck, she nodded politely to Cinna and began wandering aimlessly around the garden; instantly, she was restless.
 
Cinna smiled up at the taller folk around him, the youth offering a bit of a smile. "Interesting, isn't it?" He looked it over. "It's originally supposed to help people point out the culprit in crimes... or at least find a suspect. Having an object that can tell the skills of a person by touch - and share the knowledge of those skills with someone else touching it." He bowed his head. "It has another feature, as well." The young wizard shook the orb, as it changed to a blue color. "While the skills of someone are important, everyone's more proud of their special talents. For instance..." He holds up the orb, as it shows a scene from Cinna's past...

The youth stands, gazing at a line of would-be soldiers, drilling in a dusty courtyard. He's not among them - he stands in the window of a stone tower, several other students behind him - a wizard's academy. As he stares longingly at the soldiers, his teacher taps a wand on his desk, getting his attention. "Sorry, Professor." The scene changes, back into Cinna's room - where he's fashioning a set of wooden pieces into gauntlets, greaves... an entire set of wooden armor, carved and wood-burned into a beautiful array of ornamental armor. In a shift of scenes, it shows Cinna wearing that armor over his robes, practicing his spellwork... until he succeeds, a gout of flame leaving his outstretched hand against a tin dummy. The images fade.

Cinna seems quite proud of it. "Through practice, I've learned to cast spells while wearing certain armors. A must, as I intend to be a chivalric Knight of Taldor someday." The wizard puffs his chest out, nodding. "Evokers like myself can make winning a war or quelling rebels easy... even by reputation alone."

Feats:
Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. These abilities are represented as feats. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. By selecting feats, you can customize and adapt your character to be uniquely yours. You obtain more feats as you level.
Characters start with a single feat at first level - except for humans, who get two!

http://paizo.com/prd/feats.html

Suggestions:
Warrior-Types: For people who intend to be up close and personal with enemies, Toughness makes you harder to kill by giving you more HP. Iron Will helps prevent 'Fear' or 'Mind Control' effects from affecting you, keeping you in the battle. Dodge gives you a bonus to your defenses, permanently. Weapon Focus makes you more accurate with a single type of weapon, like 'Longsword' or 'Shortbow'.

Sneaky-Types: You're all about the skill feats! Feats like Acrobatic, Stealthy, and Skill Focus make you better at not being caught, and more likely to succeed at special actions, like unlocking doors or disarming traps.

Magic-Types: There's not actually a lot of feats for magic-users, who get most of their powers from their spells anyway. Feats like Spell Focus makes it easier for you to affect creatures with a single school of magic (like Evocation or Necromancy), while Item Creation feats allow you to make permanent magic items from your spells - helpful for wizards, who get less spells per day than sorcerers, but a lot more flexibility - they can write scrolls for the spells they don't use often. This allows those spells to always be on hand (wizards get Scribe Scroll for free). Finally, 'Metamagic' feats. These feats allow you to alter your spells by using slots at higher level - these are not very helpful at low-levels, but can be scary at higher levels!

Footsteps could be heard walking down the hall, which soon become matched with a face. A tall young man pokes his head in, eyes widening in surprise. "Oh!" His voice is deep, reverberating slightly - he looks a little embarrassed, "Well, guess that shows me. Should have known sneaking into my room would have been impossible." The youth raises a hand to rub at his neck nervously, while the other waves to the group.

A shaggy mane of sandy blonde and light brown hair hangs loosely around the male's head, even down into his face. An idle hand raises to pull the strands of hair off of his circular glasses, only to have it fall down again. He smiles, brown eyes looking to each of the others in the room - including the clearly inhuman Culver - regarding each with a bow of his head. His face is well-formed - lightly tanned.It's sort of a rugged handsome, with the stubble of early facial hair already attempting to force out of his face. It's got a canine cast to it, with sleek ears and an angular jawline.

His thick robes fit well, exposing a myriad of colors - reds, yellows, and oranges - which brings to mind why he thought he could sneak anywhere. The beautiful set of robes seems to be made from low-quality linen... and high-quality, expensive dyes. Upon his chest rests a prominently featured holy symbol - the open arms and raised wings of the goddess Sarenrae. "I was a little late, so the Professor put me through that list of stuff by myself... The lot of you had to go through that ordeal with the pictures not to long ago, right? My head's still reeling..."
 
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Everyone else had their turns, having the pieces of what they knew flash before their eyes. His own experience skipped over many moments in his life he didn't look on too fondly. They were harsh lessons he learned that made him proficient in the skills he has now. Now that everyone had touched the globe, they could now touch the sphere again and have another portion of their character analyzed.

Aurok was not looking forward to seeing back into the past again, but if this would mean he could carry on at this school he would do it anyways. He was reaching out his hand to put on the sphere when a door opened and he heard a voice. Looking around he saw the new comer and his long hair and bright colors. Impractical for combat. He grunted a greeting at the new student then put his hand on the sphere. Social interactions wasn't one of his strong points.

Monk 1 Bonus Feat: Combat Reflexes
ECL 1 Feat: http://www.d20pfsrd.com/feats/combat-feats/panther-style-combat-style Panther Style

Social Trait Bully: Gives +1 to Intimidate and is always a class skill
Combat Trait Reactionary: Gain +2 trait bonus to Initiative

A memory from when Aurok lived among his half-brethren slowly appeared at the front of his mind. Learning to react quickly to confrontation was something he had to learn the way orcs did, the hard way. Sometimes one could avoid physical confrontation altogether by just looking imposing. One more recent memory that still feels it was so long ago came to mind, Sajan highlighting one of his attributes and teaching him a style to compliment it.

Aurok's focus came back to the present, his hand still placed on the sphere. He removed his hand and stepped aside, grunting toward the next person to take their turn.
 
Perfume still hung in the air as she wandered through the indoor garden, the various bushes and trees shimmering in the conjured sunlight. Mirella stopped in the middle of the room and closed her eyes, the busy room slowly quieting. She smiled, focusing on the lingering scent of the beautiful flowers.

Immediately, she grimaced. The pull was still there. Maybe there was something else the sphere wanted?
She opened her eyes and was momentarily stunned by the waves of sound rushing over her. Boots clunking on the hard floor, she walked back to the magic orb, determined to have this over with.

Visions of her childhood, practically chained to a desk with her brother as their perpetually angry mother watched over them. The first time she got out of major trouble by shifting the blame to the shrimp next door. Her first performance, in all its mediocrity (according to dear old mumsy). And her first ball; she spent the whole affair shepherded around between possible suitors and anyone with a glint of authority or wealth.

Mother… Her scowl was quickly hidden by a pleasant expression as she awakened from her reverie. Now, she'd have to come up with a story quick, before the peasants began their questioning. Something about her brother, maybe… he wouldn't mind. Although with him, there wasn't any need to fabricate something cheerful.

Mirella looked over to the big oaf, smiling agreeably. Maybe she could distract them, one at a time.
"Hello, I don't think we've been properly introduced. You are… Aurok, correct? The monk?"
The pull was fading, but her defenses were not.
 
Mirra turned her attention to the newcomer. Thinking it would be right of her to give him a greeting just as she had given when she arrived. Though this time she was on the welcoming end, whether or not that required a specific tact she wouldn't know. She approached the gentleman and lifted a hand, but didn't lift her hat this time. "Welcome to the group." She said softly as she tilted her head upward. It wasn't enough to reveal her eyes but the angle allowed the bottom of her nose to come into sight. "Don't worry about your head, it should return to normal in a minute or so." She hoped that her demeanor and speech were charming enough to be inviting.
 
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