S
Spectre
Guest
Original poster
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IC Located HERE
Set in a medieval fantasy- and an oblong large continent called Ajora. This land is shaped similar to a crescent, with two large islands to the east. Magic is uncommon, and other races of creatures like elves, and orcs are not commonplace, either. Anything non-human is generally not trusted [and explained in a bestiary below].
What prophets are calling the 'Storm Gate' has appeared over the sea between the mainland and the islands. It's a very large half halo, metallic looking object with black runes inscribed upon it. It is mostly a dark silver and has almost a violet tint to it. Upon it's arrival it is said to have looked like a black hole opened from the sky, and from this 'reverse tornado', the gate lowered, as did thick smog-like clouds. Lightning, grey ash-snow, and heavy winds swirl around the portal slowly, appearing like an ominous hovering storm. Some say that's all it is: a Storm.... Others say that the floating object is a gift of the gods, but most religious seers all around have notified it as a portal to open the hellish dimension of Abaddon and the lands of Gehenna....
Countries:
each country has a dominant Lord and Lady, and their families reside in the Castles of said country. Each family is loyal to the Monarch. The monarch is declining, and this is causing some turmoil in the decline of the era. Not all have heard of the arrival of the storm portal over the sea. But most will have heard rumor. The Summit of Nations is being held at the capitol.
Your Character- a human, will be from one of these countries. I have left some things quite vague- to give you some creative liberties when you create characters. Feel free to ask me questions, and I may update these descriptions from time to time.
Royal Blue, Yellow, Red
A banner separated into two halves. Yellow background on the left with several red fleur-de-lis like images patterned, and to the right is a blue background with a yellow griffin imprint.
Fanethia
Castle Faneth
Toward the south end of the mainland toward the west. The seat of the continent, the capitol- the Monarch of King Laewyn Grigori is seated is here. All countries below are loyal to the One True Monarch. This enormous City and Castle is seated at the base of a mountain to the north, river to the south, plains to the west and the Sea to the east. This is influenced by a mixture of Mediterranean and English architecture and natural beauty. The current King's health is declining, and some slight unrest is beginning to rise due to this. His heir is a young eight year old who none believe is remotely ready to take the throne. His name is Prince Tarwen. This city is guarded by a group of elite guardsmen from all around the continent. Their armor gallant silvery steel overtop a long surcoat with the Fanethian royal flag on the lower half, to be plainly seen.
This is where the meeting will take place, in Castle Faneth's walls. A beautiful castle with a dark history.
Caravans have been raided by a few elven and orc tribes. Nothing major.
Purple and Gold.
Yellow background with a simple violet crescent in the center, the opening facing left.
Ishtan
Ishtan Al-Hamra palace
This is heavily influenced by middle eastern/North African culture. Skin tones in shades from light skinned olive, to dark skin. Ishtan borders the Medius Sea and sits in the middle of a vast desert that becomes rocky to the west forming into mountains. It's in the center of the eastern continent. The people are under an absolute ruler- Sultan Darzi, however he treats his lawbiding citizens with great care. His name is never mentioned- lest you end up in the dungeons. Polytheistic- similar to pre-islamic arabian mythos.
This country has been largely untouched by the monstrous hordes.
Red, Black, and white.
white flag with a black lion in the middle facing left. red lining.
Nantenland
Castle Nanten
The Nantenland is one of the more 'well-off' lands of the Mainland. Nanten castle is large and has almost a red tint to the walls. On the north-eastern side, and in the middle of a vast thriving farmland. Peaceful rolling hills and small villages, and thinly spread woodlands cradled by small mountains and mines. The castle is much more humble than it would seem, and quite utilitarian. Humble looking homes, peaceful streets, friendly folks, and dark colored castle walls make the city of Nantenland a comfortable place to live. All here are under the service to the Nantenland's Lord Malcom. There is a class divide here, and is rumored to be where the 'Greencloaks', or the 'Forgotten Brigade' group of bandits have began. Monotheistic- mainly Ruvelianism [the major religion].
Hobgoblins, Orcs, and goblins have been raiding caravans, and towns, burning a few smaller settlments.
Blue, White, and Silver.
white flag with a blue lion facing right. silver lining .
Galgaroth
Galgaroth Castle
Galgaroth is similar to Nantenland however it sits on the opposite side of the continent. They are on the south western end. The most money sits here. They live on a grassy plain with beautiful lakes and rivers, and seated next to what looks ike ancient city ruins portruding from one of the sprawling grasslands. Grey and white stone shards spire upward, broken rubble strewn across the land. Castle Galgaroth is sat on a hillside. A lake is on the entire gate-side half, and the hill being the other half. Sparkling fountains and clean streets, great marketplaces, and excellent fishing. There is a class divide here, as well. The nobility is incredibly rich. Their bannermen are very well compensated. The commoners are poor, and usually jealous of everything better. Greatly Monotheistic under the Ruvelian religion.
Orcs, Elves, Goblins, and hobgoblins have been staging raids on cities an towns. Caravans are having a hard time.
Green, Gold, and brown.
Forest Green flag with a sprawling golden tree in the middle.
Nemor
Deepwood Castle
Nemor [often called The Deepwood or Direwood], and Direwood castle is probably exactly what you would imagine of a castle in the woods. A thick walled fortress in the middle of a sprawling thick wood and rain forest. Heavily camouflaged and well protected. The Lord of this castle is 'Lord Barast', and his family are the nobility here. Nemor as a collective are not extroverts by any means, but a cheerful and generous people none the less. Many natural colors are seen around, and there isn't too much money here. Despite this fact, people seem to stay joyful, planting their gardens by their homes nestled in a prairie on the edge of a treeline, or some such thing. They are in the central northern area of the Mainland. Mostly monotheistic.
They have begun to be attacked by some elven and orc tribes, followed by goblins. Nothing large scale yet, but unrest is growing.
Black, Brown, grays silvers.
a gray flag with a black tribal-esque eagle/hawk in the middle.
Midgard
Misty Mountain Hold
This is located in the snowy mountainous area of the largest island off the East coast across the whispering sea. People call it the drifts, or the misty mountains. They are what you would imagine of a Nordic and Celtic culture. Red and light colored hair and more pale skin. They separate into clans and are very proud of such. These clans mostly pledge loyalty to the Midgard Lord: Kjaren Vargen. They follow their own set of gods most find laughable. Polytheistic.
As of 'Book One', Midgard has been hit the hardest by the evil forces, cornering the last of the population to a few cities in the northeast corner of the island, backing them up to the mountains.
Red, Green, yellow.
light yellow flag with a red and green flower.
Kubana
Kyuuden Empire
Kubana is the nation located on the long island south of Midgard. This is the smallest village with the most wealth comparative to it's size. These are heavily infuenced by chinese, mongolian, and japanese 'medieval' societies. Angular buildings and very proud people. They are on the island furthest from the sky gate. They are headed by a young Emperor, and warlords below him. They are separated into clans. They also have their own deities, who the masses from the mainland find odd and silly. They have several valuable ores on the island, which is how they make a vast amount of trade and wealth to the Empire.
Monsters called Yaogui and Rakshasa, and lesser mogwai have been causing problems for smaller villages.
Red flag with the Ruvellian symbol in white with gold trim.
Liseria [closed to character gen for now]
The main city is around an enormous cathedral, city name Labados.
Liseria is a peninsular like country that isn't unlike Greece in shape. It is the closest to the island where the storm has come in the Whispering sea. They are on the inside of the 'crescent' shape of the mainland. They are governed by the church, not the Monarch. They are recognized by the Monarch however, and are very tight allies due to the high Ruvelian religious numbers under the Fanethain throne. This is much like a 'vatican' for the masses. The Holy City is heavily guarded by specially trained knights. No one really knows all that much about the inner workings and politics going on here, other than there are Archbishops, Cardinals, and the Bishops that are the faces of the church, their version of the pope, is the Vicar, the High Confessor Kirshoff. The Gate in the Storm appearing is trying to be covered by the Ruverian 'politics'. For this reason, most people across the continents just believe this is a hurricane-like storm that will pass in time. This, paired with the monsters becoming more commonplace and violent than ever- is called coincidence.
Orcs and Hobgoblins have been making life hard on traders and caravans. Though it is rumored that dragons have been seen again here. Though this is likely speculation. . . [?]
There will be MANY fantastic creatures and monsters. This isn't a 100% complete list. Taking suggestions, but these will all exist, and are very likely to be seen within the travels
Dragons- Large winged serpents, and large four legged reptilians. With or without wings. Armor of hide and scales.
Unicorns- Horses with a single horn. It is said their appearance brings luck and miracles, and their blood gives long life and heals ailments. Though killing or injuring one is said to bring terrible curses.
Ogres-large bruting beasts with thick skin. Nearly the height of four or five men, and the strength of many more. These are used as siege equipment and the like. Their skin is reminiscent of a rhinoceros and are odd earth tone colors of greens, grays, browns, and reddish browns. They eat people, and anything else they can get their hands on.
Cyclopes- Nearly as tall as ogres [three men in height], single eyed, less muscular and more humanoid looking. They mainly eat tree foliage and large bovine beasts. Said to eat people.
Griffins large beasts of legend. Body of a lion, head and wings of an eagle. These creatures are enormous [about the size of a semi truck's trailer with their wings tucked], their paws able to smash a man with a single stomp. They are said to be Sentient, but no one really knows since they haven't been seen in ages.
Goblins-small and unintelligent. They have skin tones in the shades of greens and browns. They often wear piecemeal armors and vicious and ill crafted weapons.
Hob-Goblins are human sized but look the same. More muscular and slightly more intelligent.
Trolls These things look like gorillas with spurs/horns/spikes in their skin. They are not as intelligent as goblins, but they are fast, strong, and are very hard to kill. Their regenerative abilities are legendary on their own. Able to re-grow full limbs in days.
Chimera- Large beasts of legend. These beasts are as big as a short bus. The head and front paws of a Lion, the back end of a Goat, and has a second 'goat head' on it's back, the tail of a venomous serpent [spits venom and bites].
Undead- zombies, skeletons, vampires, lich-like creatures, etc.
Harpies: Body and wings of a large bird, the head/bust of a woman
Giant spiders: yup.
Biloko- A child sized humanoid with a face that is adorned with round, bulbous fiery red eyes, and a sharp-toothed mouth that seems too wide for its head. The creature is garbed in leaves or simple clothing, and possesses no hair—patches of grass and moss grow from its skin instead.
YaoGuai- Animalistic demon beasts.
Mogwai- furry goblin-like creatures only found in Kubana.
Elves :[not your beautiful LOTR kind, mind you. They look closer to something out of the near-goblin-looking Elder Scrolls elves. Large eyes, pointy ears and nose, angular faces, sometimes even sharp teeth, and odd skin tones.] They can be civilized, but most aren't. They live in large tribes on the outskirts of the lands, Killing any Non-Elves due to their arrogance and xenophobia.
Djinn: No one really knows. But legends say they are old human sorcerors from times of old who have learned to defeat death.
Ifrit: Fire demon from Ishtan legend. Large beasts with smoke that pours from their bodies. Glowing red-orange eyes, sharp horns, and leathery wings,
Apophis: Serpent demon from ancient legend. Gigantic fanged serpent.
The plot will revolve around a giant evil 'returning'- which would explain why all these creatures are becoming more restless and more commonplace. Hordes of elves and goblins are overrunning cities. Attacking caravans. The like. This evil is akin to a 'rapture' if you will. Only the devout will be 'saved'- or at least that's what is rumored.
The most renowned religion is called Ruvelianism. A monotheistic religion similar to a christian myth, praising the Saint Ruvell as their savior. The other most widely used religion is an older religion of polytheism similar to old pre-islam arabic myths. Midgardians are also polytheistic, with a religion similar to the old Norse gods or paganism. Mages typically pray to 'weird' gods that most haven't heard of, archaic gods of old, or what have you. Their spells and incantations generally come in the form of happenstance miracles, healings, visions.
Our RP will take place toward the end of the summit, where each hero will be chosen or volunteer. Our heroes will be a crew from a conglomerate of allied nations, having their priests foretelling, and seers all see the same vision of prophecy. Our characters will be individuals chosen by each Duke or Lord of each country to accompany them to the summit of nations. There can be more than one per country, no worries. The countries have a summit in Fanethia's "Crown City", the land of the king. They each send a person of merit, each country wanting a piece of the victory.
This Demon's only demise lies in part of the prophecy- finding a single young individual with the 'hidden' power of repelling and closing [or even destroying] the sky gate that will let this chaos god through. The sky gate is a physical gate suspended in the air. At least, supposed, until now.
A dark storm cloud has appeared in between the continents in the seas, and it is rumored that it is where the gate lies. The child is rumored to be hidden in a monestary in the mountains on an island closest to the sky portal. This will be the last objective.
The year is currently 80 AWE. What is 'A.W.E.' you ask? I'M DELIGHTED TO TELL!
Okay. 130 years ago a war began involving two of the biggest influential countries and their house lords. It was the Fifty Years' War. This was a large event for the countries, that made them really what they are today, so they started basing a time frame called Before War's End, and After War's End.
Here's a Mini Time-Line
50BWE- The War Begins.
- The beloved King Faneth has died of an illness in his late thirties, Leaving his Widowed Queen with a newborn baby boy to rule. After her husband's death, she started to become mad with power that rested on her shoulders. She wanted her young prince to take the throne himself when he was old enough to take the throne, that way she could basically rule by telling him what to do. Her policies were very paranoid and shrewd, and after a few months morale was already falling apart.
It was decided by the council of Noble Houses that they would appoint the House lord of Nantenland as the King. Though the Queen's staunch supporters, Galgaroth would have none of this. The Queen was his sister, and they would keep her in the throne, that way Galgaroth received power as well.
This obviously did not go over well, and the arguments carried over to the battlefield between Nantenland's house lord and bannermen, ans Galgaroth's house and loyal bannermen.
25 BWE-- Nemor becomes a Country.
- Twenty five years after the war had begun, and reached a climax point- The lords of Nantenland asked one of their most loyal Bannermen to run a mission. Gathering some of the best rangers of House Barast, and their supporters, the Lord of Nantenland asked them to sneak behind enemy lines, cross the mountains and raid Castle Galgaroth itself as it was currently unprotected due to the Lord Galgaroth being on the battlefield. They were to slip in under the cover of darkness, and murder the queen and her young 25 year old son, as well as any other galgaroth civilians and guards that saw them.
Outraged, house Barast denied the mission, and risked being seen as traitors to their oath to protect and serve the Lords of Nantenland. They gathered their own supporters- which were many, and left Castle Nanten a few days later and went home to their Direwood. They seceeded from Nantenland all together, being tired of being used as blunt instruments, and asking too much. They would have none of this and become self sufficient from the House of Nanten. They create the country of Nemor, and become un-involved with the war.
30 BWE- The Prince Dies
The young prince Faneth's health begins to drastically fail, appearing to be pneumonia. He passes in his sleep, and the Queen becomes more mad. Galgaroth still supports the Queen, so that they may take over. Nantenland will still have none of it.
Nantenland, despite on the losing side, starts taking more mercenaries from Ishtan, funding Ishtan quite a lot of coin. [/list]
5 BWE House Grigori Fame Emerges
- A young knight from Galgaroth's House Grigori starts gaining fame after several wins against the Nanten army. He never loses a battle, and gains several of Galgaroth's bannermen's support.
0 AWE- War's End
- House Grigori's leader's elite force cuts a swath through the battlefield to a fort near Nanten Castle; where the Nanten Lord is.
He comes into single combat with the house lord, and convinces them to lay down the sword. They all have lost too much, and needed to return to the negotiation tables. - Seeds of the Future Forgotten Brigade are created when the peasant and lower class soldiers are denied their compensation for the war in Galgaroth and Nantenland.
1 AWE
- After spending a year within the Crown City negotiation table, Grigori falls in love with the Queen, as they both are in their mid sixties and spending time together. He marries the queen and becomes Regent, ending the 800 year reign of the Faneth family.
5 AWE King Laewyn [the current king who is on his death bed] is Born
8 AWE A Rebellion begins from Nantenland's soldiers and from other parts of the continent who still feel Nantenland should have the throne, as well as being furious that their families haven't been compensated for their losses. Anti- Noble movement, basically. This is a surprisingly large army lead by an unknown figure/s. They are mostly against violence- but see it as the only way. They are like anarchists who prefer to eliminate the class struggle by eliminating the (corrupt) nobility.
23 AWE Prince Laewyn CRUSHES the rebellion in combat that has reached the Faneth and crown city borders. He gains much support from this, and a band of bandits and terrorists are born from the aftermath, calling themselves the Forgotten Brigade.
30 AWE King Grigori Dies, and Laewyn takes the throne with a wave of support from all around.
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80 AWE- [CURRENT] The gate shows up. Attacks from Orcs, hobgoblins, and elves- as well as many other creatures are increasing exponentially. Full armies are being formed of these evil creatures and sieging the cities.
King Laewyn Grigori has called all the Countries' leaders to attend the Summit of Nations to discuss the pressing doom on all the countries. - The beloved King Faneth has died of an illness in his late thirties, Leaving his Widowed Queen with a newborn baby boy to rule. After her husband's death, she started to become mad with power that rested on her shoulders. She wanted her young prince to take the throne himself when he was old enough to take the throne, that way she could basically rule by telling him what to do. Her policies were very paranoid and shrewd, and after a few months morale was already falling apart.
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I'm not going to list common sense ones that exist in roleplays en-mass.
GENERAL RULES:
- don't use outlines and tables when posting IC.
- Post in the IC at least once every 7 days... Myself as GM- I do not normally post on weekends, as a heads up.
- There will be no posting 'order' per-se, but try not to post again until everyone in the group has posted.
- The OOC thread is in the tab labeled: 'Thread'. Feel free to post at your leisure any questions, updates, comments, concerns, hopes, dreams, you name it xD. I'm open to new ideas and love suggestions. Or just general chat :)
- If you are unable to post within seven days(and not communicate with myself or the group): I will NPC passively as your character as needed. If the group is in combat, I will either have them wounded and retreat, or do some basic stuff to survive. If you become a repeat offender- I may kill your character- or send them off somewhere. This is for the sake of fluid role play.
- Combat stuff is explained below
- Keep things in the realistic realm for your character. Yes- even the best of swordsmen can be overwhelmed fighting two or three people at a time.
- Magic is contained- if you have any knowledge of this- it will only be potion making or Apothecary [healing solves, tonics, stimulants, downers, the like.]. Magic 'spells' can be a thing down the line- but not for a while.
- Keep images in spoiler tags please :)
- If you wish to create a lord of one of the countries- PM me.
Character Sheet
To be posted in the Thread, so i can then add to the cast list when accepted. I will post up a character soon if you are curious on what to look for and expect.
Name :
Appearance: Give a detailed appearance here. Clothing worn, as well as general physical appearance. This will also encompass the typical 'age' section you would typically see, and equipment- as well. If you feel you must post a photo make sure it's a manageable size, and enclose it into a spoiler tag.
Hails From: Which Country/Duchy is your character from?
Biography: Include a brief biography. Also let us know why your character was chosen to attend the Summit with your lord. Word of the wise- the ones chosen are also being used as emissaries and ambassadors of their people. Keep this in mind that this is also a political quest as well as a quest to find the root of evil.
Fears: Yep. Fears...'Afraid to use his sword', or 'doesn't like anything that flies', 'Fire', ' sort of thing. Give me something to use against them >=}
Goals: Hey c'mon. Everyone has a goal. Of course it will involve finding the root of all the invasive evils. Add something like 'showing my people I am worth their choice', or 'protect X person during their journeys'. Maybe even 'find a harpy and strangle it to death' who knows. Doesn't have to be long at all.
Instinct/Modus Operandi Yup. Put in the character's base instincts. Like, drawing their sword on the first thought of danger, or never delaying, something that will be important to their actions, and another driving force in who they are personality-wise... Keep this fairly short.
Major Skills: Small description of their major talents. Cooking, speaking, languages, geography, science, archery.
Combat Situations
Combat situations will be a reality. Especially later on down the road, after our adventurers volunteer themselves to go along with this perilous journey.
Combat will be turn based for the most part, and I will give some details about how things are going to go in the OOC thread before things happen. For larger encounters with important people, or creatures, I will be NPC'ing them like characters, so I will not allow auto-hits unless previously arranged. All of the enemies i will be piloting will act and react in a manner that is consistent with the setting.- Please know that I don't carry personal vendettas, and i make decisions based on the reality that the story is based in. If your plan is to walk up to a sleeping dragon and smack it in the head- you should actually just plan on being eaten :P.
This also means character death will be a reality. However, if your character happens to be on the receiving end of an elvish arrow to the throat- or a dragon's bite- I will allow a few things. If you're really wanting to proceed with that character- we may find some sidequest for a resurrect if the other members of the party IC'ly and OOC'ly think it's alright... or i will certainly allow you to create new characters to step in. Due to the nature of the main quest of going country to country meeting new people and rallying for support- this will be the easiest way to implement new characters.
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This is where I will place accepted characters.
Hailing from the country of Nemor-
Valkirus Fenswill
[Deathwatch 101]
Hailing from the country of Galgaroth-
Silas Morningstar
[A Clockwork Tangerine]
Ser Haldan Foloth
[.Jorick.]
Hailing from the country of Midgard
Smarbjorn Thurgrulson
[CaptainFaux]
Hailing from the country of Fanethia
Elin 'Star'
[MotherOfCthulu]
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