VAULT WAR - Combat

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, Jan 10, 2013.

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  1. COMBAT

    To attack someone, create a new roleplay thread in the Vault War section.


    <IMG src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/newth_zpsbec44999.jpg align=center style="padding:5px" width="100%">



    This is your combat thread. Each post you write represents a Combat Action. It's the same as writing a normal roleplay post, but you simply include the numbers in brackets at the end (e.g. Power Attack 15).


    <TABLE align="Center" class="tborder" cellspacing="1 "cellpadding="1"><tr><td colspan="2">
    <font size=5px>Combat sequence for each round</font> (open)


    Step 1: Attacker Uses World Type abilities.
    The Attacker posts their entrance, explaining any World Type abilities they are using

    Step 2: Defender Uses World Type abilities.
    The Defender posts their entrance, explaining any World Type abilities they are using

    _________________________________________________


    Step 3: Attacker's action.
    The aggressor writes a post explaining his first action.

    Step 4: Defender's action.
    The defender replies with a post explaining their action.

    _________________________________________________


    Step 5: Attacker calls for an Ally.
    If another player wants to help the Attacker, they can post their entrance now and explain any World Type abilities they are using.

    Step 6: Defender calls for an Ally.
    If another player wants to help the Defender, they can post their entrance now and explain any World Type abilities they are using.

    _________________________________________________


    Step 7: Begin Next Round
    Everyone posts their actions, in the order they entered combat, and at the end of the round the Attacker and Defender can summon another ally. The fight continues until one side flees, or is reduced to 0 and cannot heal in their turn.
    <font size=5px>Combat sequence for each round</font> (open)



    <tr><td colspan="2">


    In combat there are 4 actions you may post.




    <tr><td valign=Top width="50%" align="left"><img src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/attic_zpsaafd95c8.jpg align="left" width="50%" style="padding:10px">POWER ATTACK

    Damage your enemy through a direct assault.

    Choose a Power amount (up to your maximum), and use it in an attack.

    The attack drains that much Power from you and your enemy.


    <td valign=top width="50%" align="left"><img src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/Aeons_of_Eclipse_by_alexiuss.jpg width="50%" align="left" style="padding:10px">AGE SHIELD

    Use the Age of your world to throw up obstacles for your enemy such as terrain, guerrilla warfare, prolonged sieges and natural disasters.

    Heal a number of Power points up to your Age Stat maximum. You may not exceed your original total. You may also heal your Allies if you wish.


    <tr><td valign="top" width="50%" align="left"><img src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/Archive/sanic_zpsd893e3e8.jpg style="padding:10px" width=50% align=left>SANITY ATTACK

    Instead of directly attacking your opponent, you can taunt, trick or scare them.

    Subtract your enemy's Sanity from yours. This is how much damage you do to their Power Score.

    This attack DOES NOT DRAIN your own Power.


    <td valign=top width="50%" align="left"><img src=http://i94.photobucket.com/albums/l81/Asmodeus1845/Stories/fleeic_zps4b3d5f2f.jpg align="left" width=50% style="padding:10px">FLEE COMBAT

    Use the Movement Rules to find an an adjacent unoccupied world. If your opponent(s) have more combined Power than that destination, they can thwart your attempt.

    If the attempt succeeds, you escape to that world and the combat ends.


    </table>



    If either the Attacker or Defender is reduced to 0, they lose their world to the enemy.

    Allies cannot lose their worlds if they are reduced to 0.

    If you wish, when you take over the world, you may give some of its Power to an ally as a reward for helping.


    ALL POWER IS FULLY RESTORED AT THE END OF A BATTLE
     
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