Warrior Cats Rp and or Animal Shapeshifter Rp?

Warriors or Werebeasts

  • Go with the warriors rp

    Votes: 1 33.3%
  • Go with the Werebeast rp

    Votes: 2 66.7%
  • Go with both

    Votes: 0 0.0%
  • Go with neither

    Votes: 0 0.0%

  • Total voters
    3
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T

Tuxedo

Guest
Original poster
So~ Been absent for awhile and wanted to start a new rp or rps. One being a Warriors rp (Based of the Erin Hunter book series Warriors) Or Perhaps a modern supernatural rp with shapeshifter/werebeasts.

Here's the Idea for Warriors
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There is a world unbeknownst to man. A world just beyond their back yard, a world where wild cats roam amongst the trees. They are Warriors, they live and die by a code passed down from generations to generations, living in their clans peacefully.
But now… all that will change…
What seemed so clear, is now a confused blur, lies, deception, and questioning loyalties that can divide clans or destroy them completely. Will you fight to maintain order? To regain and keep peace? Or will you follow a path filled with uncertainty and darkness…

Story
There were once four clans that ruled the forest, Sun Clan, Moon Clan, Dawn Clan, and Dusk Clan. They all lived in harmony for countless years, until one day, a fire devoured most of Dusk Clan's territory. The remaining cats of the clan begged for neighboring clans' help, but all in vain. The Dusk Clan was turned away by all three clans, denied of any kind gesture from their fellow cats. HawkStar felt betrayed and decided to another clan's steal territory. He was successful and it was a bloody battle, Dawn Clan was nearly destroyed and their turf was claimed as Dusk Clan. The very few surviving cats of Dawn Clan begged for help from the two larger clans, the Sun and Moon clans. Appalled by HawkStar's actions, the two clans joined forces and waged a war. The battle went on for a whole moon and despite Dusk Clan's dwindling numbers, they fought with all their might, till only HawkStar remained. "This was of your own doing! I curse you fools, there will be a day when the sun and moon will fall, then dusk will rise from the ashes!" these were HawkStar's last words before he was slain. This infamous war, was and is known as "The War of the Fallen". Since all those many, many years ago, the remaining Dawn Clan cats decided to join with either Moon clan or Sun Clan. Dawn Clan turf has been equally divided for the Sun and Moon clan to have as an extended piece of territory, for each group. However, Dusk Clan's land has been untouched, though it is not against warrior to code to wander into the eerie part of the wood, it is frowned upon and seen as taboo. Now only two clans remain and all is peaceful…. For now.

I already made a group for this rp, but have no members and wondering if I should delete it :P
____________________
Here's the Idea for the Werebeasts/shapeshifter rp.




So here's the idea I have more fleshed out :P
Secrets of TownsCreek

TownsCreek is quaint little town, with its quaint little people… well, except for the fact that some of the inhabitants aren't entirely, "normal". Hidden from humans, is the world of the supernatural. Werebeasts, and witches reside in this little town and live the day to day basis just any other person. With the exception of trying not to cause wars between tribes, covens or even the slayers that try to keep them in check. TownsCreek is, for the most part, and unpopular town, not because it's a terrible place to live, but simply because too many people know of it. The town is surrounded by a forest, making it a perfect living place for Weres and Witches alike to live the life a human as well as carry on their true, secret identities when humans are not upon them. Because of this unpopularity, TownsCreek has yet to be clamed by a Slayer to watch over the humans and keep the world of the supernatural as well as its creatures in check. Few Slayers come by, but never take full interest, because for the most part, TownsCreek is a rather peaceful place…

The Story Thus Far

Lunacy is a disease has been around since the first Were. It makes a Werebeasts go into a bloodlust filled rage-like state when the Were is exposed to the full moon. Some Weres are resistant to the disease, while others are not as lucky, but the most vulnerable to Lunacy are humans. Once a human is bitten by diseased Were, they too will not only become a Were, but also infected by the lunacy. There is no known cure for Lunacy, except death. No one truly knows how Lunacy began, but there is an old rumor that Lunacy was curse placed on a Werebeast by his scorned wife who was a Witch. Lunacy has declined over the years, but still there are cases of reports of "rabid animal" attacks. Unfortunately for TownsCreek, there have been reports recently of these said "rabid animal" attacks. At first, it only killed off local farm animals, then an innocent woman was found dead, her body half eaten, somewhere in the woods on a jogger's trail. This, of course, has made the humans of TownsCreek more wary to walk into the woods, especially at night, but the stress ultimately comes down to the Weres and even Witches. The fear of being exiled from their homes by Slayers, or worse, killed, is constantly looming over them. If the diseased Were isn't found and killed soon, it might find another victim, or worse give the disease to another. But there lies another issue, is it a Were that lives amongst them, a Witch that has placed a curse, or a human that doesn't even know that they are a blood thirsty killer under a full moon.

Info on Lunacy
Lunacy is a common disease that can affect any human and almost any Were. To contract the disease is to be bitten by a Were who is already affected by Lunacy.
Lunacy gives signs of madness, similar to rabies but far, far worse. These signs includes constant, uncontrollable salivation and the foam of the mouth, uncontrollable laughter, constant hunger, and high levels of aggression.
Werebeasts have full control of when they want to shift form, however, Weres contracted with the Lunacy do not when under a full moon.
If a human is bitten by a Were with Lunacy, they will transform into a Were themselves under a full moon, will show signs of the Lunacy.
Once the night of the full moon is done, the infected will change back into their human form and they will have little to no memory of what transpired.
Witches cannot contract nor carry Lunacy, however, they too are victims. Witches are often blamed if Lunacy appears in a Were or human turned Were, because there are those who believe that Lunacy is actually a curse that only Witches can make and cast.

Rules of the RP

3+ lines when rping
Keep OOC in these ->(())<- or in OOC chat
Create your own pack or clan, but have very little npcs, if you wish to have a clan/pack/tribe/group then please allow other rper's character to join and make up the majority of the pack/clan/tribe/group
Nu tlkin lyke dis u hurr meh bruh?
Create a character before rping
No Godmodding
Please, only create human, witch, slayer or werebeast characters
Only create North American animal based Weres, that means if you were to make a Werecat character, do not make a tiger or cheetah Werecat, or Ethiopian Werewolf

List of Were/shifter Species:
Werebear
grizzly_bear_eating.jpg
4cebe5ee0f455492221ff94fd7d10b46.jpg
Werecat
ss-bobcat.jpg
werecat_by_mattbarley-d69afrg.jpg
Werewolf
Wallpaper-HD-Wolf-45.jpg
8522a12ad84294a65f32c842fbbeac03.jpg
Werefox
This-picture-is-showing-how-fox-look-like-1.jpg
werefoxzp8.jpg

List of Powers Witches Have (may add in more, give me some ideas :D)
Fire manipulation
Water manipulation
Wind mantupialion
Earth manipulation
Control the weather
Flight (with a broom)
Shape shift into a domestic cat
Raise the dead
Speak to the dead
Speak to animals
Healing
Cast Curses
Create a variet of poisons

What are Weres?
Werebeasts are creatures who can shape shift into either an anthromorphic animal and or four legged animal. Weres typically live amongst humans in their human form. Sometimes Weres are called Werebeasts or shifters, but they both mean the same creature.
Weres have the ability to heal quickly and are in tune with nature, however they are weak to magic.

What are Slayers?
Slayers are humans who are aware of the supernatural realm. Some slayers live in groups, some live alone, some hunt down and kill Weres while others try to keep the peace between the Weres and human realms. Think of them as police or hitmen in the supernatural world.

Witches
Witches are humans, born with magical powers. Witches have been known through history to be int eh grey area, when it comes to choosing sides of the humans or the supernatural. Some witches assist slayers, some assist Werebeasts, other work for themselves. Witches can fly on broom sticks, use strange magic such as manipulating the elements or even summoning the dead. All Witches have an animal companion at their side named, familiars, sometimes Weresbeasts will become a Witches familiar through a strong bond.​


Rules and info on Werebeasts
Werebeasts are weak to magic
Werebeasts are not skilled in magic, since they are not born with magical powers (unlike witches), though a Werebeast can learn some magical spells it it much harder to control this and they are very limited to this power, even if the Werebeast were to study magic for all its life.
Each Werebeast has its own unique perks and abilities that attribute to their animal: Werebears are the strongest of the Werebeasts. Werefoxes and wolves are the fastest. Werecats are the most agile.
Only humans can be turned into a Werebeasts from a bite on the neck.
It is rare for half Werebeast, half human child to be born, they are incredibly rare. When a half child is born, however, they cannot fully transform into Werebeasts. When they do transform, they only have animal ears, tail, fangs and enhanced abilities that are superior to that of the average human.
A child resulting in the union of a Were and Witch are even more rare and the child will either be born a Witch or Were.

Rules and info on Witches
Witches are born with magical powers and are the most skilled with these said powers. Though witches are the most powerful with magic, all must learn how to properly control it.
Witches are limited to shape shiftng, only being able to transform into a domestic cat.
Though they can create powerful spells and curses, they can also be weakened by them as well, even killed.
Witches can only fly with the help of a broom.
All Witches have an animal companion, called a familiars, which assist them. Some Werebeasts are familiars to witches because of their animalistic spirit and connection with nature.

Rules and info on Humans
Humans have the ability to learn magic, though, like Weres, they are not as masterful as Witches
Most humans are unaware of the supernatural world
Humans are able to become Slayers, under the right training and proving their loyalty to the cause of being a Slayer (following the code)
Humans can become Weres if bitten by one on the neck, symptoms and how they transform varies from human to human.

Rules and info on Slayers
The job of a Slayer is solely for humans (even if a Were or Witch were to do the same as a Slayer, they are not considered as one)
Slayers are used as assassins, hunters, police, and or peace keepers of the world of the supernatural.
Though not all Slayers are the same, they do have one intention and that is to keep the world order. To kill any Weres or Witches that may have ill intentions for humans or each other.
Some Slayers run in groups, pairs or alone.
Slayers are not considered as supernatural, because they humans

The Code for All Supernaturals and Slayers
Weres, Witches and Slayers may fight if they wish, wage war if they wish, but keep the unknowing humans out of these wars, it is not their battle to fight.
The World of the Supernatural, must stay hidden from the common man, Slayers are the only humans that must know of this world
Any man, woman or child may become a Slayer, but must go through training and prove their loyalty to the cause of maintain order
Slayers have full control over an area, if the territory is claimed by a Werebeast. The Slayer or Slayers that control over the said area, has every right to do as they wish with the Witches and Weres that live in the area, and are given the right to punish them however they see fit.
Slayers are not allowed to take over another Slayer's turf, unless given permission or exiling the previous owner of said turf.
Werebeasts and Witches are not to harm humans
Werebeasts and Witches are not to interbreed with humans
Werebeasts found contracted with Lunacy are to be killed

Witches are not to raise the dead
Slayers are to maintain and uphold The Code
The code is Law and must be followed by all, if the code is broken, there will be a punishment, from exile, mutilation, death or any other punishment to what a Slayer sees fit.

 
Last edited by a moderator:
I love the werebeasts one. One question though, do they have to shift into anthros? Or can mine just have a fox form and a human form. (No mixing the two forms :fryingpan:)
 
I love the werebeasts one. One question though, do they have to shift into anthros? Or can mine just have a fox form and a human form. (No mixing the two forms :fryingpan:)
Well what I planned for Werebeasts is that they have an option for two forms aside from their human form, they can choose to be in either the anthro/bipedal form or to be in their natural quadpedal (four legged) form. But if the werebeast chooses it's quadpedal form over its bipedal form or vice vera that is fine ^^ So no, they don't have to shift into bipedals, there may be werebeasts that just likes to walk on all fours than two and that's fine. :D

I guess I should also take note that the humans that are not slayers have no idea of the supernatural world. So Werebeasts are pretty much secrets to the humans :P I might add in a another special human class or two, like witches perhaps.
 
I'm also interested in the Werebeasts!
 
Hmm, welp there's two votes on werebeasts. Just might make a group advertisement for it :P. I'm working on a rough draft of the group now, I'll wait and see what others think before posting though ^^
 
Alright, cool! Can't wait to see the final version :)
 
So here's the idea I have more fleshed out :P
Secrets of TownsCreek

TownsCreek is quaint little town, with its quaint little people… well, except for the fact that some of the inhabitants aren't entirely, "normal". Hidden from humans, is the world of the supernatural. Werebeasts, and witches reside in this little town and live the day to day basis just any other person. With the exception of trying not to cause wars between tribes, covens or even the slayers that try to keep them in check. TownsCreek is, for the most part, and unpopular town, not because it's a terrible place to live, but simply because too many people know of it. The town is surrounded by a forest, making it a perfect living place for Weres and Witches alike to live the life a human as well as carry on their true, secret identities when humans are not upon them. Because of this unpopularity, TownsCreek has yet to be clamed by a Slayer to watch over the humans and keep the world of the supernatural as well as its creatures in check. Few Slayers come by, but never take full interest, because for the most part, TownsCreek is a rather peaceful place…

The Story Thus Far

Lunacy is a disease has been around since the first Were. It makes a Werebeasts go into a bloodlust filled rage-like state when the Were is exposed to the full moon. Some Weres are resistant to the disease, while others are not as lucky, but the most vulnerable to Lunacy are humans. Once a human is bitten by diseased Were, they too will not only become a Were, but also infected by the lunacy. There is no known cure for Lunacy, except death. No one truly knows how Lunacy began, but there is an old rumor that Lunacy was curse placed on a Werebeast by his scorned wife who was a Witch. Lunacy has declined over the years, but still there are cases of reports of "rabid animal" attacks. Unfortunately for TownsCreek, there have been reports recently of these said "rabid animal" attacks. At first, it only killed off local farm animals, then an innocent woman was found dead, her body half eaten, somewhere in the woods on a jogger's trail. This, of course, has made the humans of TownsCreek more wary to walk into the woods, especially at night, but the stress ultimately comes down to the Weres and even Witches. The fear of being exiled from their homes by Slayers, or worse, killed, is constantly looming over them. If the diseased Were isn't found and killed soon, it might find another victim, or worse give the disease to another. But there lies another issue, is it a Were that lives amongst them, a Witch that has placed a curse, or a human that doesn't even know that they are a blood thirsty killer under a full moon.

Info on Lunacy
Lunacy is a common disease that can affect any human and almost any Were. To contract the disease is to be bitten by a Were who is already infected by Lunacy.
Lunacy gives signs of madness, similar to rabies but far, far worse. These signs includes constant, uncontrollable salivation and the foaming of the mouth, uncontrollable laughter, constant hunger, and high levels of aggression.
Werebeasts have full control of when they want to shift form, however, Weres contracted with the Lunacy do not when under a full moon.
If a human is bitten by a Were with Lunacy, they will transform into a Were themselves under a full moon, and will show signs of the Lunacy.
Once the night of the full moon is done, the infected will change back into their human form and they will have little to no memory of what transpired.
While in human form, Lunacy does not affect the person. Strangely, Lunacy only occurs when the moon is full and the infected person shifts.
Witches cannot contract nor carry Lunacy, however, they too are victims. Witches are often blamed if Lunacy appears in a Were or human turned Were, because there are those who believe that Lunacy is actually a curse that only Witches can make and cast.

Rules of the RP

3+ lines when rping
Keep OOC in these ->(())<- or in OOC chat
Create your own pack or clan, but have very little npcs, if you wish to have a clan/pack/tribe/group then please allow other rper's character to join and make up the majority of the pack/clan/tribe/group
Nu tlkin lyke dis u hurr meh bruh?
Create a character before rping
No Godmodding
Please, only create human, witch, slayer or werebeast characters
Only create North American animal based Weres, that means if you were to make a Werecat character, do not make a tiger or cheetah Werecat, or Ethiopian Werewolf

List of Powers Witches Have (may add in more, give me some ideas :D)
Fire manipulation
Water manipulation
Wind manipulation
Earth manipulation
Control the weather
Flight (with a broom)
Shape shift into a domestic cat
Raise the dead
Speak to the dead
Speak to animals
Healing
Cast Curses
Create a variety of poisons

What are Weres?
Werebeasts are creatures who can shape shift into either an anthromorphic animal and or four legged animal. Weres typically live amongst humans in their human form. Sometimes Weres are called Werebeasts or shifters, but they both mean the same creature.
Weres have the ability to heal quickly and are in tune with nature, however they are weak to magic.

What are Slayers?
Slayers are humans who are aware of the supernatural realm. Some slayers live in groups, some live alone, some hunt down and kill Weres while others try to keep the peace between the Weres and human realms. Think of them as police or hitmen in the supernatural world.

What are Witches?
Witches are humans, born with magical powers. Witches have been known through history to be int eh grey area, when it comes to choosing sides of the humans or the supernatural. Some witches assist slayers, some assist Werebeasts, other work for themselves. Witches can fly on broom sticks, use strange magic such as manipulating the elements or even summoning the dead. All Witches have an animal companion at their side named, familiars, sometimes Weresbeasts will become a Witches familiar through a strong bond.​


Rules and info on Werebeasts
Werebeasts are weak to magic
Werebeasts are not skilled in magic, since they are not born with magical powers (unlike witches), though a Werebeast can learn some magical spells it is much harder to control this and they are very limited to this power, even if the Werebeast were to study magic for all its life.
Each Werebeast has its own unique perks and abilities that attribute to their animal: Werebears are the strongest of the Werebeasts. Werefoxes and wolves are the fastest. Werecats are the most agile.
Only humans can be turned into a Werebeasts from a bite on the neck.
It is rare for half Werebeast, half human child to be born, they are incredibly rare. When a half child is born, however, they cannot fully transform into Werebeasts. When they do transform, they only have animal ears, tail, fangs and enhanced abilities that are superior to that of the average human.
A child resulting in the union of a Were and Witch are even more rare and the child will either be born a Witch or Were.

Rules and info on Witches
Witches are born with magical powers and are the most skilled with these said powers. Though witches are the most powerful with magic, all must learn how to properly control it.
Witches are limited to shape shifting, only being able to transform into a domestic cat.
Though they can create powerful spells and curses, they can also be weakened by them as well, even killed.
Witches can only fly with the help of a broom.
All Witches have an animal companion, called a familiars, which assist them. Some Werebeasts are familiars to witches because of their animalistic spirit and connection with nature.

Rules and info on Humans
Humans have the ability to learn magic, though, like Weres, they are not as masterful as Witches
Most humans are unaware of the supernatural world
Humans are able to become Slayers, under the right training and proving their loyalty to the cause of being a Slayer (following the code)
Humans can become Weres if bitten by one on the neck, symptoms and how they transform varies from human to human.

Rules and info on Slayers
The job of a Slayer is solely for humans (even if a Were or Witch were to do the same as a Slayer, they are not considered as one)
Slayers are used as assassins, hunters, police, and or peace keepers of the world of the supernatural.
Though not all Slayers are the same, they do have one intention and that is to keep the world order. To kill any Weres or Witches that may have ill intentions for humans or each other.
Some Slayers run in groups, pairs or alone.
Slayers are not considered as supernatural, because they humans

The Code for All Supernaturals and Slayers
Weres, Witches and Slayers may fight if they wish, wage war if they wish, but keep the unknowing humans out of these wars, it is not their battle to fight.
The World of the Supernatural, must stay hidden from the common man, Slayers are the only humans that must know of this world
Any man, woman or child may become a Slayer, but must go through training and prove their loyalty to the cause of maintain order
Slayers have full control over an area, if the territory is claimed by a Werebeast. The Slayer or Slayers that control over the said area, has every right to do as they wish with the Witches and Weres that live in the area, and are given the right to punish them however they see fit.
Slayers are not allowed to take over another Slayer's turf, unless given permission or exiling the previous owner of said turf.
Werebeasts and Witches are not to harm humans
Werebeasts and Witches are not to interbreed with humans
Werebeasts found contracted with Lunacy are to be killed
Witches are not to raise the dead
Slayers are to maintain and uphold The Code
The code is Law and must be followed by all, if the code is broken, there will be a punishment, from exile, mutilation, death or any other punishment to what a Slayer sees fit.
 
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