~In the City of Absalom~ Yet another busy day in Absalom. It'd be hard to imagine the city as anything but, and many believe if there is a lull day in the city, it can only mean the world is ending... or already has. You have your first day of school at the Wayfinder Academy... the first of it's kind, in fact. There has never, in the history of the world, been a school for adventurers. You can almost feel your dreams settle before you, ready to be reached out and grabbed. There seems to be a slight problem, however. As you walk into the mauve building, you're stopped. A well-groomed human male steps forward, offering an apologetic look. "Hello, yes? Hello. Sorry about this, but it seems that a lot of the paperwork was lost yesterday. One of the professors-" He pauses, "Ended up blowing it all up with a fireball spell after getting annoyed." The man chuckles, a little embarrassed. He fidgets with the noble's clothes he wears: fine tailored silks and tasteful jewels. "So I'm going to have to ask you to fill this out? Really sorry." He bows his head, handing you a piece of paper and quill. Well, at least filling out a piece of paper doesn't seem so bad. You look down at it... Only a single question? You realize that the more you look at the paper, more questions appear: it's three questions now. The man smiles a bit, "That's a identification notice. It's a magic piece of paper that records your status. You'll actually be keeping it, as soon as you write down those three questions, it'll tie itself to you. Easier than keeping all your files and progress in the rooms with us, and far less likely to encounter another fire-related mishap." Identification Notice: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Name: Gender: Race: To the Players: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Hi, this is Frost, the DM! All these italic things at the end will be the actual tutorial part of this game. Welcome to the game, by the way! Now, what I've always found making a Pathfinder character, is that the race choice is the most difficult... since the first thing that's really known about your character has ever been the race, gender, and the name given to you, that's what we start with. It's also normally what people first see. So that's what we're starting off with! Now, since this is a tutorial game, you only have the standard races available: Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, and Human. In other games, you might have more than this available. For added benefit, allow me to explain a bit about these races! - Dwarves: Standard fantasy fare here. They're shorter than humans, and gruff in attitude. They're quite loyal, however, and very skilled at whatever they set out doing. Beards in males, sideburns in females. You should play a dwarf if being a tough, steady character appeals to you. - Elves: Also standard fantasy fare. They're about a head taller than humans, and they're often seen as dismissive of the other, younger races. On a personal level, however, they can be good judges of character and make lifelong friends. You should play an elf if you enjoy being nobility, and have good senses. - Gnomes: Fun-loving and adventurous cousins to the faerie races. They're the smallest race at three feet tall, with colorful hair, and live for excitement and 'new' things. You should play a gnome if you've got a sense of humor and a love of differences. - Half-Elves: Thought to be a combination of the best traits of human and elf, the beautiful half-elf race is envied by both sides and ends up not really fitting in either society. You should play a half-elf if you enjoy being as skilled as a human, but want to be longer-lived. - Half-Orcs: A combination of the worst traits of orc and human. Intimidating and unpleasant to look upon, many half-orcs don't get the chance to live outside of their appearance. Play a half-orc if you've been pushed around by society and are no longer willing to take it. - Halfling: Also referred to as 'hobbits', these half-as-big-as-a-human men and women are optimistic and cheerful, blessed with good luck and quick fingers. You should play a halfling if you like to run fearlessly towards danger and have the luck to get out of it afterward. - Human: Adaptable, prolific, and dangerous. The human race is the most likely one found in any given location, thanks to their ability to take on any role. They've been around to a good long time now, and not even the elves remember their origin. Play a human if you like having your options open.