Name: Lucille Gutierrez
Age: 27
Appearance:
Position: Head Engineer
Personality: As an engineer, Lucille's job has consisted of solving problems.
"The only way to be sure something is done right is to do it yourself," has become her mantra and philosophy. She's steadfast and persistent, and not just with her work. She's the kind of person who will get things done, whether or not you like it (or her). Some might say she's strict and lacks any sense of humor, but she didn't get to where she is by being passive.
Either way, she works well, and can continue to do so under pressure; a trait to be valued in an engineer. Especially when your job involves crawling around in cramped maintenance tunnels too small to stand in, trying to perform complex repairs while the ship is being engaged. Performing on-the-fly repairs on an engine that require the technician to go
inside of it while it's
on during battle requires nerves of steel. And it gets very hot and very cramped in there... not to mention dangerous.
Her knowledge goes beyond what they teach you in A.D.S. technician training; often employing methods and workarounds that aren't exactly in the field manual. Fire in an empty room? Vent the atmosphere in it, we don't have time to put out ourselves. Door controls won't let you in? Pull the panel out, hot-wire it into opening. Part of the hull was breached and an essential terminal needs to be accessed near the breach? Put on an EVA suit and connect it to a network manually. She's incredibly task-oriented, determined, and most of all, reliable.
History: Lucille is the only daughter in a family with three sons. She grew up on a planetary colony, the kind of place where the nearest large city is light-years away... on the next planet in fact. It was a planet with little use to the A.D.S. besides putting a small handful of colonies down to mine for resources and sending a ship every other year to pick it all up and resupply them. At an early age, she took on an apprenticeship with the colony's mechanic; who was honestly more of a handyman. She learned how to repair the simple and practical. Personal transports, short-range ships, and the occasional loader. She began to branch our into bigger, more complex things when she finally left the colony. She worked as a civilian mechanic for a cargo company until the A.D.S. offered her and a few other technicians a job too good to turn down. Better pay and the chance to work on something that wasn't an old, beat-up cargo ship. That job became a career and after several years of working for the A.D.S., she's still here, and still fixing problems.
Other: Lucille is still in touch with her family. Part of her paycheck goes towards her parents who have become too old to work. Her oldest brother served in the Alliance Marine Corps (Sergeant Rick Gutierrez) and was lost during The Typhus War; a small but unusually violent civil war that broke out in a colony on Typhus and was quelled with A.D.S. support. Her second oldest brother is a teacher still living in the colony they grew up in, while her younger brother is serving time in prison after a short run of criminal activity in a major city station.
Name: Paul Berkowitz
Age: 24
Appearance:
Position: Intelligence Officer
Personality: Paul is an... unorthodox choice for a Intelligence Officer. His job is mainly to handle communications on top of identifying what exactly is happening around the ship. He does his job well, but the fact that he dresses and acts like a complete hippie on top of his uniform; and not to mention often breaks a few codes of conduct, makes him an
interesting choice. For starters, Paul Berkowitz is incredibly laid back for someone whose job is to maintain a constant state of alert. Most intelligence officers sell their skills with their attention to detail and information to the point of coming off as uptight.
This does not mean, of course, that Paul is bad at his job. On the contrary, the only reason he hasn't been dismissed or kicked out is
because he's good at his job. Despite appearances, Paul has a nearly superhuman sense when it comes to the amount of information he can take in, sort by priority, and then relay. He can look at the mountain of screens in front of him and somehow come away knowing exactly what the captain will need to know, and whether he'll need it now, soon, later, or not at all. Paul alone can do the job of any three other officers. Some say the reason he acts the way he does is because that's simply what you do to cope with being a human info-highway.
When he's not working, he's keeping busy with Rubix cubes and puzzles. Some of the other officers don't like him, but command decided he was enough of an asset to put here, so he's staying. Maybe they just don't like that rolling your hair like that is against uniform regulations. And sitting cross-legged in your chair is a breach of the code of conduct. As well as keeping a bobble-head and an ancient framed poster of Elvis Presley on your A.D.S. intel terminal. And the peace sign pin he puts on his uniform. It's all against regulations! I mean, he could at least put his shoes back on.
History: Despite appearances, Paul is from an incredibly affluent family from one of the richest planets in one of the richest solar systems. He and his two siblings grew up being groomed for greatness, either academic, financial, or otherwise. As the youngest of three, with a business tycoon for a father and an award winning professor for a mother, Paul had a lot to live up to. That fact that he came out as some kind of genius when it came to just how much he could take in and remember, his family expected him to shoot their name up even more. Of all the things Paul could have chosen to go for, he went with the most boring, mundane, and average thing he could; he became a data analyst.
Not because he likes it, but because he knows it would piss off and confuse his parents and siblings. Simply to show that he does what he wants, when wants, and if sitting in front of a screen is his choice over academic or business greatness, then there's nothing they can do about it. The job was easy. He didn't even need to use a computer to catalog things, he could do it all in his head. One thing left to another and the A.D.S. decided to snatch him up while he was available.
Room and board don't sound too bad, and so Paul decided to go for it. He's been annoying his fellow intelligence officers ever since.
Other: Paul owns a calico cat named Fleece. When approached by the A.D.S., he was initially told he couldn't bring her along. He firmly stated that Fleece is put on every ship he's assigned to or the deal's off. She's been with him ever since.
Fleece is supposed to stay in his quarters, but will often get out and wander around.