Story: The land of Bren-Juvaar, where our story takes place, is a large and rich kingdom that holds a great variety in geography depending on your location. The following is a short description of each of its provinces. To the north you will find the oldest and most important province of the land; Juvaar. It is bordered by the Northwind sea to the north, the river Arduinn to the east and south-east, rolling plains to the south and the Faceless forest to the south west and west. This province holds the capital of the kingdom; Callas-Juvaar. It was here that the first king of Bren-Juvaar decided that the original kingdom of Juvaar was too small and insignificant for what it was worth and began the first expansion campaign into the Western territory of Thensos and claimed it as his own. Thensos, the province of sand and trees. When Juvaar first invaded, the inhabitants of this land were scattered in independent villages and towns each with their own leaders and warriors. Many of these towns believed that the armies of Juvaar could not penetrate their forests, thus protecting them from any battle or annexation. The invaders, however, merely cut down the trees and carved ways deep into the land with paved roads allowing for swift movement of their armies. One by one the independent villages fell and by the time they realised an alliance was the only thing that could save them, there weren’t enough free people left to unite. The campaign was so short, it is a mere footnote in the history of Bren-Juvaar, but it marked the beginning of a united land. When the expanding kingdom reached the sandy shores to the west and found nothing left to conquer in that direction, they looked to the south, where the Faceless forest combined with the Western ocean and turned into a dreadful swamp; the Dread Marshes. The people here were strange and ancient, fighting not with steel or iron, but with poison and water. Any army invading here would be faced with disease and infections. There would be no army to fight, for the men and women of the marshes do not do battle; they wait and watch as invading soldiers sink and drown in the filthy waters of their land and those that don’t drown… get to see what lives in those waters. Hesitant at first, Bren-Juvaar did invade these dreaded lands eventually, but only the coastline and borders to the north and east, leaving the deep bogs and whatever was to the south to the original owners of the land. With campaigns stretching far and lasting long, the newly forged kingdom required gold to fund these expeditions and iron to arm its soldiers; as such it turned its attention to the east of its capital province, over the Arduinn and focused on the mountains and hills of Hadriël. This land, rich with iron and gold, had held the expansion tactics of its western neighbours at bay with nothing but its infamous reputation. The people of these lands are hardened due to their constant struggle with their surroundings and weather. You will not find farmers or merchants here, only war like people scattered across the peaks and valleys. Many believed that these people could’ve conquered the world if only they had stopped fighting each other. You see, before this land was invaded and conquered by Bren-Juvaar, it had seven kings each struggling for domination of the mountain land. Seven kings and none could stand against the expanding kingdom. One by one they knelt in submission or butchered. Still though, despite the banner of Bren-Juvaar hanging in every city and town of this land, many resisted the invaders fighting them wherever they could without end… and without mercy. With these four lands united as provinces for Bren-Juvaar, only one final obstacle remained: The empire in the south known as Karthago. It was by far the largest and most powerful enemy the new kingdom had ever faced with a size so big it rivalled that of all the united provinces combined and well established order and power. But even this land would one day fall for despite its power and grandeur, it could not fight a battle where its enemy invaded from three of their four borders. When the final battle of its capital Kartag, lying in the outermost corner to the south-east, was over, Bren-Juvaar’s days of conquest came to an end. From scattered people and different lands they had forged a united land under one banner with one ruler. For nearly a century the kingdom was peaceful and all was right in the world, but nothing lasts forever and from the ancient imperial capital to the south-east rose a new leader, a false king in the eyes of the capital, and claimed independence for all the people of Karthago, now named Nuw-Karthago. War erupted and Bren-Juvaar found himself a worthy enemy in Nuw-Karthago. It drew soldiers from all corners of the kingdom and as soon as it did, Hadriël saw a return to the old ways; Six kings rose from the turmoil, all claiming Hadriël independent and under their rule, but one stood out among all of them. This leader united the six armies of the six kings and conquered one city after another driving the forces of both Bren-Juvaar and Nuw-Karthago out of Hadriël, thus making an enemy of both. So... who wants to play with me in this world?