((K, here's my charrie... She'll probably change throughout the RP, cause I'm not certain about a few thing within her background. But, will work on getting them solid before we really start.
There are opportunities for two friendship connections with Whisper - one within the gang and one within the Freedom Fighters. If anyone is interested in taking those places, let me know.))
Birth Name: Annette Westlan
Alias: Anataha - Whisper
Birthdate: April 14th
Age: 22
Height: 5' 8 1/2"
Weight: 152
Nationality: Korean American/French
Appearances:
Power: Metal Manipulation (This includes natural minerals and unnatural metals within the body as well.)
She can use the natural metals/minerals within herself, others, or her environment to form into weapons or other objects of use. Capable of producing them as separate items, or weapons connected to her. She carries on her a set of metal rings in various materials - two thick ones around her upper arms, a few bracelets, and an ankle bracelet. When she is someplace where the right amount or right type of metal is not available, she'll use her bracelets instead.
With slight control of electricity (only when using conductible metals) she's capable of hovering items around her form, using energy to create projectile weapons, as well as creating lightning rod weapons that sends electrical pulses she holds through to the target she hits with the item. (Like a tazer). This sort of opportune ability is rare and mostly occurs when she is within a high amount of electrical or static electric energy. Her body is incapable of creating enough electrical energy for such, but due to managing conductible metals, she can collect and store such energies within herself through physical contact of something or someone with high conductible energies.
Affiliation: As of right now, a rouge. She's somewhat working with the Freedom Fighters, but she keeps slipping back into the gang. She has a personal connection to a woman working under the gangs who took her in when she had no one, but there's a new friend in the freedom fighters who's trying to help her slip out of her grasp for good. She's wandering; stuck in the middle and not sure what to do with herself.
Hair: Long, black that falls to her mid back. She tends to keep it tied back whenever she can, but her bangs always fall over her eyes - it's better that way. Sometimes she'll cut it short and dye it auburn or a dark blue when she wants something different or needs to hid her identity.
Eyes: Dark brown eyes, but her left eye is slightly clouded; a partial blindness due to damage she sustained after fighting against one of her father's clients a long time ago. Her eyelid was open with a beer bottle, leaving a shard of glass in her eye that requires surgery to remove it. It has attached itself on the nerve and causes her vision to fluctuate. Soon, its presence is slowly cutting away her sight in that eye. Surgery could save it, but really...? If it was possible, then she'll definitely go for it.
General Description:
As of right now, Annette is just a wanderer between the good and the bad, not sure where she stands within them both. Her best bet is to only assume the way Upland is now is as normal is things are going to get, and anything worse than that - and believe it, there is worse - are the very things she should fight harder to avoid.
All she wants is a safe place to die, that's all. Well, she's not quite sure if she's dying or not, but she hasn't been feeling good as of late, always weak and sick. (Her abilities are beginning to strengthen themselves within her and she doesn't know it). But, there's something deep down that drives her towards an unyielding quest to strive for something better than death - an the life she's living now. With all the strange things that are happening with her recently, she's just wanting a place to figure it all out without being used.
Personality: Harper has a warped sense of good and bad. What she knows that's good for her, is normally bad for anyone else. Pain is an accepted course in her life and love is just another type of pain she must endure. There's nothing better - not in this world anyways. She tends to draw towards danger and dangerous people - a magnet for bad situations and bad decisions; but she knows better and wishes to have some control over this fetish. The worse things are, to her, the better it makes her feel. Trouble is a security blanket - the comfort of a dangerous, deadly life. But when things go too far, she'll run and hide like a scared puppy, only to follow a new danger home with her tail happily wagging.
Harper's no's are really yes's; her battles are never really won, because she favors defeat more
.
Tendencies/Habits: Has a mental picture of a person in her mind of whom her subconscious exploits. This person is the one who comforts her when she's in her worse, a sort of conscious that helps her feel right when she's wrong or when wrong is being done to her. This entity is also the person she attacks when she's angry at herself. But, when she's infuriated about a situation, she looses control of such mental attacks and they become physical. Harper will either find herself scarred and bleeding from her personal battles, or find what's left of the one who wandered too close. She's not sure why or how these things happen, but she's always the one with blood on her hands. This opened up the wonderful world of hematophilia - her blood or others, she doesn't care. She just likes the feel of it; another security blanket... Harper also suffers from agoraphobia - the fear of being trapped in an inescapable place or situation; yet, she continues to place herself in such situations... out of comfort or her form of punishment; who knows why she does this. This causes her to go through a major hyper arousal panic attack, in which she comforts herself through bleeding...
History: When life was normal, Annette just started college for a nursing degree and worked part time at the Harrison Casino as a waitress. She also held a part time job at her father's garage, learning about rebuilding car bodies and artistic vehicle detailing. She wasn't a major artist, but painting a long, thin line down the side of a vehicle wasn't like rocket science. Her lines were straight enough, and the job paid well. Turns out she had more talent as an artist than a nurse. As her grades began to drop in college, her skills in detailing and tattooing grew. Soon, she was doing more work at her father's shop than actually attending classes, which really upset her dad a lot - but she was now a hot commodity. Everyone was coming to his shop for artwork from her, and if they needed their car fixed, then there ya go. Business was major!
Her mother, the head RN at the local hospital, on the other hand, hated that Annette left college, blamed her father for allowing her around such a poor crowd and being a bad influence, and decided to leave them both. Annette wasn't very attached to her mother in the first place, but still her absence had a huge impact on her. With her connections at the casino, she ended up befriending a woman from the gang known as Mythril. She knew it wasn't a good idea to mess round with that gang, but there were new problems at home she was trying to avoid now... They were her ticket out.
Her father had to shut down his mechanic's shop due to financial reasons, and resorted to selling his daughter for whatever price he gained. This was the only way he felt he was able to feed his small family. Annette tried her best to use her artistic talents to keep herself out of such a venture, and she constantly refused to be used and mishandled, for whatever reason. But her father just simply lost all sight of right and wrong and just ignored her pleas. Eventually, Annette left home with whatever she was able to steal from the house. Now, as the city slowly dies, Annette treads on in hopes of finding a better place to support herself and live... She's scared to return home...she's not sure if she should go to Mythril.
Her stumbling lead her to the Freedom Fighters. She's not sure if she's the right sort of person to be there, but her connections to the Casino is a huge help in keeping an ear on both the Police and Mythril, for all the chatterboxes and rats of Upland converse there. So now, she's kept her place at the Casino, and has opened herself a small tattoo and detailing shop near the downtown area. Her ears are always listening, and with her keen memory she doesn't forget anything; therefore, she's a vital Informant for whichever side she falls within.
Weapons: Really does not carry a weapon, but has two large bracelets around her wrist and one around her right foot. She uses the metals to shape whatever device she needs to do what she pleases. But, she does carry a set of throwing daggers in various shapes and sizes, and can sometimes be seen with a set of brass knuckles that always changes shape.