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yasei no shika

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So I'll try stuff here and maybe keep tabs on roleplay stuff. Maybe.

will be added and modified to a style soon maybe

Please don't post here unless requested. Thanks
 
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Arthur Dale

Arthur Dale

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Name: Arthur Dale

Nickname: RT

Age: 31

Occupation: Bookstore Clerk

Sexuality: Heterosexual (Bisexual)

Type: Half-Shifter

Patron: Spotted Deer

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Personality: Arthur is timid and likes to keep to himself. He's gentle to anyone he meets and remains polite even when they're not so nice to him. Inside him, he wishes to help and stand up for those not treated right but he fears he might get hurt and worsen the situation. This leads to him in constant rumination, him being spaced-out several times each day. Sometimes, emotions get the better of him and he avoids people when this happens - it usually ends up with him crying himself to sleep. But... there's something burning inside and he knows, it's going to change him, sooner or later.

Strengths: No matter the situation is, he does his best to keep calm and mediate. He himself makes skittish people like him at ease, he's just too gentle. When his emotions are kept in check, he's not easily fazed.

Weaknesses: He certainly behaves like a gentle, polite, timid guy but that doesn't mean he's all just that. He actually wants to avoid any interaction with anyone but his best friend and his current girlfriend. Customers, those he can't help. If he ever fails to keep himself polite, he's actually indifferent; Even mean at times. The the burning want to get out of his shell is getting stronger; he struggles to keep it in.

Secrets/Kinks: On a rare occasion Arthur got drunk, he got very intimate with his best-friend/housemate and his current girlfriend. Since then, he wants to explore more and despite his 'straightness', he wants what his best-friend did. He wants more. He's just starting to let himself run free and just got hold of Vice.

Bottoming felt great for him, but he's not sure if it's because he was drunk or there was a woman involved. Bottom line, he loved it and wants more. He's inexperienced and it's just one of the things he wants to do.

Family: His best-friend, Luke. He's has no one else.

History: Arthur lived a decent life. His childhood was pretty normal and nothing tragic happened. He didn't continue for higher education and was finding jobs when he met Luke. The guy was everything he's not but he was kind; it drew him in. The two got closer and decided to room together. Eventually, the two of them decided to open up a bookstore - Luke was a huge bookworm and Arthur liked to read at times, so the two had a decent collection of books - selling their pre-loved books, reselling books that others didn't want. The occasional new books find their way in but they're a used books seller, with Luke adding and finding more books to sell, Arthur keeping the shop running.

Years later, their bookselling venture was stable and the two was closer than ever. They were true best friends and when Arthur's parents died, Luke helped his best friend get through it. Truth be told, there's always been tension lingering between them and it reached its peak when Arthur, Luke and his current girlfriend got crazy drunk. A new door opened and it lit up a fire in the timid and subdued Arthur.
more details to be added
 
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Ascelin - Enchanter
Ash uses the smoke coming of his cigarettes/pipes to imbue enchantments to anything and everything he wishes to enchant. This makes the process easier than any other means but it takes a bit longer time to complete.
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Traits
Magic Adept - Ash is able to command and sense magic as one like a master would. He's renowned for his unique mode of magical processes but there are many others who are true masters of the craft. Of course this magical process he developed are in its early stages, so only time is needed for him to develop it fully and be recognized as a master.

Affection - He treats people all the same but is at the back and call whenever someone he adores needs him, or he senses they need him.

Randy - Rudeness is natural to him and so is his being a sexual beast. Unlike sexual predators who prey on the helpless, Ash finds anyone he wants and gets it but backs off when he knows he's not welcome. He treats people as potential loves but doesn't act polite or nice to them, except someone he adores.


Appearance
His hair is dyed pink and is cut short but is long in the tops. He sweeps them up and lets them remain as they please - usually a spiky mess. He has an angular face akin to that of a high-fashion model's but with the air of a street thug. He looks tough and he is tough. He's always seen smoking. Be it cigar, vape, or hookah. Smoke is always with Ascelin. His choice of clothing are tank tops and shorts. He wears leather jackets and pants when it's winter but tank tops are his signature clothing. Also, a diagonal cross scar is on his forehead on the right He has a scar with visible stitch marks on his neck.
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Map & Compass - Kalen "Len" Tu

All pictures are clickable, redirecting to the original/source


Small things can cause devastation. Not everything needs to be a grand display, you know?


Name :
Kalen Tu
Gender :
Male
Age :
19
Species :
Elf-Strayskin half-blood of the third or fourth generation from consistent interspecies reproduction
Physique :
Len has light gray skin, often mistaken as pallor, unhealthy.
Backstory :
Len is the child of a long-dead hunter couple, and much like him are both half-bloods descended from Elf and Strayskin ancestors.

Their family lived close by the Second Pillar and served as hunters for generations. They live in seclusion along with their close relatives, fellow hunter families. All of them descended from various Elf-Strayskin half-blood parentages reaching a few generations back. For some reason, several Elf-Strayskin hunters made their home by the Second Pillar and birthed Elf-Strayskin half-bloods, founding their own clan. By essence, the newer generations of half-bloods procreated and produced generations of purely Elf-Strayskin descended Daemons. Len is one of the products of generations of careful bloodline mixing.

Len, at a young age of six, lost his parents. They, along with the more experienced and elder hunters of their clan were sent on a mission that ultimately took their lives. It was such a mystery as to how and why it happened – their clan specialized in hunting and together, they were efficient in their work. Almost – if not all – of them are trained to be hunters in the future, all because their clan had an abundance of Daemon offspring. Its as if they're made for the job. The mission required many more of their elder hunters to never return to their homes and eventually lead to younger, less experienced hunters to be sent off. Evidently, with less skill and experience the younger hunters failed the mission.

Kalen being too young to be sent off, was made to stay with another clan of predominantly proficient hunters along with a few other children sent to other clans. There, he was raised as a hunter. Yet, he did not fit in. It was his lineage and inheritance from their clan that made him like so. His tendency to adopt a much different way to hunting isolated him more from his caretakers than he already was.

Skills and Talents :
Daily training from his old clan made Kalen a natural hunter. Their approach to hunting was to establish a territory, much like a perimeter around their target either done by their numbers or a variety of magics. After doing so, they took the monster head-on and did so efficiently, with exceptional success rates. Len follows this approach and isolates him from other hunters who prefer traps and stalking their prey.

He has a lean build and fit for hit-and-run tactics but instead, Len is a brawler and a good one at that. He packs a punch and is resilient enough to last in a fight even with injury. His instincts are hone to a point where his body reacts immediately in accordance to the target's minute actions. This enabled him to focus on wearing the target down bit by bit and going in for the kills whenever he sees it. He is exceptional in single-combat, against a creature or not but this skills makes him less effective in a battle-royale, the sheer numbers of targets lowering his efficiency.
Special Traits :
Len experiences moments of intense desire to rip flesh apart with his mouth. It begins with his throbbing gums and elongating teeth. In extreme cases, his jaw dislocates involuntarily effectively exposing his polymorphy.​

Jaw dislocated, his cheeks tear apart and he appears much akin to a snake, with human teeth and two pairs of pointed fangs. This instance is not due to his will and completely happens at random. Len can try to close his jaw and mouth but then, he'd appear more like an eternally grinning monstrosity, exposed large teeth and gums and all.​

When it passes, his gums relax and a rush calms him down, his elongated teeth receding back, fangs filed down to their usual smooth points. His jaw reattaches itself and cheeks stitched back together. The affected part remains sensitive for a time after an extreme incident.
Sopia Slots :
Essence: Blue Tempest – by absorbing this creature's ability to cause weather disturbance, it allows him to imbue objects with magic that serve as triggers. The weather is affected in mild cases but with preexisting weather phenomena, can be made worse with its use.
Element: Blue Tempest – Devouring it made him have a dual affinity – Wind and Water magic.
Corpora: The Swarm – he consumed large amounts from these creatures and it made his skin resilient and flexible. It can be distinguished only under faint light or through moonlight – a semi-thick layer of translucent skin a shade darker than Len's own covering his torso and the more exposed areas of his limbs.
Currently Unused Sopia :
(2 slots) - TBA

Spells
Spell Name :
Innate Polymorphy​
Spell Nature :
Polymorph Magic​
Description of Spell :
Innate Polymorphs are able to change their body to consume Creatures' Sopia, forming a larger, fanged mouth on the body. However, using it can leave the caster open to attacks.​
Requirements for Casting :
This is a spell that requires no drawing of formula, and can be used upon will.

Spell Name :
The Hunter's Pockets​
Spell Nature :
Unholy Magic​
Description of Spell :
The spell can summon an item to an associated anchor or dismiss. The spell can only be used with ten second intervals.​
Requirements for Casting :
The items can only be summoned to anchors. The anchor can also be the caster themselves. One item at a time can be summoned without drawing a formula, but they cannot be dismissed without it.

Spell Name :
Cloudburst​
Spell Nature :
Water and Wind Magic​
Description of Spell :
Changes the weather after making the trigger burst up above, causing a light drizzle or a downpour that lasts for at least ten minutes. The duration depends on how hard the rain falls down and the amount of magic fed the trigger. The caster has awareness about the changes in the area affected by the spell. Cloudburst can be distinguished from normal rain through the presence of the caster's magic in every single raindrop.​
Requirements for Casting :
An object inscribed with the formula and fed with magic for a period of time is flung up and activated remotely, making it explode with magic, either altering the weather or making it worse. Len uses stones.

Spell Name :
Vector​
Spell Nature :
Unholy Magic​
Description of Spell :
A magic circle is cast upon a surface with an arrowhead figure in the middle. The direction in which the arrowhead points propels the caster/target whenever they are directly above the magic circle or stepping on it.​
Requirements for Casting :
It must be inscribed onto the target area and activated remotely. Ini Len's case, any place touched by his magic (i.e. Cloudburst) is a possible casting point of Vector.

Spell Name :
Riving Torrent​
Spell Nature :
Water Magic​
Description of Spell :
Water is formed into thin blades parallel to the caster's fingers and are either used as magical claws for close quarters combat or as projectiles to harass enemies from afar.​
Requirements for Casting :
The caster channels magic into an object – or themselves – inscribed with the magic circle and converts it into liquid blades. These edge-cutting water blades are better used by manipulating existing bodies of water as it uses less magic and focus to maintain the form. The farther the blade is from the caster, the harder it is to retain its form.

Spell Name :
Blind Vacuum​
Spell Nature :
Wind Magic​
Description of Spell :
Distorts the air around the caster and adjust their magical presence to blend into the environment. They appear normal but magic detection spells are ineffective when it is cast. It acts as a magical detection camouflage.​
Requirements for Casting :
Through a cut, the blood shed is used to draw the formula onto the caster's body. It lasts as long as the blood remains liquid and when it dries, the effect lessens until it loses its effect.



Gear :
Cloak – a faded black cloak that cover everything from Len's neck down to his mid-thighs. The storage spell's formula is inscribed onto it and it is as simple as reaching in and putting summoned objects inside to dismiss them. Like a pouch without a hole.

Cuffs – enchanted to make the wearer unable to harm or leave the owner. Anyone with weaker magic or in a bad physical condition than the caster remains stuck wearing it. The maintain ownership of the cuffs, a droplet of blood is needed to sync the caster's magical signature onto it and for 24 hours, it remains their property until they blood is again given.

Weapons :
Set of Knives – a set of four that appear more like black metal stakes. Enchanted with unholy magic to be resistant to wearing out and breaking; unholy magic users are not harmed by touching them, anyone else is weakened, making recovery a struggle.


Other : (Anything else you wanted to add can go here)

Len doesn't speak much and he smirks a lot.

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Kalen Tu
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Interaction:
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Disequilibrium
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