Warhammer 40K: Endgame

Asmodeus

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ENDGAME

A Warhammer 40,000 adventure


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Judgment Day has come for the world of Dorugard.


In 24 hours, the Battle Barge Malsumis will arrive in orbit and bring an end to the war that has raged for a century. With cyclonic fire they shall cleanse the planet of the xenos, heretics and daemons who infest it. Billions will perish. But better they should die than prolong this blight upon the Emperor's altar.


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And so for one more day, the War of Dorugard shall rage. Heretics shall summon Daemons in the depths of shadow. Tyranid and Ork shall trade attrocity as Tau and Eldar weave their webs. The tanks of the Imperial Guard shall roll over cities as Space Marines rain from the skies. Inquisitor and Cultist shall twitch the puppet strings, as Titans crack the mountains.


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None but the highest know of the impending Exterminatus. And, as fate would have it, these are just the people needing one last errand before the sky falls.

You have 24 hours...

 
In this roleplay you play a lone operative, given the knowledge that the world you have been fighting on is only hours away from destruction.

Whether you overheard, foresaw or were told this fact is up to you.

In the last day of Dorugard, you will undertake a mission, either on behalf of your superiors or by your own initiative, to reclaim, locate, destroy or prove something before the Exterminatus occurs. Again, the details of your mission are up to you. It could be anything from locating a STC device to rescuing a loved one. But your mission WILL take you across the myriad battlefields of Dorugard.

All races and classes of the 40K universe are permitted. If you create NPCs, they will be hijackable (and killable) by all other players.



<table align=center><tr><td>Name:
Race, Rank & Class:
Appearance:
Notable Abilities:
Notable Equipment:
Mission:</td></tr></table>​
 


Name: Calan Vortrech

Race, Rank & Class: Space Marine Sergeant.

Notable Abilities: Space Marine physiology: increased strength, stamina, auto-senses and acid spit.

Notable Equipment: Bolt pistol, Boltgun, powersword, frag grenades

Mission: To find his battle brother, Deiter Lesaides, who was left behind in the last retreat of the Ultramarines from Dorugard.
 
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} </style> <![endif]-->Shas‘vre Vior'la Vaeser Ku’isth
Race, Rank & Class: Fire Caste Hero of the Tau Empire and Operator of XV8 Crisis Battlesuit
Appearance
View attachment 9318
Notable Abilities: Veteran Military Experience, Strategic and Tactical Genius, XV8 Crisis Battlesuit Operator
Notable Equipment: Tau XV8 Crisis Battlesuit that has been upgraded and hardwired with Blacksun Filter, Target lock, Multi-Tracker, Ejection System, Iridium Armour, Stimulant Injector, Failsafe Detonator, and Drone Controller (1 Shield Drone and 1 Sniper Drone). The three hard points of the suit are used by Vectored Retro-Thrusters on the back, a Burst Cannon (with Marklight) on its right arm, and a Fusion Blaster (with Markerlight) on its left. A Pulse Pistol (with Markerlight) is ejected with the pilot.
Mission: To find an retrieve an unknown experimental weapon off another Crisis suit that fell on the planet.
 
Reserved

Techpriest......space marine.......

*Begins pouring over his books*
 
Name: Inquisitor Gregor Macharius
Race: Human (Augmented)
Rank: Inquisitor
Class: Leader
Appearance:
717px-Tyruscolour.jpg

Notable Abilities: With his Inquisitorial Rossette and the urgency of his mission, Macharius has influence over many of the Guard Commanders across the theatre, he also has a cadre of hardened Acolytes at his command.
Notable Equipment: Power Armor, Power fist, Imperial Navy Pistol (all decorated and engraved), Although Macharius is known to also use a more discreet weapons and armor loadout, utilising a Carapace armored bodyglove, silenced Bolt pistol with Stalker rounds and a power sword.
Mission: Eliminate key Archenemy targets before the Exterminatus destroys any trace of their whereabouts.
 
Name: Mael Dannan
Race, Rank & Class:Eldar Warlock of Craftworld Biel-tan
Appearance:

biel-tan%20warlock.jpg



Notable Abilities: As with most Mael is capable of conjuring bolts of psychic energy in battle as well as being a capable seer.
Notable Equipment: A witch blade, once belonged to the farseer who was to lead this expedition but who was killed in a skirmish with chaos warship before arrival.
Mission: Recover a set of Swooping Hawk Exarch Armor and the soulstone of the hero who wore them.
 
Might I possibly join this?
Ill be honest and say its been a few years since ive tossed my orcs about a table.
Possible kommando here.
 
*feeds everyone into the meat grinder*

Bios for the Bio God!
 
Name: Skylar Sleet
Race, Rank & Class: Human, Lieutenant, Storm Trooper
Appearance:tumblr_lxt0rtRRF21qm20eho1_1280.jpg
Notable Abilities: Excellent shot, adept tracker, has fought nearly every race that threatens mankind and as such can stand a chance fighting even chaos marines... not a good chance but a chance.
Notable Equipment: Hell gun modified for long range to short range fighting, combat knife, melta grenades, 'custom' las pistol
Mission: To find and capture/kill an imperial general who retreated his troops from a major battle as well as gather any useful intelligence on the enemies of mankind for future wars.
 
Warmaster and Archail, I see that both of your missions involve killing people who are about to be killed anyway.

Could you elaborate a little on "why it gotta be like dis?"
 
When it comes to the warp, it pays to be sure, We're talking Chaos space marine lords and Daemonic entities. a simple exterminatus doesnt always do the trick if the enemy escapes through a warp portal or some other such heresy.
 
Note capture is primary, kill is secondary... they want him alive if possible. Killing him would be in a bit less pleasant manner than allowing the torpedoes to take him.
 
Why do they want the general captured?
 
Interrogation, they feel he has knowledge beyond cowardice.