S
Spectre
Guest
Original poster
Putting together a big science fantasy idea. This was mostly Inspired by media like Final Fantasy series, FireFly, the Broken Empire series, Star Wars, Borderlands, and Hyper Light Drifter...
The Setting!
The world is basically built upon a science fiction world's destruction. The roleplay would be an adventurous one with action, exploration, survival, and archaeology...
Where do the player Characters come in?
'Nomads', 'Wanderers', 'Drifters', 'Mercenaries' and 'Scavengers'. They are the ones that search for relics, and ancient bits of technology... Scouting out ruins for valuable resources... mercenaries protecting caravans from kingdom to kingdom...
These adventurers take up the life of selling information, technology, relics, and other scavenged goods for a living. Learning, and even sometimes coveting their findings. Most of them live in the vast areas between known civilizations.
The story would start in a central 'city', where nomads gather for necessary trades, etc... And overheard a crier in the market- asking for able bodied folks to uncover truth to a rumor found by the Librarian Society (A sorcerer's society of historians and other intellectuals. Well known for their technological discoveries). That there would be something found within specified monoliths found around the world- keys that would unlock the mysteries of the past- and bring the world back to prosperity.
Well, let me know what you think!
The Setting!
The world is basically built upon a science fiction world's destruction. The roleplay would be an adventurous one with action, exploration, survival, and archaeology...
____________________
It's suggested that a great war happened several centuries ago... 'Why?'- and 'between who?'- are a bit of a mystery.
Most try to get on with their meager existence and don’t have luxuries of worrying about the ‘why’s and ‘if’s.The ones that ‘do’ care are generally the historians, ‘sorcerers’, and other intellectuals living closer into the kingdoms that have the luxury of free time.
A majority of people live in less than favorable conditions- agrarian cultures surrounding kingdoms built by themselves with less than favorable tech. The lucky live within walls of small kingdoms scattered few and far between, and the less than fortunate live in the wastes and wilderness- scavenging for their living.
What remains of the ruins of the ancient civilizations are now just part of the topography- old skyscraper structures, temples, and what appear to have been war machines or giant mechanical constructs poke up from the ground. All covered in trees or recovered greenery, and decades of dirt.
Everything else is vast wasteland and wilderness. People don't often go out, because the ones that do- aren't normally seen again. Especially at night. The areas between kingdoms are generally lawless areas that you do not go in unprepared- for fear of imminent death. If you don't get lost, starve or dehydrate... Frightful beasts, and highwaymen tribes roam the wilderness and wastes.
It's suggested that a great war happened several centuries ago... 'Why?'- and 'between who?'- are a bit of a mystery.
Most try to get on with their meager existence and don’t have luxuries of worrying about the ‘why’s and ‘if’s.The ones that ‘do’ care are generally the historians, ‘sorcerers’, and other intellectuals living closer into the kingdoms that have the luxury of free time.
A majority of people live in less than favorable conditions- agrarian cultures surrounding kingdoms built by themselves with less than favorable tech. The lucky live within walls of small kingdoms scattered few and far between, and the less than fortunate live in the wastes and wilderness- scavenging for their living.
What remains of the ruins of the ancient civilizations are now just part of the topography- old skyscraper structures, temples, and what appear to have been war machines or giant mechanical constructs poke up from the ground. All covered in trees or recovered greenery, and decades of dirt.
Everything else is vast wasteland and wilderness. People don't often go out, because the ones that do- aren't normally seen again. Especially at night. The areas between kingdoms are generally lawless areas that you do not go in unprepared- for fear of imminent death. If you don't get lost, starve or dehydrate... Frightful beasts, and highwaymen tribes roam the wilderness and wastes.
Where do the player Characters come in?
'Nomads', 'Wanderers', 'Drifters', 'Mercenaries' and 'Scavengers'. They are the ones that search for relics, and ancient bits of technology... Scouting out ruins for valuable resources... mercenaries protecting caravans from kingdom to kingdom...
These adventurers take up the life of selling information, technology, relics, and other scavenged goods for a living. Learning, and even sometimes coveting their findings. Most of them live in the vast areas between known civilizations.
The story would start in a central 'city', where nomads gather for necessary trades, etc... And overheard a crier in the market- asking for able bodied folks to uncover truth to a rumor found by the Librarian Society (A sorcerer's society of historians and other intellectuals. Well known for their technological discoveries). That there would be something found within specified monoliths found around the world- keys that would unlock the mysteries of the past- and bring the world back to prosperity.
Magic is a thing! Despite how rare it is to see harnessed by a person, it's an integral part of society's architecture, engineering, and infrastructure.
I'm going to leave personal abilities up to the player for the most part. But-
Two types of magic- one is more sorcerer like: natural ability. These are incredibly rare. They are the people who can use magic without catalysts. Healers, ESPers, elemental mages...
There is also crystal-based magic- harnessed in technology, and arcane study. Magic is 'cast' through crystals as a catalyst, but requires a large amount of focus, and study to use properly. Some study them like engineers- building technologies powered by these crystals- like firearms, blaster weapons, automatons, machines... others study them for personal use, unlocking powerful abilities {elemental magic, kinetic magic, etc] and information.
Crystal based magic is also used as generators for power in cities and other technology requiring it.
I'm going to leave personal abilities up to the player for the most part. But-
Two types of magic- one is more sorcerer like: natural ability. These are incredibly rare. They are the people who can use magic without catalysts. Healers, ESPers, elemental mages...
There is also crystal-based magic- harnessed in technology, and arcane study. Magic is 'cast' through crystals as a catalyst, but requires a large amount of focus, and study to use properly. Some study them like engineers- building technologies powered by these crystals- like firearms, blaster weapons, automatons, machines... others study them for personal use, unlocking powerful abilities {elemental magic, kinetic magic, etc] and information.
Crystal based magic is also used as generators for power in cities and other technology requiring it.
Most 'technology' is a mix between medieval and futuristic. Depending on tech levels available of the areas- some could be less advanced than others.
It is common to see people wearing non-synthetic clothes, and armors... metal and wood tools, etc. Beasts of burden (even the fantasy kind!), draft animals, cut stone, wood, and thatch architecture.
There also exists some fun technologies- computer systems, security systems, elevators, lights....
also: hoverbikes, flying machines (Few and far in between)
"Blasters", or Energy weapons (pistols, rifles that fire plasma bolts. powered by rechargeable or disposable crystals. Automatic fire is available to some).
++ There 'are' ballistic weaponry- however they are usually seen as inefficient. Also incredibly rare and expensive to keep up on.
"hard-light" weaponry-[spoili] (phase shifted hard Light- or ‘solid light’. The hilt of the weapon holds a nearly lost technology to emit a beam of light in a predetermined shape- and then solidify. Appearing like crystal, or glass that has a very soft glow of whatever color the blade happens to be.These weapons are near indestructible, don’t lose their edge, and have a very strong cutting power. The beam of light can be deactivated, dissipating the blade. This frees up the wielder from having to wear a scabbard, and deal with the ‘weight’ of a steel weapon). The crystal within the weapon needs to be changed or charged periodically to keep working.[/spoili].
These are only examples of some techs.
It is common to see people wearing non-synthetic clothes, and armors... metal and wood tools, etc. Beasts of burden (even the fantasy kind!), draft animals, cut stone, wood, and thatch architecture.
There also exists some fun technologies- computer systems, security systems, elevators, lights....
also: hoverbikes, flying machines (Few and far in between)
"Blasters", or Energy weapons (pistols, rifles that fire plasma bolts. powered by rechargeable or disposable crystals. Automatic fire is available to some).
++ There 'are' ballistic weaponry- however they are usually seen as inefficient. Also incredibly rare and expensive to keep up on.
"hard-light" weaponry-[spoili] (phase shifted hard Light- or ‘solid light’. The hilt of the weapon holds a nearly lost technology to emit a beam of light in a predetermined shape- and then solidify. Appearing like crystal, or glass that has a very soft glow of whatever color the blade happens to be.These weapons are near indestructible, don’t lose their edge, and have a very strong cutting power. The beam of light can be deactivated, dissipating the blade. This frees up the wielder from having to wear a scabbard, and deal with the ‘weight’ of a steel weapon). The crystal within the weapon needs to be changed or charged periodically to keep working.[/spoili].
These are only examples of some techs.
The races of this world are vast- however there's a human majority. It's surmised that they were the majority indigenous species on the continent.
Other races are all humanoid for the most part...
Other races are all humanoid for the most part...
Well, let me know what you think!
Last edited by a moderator: