Vanaheim's Finest OOC (Accepting)

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Updated the OP to include the current roster of all accepted characters.
 
Any ideas when you plan to start this?
 
I do hope to recruit a couple of more people before launch. However, I can see this starting by the end of the weekend.
 
I will introduce the two officers and a volunteer that will be joining this task force, and you will have the option to recruit others to accompany you as well as the missions go on.

Name: Tanya Jones
Age: 32
Race: Human
Sex: Female
Height: 5'4"
Appearance: With plump cheeks and a round face, Tanya looks younger than she is, and that sometimes results in her not getting the respect she expects from her colleagues. She keeps her hair on the shorter and straighter side and wears minimal makeup while on the job. She usually looks pristine when in uniform, even composing her appearance once more if she has to return to her desk after a tense situation.

Background: Officer

Personality: Contrary to her very stiff dress, Tanya can't be bothered to be a stuck up or icy person. She believes that in order for her squad to be efficient, they need a leader who works as hard as they do and shows that they understand exactly what the officers are going through on a daily basis. As a result, she doesn't hide her frustrations when raids don't go as planned and she certainly doesn't reward a job well done with callous or clinical quips. She always seems as though she's planning ahead and even in moments where she lets her temper or disappointment flare, there's a sense of restraint to her, because she believes in the future, things will get better. An optimist at heart, she solves problems by getting involved and refuses to let people pass blame around.

History: Born in Vanaheim into a lower middle class family, she was raised with her two brothers by loving parents, Jarod and Vanessa. Jarod was a police officer in the VPD, as was his sister and their father before them. The Joneses had a fairly long history of policework, but it was nothing special. Jarod was promoted to detective and stayed there, while Tanya's aunt, Carma, continually worked the lowest jobs and stuck mainly to paperwork as her legs started to act up. From what she understood, her grandfather wasn't a spectacular cop, either, and he eventually retired to work security. Her older brothers both went off to pursue their own ambitions, Ruben became a journalist and local newscaster and Jordan played football right out of college. She decided, after trying out many dead-end jobs that left her stuck at a computer or behind a desk, that she wanted to go into the force. Her grades had always been good, she was psychologically stable enough to pass the exams, and she had kept up with her jogging and gym visits enough to make the cut.

Tanya proved she had a good head on her shoulders and surprised her superiors when she denied an offer to work as a detective, as she remembered her father's dissatisfaction with that line of work. Instead, she found her determination rewarded when she was able to move up the ranks that would eventually lead her to Sergeant, and from there, could point towards higher leadership and becoming Captain of the station. Instead, soon after promotion, Tanya was informed that she was to be leaving behind her fledgling squad and working with a new unit that was going to be comprised of mainly convicts and civilians, particularly those that had been banned from police service for years. In her experience, she hadn't encountered too many supernatural citizens of Vanaheim, and she initially considered it a slight against her. After all, if it was a job of any prestige, the Captain would likely offer it to the apple of his eye, Jim Ramirez.

After some days and nights spent considering the odds, she decided to take the position as the leader of this cell. Since they would be operating fairly separate from the VPD, she felt it might remove her from candidacy for promotion, but it also excited her to think that this group could make a large difference on the streets where an all-human department was starting to lag behind. Tanya became the head of this group under one condition: she wanted to bring an officer that served under her, Dirk Christopolous, on as well. It was granted.

General Skills: Tactical and procedural know-how, law enforcement derived knowledge of the streets, good shot, calm under pressure, networking within the police department and a web of informants


Name: Theodore "Dirk" Christopolous
Age: 21
Race: Human
Sex: Male
Height: 6'
Appearance: Tall and lanky, and usually with a goofy grin on his face, Dirk sports messy black hair that only behaves when shoved under his uniform-mandated hat. He is considered good looking, and that helps him bring in tips regarding tough cases. He has a habit of wearing loose clothes and despises anything around his neck, whether that be a tie or necklace or even a shirt collar buttoned too high up.

Background: Officer

Personality: Something of a shy kid, Dirk never exerts himself past his comfort zone. Generally humble and usually silly, Dirk acts like a kid brother to some of his other officers, and he's okay with that. He doesn't go out of his way to make himself the center of attention, but his unusual antics usually result in him being noticed by those around him. While he doesn't immediately appear to be police material, his compassion and sense of justice really shine through when talking to witnesses or promising families that he will do whatever he can to make their lives easier. Underneath the oddball exterior is truly a young man who wants to protect people.

History: Dirk, or Theodore as his birth certificate insists, was the first of two children born to first-generation Greek immigrant parents. He and his brother, younger by six years, were as close as the age gap allowed. Dirk helped the younger Alex with his homework, taught him how to throw a baseball like an American, and helped him stay up past his bedtime in order to watch horror movies with him. He didn't excel in school, but his initiative in taking on outside jobs and involvement with various community programs made him a surprisingly welcome prospect for college. He left Vanaheim to study business, though he had wanted to be closer to his family.

During his sophomore year, he heard news that Alex had been shot and killed while visiting a friend in a dangerous part of the city. In fact, the whole family hosting his brother had been gunned down as well. The news devastated him and he soon dropped out, finding himself unable to focus on schoolwork. When he returned to Vanaheim, he decided he wanted to become a cop. His parents were nervous, having already lost one child to a criminal act, but he applied without their express permission and he tries not to bring it up in polite conversation when he does return home.

He was assigned to Sergeant Tanya Jones' squadron and served his time as a beat cop, a lowly officer who did paperwork and patrols, bit by bit helping the city become safer. He had no idea about the side project the VPD was concocting, but when Sergeant Jones, who had mentioned she saw a lot of potential in him, asked him to join the task force, he immediately saw it as a way to make a bigger difference.

General Skills: Incredibly fast runner, awkward goofball charms, selflessness, above-average sense of vision


Name: Niccolo "Nico" Falhurst
Age: 85 (Equivalent to around a human in his late thirties)
Race: Dwarf
Sex: Male
Height: 5'1"
Appearance: Nico has light brown hair with flecks of gold in it, and his eyes follow that same pattern. An angular nose stands out between his scruffy eyebrows and hair and similarly disheveled stubble. He has a penchant for gold jewelry, not being afraid to wear an earring or ear cuff, rings, expensive watches, or necklaces.

Background: Volunteer

Personality: Nico doesn't like talking about himself much. Or talking about anything, really. Easily agitated, he's a man who carries a lot of anger around with him. However, he does seem to find a state close to joy when doing something he finds entertaining. As a result, he's been known to crack jokes during brawls and even sing while drinking.

History: The only thing the dwarf will mention about himself is that he's a proficient thief who has never managed to get caught. Of course, he'll only whisper it in passing, because even he realizes that luck is limited. It's not his finesse that helps him, as he has the clunkiest gait of anyone around, but his hands are quick and his stature makes him easy to overlook. He's worked many factory jobs on assembly lines, making hardly any errors working with even the smallest pieces of equipment. However, his tendency to show up to work drunk or slug some poor idiot who managed to offend him meant he often shuffled from job to job. Upon hearing that the VPD wanted to assemble a task force that brought both humans and supernatural beings together, he thought it beat another factory stint.

In fact, he might actually get to have a few good fights, drop the diplomacy thing, and work at a pace he greatly preferred.

General Skills: Brute strength, brawling, pickpocketing, lock-picking, working knowledge of a myriad of devices he's worked to assemble, construction and desconstruction


Next piece of info you'll be getting will be the first mission briefing. RP's on its way to launch.
 
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  • N a m e
    Jule Marx
    A g e
    27
    R a c e
    elf
    S e x
    male. obviously.
    H e i g h t
    5'10''
    A p p e a r a n c e
    Sporting a lean build, Jule's delicate features say nothing about his personality. He'd tried for tattoos to bring forth a more intimidating look though it seems to have made him all the more appealing to those of all races and genders.
    B a c k g r o u n d
    volunteer.
    P e r s o n a l i t y
    Never one to judge, Jule always tries to understand both sides of a story before making a decision. He is one to be trusted to keep a cool head and calm facade. Though perhaps the one thing that makes Jule's blood boil is underestimating his abilities. He is not fond of taunting remarks upon his appearance and is quick to put one down. Jule calls it "a slip of his hand".
    H i s t o r y
    Jule was raised in a elven family just on the outskirts of Vanaheim. His childhood had been nothing but peace. He was strictly taught what was right and what was wrong along with many elven traditions. But when Jule reached his teenage years, he learned of a world outside his little forest. The boy yearned for something more - more than this simple life of peace. Why teach him how to fight if he could not use his skills at all? As soon as he became the age of independency, Jule set out to see the world with his very own eyes.
    He traveled for some years, hitching rides with various persons of different races and genders. Jule led a rather promiscuous lifestyle for a good while when a small incident occurred where Jule was forced to save a woman from an attacker. The very act of using his skills sent Jule a rush of adrenaline he'd never felt before. So when the Vanaheim PD called for volunteers, Jule was first to take the spot. He's eager to fight crime - all said with a straight face and a small twitch of his lips.
    [tab=Skills/Traits]
    Strength.............1
    Agility.................7
    Charisma...........5
    Intelligence........5
    Dexterity............5
    Will..................7
    T r a i t s
    Aikido Jule has been taught Aikido since young age. With his high agility, Jule exceeds at close-hand combat.
    ≻ Aikido techniques consist of entering and turning movements that redirect the momentum of an opponent's attack, and a throw or joint lock that terminates the technique.
    Gunning As much as Jule enjoys the rush of close combat with his opponents, he does enjoy the comforting feel of a gun in his hand. With his high will, Jule is remarkable at aiming.
    [/tab]
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  • Name: Locke Hjalvarson
    Age: 22
    Sex: Male
    Height: 5'6
    Appearance:
    30c0d765a48538fe7e93cf847e72989d.png

    With pale blue eyes, a slightly femenine but handsome face, Locke was born to showbuisness on looks alone.

    Background: Volenteer.

    Personality: Curius, experiment prone and bright, Keye is the actual brain to his sisters psionic talents.

    History: Born to the streets of a city that didn't love him or his sisters, Keye was the provider in a homestead living among cardbords. He uses his talent for sleight of hand his oddly sharp intellect to fool people with simple street magician tricks while at the same time using those tricks to provide his sister with enterteinment on their most dreary of days. And boy where they dreary. From dodging the police looking for vagrants, to dodging the meaner kids who hates his guts for being pupular, he was in for a world of hurt if he ever stopped moving. So he moved, malnourished and weakening. But at the same time, unbeknowst to him, his twin sister Keye, was growing stronger in a whole different way. one day, a few days after their 14th birthday, about two years after their mother had died, his sister manifested Psionic powers. For such a frail kid, her talent with telekinesis was astounding. Atleast to Locke. He saw in her a light, a way out.

    Two months later, the two put on a street show in which the sister assisted her brother quite slyly, making seemingly impossible magic trick even more mindboggling. They started to actually make a bit of coin this way. But to his sister, They were not gaining it fast enough. And she resented the posh, fat men and women who threw them scraps. One day, her temprament flared. The trick turned into a disaster after some oaf doubted Lockes validity. And Keye forced a card down the mans throat. When people realized what was going on, the police was called.

    Locke lost his sister to the Police. She was taken away to serve penance at a youth facility. He begged them to take him to, but he had actually stopped his sister and was never charged. Locke became something of a small, local name in Street Magician circles. While some had disliked him on principle before, they hated him for using his sister to cheat in his tricks. But he began to prove them wrong, but he also used his talent to shark notorius pokerplayers and other gamblers. All while waiting for his sisters release. Instead, he found out about the new Police initiative, and the fact his sister was put on the squad. 5 years since the two was seperated, they are now together again, both changed, both potent allies.

    Skill Points:
    Strength: 2
    Agility: 5
    Charisma: 8
    Intelligence: 8
    Dexterity: 5
    Will: 2

    Traits:

    Distraction; Locke can, quite frankly, talk your pants of your legs and into the charity basket. He has such a way of making you think of anything but what you want to think about, you swear it is magic. It is his only manifested Psionic ability. He puts hypnotic suggestions into every word he speaks.

    Trickery; Locke knows a small variety of sleight of hands tricks, leading questions and other tools to fool people.



  • Name: Keye Hjalvarson
    Age: 22
    Sex: Female.
    Height: 6'4
    Appearance:
    9e7c9f8370129d280f4df71644043a4d.png

    With a face some would call angelic, Keye always havea distant look in her eyes and a smile that is as bright as the sun. She is a frail thing, with slender arms and little meat on her. Her hair falls past her shoulders in cascades of silver.



    Background: Criminal

    Race: Psionic

    Personality: Distant, Protective, Quick to anger.

    History: Born to the streets of a city that forced her brother to waste his mintor Psionic talents on tricking people. Keye hated the world from almost day one. She hated the men and women who had a worm house to live in. She hated her mother, who was a useless addict and hated the father she never remembered. Her brother did what he could, wasting away physically and mentally, but somehow found time to entertein her. She adored him for keeping that smile no mater what. And one day, after honing her gifts in silence, she showed him what she could do. She mindmelded with a another vagrant, learning his name.

    Two months later, the two put on a street show in which the sister assisted her brother quite slyly, making seemingly impossible magic trick even more mindboggling. They began to make money. But Locke saw how her brother had to deal with jeering, smug bastards. It infuriated her, and she knew from her powers they all had so much money they could give with just the right little push. But, her plan to do so backfired, when a mindmeld revealed a man aimed to ruin the show and thier livelyhood. She was proactive, and got him first-

    And so, she was put in cuffs. The cops rode away with her behind the bars of their transport. Prison was rough, psions were jocking for position, and during her years there, she bacame so reliant on her powers she suffered muscle antrophy and lost alot of her finger dexterity. In turn, she honed her mind nad will to a potent, lethal weapon.

    5 years in the slammer, one of those in solitary, she ended up on the squad. And there she found her brother, still smiling, still charming. She would protect that smile.

    Skill Points:
    Strength: 3
    Agility: 5
    Charisma: 4
    Intelligence: 5
    Dexterity: 3
    Will: 10

    Traits:

    Mind Meld; Keye has ability to link her mind forcefully to others, and trough forces osmosis, pick up some of their talents or memories. One can resist of course, and other psionics tend to shut her out without that much effort. The talents are obviusly minor ones, like picking a lock or solving crosswords.

    Telekenisis: Keye knows how to move small objects with her mind.
I just realized something but, you seem to be missing "race" for Locke. Or maybe I'm just missing it? @Hellis
 
No I forgot to add it. He is a twin though, so you can easily surmise he is a psion xD
 
Oh yes x)
I like your boy. And girl. But I like your boy better huehuehue.
 
@Henri, welcome aboard!

The IC will be launching tonight, hopefully! However, even if you're considering joining or if you have an unfinished CS, you are more than welcome to still join.

I will share the mission briefing here:

Case #1
Briefing: Reports have been coming in, slowly, of various indigent supernaturals and a single human (prior to this latest incident), particularly those who have had to resort to mendicant status, going missing over the last three months. Details have been spotty, to say the least, as they were all individuals with few records, little in the way of family, and virtually no ties to be tracked. The break in this case came when a 23 year old female, a woman with a very concerned family and a steady job, went missing. All disappearances occurred in the Industrial District, generally the victims were last seen around the abandoned Karff Pharmaceuticals building. Records indicate this site has long been contested thanks to a feud within the Karff family.

Identify the perpetrator and bring them in for questioning. Report any information regarding the disappearances as it comes. If the victims are found alive, the department will do their best in returning them to their family and a sense of normalcy.

Notes: Be advised that this woman, Sasha Lebov, does not fit the profiles of the other victims. The only records we have on her are enclosed, including contact information for her parents, who are willing to aid in this investigation.
 
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The OP now has some actual stuff about Vanaheim! Hooray!

I'll be making all necessary character revisions and additions tomorrow before putting up the IC.
 
@Kiita, Demetri and Nita are accepted. Glad to have you onboard.

As for everyone else, the IC is up and can be found in the first post.
 
:D thank you. I am happy to have done a thing. I will post with them before you come down, I think. As well in that other place with BALDYR! Chubby cheeeeeeks d'awww <3
 
@Kiita, Demetri and Nita are accepted. Glad to have you onboard.

As for everyone else, the IC is up and can be found in the first post.
Maybe it's just me but I do believe that link on the first post is broken ;;

For anyone else having trouble finding the IC, it's over here. ^^
But yeah. Thought I should let you know that the link isn't working c:
 
Oh, good to know! I'll be sure to change that once I get back in front of my computer. Sometimes, my phone likes to break links, so I'd best not try it on here again ^^;
 

Name: Jory "Mask" Milenko

Age: 27

Race: Human

Sex: Male

Height: 6'1''

Background: Criminal

Personality:
  • [Meditiative] Jory has always been one to think of the consequences to his actions and the death of Gabriel.
  • [Stand-offish] Naturally and reasonably nervous around others, Jory comes across stand-offish due to his calm nature without reason.
  • [Persistent] Due to having what he considers a "personality lacking bone" he has developed a strong sense of perseverance.
  • [Calm] Jory has no conflicting emotions or ideas in his head and thus maintains a calm demeanor.
  • [Kind] Jory has a naturally kind spirit.
  • [Brash] Despite thinking through things he normally measures risk for reward and chooses the side of reward.
History:
Jory was only 13 when his brother, Gabriel, died. Gabriel presumed cause of death was gang related activity. Gabriel's death had a huge impact on the family, not only did none of them know he was engaged in any criminal activity, Gabriel always told them about his day. It seemed he just had the shiniest silver there was in that mouth of his. In response to his death and being lied to Jory's family started a campaign called "MASK" (Mother's Against Sons Killing). Jory used Mask as a way to place blame on who ever killed his brother and eventually wearing a mask became his sole way of coping with his death.


Jory's life would continue and people would constantly pick on him for his mask and teachers would try to convince him to remove it, but nothing could rip it from his face. Nothing, but an idiot with no respect for the boy. Jory's small stature in school was easy to pick on, he wasn't stocky, skinny, or built. He was the definition of an average Joe. Jory's bullies normally stuck to picking on him about his mask, tearing it off and such. However, everyone reaches a point when they had enough. When Jory decided to show this side of him those that bullied on him began using force as a means for vengeance and picking on him to show him how weak he was, but they made Jory's true colors shine. The boy had feet quicker than lightning and could run. He would practice the method of hit and run turning the tides on those that had bullied him for so long.

Jory eventually graduated High School with a following of runners who found themselves in uncomfortable situations and discovered their talents in a similar way. Jory eventually became leader to the "Jungle Runners" outside of High School. They were a large group of couriers that took odd jobs making moderate to serious cash delivering people and items, despite their condition. They defended each other when it came time too, the group was a large family. Jory's clique built their bodies to run hard and long, they became novices and experts in free running and eventually stealth. Some shady characters gave the group even shadier jobs for triple the cash. Jory was unconsciously following in the footsteps of his brother.

The name "Mask" and his group became known as the shadows stalking the street.

Skill Points:
  • Strength: [4]
  • Agility: [7]
  • Charisma: [5]{Bonus?}
  • Intelligence: [4]
  • Dexterity: [5]
  • Will: [5]

Traits:
  • Being Human: Being a Human he naturally adapts to his environment and circumstances, using whatever tools at his disposal.
  • Flash: He is naturally fast.
Yay stealth/ free running buddy, except you character isn't insane.
 
Lol. Maybe if it's accepted you wanna work out a relationship between our characters then @Silverdawn ?
 
@Silverdawn, good question. A transport van has brought the criminals to the Precinct, but nobody's walking them over. The guards on the van figure low ranking criminals working for a sentence reduction are hardly going to bolt right in front of the police department.
 
Posted!

Sorry it's super short. I'm a bit distracted. Currently watching Ghost Whisperer. x)
 
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