UPCOMING EVENTS (old)

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Asmodeus

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Once a month, there will be a Main Event in each nation's plot.




The three story threads will lead up to this event, in some way, over the course of the four weeks.
This will give you a sense of where your characters are going and what is in store for them.




You are free to get involved in the event, or develop your character in other ways (just shoot us a PM).

 
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In the wake of civil dissent, the ruling Nocturne families will renew their ancient pacts with the Czar. A great party will be held in Zirako to celebrate the unity of the Red Nation. With the Alate's disappearance revealed as a Kaustirian plot, the borders of Viridos are closed. The cities will see a stronger military presence as tensions rise between citizens and refugees. Magical storms will sweep the Blue Nation, caused by the breakup of the Aviary. Amid the strange occurrences, a group of avian refugees will put the city of Aldus at risk.
 
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Blue Republic

Green Realm

Red Empire

Aldus continues to battle the fallout of the storm and the avian refugees. Barvelle sees the incoming storm, while fortifying and dining with the Archon to celebrate. In Tavark, Horrikson will make his move on Eimund, and perhaps discover the reason behind Eimund's power.​

The trial of Lady Ironblood ends in disaster. Medwick continues his journey. Amaltas escapes from the trial, and makes a move on the merchants who have imprisoned him so long ago.​

The Soiree will begin. The Soiree is a gathering of old power and its outcome will go a long way to determining the geopolitics of Sunne. In the background, the Czar schemes with the Alate, and other things.​
 
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Chapter updates


Blue Republic

Green Realm

Red Empire

The storm leaves Aldus reeling, and panicked avians still flit among the charged towers. In Barvelle, the Northern Archon celebrates Pegulis' unity - against the backdrop of an oncoming arcane vortex. Tavark continues to battle Eimund, Suvius' plans for a greater purpose unknown.​

The trial of Lady Ironblood continues. In Hosia, the merchants make their owns moves to secure their future.​

The Masquerade begins. A mere amusement for the attending Nocturnes, it may be a rewarding - or deadly - test of the other players' skills.​
 
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