Vigilance: Blood And Justice [OOC/Sign-Ups/Chat]

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After all, what's not to like :D
 
Anyway I really hope zombies never come to Crescent City because of some weird drugs in our food incident, I didn't sign up for a zombie-esque roleplay ^^
 
That.... that's different XD
 
Good thing we have a Guardian Angel. =D
 
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I have a feeling I missed something again XD
 
Satan was once an angel. ;D
 
I have a feeling I missed something again XD
Tiffany is Angel's girlfriend according to Hillan's CS and IC posts.
 
Ah right, I don't quite recall all the exact names of everyone's NPC's... my bad haha
 
He's no Angel. Just you wait until we all find out he knocked up Tiffany.
tumblr_inline_mqs71zEaG91qz4rgp.gif
 
For the council's consideration:

  • | NAME: |
    Rustin Wolfe

    | ALIAS(ES): |
    Rust; Detective Wolfe

    | PLACE OF BIRTH: |
    New Lillith, East City

    | SPECIES: |
    Homo-Sapien

    | D.O.B.: |
    September 12th, 1982

    | AGE: |
    32

    | SEX: |
    Male

    | SEXUALITY: |
    Heterosexual

    | APPEARANCE: |
    Often scruffy, Rust's staple clothes are cloth blazers, tight shirts, and skinny ties. He owns a coat for rough - or cold - weather, and it's been seeing a lot of use lately, but Rust dislikes the restriction of movement. His hair is wavy and unkempt, brushed up and out of his face with a grubby palm. Rust scowls a lot - an occupational hazard - and his skin is rough, collecting grime in its creases. Rust dresses pragmatic and light, with a revolver on his hip and a badge in his pocket.

    | CLASSIFICATION: |
    Tech (Basic)
  • | ABILITIES: |
    As a simple (if effective) homicide detective, Human and nothing more, Rustin possesses no extraordinary or preternatural abilities or powers; only his own talents and skills, as detailed below.

    | SKILLS: |
    Despite Rustin's lack of 'superpowers', he does possess several notable talents that make him a valuable - if zealous - asset to the CCPD, as well as a dangerous individual. Most obvious is Rust's zeal: his sheer passion in the pursuit of justice, and the determination that allows him to succeed where many of his colleagues simply abandon a case to the cold locker. This persistence allows him to pour over what he knows and what he has in the hopes of finding something new, and more often than not, he does just that, using quick and wily intelligence to make previously unnoticed connections. In the field Rust is light on his feet and quick to analyse his surroundings, keeping himself on his toes and ready to react however is necessary - skills the city taught him through sheer necessity during his time as a beat cop.

    Rust has also spent time at the HQ's range, honing his aim and learning how to remain calm and in control under pressure and in the middle of an intense situation. While he's not formally trained in any hand-to-hand combat, he is well-learned on how thugs prefer to fight, and he's thrown more than a few punches in his time on patrol.

    | LIMITATIONS: |
    As Rustin doesn't possess any powers, his limitations come only in the varieties that restrict him in his line of duty. While Rustin is usually unimpeded in the apprehension of the killers he pursues case-to-case, occasionally the corruption of the system he works in, or the sheer power wielded by the various gangs and crime families of Crescent City, prevents him from moving further with a particular case, or interferes with one of the many processes of criminal justice - usually preventing arrest, detainment, or sentencing.

    However, there are times when the law itself gets in the way of Rustin's ability to administer due justice, and there are times when he feels his job as phantom shackles chained around his wrists - due diligence is necessary in enforcing judicial law, but more often than not, it only combines with the state of Crescent City as a corrupt institute to pervert the course of true, natural justice - and frustrates Rustin to all ends.

    | WEAKNESSES: |
    Rustin's notable weaknesses are best summed up as thus: he is Human, and fragile. With no supernatural endurance, no kind of precognition, no extraordinary combative talents, Rustin is as vulnerable to the common fist as any other Homo-Sapien, to say nothing of weapons, whether they be blunt, sharp, or projectile. His defenses do nothing against the criminal affairs that plague his city, and he survives in Crescent City by sheer luck and guile alone.

    | APPLICATIONS: |
    All put together, Rustin's skills make him a capable detective, working in the Homicide department making life uncomfortable for any crime family looking to dispose of unwanted trash.
  • | WEAPONS: |
    Rustin's only weapon is his force-issued firearm: an H&K USP .40 cal. While Rustin is not SWAT trained, due to his time on the HQ Range he is capable of effectively firing both a Remington Model 7615 Semi-Auto Rifle, and an M4 Carbine Automatic Rifle.

    | TOOLS: |
    As a plain-clothes detective, Rustin carries little in the way of police equipment or accessories - the most he keeps on his person are a pair of handcuffs attached to his belt in case of needing to make a quick and clean arrest and restraint. In terms of personal items, he only carries his wallet, which contains a few cards, his driving licence, and some cash bills, and his smartphone.

    | ATTIRE: |
    As a detective, Rust has plain-clothes privileges, provided he wear something appropriate. As a result, both on the job and off, Rust wears light cloth blazers with small shirts, dark ties, and pants to match, usually rumpled and unkempt. He occasionally dons a thick peacoat for warmth against the weather, but dislikes the weight of it. He has been known to wear a true suit - even a tux - for the odd rare special event, but these wild sightings are few and far between.
  • | BACKSTORY: |
    Rustin's father, Paul Wolfe, led an unremarkable childhood. Paul's own father was a long-serving and loyal military man, and his various stations kept his family mobile and never settled; Paul and his two brothers quickly grew used to the lifestyle, and the daily regimens of life on a military base or encampment - even to civilians - quickly became ingrained in them. When the three men came of age to enlist, they did so immediately; in part to follow their father and to gain his approval, and in part because military life was all they really knew.

    Paul and his brothers were all enlisted and serving in time to be stationed in Vietnam during the US occupation of the country; Paul's service in those hot jungles lasted from 1967 to 1972, during which time he fought, killed, wept, and lost both of his brothers as well as several squadmates, friends he'd forged in the fire of war and violence. He came back a shell of a man, suffering PTSD and disillusioned with the military institution as a whole, unable to shake the horrors he'd both seen and committed. Regardless, Paul still felt the desire to serve and protect, but in a way he knew was for the good of the people, rather than a way that the state only told him was good. To this end, he volunteered for an ex-soldier rehabilitation program that landed him a job as a beat cop in the Crescent City Police Force. The work was hard, and jarring to Paul - but slowly and surely, he regained control over his life.

    Paul's new independence couldn't have come at a better time. A squadmate who had survived the war alongside him suddenly sied due to complications from an old war wound, and Paul attended the funeral - a sad day indeed, but a day he would always remember as the beginning of his new life, and the day he met Andrea. Andrea was the widow, and the pair bonded in their loss and their grief and comforted each other in the coming weeks and months, eventually starting a new relationship. Two years in, they married, and sold their individual estates and pooled their funds to buy a new house in East City, using the property and their new home as a chance to start afresh, free from their old lives and attachments. They were happy.

    In 1983, at 35, Paul and Andrea had Rustin, a wiry child who grew quickly and displayed a keen cleverness that his father quickly picked up on. Paul guided Rustin's mind, feeding it knowledge and allowing him to devour information from any and all subjects - but also focusing on Rustin's natural guile and sharp wit, ensuring he'd be smart in more ways that academically. He involved Rustin in his work with the CCPD, encouraging Rustin to be inquisitive and molding him to follow his father into the police force; this molding worked. Rustin grew up with a strong sense of justice and right and wrong, and after graduating high school with high grades quickly joined the force at the bottom of the ladder.

    Rustin quickly proved himself a capable cop, fierce in the chase and unrelenting in the apprehension and charge. He became a problem for the gangs and crime families of Crescent City, his sharpness becoming an issue as he began patrolling known centres of gang activity. In an effort to deal with the problem in a new, intelligent, non-violent manner, strings were pulled and Rustin's smarts were recognized by the higher authorities of the police department: Rustin was promoted to a plain-clothes detective and tucked away in Homicide, investigating cases where the crime families had already gone through with their business, and were able to set up a patsy to keep Rustin at bay.

    Rustin continues to work as a Homicide Detective to this day, solving murders efficiently and refusing to let a case go cold, even taking unsolved folders out of the records office to pour over at home. He is perfectly aware of the why of his position; but he refuses the corrupt forces of Crescent City to tuck him out of the way of their business - and the gangs and families are well aware of how Rustin continues to be a thorn in their side. Rustin plays a dangerous game; but he is recognized, and respected, as a dangerous man - by all sides.

  • | SAMPLE POST: |

    | HOME PLANET: |

    Earth, of which we know plenty about.



  • | [CHARACTER NAME] | [IMPRESSION] | [RELATIONSHIP] | [BRIEF SUMMARY OF RELATIONSHIP] |
 
Last edited:
I thought something was familiar about that ad banner.
Good to see you guys still up and kicking! Or typing rather.
 
Completely rebooted, revamped and improved no less either. Feel free to throw up an app if you're interested! Some ice powers would be helpful in the IC currently haha
 
For the council's consideration:

  • | NAME: |
    Rustin Wolfe

    | ALIAS(ES): |
    Rust; Detective Wolfe

    | PLACE OF BIRTH: |
    New Lillith, East City

    | SPECIES: |
    Homo-Sapien

    | D.O.B.: |
    September 12th, 1982

    | AGE: |
    32

    | SEX: |
    Male

    | SEXUALITY: |
    Heterosexual

    | APPEARANCE: |
    Often scruffy, Rust's staple clothes are cloth blazers, tight shirts, and skinny ties. He owns a coat for rough - or cold - weather, and it's been seeing a lot of use lately, but Rust dislikes the restriction of movement. His hair is wavy and unkempt, brushed up and out of his face with a grubby palm. Rust scowls a lot - an occupational hazard - and his skin is rough, collecting grime in its creases. Rust dresses pragmatic and light, with a revolver on his hip and a badge in his pocket.

    | CLASSIFICATION: |
    Tech (Basic)
  • | ABILITIES: |
    As a simple (if effective) homicide detective, Human and nothing more, Rustin possesses no extraordinary or preternatural abilities or powers; only his own talents and skills, as detailed below.

    | SKILLS: |
    Despite Rustin's lack of 'superpowers', he does possess several notable talents that make him a valuable - if zealous - asset to the CCPD, as well as a dangerous individual. Most obvious is Rust's zeal: his sheer passion in the pursuit of justice, and the determination that allows him to succeed where many of his colleagues simply abandon a case to the cold locker. This persistence allows him to pour over what he knows and what he has in the hopes of finding something new, and more often than not, he does just that, using quick and wily intelligence to make previously unnoticed connections. In the field Rust is light on his feet and quick to analyse his surroundings, keeping himself on his toes and ready to react however is necessary - skills the city taught him through sheer necessity during his time as a beat cop.

    Rust has also spent time at the HQ's range, honing his aim and learning how to remain calm and in control under pressure and in the middle of an intense situation. While he's not formally trained in any hand-to-hand combat, he is well-learned on how thugs prefer to fight, and he's thrown more than a few punches in his time on patrol.

    | LIMITATIONS: |
    As Rustin doesn't possess any powers, his limitations come only in the varieties that restrict him in his line of duty. While Rustin is usually unimpeded in the apprehension of the killers he pursues case-to-case, occasionally the corruption of the system he works in, or the sheer power wielded by the various gangs and crime families of Crescent City, prevents him from moving further with a particular case, or interferes with one of the many processes of criminal justice - usually preventing arrest, detainment, or sentencing.

    However, there are times when the law itself gets in the way of Rustin's ability to administer due justice, and there are times when he feels his job as phantom shackles chained around his wrists - due diligence is necessary in enforcing judicial law, but more often than not, it only combines with the state of Crescent City as a corrupt institute to pervert the course of true, natural justice - and frustrates Rustin to all ends.

    | WEAKNESSES: |
    Rustin's notable weaknesses are best summed up as thus: he is Human, and fragile. With no supernatural endurance, no kind of precognition, no extraordinary combative talents, Rustin is as vulnerable to the common fist as any other Homo-Sapien, to say nothing of weapons, whether they be blunt, sharp, or projectile. His defenses do nothing against the criminal affairs that plague his city, and he survives in Crescent City by sheer luck and guile alone.

    | APPLICATIONS: |
    All put together, Rustin's skills make him a capable detective, working in the Homicide department making life uncomfortable for any crime family looking to dispose of unwanted trash.
  • | WEAPONS: |
    Rustin's only weapon is his force-issued firearm: an H&K USP .40 cal. While Rustin is not SWAT trained, due to his time on the HQ Range he is capable of effectively firing both a Remington Model 7615 Semi-Auto Rifle, and an M4 Carbine Automatic Rifle.

    | TOOLS: |
    As a plain-clothes detective, Rustin carries little in the way of police equipment or accessories - the most he keeps on his person are a pair of handcuffs attached to his belt in case of needing to make a quick and clean arrest and restraint. In terms of personal items, he only carries his wallet, which contains a few cards, his driving licence, and some cash bills, and his smartphone.

    | ATTIRE: |
    As a detective, Rust has plain-clothes privileges, provided he wear something appropriate. As a result, both on the job and off, Rust wears light cloth blazers with small shirts, dark ties, and pants to match, usually rumpled and unkempt. He occasionally dons a thick peacoat for warmth against the weather, but dislikes the weight of it. He has been known to wear a true suit - even a tux - for the odd rare special event, but these wild sightings are few and far between.
  • | BACKSTORY: |
    Rustin's father, Paul Wolfe, led an unremarkable childhood. Paul's own father was a long-serving and loyal military man, and his various stations kept his family mobile and never settled; Paul and his two brothers quickly grew used to the lifestyle, and the daily regimens of life on a military base or encampment - even to civilians - quickly became ingrained in them. When the three men came of age to enlist, they did so immediately; in part to follow their father and to gain his approval, and in part because military life was all they really knew.

    Paul and his brothers were all enlisted and serving in time to be stationed in Vietnam during the US occupation of the country; Paul's service in those hot jungles lasted from 1967 to 1972, during which time he fought, killed, wept, and lost both of his brothers as well as several squadmates, friends he'd forged in the fire of war and violence. He came back a shell of a man, suffering PTSD and disillusioned with the military institution as a whole, unable to shake the horrors he'd both seen and committed. Regardless, Paul still felt the desire to serve and protect, but in a way he knew was for the good of the people, rather than a way that the state only told him was good. To this end, he volunteered for an ex-soldier rehabilitation program that landed him a job as a beat cop in the Crescent City Police Force. The work was hard, and jarring to Paul - but slowly and surely, he regained control over his life.

    Paul's new independence couldn't have come at a better time. A squadmate who had survived the war alongside him suddenly sied due to complications from an old war wound, and Paul attended the funeral - a sad day indeed, but a day he would always remember as the beginning of his new life, and the day he met Andrea. Andrea was the widow, and the pair bonded in their loss and their grief and comforted each other in the coming weeks and months, eventually starting a new relationship. Two years in, they married, and sold their individual estates and pooled their funds to buy a new house in East City, using the property and their new home as a chance to start afresh, free from their old lives and attachments. They were happy.

    In 1983, at 35, Paul and Andrea had Rustin, a wiry child who grew quickly and displayed a keen cleverness that his father quickly picked up on. Paul guided Rustin's mind, feeding it knowledge and allowing him to devour information from any and all subjects - but also focusing on Rustin's natural guile and sharp wit, ensuring he'd be smart in more ways that academically. He involved Rustin in his work with the CCPD, encouraging Rustin to be inquisitive and molding him to follow his father into the police force; this molding worked. Rustin grew up with a strong sense of justice and right and wrong, and after graduating high school with high grades quickly joined the force at the bottom of the ladder.

    Rustin quickly proved himself a capable cop, fierce in the chase and unrelenting in the apprehension and charge. He became a problem for the gangs and crime families of Crescent City, his sharpness becoming an issue as he began patrolling known centres of gang activity. In an effort to deal with the problem in a new, intelligent, non-violent manner, strings were pulled and Rustin's smarts were recognized by the higher authorities of the police department: Rustin was promoted to a plain-clothes detective and tucked away in Homicide, investigating cases where the crime families had already gone through with their business, and were able to set up a patsy to keep Rustin at bay.

    Rustin continues to work as a Homicide Detective to this day, solving murders efficiently and refusing to let a case go cold, even taking unsolved folders out of the records office to pour over at home. He is perfectly aware of the why of his position; but he refuses the corrupt forces of Crescent City to tuck him out of the way of their business - and the gangs and families are well aware of how Rustin continues to be a thorn in their side. Rustin plays a dangerous game; but he is recognized, and respected, as a dangerous man - by all sides.

  • | SAMPLE POST: |

    | HOME PLANET: |

    Earth, of which we know plenty about.



  • | [CHARACTER NAME] | [IMPRESSION] | [RELATIONSHIP] | [BRIEF SUMMARY OF RELATIONSHIP] |

Approved!
 
I'm very tempted to do so. Haven't taken part in a good super Rp in... A year actually. Not since Guildfall last year, yours was the last one lol.
 
Lol Well I think it's about time to give into that temptation haha
 
Good, good, give in to the dark side.
 
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