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Sir Basil

☩ death knight ☩
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
  2. Primarily Prefer Male
Genres
Fantasy, GrimDark, ModFan, Horror, Historical, D&D, Lovecraft

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W I T C H ᛡ H U N T
'You are blood and to blood you shall return.'
  • W E L ᛡ C O M E
    Welcome to the world of Donegal! Donegal is an island of rich history, complicated magic, demons, angels, and complex politics. In Donegal, your character will have the opportunity to change their fate, by gathering allies, helping others, and getting revenge. Survival will be your character's first priority, but tests of morality, quick thinking, and political savviness will no doubt come into play.

    You begin with absolutely nothing, being led in cold-iron chains to their final destination; the Fortress of Lacus Arce in the center of Lodain. There, you will be tried by a panel of All-Speakers - religious leaders - and no doubt found guilty of heresy. You must escape - whether you were falsely accused, or you are actually as wicked as your accusers made you out to be.. And when you do, all of Donegal is open to you. However, as a fugitive from the Faith - you will be hunted. Be careful! Donegal is a dangerous place, and you will face brigands and outlaws, cultists and mages, and crazed witch hunters alike. WITCH HUNT is a game of high stakes, dark themes, and grey morality.

    [tab=xxx]W I T C H ᛡ H U N T




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T H E ᛡ R E L I G I O N
'I shall behold Heaven, but Heaven is not near. '
  • T H E ᛡ C O N F L I C T
    The central conflict of Witch Hunt is the relationship between the New Faith - the Church of All - and the Old Faiths - Druids, and Namers. the Although the situation has been tense since the Church of All's founding, it was only after the Lodainic Imperatrix Regina Deorum converted to the Church of All that the cofnlict started in earnest. Regina Deorum issued a demand that the people of Lodain - and indeed, all of Donegal - find guidance in the one true religion: The Worship of the Gods that are Many. Since her conversion, many have adopted the Church of All - including the current Imperatrix, Laurentia II. However, there is still opposition to the Church of All within Donegal. The mages in particular have taken a stance against the Church, as much of the Church's tenets demonize all forms of magic, from the widely accepted Pact Magic to the more infamous Spirit and Blood Magic. The Church of All's conflict with the traditional religions is not simply religious, but also political, regional, and cultural, and many have been caught in its wake...

    [tab=xxx] A L L ᛡ F A I T H




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T H E ᛡ C H A N G E
'Ní mar a shíltear a bhítear.'
  • T H E ᛡ R I T U A L
    Little is known about the Change that is used largely by the Church of All. it is an alchemical ritual with no true magic behind it, and it both psychological and physical in what is done to the subject. No matter the type, all Changed People, when they enter the Duinnoban to dream, can see the region with perfect clarity, and see Spirits for what they really are. Thus, they are ignored by Spirits utterly and are not subject to their influence. For this reason, none of them can perform any kind of magic. Both rituals were performed unofficially prior to the institution of the Church of All, without the religious overtones. These men and women are referred to as "Recreants", and All-Swords hunt them above all else, although there is great desire to bring them into the fold of the Church. There are two types of Change; The Change of Preservation, and The Change of Domination. The Change of Preservation is performed on Seekers of Ecclesiastes and The Change of Domination is the ritual preformed on all All-Swords.

    [tab=xxx]A L L ᛡ S E E K E R S

  • A L L ᛡ S W O R D S
    All-Swords exist in order to enforce the will of the Church, through force. They are usually orphans who were given to the church. and they have all undergone the Change, a mystery to even those within the church. The Change universally turned their eyes orange, and gave them skills necessary for hunting heretics and demons alike. There are currently five of them, one of each of the regions completely converted to the Church of All (Tir-Caredyr, Eboryr, Brigant, Eir-Vaygyr, and Lodain.) All of them are gifted at languages, and represent their nation with exceptional patriotism. They only answer to the All-Voice himself, and do not have to follow the usual rules and stipulations of the church.
    They are led by a Changed warrior named Salathiel, who reportedly is the only man in the world who has done battle with one of the Prime Evils. He is also called Salathiel the Wielder. Every Wielder had been named Salathiel; they gave up their name when the became the Wielder, taking the name of the first Wielder.. It was said that they had all wielded the sword of an angel; who had come down to the world of men to bestow this sword upon the first Wielder, Salathiel, in the Year 1.He deals with the day to day affairs of the All-Swords and provides guidance morally, spiritually, and often physically through their Change. 

    The Change of Domination is the ritual preformed on all All-Swords. The major components consist of bloodletting and indoctrination, as the memories of the All-Sword's life prior to their position within the church are wiped away, as well as memories of their family. Their faces are scarred by the Pain-Tasters. They are given some strange herbs and potions to eat and drink for the space of a year while subject to indoctrination and heavy religious education from the Church of All. It is known to be a very painful ritual..
    The results are not uniform, but some characteristics that are always the same include the change in eyecolour - all All-Swords have orange eyes. Their eyes are also primed for night vision, as a thin, mirror-like structure at the back of their eye helps reflect light that was not already absorbed by the eye back into the eye a second time. When lights are shown on the All-Swords in dim light, their eyes will reflect the light so brightly that it looks like they are glowing. As well, their metabolism speeds up, and their sex-drive also increases. Perhaps as a result of their hyper-metabolism, those who undergo the Change of Domination have a greatly shortened life-span, only 40-50 years long. Although they do not show their age for most of their lives, the last five years of a Changed person's life involve their age rapidly catching up with them, leaving them decrepit and frail.Other possible effects are heightened senses, particularly the sense of smell, changes in hair color (usually a lightening), and resistance to the elements and harsh weather. Provided that they can keep up with the demands of their metabolisms, many Changed people find themselves no longer tiring, while still requiring sleep. Some side effects from a bad reaction to the Change are a permanent catabolic state, or the opposite, an anaerobic imbalance, with all of the side effects that entails.
    All-Swords take a new Surname when they take their vows. It is dependent on their region. Tir-Caredyry All-Swords take the name Jacob, Eboryr take Isiah, Brigant take the name Sarah, Eir-Vaygyr take Rebecca, and Lodainic All-Swords take the name Ezekiel. All-Swords have some residual memories of their childhoods, but they are confused with the memories of the legendary character who they have taken their surnames from. Their personalities are intact as well, but they have been largely indoctrinated to be loyal to the Church -- no matter the cost of human life. They will do anything to protect hte church's interests, but that can manifest in very different ways. They're a bit like pointing a bomb at an archery target - they tend to inflict collateral damage. Also, every 7 years, they enact a grim policy called "The Cleansing". Nobody knows what this is for - but it leaves behind hollowed-out corpses and burning villages...There is only one All-Sword per region, and they often wear masks
    All All-Swords were buried - if there were remains to bury - within the crypt in Tir Caredyr's grand temple - tombs that were specially carved and designed for each of them. Construction of the tomb began when they were appointed, and ended when they died. . No All-Sword had ever died of old age, not a single one. There were always boys and girls training to be All-Swords, boys and girls who would replace them when their time was finally up.

  • T H E ᛡ P A I N
    Most Pain Tasters simply sold their trade on the streets of Tir Caredyr - they had a talent for inflicting utter unbearable pain upon a person, but a pain that was not lethal, and holy above all things. It was the pain of the Gods Who Are Many that the Pain Tasters gave, and a pain that would render even the most twisted of individuals pure. Though most saw the Pain-Taster's as nothing but leeches trying to make a profit from the church - they were an integral part of the church's structure and always filled the coffers. More importantly; Pain-Tasters perform the Change on All-Swords and All-Seekers. It is unknown how most Recreants came into being, and most do not survive long enough to say; but some whisper that every single Pain-Tasters used to be heathens -- and some still are.
    They wear a black ironwood mask , but painted with white ; making it resemble a skull.

 
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T R U E ᛡ N A M E S
'I know your name, Wielder'
  • T H E ᛡ M A G I C
    All magic is conducted through the Duinnoban. This is the land of spirits and dreams. The Duinnoban is the place between places, the thing that kept the world of Men safe from demons and isolated from angels as well, the buffer zone between all worlds. And mortal Men went there when they slept, and could see only the flicker and fading of dreams that would shape the world to come - but when they awoke, even those flickers were lost. Supposedly, the Enemy made deals with the demons to peer through the veil, to channel the powers and see the true nature of things. It was dangerous, though, and it was easy for the Duinnoban to send creatures and spirits to possess the dreamers, if the dreamers make themselves available.

    The Duinnoban, as the physical region where people go during sleep, manifests as a seemingly endless battlefield, although the battle had long ended. Sometimes, aspects of the waking world - such as a familiar tree or ruin - can be seen through the orange haze and the smoke, but they often fade away. To those that are Changed, the Duinnoban only appears as this battlefield, but those who are normal, Unchanged, often see the battlefield transformed into something else. Spirit-worshippers often try to interpret these images, believing that the Spirits within the Duinnoban are attempting to alert them to something that will happen in the waking world.
    Many people worship the spirits of the Duinnoban, believing that each aspect of the natural world mirrored in the Duinnoban has powerful magic that they extend to the waking world. In this belief system, they believe that all things have a soul, and a spirit - and that these spirits can be reasoned with. Every mountain, river, spring, marsh, tree and rocky outcrop is inspirited - and ever spirit has a True Name .Learning True Names is a way for the mage to control its spirit - and a way to enhance it. Without True Names, a mage can neither control their magic, and their already not particularly powerful magic is even weaker. In order to learn Names, a a mage must make a pact with a spirit , sacrifice blood, or stumble upon a a tome in the Old Roads with the recorded word. It's possible to learn them from another Mage - but mages generally don't tell others their collected True Names. The reason don't is because any mispronunciation can go terribly wrong, resulting in not just a misfired spell, but occasionally worst devastation than the spell was originally supposed to work.
    Another option is to search the Duinnoban for the true name of an object or a person, by infiltrating their dreams, or conversing with spirits. This is dangerous, because although some spirits take on guardian roles, there are others who take on more wrathful ones. If the mage happened to attract the attention of a very powerful spirit, their magic often runs away with them -- which is exactly what the Church fears. No matter which religion is speaking, all agree that no matter the role that they take, all spirits are exceptionally dangerous - but also the source of all magic. Magic falls into three categories; Spirit, Pact, and Blood.
    Magic in Donegal is Functional; it's magic that works. It can be relied upon to produce a result, though the exact strength and intention of the magic is often vague at best. What is known, however, is that Magic consists of three fundamental parts. The Spirit, The Focus, and the True Name itself. Every mage must have bound themselves to a Spirit, either through a close intra-personal bond, a binding, or blood sacrifice. The Mage does not have inherent magic; a spirit is always present in some way or another, as the spirit serves as a tether to the sources of all magic; Duinnoban. Once the spirit is attached to the Mage, it is forced to reveal its True Name to the caster - or the caster used said True Name to bind it. The Spirit may also know additional Names - but generally, they do not know many. They know the Names of specific elements, or aspects of the natural world. By speaking these Names, they call these elements or aspects into the world, out of seemingly thin air. However, magic in Donegal comes with a price. The price is not simply the spirit attached to the mage - True Names can be physically and emotionally taxing on the Mage as well.
    True Names encompass all the world, magic, and Duinnoban. Everything that ever was, and presumably everything that ever will be has a True Name. Learning a True Name is not like learning a word in another language. The Name needs to be studied and analyzed by the Mage. The Mage must feel the word as if it was there own. Often, this comes down to learning the etymology of the True Name in order to speak it. The Mage must exert their will upon the word, and make it their master. The Mage is physically commanding the Duinnoban by its Name. Although knowing the Name is one thing ; the fact of the matter is that all Magic in Donegal is a command, and thus must be said in the right tone and incantation. Even with a practiced True Name, stress or lack of self-control can result in slightly mispronounced True Names -- which can spell utter disaster.
    Most Mages use a Focus when casting. A Focus is often an herb, an object, or physical piece (hair, nail clippings) of the subject of the True Name. This is often accompanied by a particular chanting, clapping, or other rhythmic time keeping while the Name is said. Focus' are a way for the Name to either be insulated - or expanded. Chewing on an herb, for example; might pollute the body such that the True Name would not recognize it as a target; effectively a magic dead-spot. On the other hand, spilling honey in large quantities might work as a man-made ley-line, giving the magic a substance to work through. Perhaps the simplest way to think about it is that Focuses are conductive or reductive, and while some substances are universally conductive (honey) and some are universally reductive and exclusionary (worm-wood) many Names have unique levels of reactivity to different Focuses. For example; the true name of Salt might not be reactive against a Focus made of blessed water - but it could be strongly reactive to an Iron figurine. To further complicate things, many mages have personal focus objects; where their relationship tot he object causes them to work their magic. A mage who has a beloved childhood toy may use it to work magic through.
    The universal Focus is the Mage's blood. Because the Mage has been touched by the Duinnoban in some way or another, their blood carries an inherent, minor, magical-ness to it. Because the blood is part of the caster, it responds in a way favourable to the caster's intent. Unfortunately, sacrifices of blood work less and less over-time, as the caster's body becomes less of their own - and more part of the Duinnoban's every shifting sands.

    [tab=xxx]S P I R I T ᛡ M A G I C



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T H E ᛡ P E O P L E
'All of Man, true and black, will kneel.'
  • T H E ᛡ L A N D
    The island of Donegal is a rocky, small island with many great fields and forests, where mankind makes a simple living. The diverse people of the world live in fear of spirits and demons from the realm of dreams, the Duinnoban, but receive comfort from them as well. They live in small towns and fortresses across the idyllic appearing landscape, and farm the rich soil. Some of them sail the bays and rivers, but no man or woman of Donegal has ever traversed the Great Sea, and what lies beyond it is a mystery - if there is anything at all. The popular consensus is that the people of Donegal are entirely alone with their northern neighbors in Eireen Island - there is nowhere else in the world, beyond their small island. There are worlds beyond their own, however - filled with demons and spirits, but in this world, they are the only humans, and they must learn to live with that.


    [tab=xxx] C O L D ᛡ C I T E D A L S



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T H E ᛡ T R I A L S
'Some call this Age of Illumination by a different name!'
  • T H E ᛡ A G E
    The year is 10 Q. C. (quia conversio) of our Gods of All. The new age, called "The Age of Illumination" by the Church of All, began in 1 Q.C. , following the conversion of the Lodainic Imperatrix Regina Deorum. However, the first decade of the Age of Illumination has been bleak indeed, leading kings and common folk to refer to it as The Age of Shite, or, more cordially The Age of Trials. Three problems have plagued the Donegal continent for the past ten years, and they show no sign of ceasing.

    A widespread famine has hit the Eastern side of Donegal.The famine is largely due to the collapsing infrastructure of the fading Lodainic Empire. Following the Southern Rebellion, many Lodainic farming practices and infrastructural safety-nets were cut off. The South, which had once been the Lodainic bread-basket, now is hardly functional as farming land, without Lodainic irrigation practices.

    [tab=xxx] D A R K ᛡ T I M E S
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Name: Jasper Ferrutius
Age: 30
Gender: Male
Ethnicity: Myrr
Religion: Church of All
Home Region: Tir-Caredyr
Known Languages: The God's Good Common, Lodainic, and Igrish
Appearance:
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At first glance, the man appears to be the stereotypical depiction of a purebred Myrr, which is probably because he is one. With dusty, dark olive skin dark brown hair, and obviously dark hazel eyes, the only thing that sets him apart from a crowd is that he stands at the higher end of the average population at an astonishing 6'1". When not garbed in his guardsman's attire, he usually wore commoner's clothing dyed in blue; his wife's favorite color.
Personality:
Once annoyingly energetic and ambitious in his youth, Jasper's temperament calmed as the dreams that had driven him faded into memory. Easing into a simple life of a guardsman, he grew more reliable and earnest with his responsibilities and while his skills were neither lacking or stood out from the others, he compensated by picking up the slack from the others. He was good husband, father, and servant for the people, enjoying his quaint, little life, even if he was just a bit cynical when it came to dreams. Easy going, for the most part, his temper took an act of the gods to ignite, but once it did, it would take an equally divine act to stay his wrath; a fact his brother might soon discover.
Class: Guardsman
Skills:
  • Combat Training (Sword and shield, polearm, dagger, and hand-to-hand)
  • Marksmanship (Crossbow)
  • Combat Tactics (One-on-one, one against multiple targets, riot control, magical suppression)
  • Investigative training pertaining to identifying and suppressing heretics and magic users
  • Knowledge of laws (both local and general to Myrr)
Weaknesses:
  • Growing old and useless
  • Magic in general due to his cultural background
  • Self-loathing issues
  • Putting others before himself even when it poses a risk to himself
  • Slow to anger and even slower to calm once enraged
  • Grief over the loss of his family
History:
The history of house Ferrutius is filled with valiant heroes, diligent scholars, clever tradesmen, and distinguished politicians, yet the family name always lacked that one tiny boost that would have propelled it to nobility. Perhaps it was only fitting that one such as Jasper came from a lineage. As a child, he possessed dreams of grandeur that many his age held; he would become an All-Sword. As soon as he was old enough to swing a sword, Jasper trained in its ways, leaving behind several years worth of blood, sweat, and tears. Despite his efforts, those within the Church of All found him lacking in one way or another. Such news was devastating, plunging him into a deep depression as he left the church and reflected on his life and what was left for one such as he. He would eventually climb out of this depression, starting with the introduction of a woman named Leah he would marry later on. Taking note of his skill and potential, his father-in-law convinced him to join the guard, bringing back the stability and dedication he once had with his martial training. It was by the time his son, Judah, was born that Jasper grew to realize that he had grown fond of this simple life. Just a few months later, things would change. Friedrich Ferrutius, Jasper's older brother, had returned from yet another scholarly pilgrimage as he oft to. Talented in his research, many had expected Friedrich to become a Seeker, yet his sibling's motivations were a mystery to all but himself. Wherever he went on his journeys, the man had become too much of an oddity for their parents, leaving it up to Jasper to host his brother. It didn't take long before his instincts told him Friedrich was up to no good, and to his horror, he was proven right. The elder sibling had become associated with the Namers, taking up their perverted arts and provoking the malcontents of Tir-Caredyr into action, resulting in riots and a wave of devious crimes as they sought to upset the status quo. Furious, Jasper's initial thought was to run the treacherous mage through, but compassion stayed his hand and chose to instead try and reason with Friedrich and convince his brother to turn away from his malevolent path. For his compassion, Jasper was rewarded with ruin. All of Friedrich's misdeeds had garnered the attention of the authorities and with his current retreat, he had conveniently led them back to his home. Jasper and his family were to be hostages, yet the Church of All spared no one when it came to heretics. While Friedrich, ever-so-resourceful and talented, escaped through his magic, he, on the other hand, was not that lucky. When he came to, he was in chains, his body scarred by flames, and his heart soon followed as he was informed that Leah and Judah had perished in the inferno. For now, he has resigned himself to the judgment he'll receive for allowing himself to have compassion for a damnable mage, but time will time if his wrath will allow him to let himself sit idly.
 
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Name: Gaheris Wolfe Leighton
Age: 36
Gender: Male
Ethnicity: Lochan/Igrisian
Religion: None
Home Region: Igris
Known Languages: The God's Good Common, Igrish, and Lodainic.

Appearance: Wolfe is a strong and perhaps even intimidating man. He stands at nearly 6'3 with broadened shoulders, callous hands and no lack of body hair. Due to his Lochan blood, he has black hair but in respect towards his Igrisian mother, he keeps his now graying hair in a long thick braid, unafraid to show that status that he feels has been wrongly robbed of not only him, but the nation he lives in.

Personality: Wolfe is a very honorable, charismatic, and passionate man. He is unafraid to say what is on his mind or how he feels despite how broody his face might seem - he can even be quite witty! He respects honor in battle above everything else and strives to be the proper image of an Igrisian due to his background. But like many, he has plenty of internal struggles to be explored later.

Class: Resistance Leader

Skills and Abilities:
- Swordsmanship
- War Tactics
- Wilderness Survival
- Leadership
Weaknesses:
- Has blind hatred for the Lodains and any of their supporters.
- Holds a strict code of honor and morals that can complicate things.
- Is extremely prideful.
- His passion towards his cause has and will cloud his judgement.

History: Wolfe was born as the only child of the heir to the (formerly) noble Igrisian house, Leighton. The Leighton household was one of the four ruling noble houses who according to legend were founded by heroes. They were also the noble house most unhappy with the empire's colonization of Igirs. As well as a Eril, his father was an honorable warrior who took much pride in his country and it's people. Wolfe's mother was a simple Lochan woman in which his father fell madly in love with. Due to his father's station it was quite the controversy when he mixed in Lochan blood into the Leighton household but he did it regardless of anyone else's concerns. This brought on controversy among the houses and the Leighton's took a hit to their reputation. Even more controversy happened when Wolfe was born and subsequently named after Lochan legend warrior Gaheris. But his parents wished him to be capable of bringing change to the lands and gave him a name that symbolized their wish for him. His second name was his father's and to this day he prefers going by it due to how weighted his first name is.

Much like his father, Wolfe grew passionate about the nation of Igris even despite how coldly some of the other noble houses looked at his black hair. He trained in the way of a warrior and proved his worth to his nation through combat prowess and ability. Throughout his adulthood he used his abilities in different Resistance efforts that cropped up, using aliases to hide his ties to the Leighton House. But when sickness took both of his parents he mounted his sword momentarily to inherit the Leighton title. He lead as fairly as he could and for the most part was liked by those under him. But as the situation of the Empire got worse and worse, the less Wolfe could stand by and doing nothing.

With support from his subordinates and the people under him, the Leighton Household turned away from the empire and started a rebellion nearly four years ago. With five hundred men and a base of operation being his childhood home, Wolfe led his men from the frontlines, utilizing guerilla style hit and run operations against their oppressors for three years. Wolfe aimed to inspire the rest of his country men and the other three ruling noble houses but a mixture of old prejudices and fear of imperial retaliation kept the larger factions from joining his cause. To this day, Wolfe still believes had things gone differently Igris would be free of the Lodainic occupation.

It was difficult without enough influential and steadfast allies. Wolfe's rebellion was very rag-tag despite being one of the more successful attempts during the most recent years. He and his men spent plenty of nights lying caves, ruins, forest and such. He never got much sleep, he was always prepared for an Imperial ambush. But eventually the movement came to an end when his lover and second-in-command betrayed him to the Lodainic Empire.

Under false pretenses of safety, Wolfe lead his company of five hundred men into a valley with enough arrows trained on them that it'd drown out the sun for a moment were they to be fired. Instead of meeting an ally as his lover promised, Wolfe was greeted by a general of the Empire. The general offered to show Wolfe's men mercy were he to surrender willingly and face execution in the center of Lodain. Wishing to spare his men and deeply hurt by the betrayal of his love, Wolfe laid down his weapons and complied. He was clasped and irons and received a front row seat to his men drenched in the shadow of a thousand arrows. In midst of the hoarse shouts, curses and tears running down his face that followed, the former leader of the Leighton resistance was dragged away from the valley that still haunts his dream and brought to face the All-Speakers. His lover and lieutenant took over the Leighton house thereafter and Wolfe has been reduced to nothing but a vengeful prisoner facing execution.
 
So its my first CS in 2 years so there are some issues for sure. Please be totally honest with what you think about it and what I should fix about it if it has something wrong. Im just trying to get back into it and hopefully start enjoying rping once again :) I welcome other rpers to also give me some criticism etc. I haven't really written in a while.

Name: Ronan Khinganme
Age: 18
Gender: Male
Ethnicity: Lodian
Religion: Claims to be with the Church of All of course, but he has his own interests in mind at all costs so it would be more appropriate to say none.
Home Region: Lodain
Known Languages: God's Good Common, Lodainic
Appearance:
Shockingly Blue eyes (They sort of POP), White Hair, Fair,
very light skin tone. Stands at an average 5'9
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Personality: Ronan is an extremely prideful individual and sees himself most definitely superior to those that surround themselves around him. Although it does seem childish, the reason why he is so silent is because does not believe it is worth to speak to others unless it is to gain something from them. He is rarely interested in other individuals, he often finds himself in trouble with easily aggravated types for ignoring them or them misunderstanding his normal expression as a nasty/glare towards them. This attitude does seem to be effective in attracting a large amount of admirers. He is one of the most beloved All-Disciples, his popularity could soon match that of the main All-Disciple. That has only inflated his ego and his ambitions have become stronger.

Class:
All Disciple
Spirit Mage, this was only a recent revelation.


Skills:
His Looks: A pretty face can get you places
Manipulation: Excels at manipulating others and twisting words around. This includes seduction and other means of manipulation, he is particularly incredibly
Tactician/Quick Thinker/Highly Intelligent: There are a lot of stupid people out there, luckily he isn't one of them.
Light footed, High stamina: He is a very fast runner and light of his feet in general.


Weaknesses:
Not very strong: In terms of physical strength, he is definitely below average
Arrogant and Prideful: Can get him into some bad situations in social interactions.

Dislikes:
Frogs/Toads: Not really a weakness, he simply sees them as disgusting and despicable creatures.
People that look down on him: This is mostly in the literal sense, it bothers him when people look down on him. Also it in a metaphorical sense in special cases.

History:

Birthed from a rather controversial pair of lovers, A Lodain man woman; who found each other through travel between the countries of Igris and Lodain, fell for each other at first sight and decided to leave both of their specific circumstances from their previous backgrounds and to live in the Rural Outskirts of Lodain. This of course made Ronan's childhood a rather dull and led to him finding his own means of entertainment. He began to develop his superiority complex and personality when he met another girl his age when he was 11. His parents made friends with a couple that had moved from the populated areas and started living near them out in the outskirts of Lodain.

Ronan found himself playing with the girl often when both their mothers would meet up to talk. They would run around in the forestry and explore the surroundings, they seemed like good friends from the parents view but Ronan would often bully the girl into doing his bidding such as finding food for him or using her for other things. Ronan came to hate the girl rather quickly, she was rather incompetent and disturbing from his view point. She was timid and unaware of several things even he; in his isolated lifestyle, knew. This is what had him realize that even with the advantages that were presented to her. He had an inherent advantage in who he was (To put it in simpler terms, he figured out he began to think he was just a better human). The girl simply obediently did what she could do or was forced by Ronan to do things she was not particularly fond of.

Nonetheless the relationship between them somehow grew over 3 years, Ronan had gradually lost interest in how she would act and how to manipulate her, while she continued to become more open and interested in him even if he abused her, he had gained information from her on how she and her family reached this area from the city and she told him how they got there. Eventually Ronan left home for the city at the age of 14, his parents woke to see a rather short letter of goodbye from Ronan. At this point is when Ronan believes his life to have actually began. He realized that he needed means of livelihood, he believed it would easy to find a way to do so but he did not predict just how harsh the enviroment would be to him and the people in it. He could not deal well with the amount of idiots that surrounded him. He soon ran out of food and a way to survive, he eventually found the church. Or more accurately they found him and brought him in while he was passed out near the entrance of a chapel. Ronan was fed and went along with what would get him more food by lying about his "love and affection" for the church and how he wished to live a life to only serve the Gods Who are Many in any way possible. The All-Mother at the chapel seemed swayed by his words and asked him several questions regarding his determination. Ronan would answer all questions directed at him flawlessly.

Eventually Ronan found himself as part of the holy prostitute, training to become an All-Disciple. He found that his lies had snowballed and had put him in a rather absurd situation. He knew he had no option at the time though and continues along with the training, through this training however Ronan learned something that would change him to an even more arrogant and prideful person.

He was born Beautiful.

He began to strive to be a person of perfection with the training he was given, he was absorbed in his ego and began his pursuit of perfection. He eventually did become one of the 10 male All Disciples and rapidly gained popularity among the Church Officails. At the House of Hywern he remained rather silent and idle, only planning to think of how to increase his popularity and selection. Of course that seemed to come by itself as more and more people (especially Female Church officials with a rather submissive lifestyle) were intrigued by the mystery that was this young, new All Disciple. Some believed that he would soon be seen as All-Voices personal All-Disciple with how he gained more and more attention. Of course to Ronan, he only wished to gain more power and influence with his position, powerful enough to seduce and control the All-Voice. That was his current, some would say foolish, plan. He wanted to conquer the power that the leader of the church possessed. Although he believed the progress was too slow. One day the All Voice and his All Disciple assembled all of the All Disciple's to have a ceremony and celebration of appreciation and affection towards them. Ronan's chest tightened more and more as the AV's AD approached him. In front of him stood the position, the power he sought for and wanted so desperately.

When the All Disciple approached Ronan finally and placed his/her hand on Ronan's shoulder to give words of love and affection to him, a force within Ronan caused an incredible heat to surround him. This heat, subsequently, burned the hand of the All-Voice's precious All-Disciple. The delicate All-Disciple fainted and fell to the floor and suddenly the room had an incredibly tense atmosphere, Ronan had a grin spread across his face and a crazed look in his eye as he watched as the AV's AD fell the the ground, where he belonged, beneath him. Soon Ronan was apprehended and accused of actions against the AV and the church. Of course Ronan now in his right mind was attempting to explain how he was not aware and is not responsible for the injury. It was of course a sudden released of his unknown magical powers that was caused by an emotional trigger. Sadly nobody heeded his plea, the All Voice saw the look Ronan had on his face and with a weary heart announced him as a heretic to be executed. At first Ronan was slightly bitter of the outcome, but then he got rid of any regrets he had the power was only honest to Ronan's feelings, the foolish All-Disciple put his hand on him, in an attempt to look superior. The fool he was. Ronan now wishes to find out how to escape and to learn about this magical potential that he holds, and the relationship between him and his spirit.

---

EDIT: So I will be editing the CS a little. Nothing too major just want to clean it up maybe, I might not at the moment because I really should go sleep but just wanna say I am excited to see how it will go and I will read everything in depth when I wake up
 
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Name: Halivon Zeeman
Age: 35
Gender: Male
Ethnicity: Myrr
Religion: Church of All
Home Region: Tir-Caredyr
Known Languages: Gods' Good Common, Lodainic, Boreus Lodainic


Appearance:
Round face, crowned with shock of hair so brown they look almost black. Pale, hazelnut eyes. Body of medium height, with stocky build and wide shoulders. Prefers to dress in green clothes.

Personality:
Taciturn and distant, focused on work and task at hand. Always tries to keep his emotions and outer appearance under control, but when in good company and sufficiently supplied with good vintage becomes jovial, warm-hearted and on rare occasions even funny.

Class: Architect

Skills: Knowledge of mathematics, materials and organization; knows how to read and write
Weaknesses: Doesn't know how to survive outside of a city, generally weaker physical constitution due to working a paperwork oriented job


History:
Halivon was born in Tyr-Caredyr, to a family of good and wealthy standing. The boons of the Gods would not stop there, however. He was also gifted with a talent in numbers and spatial imagination. Living in one of the grandest cities in existence, he found himself fascinated with principles of construction and architecture. Arches and pillars, marble and granite, he was fascinated by every element and bit of knowledge that went into making a building.

The wealth he was born into, and his family's traditional respect for a productive talent allowed him to study architecture on a professional level. He would amaze his teachers with almost instinctive understanding of the various axioms, laws and procedures he was taught, and quickly graduated from his studies. Soon enough, he would leave the self-enclosed world of academia and would be released into the grim, real world.

It was a grand, magnificent project. After the last year's autumn floods, the township of Syrhaven lost it's cathedral. Why would the gods let this to happen was a mystery, but the town's bailiffs decided the new shrine would put the old one into its shadow with it's lavishness and size. It would be Halivon's debut, a first beacon of his glory and expertise, or at least that is how he pictured it in his head. He worked fervently, day and night, skipping food, rest and even sleep. Eventually, at some moments, he was not sure if he was lucid or asleep.

He also was not truly sure where the moments of inspiration and ingenuity came from. Lightweight, elegant designs and pillars as thin as necks of swans. Airy, clean ships with plenty of light. Things not seen before in any architecture scripture, or taught by any lecturer. Every time when he looked at the plans later, he had no idea where the ideas came from, or how it was possible they even worked, but when all was in place, the parts of the cathedral would perform even better than expected.

On the day the cathedral was finished, just as it would get sanctified, the All Swords showed up. The architect that lost the bid to Halivon accused him of heresy, that he built the cathedral with help of some mage or spirit, that such building was simply impossible to be without some heretical help. The All Swords put the township of Syrhaven to fire and sword, and Halivon was put in chains and shipped off to be trialled for his crimes.
 
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Name: Talulla Ni Eoin

Age: 37

Gender: Female

Ethnicity: Igrisian

Religion: None

Home Region: Igris

Known Languages: The God's Good Common and Igrish

Appearance: Talulla is a woman of average Igrish height with a gaunt build. Her hair is a dull red and usually kept in a braid that falls to her mid-back. The ever present shadows under her eyes coupled with the natural paleness of her skin lends her a constant sickly look.
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Personality: Talulla is a cynical woman who has lost her faith in the goodness of her fellow men. She tends to be rude and insulting when spoken to, and does not get along well with others. While Talulla would not offer aid to anyone unless it benefited her, she also would not actively harm someone unless it's in self defense or if they're Lodain. She carries a deep seated hatred of Lodains and the Lodainic Empire.

Class: Herb witch

Skills (Number of *'s indicate relative proficiency):
-Cooking ***
-Mending **
-Extensive knowledge of plants and herbs ****
-Fishing **
-Literacy ***
-Knife fighting *

Weaknesses: Talulla does not trust easily, and as such, does not get along well with others. She views the Lodainic Empire with a mixture of fear and hate and is often irrational in matters pertaining to it and its people. She also has terrible handwriting and no one can read what she writes.

History:
Once upon a time, Talulla had a good life. She grew up in a small village in Igris on the shores of the Great Sea with her two brothers and their parents. Her mother was the village herb-witch, and from her, Talulla learned the knowledge of plants. When she came of age, she married her childhood sweetheart, a fisherman, and started a family of her own.

Then Igris attempted to rebel again and her husband went to fight and never returned. And then the plague came. It did not take long for the plague to spread through Talulla's small village, infecting many, including her two children, but strangely enough, Talulla herself stayed healthy. She tried her best to help the villagers and her children, but none of her potions and tinctures had any effect, and one by one, she watched her village die around her.

The villagers were desperate and grieving, and it wasn't long before the rumors began. Whispers about the herb-witch who remained untouched by the plague, even as her children lay dying, who despite all her claimed knowledge could not seem to slow the sickness eating at their flesh. And then came the accusations. Witch, they called her, blood mage. People began refusing her treatments, and it wasn't long after that they torched her house in the middle of the night.

A collapsing roof smothered her children and Talulla herself just barely escaped, suffering burns. In a fit of grief and rage, she poisoned the village well, ensuring the end of her village before she fled inland. But someone lived, and someone told the witch-hunters, and it wasn't long before they caught up to her. She fought tooth and nail, but she was only one woman and soon she was clapped in irons to be dragged before the All-speakers.
 
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Name: Lillian Fairview

Age: 17

Gender: Female

Ethnicity: Lodain

Religion: Church of All

Home Region: Lodain

Known Languages: Lodainic, Igrish, God's Good Common

Appearance: Lillian is a tall girl, standing at 6'3" and is of slim, dainty built. She holds herself up like a noblewoman should, with shoulders straight and head held high. Her pure white hair reaches down to the small of her back and is tied into a braid, as a reminder of her lover. Her eyes are a dark blue and she has relatively pale skin. On her face is a small mouth and a small nose, no blemishes marring it. Most of her clothing consists of dresses and anything fancy, such as jewelry. Though as of now, she mainly wears peasant clothes as a disguise.

Personality: Lillian was raised to be the perfect heir to the Fairview household, being poised and refined, yet able to take any challenge met head on and keep to her beliefs. She can be blunt at times and quiet at others. She grew to be a little stubborn when she was growing up and being around her lover didn't help that fact. Despite that, she's not too proud and cares not for her dignity as a noblewoman. She is fairly religious, following the Church of All with reverence. Right now, she's disillusioned by the fact she was framed for heresy and misses her love dearly.

Class: Noblewoman

----- Type: N/A

----- True Names Known: N/A

Skills: sewing, singing, painting, social etiquette

Weaknesses: no survival skills, can't cook, disillusioned by the fact she's accused of heresy, unused to commoner behavior, no fighting skills

History: Lillian was born into the Fairview nobility with much excitement surrounding her birth, for she was the first daughter her mother had birthed, having birthed three brothers before her. Because of this, she was taught how to be a proud Lodainian, learning how to handle property and run the household since she was six. It was a hard life, at least, to the little girl, but she went through the learning with her head held high.

When she was 13, a new slave was taken in by the family, a 17 year old boy named Ismet. She was used to slaves being present around the house, but she wasn't used to Ismet's personality. He was a fiery young adult, constantly trying to find loopholes in his work and remaining proud and defiant of his treatment. It never brought him down and she began to converse with the young man to learn why he was so full of pride that shouldn't be. Instead, he taught her everything he knew before he became a slave, how to have fun, how to live. She became enamored by the stories he told and, as time went on, the two slowly fell in love.

When she herself turned 17, she was engaged to be married to a nobleman that she hardly knew. And when she did found out what he was like, she was repulsed by his behavior. Seemingly charming, he was secretly manipulative and cared only for her family's fortune. And besides, she loved Ismet too much to even think about marrying someone else. Because of that love, she declared that she would marry Ismet, their slave, instead of the young nobleman she was slated to be married to.

The announcement became quite the scandal and the man was not happy. Soon rumors began spreading of the two practicing blood magic and communing with spirits, letting them possess their bodies to do whatever trickery they love to do. She was appalled by these rumors and tried to assure everyone that she was as faithful to the Church of All as any Lodianian was. Ismet, however, did not follow the Church of All, which easily led the slave to be dismissed and, most likely, killed. The two eloped to save his life and made it into a different country, trying to live their lives simply. It was not to be, for witch hunters soon found them and she was separated from her love after a brief struggle.
 
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Name: Ide (ee + da") Mag Shamhradháin

Age: 20

Gender: Female

Ethnicity: Gaul

Religion: Druidic

Home Region: Gaul

Known Languages: Gaulian, Igrish, Gods' Good Common.

Appearance: As in the picture, with a bit darker skin, and dark circles under her eyes. 5' 2'' tall, leaning towards a thin build.

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Personality: she's a good person, constantly losing her sleep to help someone else, either directly by spending time with them, for company or healing treatments, or for harvesting, studying, or anything that she feels will help her bring good to the world one day. She loves spending time in nature, and when possible she'll study and do everything outside. Spending so much time to herself, she's a bit shy, and tries to follow actual steps in order to make friends, which makes her seem fake, or just odd.

Class: Mage
----- Type: Pact
----- True Names Known: Anthos (Rosemary)
Atrapahort (Belladonna)
Proñero (common Dongeal Shorthair, a cat, I think, made up by the GM)


Skills: cooking, gardening, deep understanding or herbs and their uses, nursery (can't think of a better word for sewing up people xD), great focus and concentration. Her magic used for healing can be very powerful if her magical treatment is done over a long span of time (talking about weeks or months of seeing the patient here).

Weaknesses: she fears and avoids romance. Still suffers migraines and nausea from time to time, from that time she accidentally poisoned herself while studying herbs.

History: She comes from a family with happily married parents and many, many siblings. On top of it, she was the sibling that was right in the middle. The rest of her siblings grew to do the same as their parents, leading simple lives in order to bring in some money so all of them could eat. The parents made an effort in order to make sure their children would live an honest life. They were somewhat poor, always wearing hand-me-downs and they never had plenty of food, but since they had a roof over their heads and at least a meal a day, the parents considered going out to steal from people was unacceptable.

Ide started to spend a lot of time alone as a pre-teen, depressed because she was always ignored, blending into the crowd, her oldest brother and youngest sister gaining all the attention. Not having any skills besides cooking or cleaning, she went around offering herself as a maid, pressured into doing so by her sisters, despite not wanting to do anything. A nobleman gave her a job, she had to clean the house everyday, in exchange for food. The nobleman took a liking to her, since he had no daughters of his own, only sons. This made it so they formed a deep bond, a nice friendship that bordered in a father/daughter relationship. This new friendship, and this new world filled with books took her out of her depression.

Despite their bond, and how honest and open Ide was with the nobleman so he practically knew everything about her life, the knowledge wasn't mutual. Ide was entertained by the man's stories about his family life, but she didn't know anything about the way he managed his business, or his political stance.

The nobleman was strongly religious, so as soon as he knew of the rebellious movement opposing to the Church, he supported them in any way he could. That included taking care of a handful of tomes left behind by his great grandfather, a mage who had led a long, prosperous life. Now it wasn't only a matter of holding on to family relics. Now it was about keeping alive a religion and an art that were endangered in today's world.

Eventually the nobleman inquired Ide about her beliefs. As a child, her and her family had always worried about more mundane and urgent things, not really paying attention to religion. They were 'druidic', but as far as knowing there was supposed to be a big male spirit and a big female spirit. They didn't care to learn more, not considering it held any real significance to their lives. The nobleman started educating Ide about religion, further shaping her beliefs.

((Still, she isn't the most devote druid. It's hard to shake off so many years of not paying attention to it. For her, Ciarán and Mara can see her every action, but considers egoistical to call for their aid at every turn. She mostly shows her devotion at special dates or when she's struggling a lot, mostly emotionally, but usually doesn't ask for their aid when performing magic. She believes she's constantly bathed in Ciarán and Mara energy. Asking them to give her power would be redundant. It's up to herself to know how to properly channel their energy.))

Ide was allowed to spend all the time she wanted in the nobleman's library. He taught her how to read and write, and they spent long hours reading together. Confident in how Ide was intelligent enough to understand the ancient tomes, and that she wouldn't spill a word about them to the Church, the nobleman trusted her with the books, feigning ignorance, as if he thought they were regular books. With these ancient tomes she found out about magic, and about the healing arts. The studied medicine from those books and sought other healers who would take her as an apprentice. Eventually her avid reading granted her the name of an old spirit, who gave her the true names she knows.

Years passed, Ide grew into being a young woman, and her beloved friend fell severely ill. It took everything she knew and every ounce of experience and magical prowess, but she managed to save the life of the nobleman. At this time they were spending so much time together, the nobleman's wife got jealous, thinking Ide had seduced her husband.

This woman accused Ide of heresy, not knowing that she was actually a mage and not caring about it, as long as that got Ide out of her household. Ide tried her best to run away, but once she was captured, she didn't resist arrest.
 
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Name: Cadoc Ulfgeir
Age: 27
Gender: Male
Ethnicity: Gaul
Religion: Druidic
Home Region: Gaul
Known Languages: Lodainic, Gaulian, and the Gods' Good Common.

Appearance: [REFERENCE] A tall and broad man with a long face, straight nose and an unkempt beard that help hide his lightly freckled cheeks. He has short brown hair and hazel eyes. Cadoc carries himself like a brute and his demeanour matches his speech, often unsteady. Tattoos covering his upper body are always hidden beneath the basic clothes of the peasantry.

Personality: Uncouth and low-born are words often used to describe Cadoc. Born deep in the forests Gaul he never learned to speak any language all to well, nor did he accustom himself to the mannerisms of nobles and their ilk. Though Cadoc appears disrespectful he has a strong respect towards authority, particularly that of the Ceannard, and nature. He has a great disdain towards the Church of All and their members and is quick to lash out at them. Problems are dealt with head on.

Class: Hired Lout

Skills: Cadoc is apt to labour intensive duties, though he shows no grand skill at any particular craft. His physique allows him to do well in combat without any extensive training, though he is more skilled than typical with axes and spears. He has a working knowledge of surviving the Gaulian wilderness and is a moderately successful hunter. Cadoc is an accomplished whittler .

Weaknesses: Cadoc has a fading trust in others and prefers to be totally self reliant often to his detriment. Despite an impressive physique the man is slow and lacks any great endurance when it comes to running. He has a fervent fear of being in open water due to his inability to swim. Currently Cadoc suffers from a swollen left eye, and a busted lip from his capture by the All-Bastards.

History: Childhood dreams of becoming a hero drove Cadoc early on in his life. His mother was a loom maiden and wove clothing and rugs for the small hamlet they lived in. Nestled deep in the woods and far out of the way it was uncommon for people to visit, let alone know of the sixty or so peasants that called it home. Cadocs father was for the most part a hunter, though he also worked odd jobs. His greatest joy was to tell grand tales of fighting in giant battles, enthralling the young and impressionable Cadoc to believing the grandeur of life was glory earned in battle. With an otherwise uneventful childhood, save for the time he was kicked by a horse Cadoc has little to say about his early childhood. His two older brothers had a similar upbringing but were, luckily, safe from the mares kick.

When Cadoc turned fourteen his life suddenly became eventful. Three weeks after his birthday his mother fell ill. Some sickness had finally caught up with her; almost forty it wasn't all that surprising to the family. She passed away peacefully and a funeral was held where her ashes were spread in The Old Road that flowed near the hamlet. Shortly after that he watched as his fathers livelihood dwindled. A month or so later and his father passed away from sickness as well. Their neighbours did their best to help, but with so little supplies among the lot of them there wasn't much they weren't lacking themselves. The boys took to hunting and gathering food. Cadoc found himself best employed trading the fur from the brothers hunts and whittling wooden amulets and dawdles for the ladies that believed them pretty.

Eventually one of the dawdles that Cadoc made was enough to win the affection of a fair haired lassie. She was short and every bit as fiery as he was back then. After Cadoc turned eighteen years old he and Ellie were to be wed, but her family had denied him the right. In a fury he struck out at her father bringing the relationship to an abrupt end. Without much to do anymore Cadoc left for the north, towards war with the Southern Rebellion.

Within the ranks Cadoc became an ordinary foot soldier for the war machine. His size and brutish personality made him a strong albeit unskilled warrior and earned him a fair degree of respect among his companions. All of a sudden the childhood dream of being a hero was reborn in Cadoc and he entered the fray with renewed fervour every time. Months away from home took him further and further down the dark path carved out of the rebellion. There is a solid month or so period that Cadoc has absolutely no recollection of after he took a strong blow to the head. His earliest memory is of waking up under the care of an overworked nurse telling him to stop his damned groaning. After his injury Cadoc was left behind the advance and ended up settling in as a farmhand in some of the newly claimed Lodain lands.

Before realizing it Cadoc had made a life for himself away from home. Without purpose though Codac fell into drunken stupors. Any coin he earned he spent at the tavern and bar brawls became a bit of a pass time for him. The innkeeper seeing an opportunity employed him as a bit of local security. Easier to deduct his pay than persuade him to pay tabs after all. In one of Codacs drunken brawls he landed a full power blow into the face of an All-Disciple sprawling him on the ground like an old rug. It meant little to Cadoc that he'd hit some All-whathaveyou, but the flurry of fists and hafts that struck him to the ground believed otherwise. When he came to his hands were shackled, his head pounded with every bump of the cart, and he was closer and closer to the trial that awaited him.
 
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Age:
17


Gender:
Male


Ethnicity:
Lodain


Religion:
Namer


Home Region:
Lodain


Known Languages:
Lodainic, Boreus Lodainic, Igrish, Gods' Good Common, and in the process of learning more


Appearance:

Lloyl stands at the shorter end of the height spectrum of Lodainians at a height of 5'5" with eyes as bright as the sky on a clear summer day. He wears normal travel clothes consisting of tighter pants, a short sleeve white shirt and black combat boots. When he feels as if he needs to hide his appearance, he opts for a cloak and mask rather than his normal clothing.

Personality:

Lloyl is a very caring and helpful individual, but is very good at hiding his real emotions, never letting it show in his face whether he is sad or mad or anything else. He is independent and won't easily accept help from anyone unless he absolutely needs it. Being very outgoing and outspoken, he will talk to anyone and everyone like he had been their friend forever even if he had just met them. Headstrong and stubborn, he won't let his mind be swayed from his ideology of right and wrong and what needs to happen.

Class:
Mage
----- Type: Spirit

----- True Names Known: Clume (Fire) and Aped (Rock)

Skills:
Eidietic Memory, Very Diplomatic, Smart, Kind, Accepting, Swordplay, Quick, Control Over his Magic


Weaknesses:
Not Super Strong Physically, Either too trusting or not at all, Almost no physical defense naturally, Reckless, His Family

History:
Lloyl grew up as the youngest child and only son in one of the most prestigious houses in Lodain. As a son with no hope of inheriting anything in his lifetime, he was often left alone and mostly ignored by his family but was almost forced to stay within the confines of their mansion, leading him to his own solitary lifestyle. With no friends and his family paying him no mind, he kept to himself by immersing himself in the many books that were in the small library-like room. As a child of such a well-known house, he was given a good education enough to be able to read and write, but not much after as his family's focus was on making sure his elder sisters were ready to take over the family fortune and keep the family name in tact.

When he was around the age of 10, he began to have these weird dreams. Dreams where some mystical looking creature was talking to him about a promise of power and respect. These dreams had happened to him many times and he was very unsure of what was happening since they were so common. After some research and some assumptions with information from one book about mystical energies his house had, he figured out that the creature speaking to Lloyl in his dreams was, in fact, a magical spirit that was offering him power that Lloyl assumed to be magic. The next time this common dream rolled around, Lloyl found that he could respond to the Spirit and, while the tome described Spirits as evil and tempting creatures, Lloyl and the Spirit quickly formed a very sibling-esque bond, unlike the one Lloyl had with his sisters.

Growing up with a family and in a country that absolutely abhorred magic, Lloyl obviously kept his new found companion a secret from everyone. The stigma of being a secret Namer and the fact that he new people with magic were getting executed in large numbers each day, led him to flee from his family and homeland. When he turned 12, he had stolen supplies from his family and snuck away into the night while the city was asleep.

As Lloyl and his companion Spirit, named Aedmur, fled from his oppressive home, Aedmur had taught Lloyl of the magic that the Spirit was aligned with, helping the young boy to learn the true names of Fire and Rock to hold up his own end of their little bargain.

Having heard word of rebellion or something about rebels in Gaul, so he made that territory his destination. On the way, he had plenty of time to practice on his magic that he showed promise for. He made sure to never stay in one place for too long as he headed toward Gaul. After he had reached the territory, he had found a center for the rebellion and joined as quickly as he could. He was accepted with open arms into the rebellion and has been with them ever since.

After a few years of working for and with the rebellion, he decided at the age of 17 to become a more active advocate of the rebellion: opting to don a disguise and make pro-rebellion speeches in many cities all over, to try to get a rise out of any Mages or rebels who may be in hiding in the cities and to also attempt to get people to realize that those with magic aren't abominations or anything innately bad.

He's made many many speeches in many cities and not all of them have been very accepting, for lack of a better term, and he had been met with attempted violence, but he always managed to get away. His speeches have helped get some more people join the rebellious cause, but it wasn't very much. Surprisingly, these speeches weren't why he was captured as he always fled before he was caught and he was always in a disguise. He managed to get captured while defending himself with his magic out in the wilds. He had accidentally set a fire in a forest and was quickly beset upon by some All Swords and captured quickly as Lloyl refused to harm another human.

That brings him to being chained with many other of the accused awaiting their imminent doom, but Lloyl was thinking, with much help from Ademur, on how to get himself out of here and even help the others if he could manage it.
 
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I'm just sitting here like a heroin addict, scratching myself and waiting for the IC.
 
Everybody's character sheets are assembled in an easy to read order, so please feel free to start chatting Here !

I know people are anxious to start, so I will be working on the IC over the course of today and tomorrow : it will no doubt be up by Monday. Please be patient with me : I'm just as eager to start as you !

I really hope that you're all eager and ready to flex your little writer muscles!

While you wait patiently for me to get the IC together: consider the following question, and maybe write a little response (from the point of view of your character ) if you are so inclined.

What is a heretic ? What is sin? What does it mean to be accursed? [/hr]
 
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Hm, Lillian would follow everything the Church of All says, so she would view a heretic as those who speak out against the Church and try to actively go against it, while for the definition of sin she'll believe whatever the Church says sin is. As for being accursed, hm... I think she would view accursed people as those that fate treats cruelly, and would maybe show a bit of pity for them. Unless they were heretics that is.
 
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Talulla doesn't follow any religion, and thus the terms heretic and sin mean little to her. She sees them as labels used as tools in the hands of the Lodainic Empire to single out unwanted elements, but her views are rather biased. As for being accursed, it just means more people are out to kill you.

As a side note, edited Talulla's CS. Nothing big, just added some description to the appearance section.
 
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What is a heretic ? What is sin? What does it mean to be accursed?

"Well, obviously, a 'heretic' is someone who goes against the Church of All's corrupt beliefs; someone who doesn't agree with what the damned matriarchy says and forces down your throat is the exact definition of the term. A sin? That's something the Church of All uses as an excuse to execute the people who pose a threat to their hierarchy of corrupt power, or to just kill people to make sure that the 'power' they hold is always shown. *scoff* Accursed? The term is nothing more than a brand on those who are branded as 'heretic' or labeled with a 'sin' but manage to escape the clutches of the Church's executioners, so as to root out the few that get a way and make sure their idiotic and illogical definition of 'justice' is served."
 
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For Ronan, sin is mostly used as a tool to scare or manipulate people by the church, what is right or wrong is subjective. But the further becomes absorbed by his ego and his complex (and possibly how he develops a relationship with his spirit) It may turn into "Anything that tries to go against my goals and my pursuit for power."

To be accursed would most likely in his mind to be born stupid, or to be part of the masses. Havent put much thought to it so this is just a quick answer
 
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Quick Update!

I am currently working on the IC and it will be up by either tonight or tomorrow. More likely tonight. In a few hours. Yikes.​
 
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