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Rina

Coffeeholic
Original poster
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
Dystopian, fantasy, modern, post apocalypse, super human, science fiction and survival
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Chugging along since February 26, 2014​


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Status: Closed
Current Players 7/10 Three potential

We are currently open to new applications! If you are interested in joining or have any questions about the roleplay by all means feel free to contact the GMs. As it was and always will be my policy, if you joined this roleplay in the past and had an accepted character and left on good terms feel free to get a hold of me regardless of how many people are in the roleplay and I will find a way to bring you back into the story!

GM:Rina
Co-GM:Weaver
Banner wonderfully provided by: of Dirt

UH Part 1:Chapter 1-3, Chapter 4-5
UH Part 1 Ooc: Chapter 1-3, Chapter 4-5






Brief History

2001

It was a year that caused a big impact to America.

However, the twin towers were not the only thing that changed the future of the United States. Instead of being broadcasted nationwide, the happenings of the Sierra Project were kept secret. A small team of scientists under the watchful eyes of the U.S. Military went out to find a way to enhance human performance to prepare themselves for the future. However, instead of finding enhancements that could allow a person to grow physically stronger than normal or allow a person to be able to survive harsher terrains they may face during war, they created something much more than they could ever dream. A serum was created with the properties capable of giving abilities never before seen in humans

After the original group (nicknamed Generation Alpha) was tested and the serum perfected, the Sierra Project moved to phase two with the introduction of Generation Bravo in 2004. A group of ten were chosen to accomplish tasks deemed impossible by normal humans. However, things didn’t go as everyone expected as Gen. Bravo was decommissioned and the Sierra Project was shut down in 2008.

Now it is 2014.

On Saturday, May 3rd, a few people that previously worked on the Sierra Project became restless. They broke away from their original group, taking three of the remaining ten vials of the serum with them. The Reformers, as they called themselves, had only just begun to set their plan into action when their plans fell through due to a minor bus accident in New York city. One of the vials broke during the accident, which allowed the gas produced from the vial to seep out and spread throughout the bus. Without their realizing, it affected about a quarter of the people on board or nearby. Burger flipping teens, a first year middle school teacher, a recently divorced alcoholic, a tourist from Canada; just a group of average, everyday people who are soon going to be thrust into a situation they might only have imagined.

Throughout the first few months of being exposed to the serum chaos endured. From being kidnapped, multiple times for some individuals, the Charlies had a rough start as they began to learn more about their new abilities and came to the realization that the two groups vying for control of them are not as black and white as they hoped as the majority of the group joined the Reformers. The internal strife between the members of the group left a tension that grew every day which not only left an upcoming mission given to the group canceled but caused the departure of Cameron. He took the remaining two vials of serum with him and nothing has been heard from him since. It has been six months since the Charlies have been exposed to the serum and four months since Cameron has gone underground but signs are appearing that he might be active again and have plans on using one of the vials if he hasn't done so already.

Welcome to the rebirth of the Sierra Project.

Don't screw things up any further.


  • Rules and Guidelines
    There are three main points to take into consideration when it comes to UH. Posts, characters and group conduct.

    Posts
    Speed and quality are two major points to take account

    Posting Speed
    • Until otherwise stated the start of the round will begin Monday and will last one week until Sunday, 11:59pm PST.
    • If you miss a round you will be skipped for that round. Life gets in the way and that is fine. After the second round we will check in and see how things are going to see if you need some help or time. However if you reach the point of three rounds in a row without any notice you will then be booted out.
    • If you will be unable to post, state so in the ooc so that everyone knows. If you are going to be missing multiple rounds please let Weaver and Rina know so arrangements can be made so that the three strike rule doesn't take effect.
    • If circumstance doesn't allow it, a pm or skype conversation with Weaver and Rina is acceptable
    Posting Quality
    • This is an Adept level roleplay and it is expected that everyone aim for that level as a minimum. If you are unsure what the requirements are for Adept, you can find them here.
    • Coinciding with this, post should include spatial and temporal details, as well as action and reaction to move the plot along.
    • A minimum of two full paragraphs are required in your posts.
    • If you need help with this at any point in the roleplay, feel free to chat with one of the GMs or the other roleplayers. We want posts to have enough substance to work off each other but this isn't meant to hinder your ability to post.
    Characters
    • In UH we have three main types of NPCs that will be in play which can be seen in the NPC Guideline. Unless given permission for a certain NPC to do so otherwise, players must adhere to the guideline.
    • Player made NPC with an NPC character sheet is played only by the creator and GMs if needed unless the player wants to allow others to use the NPC.
    • When creating a character, please into account how many characters are under 18 if you are going to be making a minor. There are only two slots available.
    • Abilities must be unique so please make sure not to have your character overlap another character or NPC. Please also adhere to the Abilities Guidelines when creating and playing your character.
    Group Conduct
    • The biggest success that kept UH running well is the mature behavior between players in the IC, Ooc as well as Skype. Discussions and debates are fine as long as it doesn't come to a point of harming the roleplay.
    • What the GMs say is final but they are not the only one with a voice. Concerns, comments and suggestions are always welcomed.
    • Skype has a heavy influence in this roleplay both in terms of the actual roleplay and group cohesion and bonding. Although it isn't mandatory, taking part of it is suggested since this is also the best way to contact the GMs

  • Gen. Alpha - The first group of Supers that were made from the Serum. Although the total amount of people that were a part of this generation is unknown, it is known that many died from the Serum or died shortly afterwards with only a few Alphas still around to this day. It is rumored that the higher concentration within the Serum that killed many of the individuals that were used for the Serum is also the same reason that out of the other Generations, those from Gen. Alphas have the strongest powers.

    Gen. Bravo - After the Serum was perfected, ten individuals highly trained in different aspects were chosen to form a team to be be working alongside Person's men in 2004. These ten individuals were going to be the pioneers to a new future in stopping crime both internally as well as worldwide however plans have a tendency of going haywire which eventually led to the closure of the TSP.

    Gen. Charlie - The third wave of Supers, this group is seen by Supers and TSP personnel alike as a band of misfits due to them being average citizens instead of highly trained personals or scientists as the first two generations were. No one is really sure what to expect from these people and if they will be a threat to the secret of the Sierra Project as well as becoming threat to themselves or others.

    Gen. Delta - The fourth wave of Supers.

    Levels (one, three and five) - Although the scientists that worked on the Sierra Project could have just called the Superpower growing stronger and such, they decided for the sake of science to classify the strength of power with one being the lowest, entry-level strength and five being the current highest rank although with the right circumstances there is a possibility of going past level five (more specifically if a level five Super had help from Daniel's power)

    Reformers - Some see this group as terrorists while others see them as a group trying to stop the oppression TSP cause. Others (mainly grocery store owners) see them as a ravishing band of men obsessed with bacon and eggs. With their base located underground near a small town, the Reformers do their best to stay out of the sight of the TSP as they work on their plans for the future. Good, bad or crazy, they as well as the TSP know that they one of the main reasons the TSP was shut down in the first place.

    Serum - Often found in a liquid state, under certain circumstances it can become a gas in which it is odorless, tasteless and nearly unnoticeable. This serum is only able to affect up to a quarter of the population at best by changing the DNA of a person which causes them to have abilities and certain body or mental achievements unattainable to normal humans. However this serum is not perfectly safe. There are still drawbacks caused by the serum, seen more in Gen. Alpha due to the strength of the serum used. Before the start of the roleplay there were only ten vials left in the possession of the TSP. Three have been stolen by the Reformers, one of which has broken. There are now two in the Reformers' possession and seven still with the TSP.

    Sierra Project - It was said that the Sierra Project was formed by a group of scientists shortly after 2001 in hopes of bettering the future. Using the phonetic alphabet (which is also how the each generation got their names), they named the project of theirs after the aspiration of creating superheros (hint: S=Sierra in the phonetic alphabet). However when the government started to get involved things started to get messy and after the formation of Supers the Sierra Project was upgraded (or ruined coming from some perspectives) to the TSP.

    Super - A person that was effected by the serum and thus has gained powers that is deemed impossible to humans.

    Team Bravo - This is the team of Gen. Bravos as well as people that assist this group that are working for the TSP. In the past it was all ten Gen. Bravos and Carter but now with the formation of Reformers and a few Bravos flying solo the team consist of Carter, Richard, Tia, Ben and Aaron. Although Annie is technically not a part of Team Bravo she is usually clumped in that group as well.

    TSP - Although the organization's name stands for The Sierra Project, most people won't use that name to avoid confusion with the Sierra Project which involved the formation of the serum. This group has two distinct parts in which one consist of Team Bravo while the other involves a more militaristic side of things with Pearson and the men and women under him. There is much to learn about this group and the history of what happened before TSP was shut down.

  • Here on Unlikely Heroes we use a color system to differentiate between three different categories to take out much of the hassle of who can do what to certain NPCs. As well as being marked in the NPC list, the first three posts when an NPC is introduced or changes in status, their name or distinguishable characteristic will be colored with either red, yellow or green.

    NPCs in RED are going to be GM/Owner only NPCs
    • Important NPCs and villains that need to be played a certain way for the sake of the story will be in this category. The GMs will have full use of these NPCs even if they are NPCs made and used by another roleplayer if needed.

    NPCs in YELLOW will need to have posts pre-approved
    • These will be regular tiered NPCs or villains that will be set into motion and played by the GMs (or a player if appropriate). With given consent for a post (or chapter in some cases) or having a post looked at by one of the GMs prior to posting (PM or Skype both of us), actions and dialogue from the NPC is okay.

    NPCs in GREEN can be used by anyone
    • These will be regular or minor tiered NPCs or villains that will be set into motion and played by the GMs or a player if appropriate. Unless asked in the OOC not to use the NPC for a period of time (post or chapter), everyone can post actions and dialogue for the NPC as long as there is character continuity.

    There will be no-name NPCs that won't have any of these three colors to start. They are NPCs that come and go as needed and can be introduced and used by anyone to fill in gaps and populate the roleplay (ex. shop clerk, TSP personnel, etc.)

    Most reoccurring NPCs will be placed on a list with a minor description whilst the more important NPCs will be placed in the NPC Roster found below. If you are wanting to create an NPC or have an NPC that should be posted on the list, please notify the GMs.

    For NPCs that require a character sheet, please use the sheet found in the prior tab.

  • Due to being overpowered or a power being held for a future NPC or character, these powers below will not be accepted. This is not a complete list and the GMs have the right to deny a power due to it being too OP or will be in use.

    -Dream Intuition
    -Explosive Properties
    -Sound Manipulation
    -Adaptive Endocrine System
    -Hypnosis
    -Age Acceleration
    -Precognition
    -Spontaneous Compulsive Thought
    -Ability Cancellation


  • GENERAL
    Name:
    Age:
    Generation: (Delta only unless you had a character in Part One and want to use them again)
    Gender: (no patrick, mayonaise is not a gender)
    Appearance: (weight, height, clothing style. provide a 250x250 image to be used in IC post banners)
    Personality: (include flaws, nobody is perfect)
    History: (one paragraph at least)

    SUPERPOWER
    [Insert name of ability]
    Description: (Insert description of ability and how it works)
    Level one: (Capabilities at level one and so on)
    Level three:
    Level five:
    Weaknesses:

    IC SAMPLE
    [Write an average day in the life of your character before their new found powers]

    NPC Character Sheet

    NPC CS
    Name:
    Alias:
    Age:
    Gender:
    Appearance:
    Affiliation: (TSP, Reformers, None, etc.)
    Basic Description: (personality, history and/or any other relevant information about the NPC. A more detailed description must be submitted and discussed with the GMs so that we can best use this NPC in the roleplay)
    Ability: The name of the ability along with the current power level
    Ability description:





Chapter Recaps

Part One


  • A Week of Change

    After a six year long hiatus, the events that took place when the Sierra Project continues as Carter, the man in charge of Team Bravo (a team of Gen. Bravos working for the TSP) rallies up his team after the sudden disappearance of three of the ten remaining vials of the serum that is capable of giving abilities to about a quarter of the people that come in contact with it. With suspicion that the Reformers (former TSP members that left for their own unknown cause) is the cause of the sudden disappearance, Carter heads to the Rocky Mountains in search of Tia, a level four Super with the ability communicate with electronics. During his discussion with Tia it is noted that Pearson, the militaristic man in charge of the TSP doesn’t know about the vials as of yet and that they must be found before something is done with them.

    As this is going on, a scene is unfolding in New York City as Dr. Wilson, a Gen Alpha that was also one of the original scientists involved before the Sierra Project, boards a bus with the three stolen vials as he prepares to meet with Cameron, one of the Gen Bravos. However, his plans changes as the bus crashes into a FedEx truck and unknown to him and everyone else on the bus, one of the vials breaks and an odorless, colorless and tasteless gas is released into the bus and affects some of the people on the bus as well as a few that happened to be near the bus. During the chaos, Dr. Wilson slips away and makes his way towards a park where Cameron, the leader of the Reformers, is already waiting. However to both of their surprise, one of the vials is broken and knowing that there’s going to be new Supers appearing, the two quickly devise a plan to find the new generation of Supers, Gen Charlie.

    As the two groups rush to find the Gen Charlies, people throughout the city are noticing changes within themselves as the serum starts to take an effect. Symptoms start off with a migraine and is followed by flu-like aches throughout the body, giving the Charlies a restless night of sleep. With all prior symptoms and pain gone the next day, a new symptom starts to appear that is beyond any explanation as their powers start to awaken ranging from a bad case of sandy hands to suddenly healing from injuries to even causing others pain. Throughout the week, some brush off the incidences as nothing more than coincidences and try to keep a hold of their jobs or survive on the streets while others ponder the thought of conferring a doctor or even a priest while some even decide to step up and stop a robbery at a store or even try to take on the role as a vigilante. Unbeknownst to all of them, great change is about to occur in each of their lives as the TSP and the Reformers each start to get closer to finding all of the Gen Charlies.

    As Tia and Carter as well as Richard, Carter’s assistant reach the nearly empty Headquarters, the trio meet Aaron and Annie, the newly married level three Pangolin Super/head doctor couple and Ben, the level four Super with powers over emotion. During a meeting Tia set up, she reveals that Dr. Wilson was the one who took the three stolen vials of serum and during the crash he was spotted in through traffic cameras and with the suspicion that one of the vials were administered, finding the affected civilians is vital. However before they could get far in their meeting, Tia is interrupted by Pearson, who is quite pissed at the situation at hand which during his conversation reveals that the reason the last ten vials of the serum wasn’t destroyed but due to known reasons. With permission to track down the Gen Charlies, the temporarily reformed Team Bravo quickly works together as Pearson gathers his team, bringing the Headquarters back to life.

    Meanwhile Dr. Wilson and Cameron rejoin the other three Gen. Bravo Supers that make up the rest of the members of the Reformers. Josiah, the level four Supers with the ability to teleport is sent to work with Daniel, a level three Super with the ability to track and amplify a Super's ability, to find the missing Charlies while Garret, a level three Super with the ability to stretch his body works with Dr. Wilson on a future plan.

    To be continued in chapter two...

  • Within the Sandy Van and the Cell of Solitude

    After a week of planning and chaos the two warring sides put their plan into motion as they scramble to gather as many of the Charlies as they can as the two sides learn that they are not the only ones out this night.

    Keeping mobile, the Reformers work on loading in the van they've worked on all week to modify but between the sudden midnight disturbance from Josiah sedating and teleporting the Charlies into the van and sand being scattered throughout the van due to one of the Charlie's powers, the ride was far from comfortable even with Garret joining the Charlies as they woke up.

    The TSP on the other hand tried to go for a more civil route by bringing Ben with Pearson's armed men to explain the situation with a little help from the empth's ability but the idea was quickly shot down which left the Charlies to face a team of armed men in uniform coming after them and found themselves waking up in a detaining cell with a few other Charlies.

    Even with the sudden kidnapping, the night was unfortunately not over yet. Keeping track of where the other Charlies were heading, Daniel observed that they were being moved to the TSP's headquarters and not only that, the sudden disappearance of their presence was enough for him to know that they being kept in the cell which was made with anti-super technology which was made to keep a super contained. Hearing this news the Reformers alter their plans in hopes of retrieving all the Charlies. Daniel wasn't the only one on watch either and seeing the commotion the van was making throughout the city, Tia quickly found the Reformers and convinced the need send sending Sanders and his team to Pearson, she was able to get them to agree for Ben and Aaron to join them as well with the hopes of the added Supers would even things out as they worked on taking the Charlies as well.

    As fast as modern technology could move the TSP, there was no way it could match the speed of teleportation. As Carter joined the Charlies to explain the situation and hopefully smooth out the bad first impression Sander's team made with the Charlies, a knock was heard at the door of the cell with Garret Daniel and Josiah waiting for him and being outmatched, easily transported the Charlies to the van.

    The Reformers might be superior at that moment in person but when it came to the road, the funds the TSP received easily gave the organization the much needed edge to catch up to the van and knowing that the van wouldn't stopped, rant he van off the road and flipped it to the side. Using the time for the Reformers and Charlies to regain their senses, the TSP wasted no time on setting up an attack on the Reformers which the Charlies used to their benefit to escape to a nearby thicket.

    Hoping for the worst and preparing for the best, the Reformers were ready if they happened to get caught by the TSP and quickly worked on setting up the explosives they prepared to render the vehicles inoperable as another worked on clearing a vehicle for their escape knowing that the van was a loss as another worked on tracking down the Charlies and persuading them to come with them with the promise that they could come with them with no strings attached as long as they stayed just a week so that they could at least get all the facts down and understand their powers with hopes that the Charlies might stay longer.

    To be continued in chapter three...

  • Welcome to the Reformers

    Arriving at the TSP base early in the morning after the long fiasco, the Charlies and Reformer head to bed with the promise of food and answers to the questions they have when everyone was awake.

    However adjusting to their new found abilities isn't the only thing in store for the Charlies. From the choices of take out or homemade meals barely passing for eatable served on a daily basis to the secrets and history hidden away from them and the training in store for the Charlies, there will be many bumps along the way.

    After an eventful breakfast with multiple surges of abilities, the bulk of the Charlies are given the grand tour of the Reformer's base as they learn a bit about each other as well as the members making up the Reformers. As the tour concludes Cameron joins the group and builds on top of the facts given to the Charlie along with the fact that they were never supposed to be involved. Another team was handpicked and groomed for the position of becoming a Charlie with the intention of taking down the TSP but due to the mishaps on the bus Cameron would have to do the best with what he was given.

    Tension builds in the Charlies but knowing that the alternative was to go with the TSP or risk getting caught on their own and potentially getting those they know and love hurt, they stay although some do so resentfully to see what the week would bring as the Charlies try and learn more about their abilities. With the group in a tentative agreement, the Reformers give each of the Charlies eight hundred dollars to spend on any necessities or supplies they may need for their transition into their new homes.

    Taking a pickup truck to haul anything big and a van for the passengers into town, Josiah and Daniel take the Charlies to go shopping with the only request is to stay out of trouble and not to go alone.

    To be continued in chapter four...

  • Thief on the Loose

    The short respite didn't last long when Sam had her new card stolen by a rather unskilled thief which sent the group on a chase after Jake, a man no older than seventeen who is affiliated with a gang through the alleyways of the town. It didn't take long before the group was split apart with Sam and Christian going one direction and the others towards their target.

    Rushing towards where he knew he would get aid, Jake led the Charlies towards JC, the leader of the group as well as three others who were hiding out in a building. Their untimely arrival was met with aggression as well as disdain towards Jake after yet another mishaps he brought to the group when it was revealed that a bystander that joined the group was a federal agent. They couldn't allow themselves to get caught which gave the gang one choice, destroying the threat.

    With no protection from the Reformers the only option the Charlies had was to defend themselves except for the brave few who was still aiming to retrieve the card. Up against guns and other weapons the Charlies were forced to rely on their abilities for the first time which resulted in a varying degrees of success even taking in considerations of the injuries that occurred.

    Regrouping after the battle it didn't take long before they noticed that they were missing two of their teammates but before the injuries could be taken care of or a search for the missing duo could occur, Josiah and Daniel appeared, the former who wasn't managing his anger towards the Charlies very well due to the fact that he knew quite well that it could stir up the attention of the TSP who demanded to know what happened.

    Speaking up for the group, Cal told Josiah off as well brought the two newcomers up to speed especially concerning the injured which the others chimed in as well as the next stepped were planned out. As this occurred, Jake who was told to stay out of the way came out of the building thinking that JC and the others dealt with the issue but was met with a surprise when he saw that the opposite occurred.

    Trying to run off, Jake was intercepted by Pat and feeling the effects of the man's power didn't stand a chance of getting away especially when he received the threat of a harsher treatment of the man's ability or something worse. Complying, Jake gave not only Sam's card but five other cards which he gained possession of over the past week before stumbling off due to the residual effects of Pat's ability.

    With the group split due to a few needing to go back to the base for medical care, the injured returned to receive aid from Wilson while Daniel went with the remaining Charlies to the van.

    While the chase was taking place, Sam was led towards a different part of town with Christian in tow to an abandoned part of town used as a dump site. Using this time to get to know each other better, the two learned how even with their abilities being quite distinct there were similarities they shared. While doing so Sam took the time to look through the garbage and came across a few burner phones which revealed that some sort of criminal activity occurred in that area.

    Sensing that something wasn't right, Christian urged that the two should go but before they could they were knocked out by an unknown person.


    With Christian waking up first in an undisclosed warehouse it was quickly noted that he and Sam wasn't alone. Not answering the man's question on what information Christian knew and who they were to his liking, the man turned towards Sam once she woke up who responded with a similar refusal. This led the man to resort to an unorthodox method of receiving answers based on intel he received from the man that took the duo earlier and took out a phone which had the potential to trigger Sam's power.

    Sensing the danger, Christian tried to stop the man which led to his own power being activated. This left the man intrigued and with a new focus, how to best use his new resources. Not keen on lies, the man releases Christian with a tracker set in place and takes Sam with him.

    To be continued in Chapter Five


  • Lost and Found

    Once in the van, the group discusses their next steps, find the two missing Charlies or return to the base. After thinking through their options Cal and Pat decide that regrouping and figuring out a plan is needed and that they should head back. Fueled on emotions and the need to keep her promise to Sam, Jenna is adamant on finding the duo but the choice is forced onto them when Daniel reveals that he is unable to find them due to the two mysteriously being out of range. However during his search he was able to sense two other Charlies which the group decided to pursue.

    Arriving at a park Daniel hands the responsibility of recruitment to the Charlies which resulted in mild success. With the truth slightly stretched by Cal and with the help of Daniel, a meeting was scheduled for the next day at Urban Grinds with Max to continue the recruitment process since Cal focused on the man's migraine and his struggle to see rather than his abilities and said she knew of a doctor who might be able to help him, Dr. Wilson.

    Busy with his own agenda, Cameron received help from an outside source to make new identities for the Charlies but doing so comes with a cost and a job was given to the man by the Time Weaver and with the files in hand Cameron leaves and makes his way towards the park where he heard news from Daniel that he and the Charlies found a few new recruits. While making his way there he bumps into a man named Katsuro and received a few memories from the man, the most interesting being that he is a Charlie as well and although the two hotheaded men don't exactly see eye to eye, Katsuro joins and meets the others to ride the van back to the base

    While the recruitment was underway, the frustrated doctor was busy at work tending to Vida and Ester's injuries but upon hearing that Sam and Christian were missing, Wilson knew that they needed to act. Deciding to get outside help Wilson sends Josiah out to find a man name Masaru.

    The Bravo isn't very happy about the current events but Masaru agrees and goes with Josiah to the Reformer's base where trio catches up on recent events while Garret sneaks Ester downstairs to make a phone call and upon their return Garret goes with Masaru to help him gather supplies he will need during his search. Hoping that his former teammate might stay after the situation is resolved Garret reveals to Masaru that Cameron is becoming more erratic and that something about the man is different but with the recent events no one has picked up on the man's behavior as of yet and is hoping that Masaru might be able to talk to Cameron at some point.

    With everything the doctor could do at the moment out of the way, Wilson leaves to get coffee while Josiah is left with Vida who is asleep after being taken care of. With Vida waking up in a frenzy, Josiah has no idea how to deal with the situation and goes off to find Wilson while Ester tries to calm Vida down before returning to the duo when Wilson said he needed to gather a few supplies in case an incident occurs. With the state of confusion Vida is in, it takes a bit of work for the two to figure out that Vida is frantic over the well being of her cats which Josiah reluctantly agrees to fetch them with a warning that he will feed the cats to a pack of coyotes if they got into his stuff. Teleporting away, the remaining two wait for the arrival of the rest of the team.

    Not too far away from the park a young woman nicknamed Teddy receives a text from a stranger after she messages a friend about the recent strange occurrences happening to her. Nicknaming Teddy Dearie and keeping a light playful tone the stranger reveals that she knows what is happening to her since the stranger is also a Super and if Teddy wants answers that they need to meet at Starbucks in two hours.

    Arriving at the coffee shop Teddy is met by a highly energetic woman named Tia with an equally eccentric and bright outfit who is more than eager to chat with the teen about the recent events that have been happening to her. Even with their initial blunder where she chats up a storm before remembering that Teddy is deaf, the two are able to communicate efficiently due Tia's ability and Teddy's speech app on her muted phone. Knowing that Teddy would eventually need to make a choice to join the TSP or the Reformers not only for her own sake but the safety of her family Tia lays out the fact and due to Tia's concerns over the Charlie's safety and her former comrades Tia suggest that she joins the Reformers as a spy and relay information to Tia. Teddy accepts knowing that with the Reformers she will be with people in a similar boat and can train with them. In agreement Tia tells Teddy that she would find a way for her to meet them and later tells Teddy about the meeting at Urban Grinds the next day after she intercepts a text Daniel sends to Wilson.

    Even though he wasn't in agreement in the method of recruitment Wilson joins Cal and Daniel the next day at Urban Grinds to meet with Max and his friend Viktor. While waiting for the duo and Cal busy with the menu Daniel taps into his ability to search the area by first starting at the table which reveals that the huge surge of power coming from Wilson is big enough to that he struggles to distinguish Callie when she sat besides him which leads him to wonder how long it would take Wilson to surpass the traditional five level rating system if he reached the point of using his powers again.

    Extending his parameters Daniel finds another not too far away and assumes it is Max. Before disconnecting from his powers Daniel believes he spots another Super but loses his concentration when Cal grabs his arm and distracts him with conversation before the two Russians join them.

    One mistake after another, Cal's clumsiness causes a scene which ultimately leads her to the restroom after she blows her cover of pretending to be in a relationship with Daniel when she points out a girl that was watching Daniel carefully and excitedly called her out as an admirer. The girl, which turns out to be Teddy follows Cal in hopes that a one on one conversation to start off with would be easier for her to integrate herself into the group which turned out to be a success when Cal has Teddy join the table for brownies and ice cream after accidentally using her jacket as a towel to dry off her face.

    Back at the table, Viktor leaves to find some water for Max which Daniel use to his advantage and distract the man with some made up paperwork so that Wilson and Max could speak freely. Not being one to beat around the bush or continue the little facade Cal started, Wilson tells the man the truth of what has been going on but is met with anger and accusations before the two girls joins them which Wilson reveals that Teddy is also a Charlie which was discovered when Daniel became suspicious about the girl following Cal to the restroom.

    Although the newcomers are not happy about the news given to them they decide to join after Wilson reveals that those close to them would be in danger by the TSP and after a heart filled parting between Max and Viktor, the group quickly heads back to the base after receiving a phone call that Cameron is up to something.


    Taking advantage of Wilson and the others being distracted by the Charlies the previous night Cameron worked all night going through the files given to him by the Time Weaver and continues his work into the next day for both the job as well as his plans on training the Charlies but is interrupted by Garret who joins the man in the meeting room with food since the man skipped both breakfast and lunch. Claiming that he isn't hungry Cameron moves on to tell Garret to gather the others since he will be starting training in five minutes which is met with objections but eventually Garret complies.

    The Charlies enter the meeting room along with little Co-co, Vida's cat where they introduce themselves to the newcomer before Garret and Josiah joins. After doing a headcount they notice that Ester is missing which Garret guesses is due to her being consumed by a book which Josiah takes bitterly due to Daniel and a previous mission in Egypt which he blames the downfall of as well as being stuck in a woman's restroom within a police station due to that being the only safe place to teleport to while staying in the country. Which Garret ends the conversation by stating that Daniel wasn't the only reason things went sour during that mission.

    Entering the room Cameron hands each of the Charlies a file which includes two new identities for each person which includes IDs, social security numbers as well as a extensive history of each identity. He also tells them that all traces of them are gone which includes medical records and facebook accounts to keep them and those close to them safe from Tia. After a short speech about the dangers of Tia and the TSP he states that they will be starting training.

    This leads the group to a warehouse in an undisclosed location after Cameron reveals that they will be playing a game for their first training exercise to see what skills they posses. The game he chooses is a revamped version of Capture the Flag where instead of tagging your opponents, anything goes short of lasting damage. Combat and powers are highly encouraged and between rifles with rubber bullets and all sorts of weapons and tools, tactics and teamwork is also a huge factor which Cameron is also testing. Even with all the Charlies on one team, the odds are stacked against them as they are against Josiah and Garret who both have gone through this training exercise countless times.


    Waking up from the tranquilizer, Sam finds herself in a new place with the only information she gained was Mantovani's name after hearing it while the sedatives were still in affect. Entering the room Mantovani reveals that he has taken some of her blood and with intentions of using it tells her that she isn't needed anymore and gives her the option of working with Mantovani or be killed. Silver or Lead is her only options.

    Mantovani starts off by showing a recording of Sam moving her arm around in her sleep as if she was drawing. Although she doesn't know the implications of her drawing Sam reveals that she does that from time to time in her sleep.

    Wanting to test the abilities Sam has Mantovani demands Sam to tell him what kind of processor his phone has and although Sam isn't able to tell him what it is called, she is able to draw the part.

    After the drawing is made Mantovani talks to a man called Dr. Singh on a video call about the drawings Sam has made which reveals is very promising and that Sam will do well with what the man has planned.

Part Two


  • With the majority of the Charlies with the Reformers, training the mishaps group into a cohesive team of Supers has been the main goal. As the weeks stretched on what little patience Cameron had for the Charlies quickly ran thin as the need to complete the Time Weaver's job became dire. This led to growing tensions between the original Reformers as Cameron came to the realization that the Charlies wouldn't be ready for the job by the deadline. Although they did their best to keep the conflict between themselves, it was obvious to the Charlies that something wasn't right. Tensions grew between Cameron and the others until one morning the group woke up to find the man gone along with the two remaining serums the Reformers stole.

    Since then the Reformer's objective has moved beyond training, hiding from the TSP and finding the missing Charlies to include finding Cameron or at least figuring out what the man is up to but there has been no trace from him. However within the last three weeks there has been rumors circulating within the man's connections that he is preparing to act and although the public doesn't know the intentions behind this rumor, there are speculations that the second serum will be released soon if it hasn't been done already.

  • This is our current chapter. The recap will be posted once we are done.

 
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Please keep in mind that the abilities of your character have to be explainable. There has to be a cause which makes logical sense, and can be explained to the GM and Co-GM. There's also the issue of power level, which has been kept lower in this roleplay than many other Superhero-themed roleplays.

I am available to discuss ideas and abilities if there are questions.

How rationalized must it be?
 
Well, think of it this way: In Alphas, every hero had a scientific cause for their abilities. There was a definable, measurable phenomenon at work. In the example of Trina, one of my NPCs for Unlikely Heroes, her ability is caused by a mutation which forces her fight-or-flight response to remain active all the time. Her bloodstream is constantly flooded with combat stimulants.

All it has to be is a believable cause that you can point to, explain well, and have us understand "Oh, it works that way." We don't need a 300 page thesis, but it does have to be logically explained.
 
I'm sorry about the delay everyone. I've been working all day shifts this past week due to some staffing chaos at work with only enough time to get the minimal amount of things done around the house and a few hours of sleep. I have most of tomorrow and Tuesday off so I'll get to things then.
 
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@Weaver, Would this be acceptable?

Weapon generation: Simply put he can generate weapons from Games, mostly video games and media associated with them. He can use a kind of Energy to form weapon, as well as any ammo it contains. there are several conditions however.

He must have both played the game the weapon appears in and must have knowledge of how exactly the weapon works, or would work in the game universe it is from.

The actual description in the app will be more specific and better to a point. That will only be because it will be easier for me to focus on that at the time. Will the power be acceptable so that i can really get to work on the app?
 
I wonder if we could reach a compromise there. The whole thing about linking it to games...basically, you'd be a Conjurer with a spell focus which requires the object in question to be a fictional item of a specific type. That's much closer to magic than to metahuman abilities.

My suggestion for a compromise would be something similar to a trans-dimensional rip linking two openings. Like...you could reach into your pocket, but your hand would actually be reaching into a footlocker at your home, or a cabinet at work...something like that. Range and dimensions would be limited by logic, but it would give you a very similar ability with a much clearer cause and explanation.

Rina has to have final say on that, because the ability might be stretching the outer limits of power level in UH. I'm just throwing it out there as a middle ground we can reach for.
 
So Digital materialization would be a no go but Dimensional manipulation would be good?

Ok, i will try to think of something.
 
I was attempting to connect you with a similar power, which could be explained with a bit of science, without removing the heart of the power you wanted. The ability to wormhole through one opening, into another, and retrieve an object that, 1) Your character knows is there, and 2) Your character can fit through the rift, has enough limitations on it that it could work without being completely OP. It could also bring some pretty golden comedy moments.

This would not, by any means, be a complete dimensional manipulation deal. You wouldn't, for example, side-step through another dimension and pop out into our realm 100ft away. That would be getting into teleportation, which is a separate power. The original idea was more like just a way of explaining the ability to whip out an object you didn't have 2 seconds ago.

I hope that makes sense, because I'm suuuuuuuuper tired right now, and trying to explain things on an empty tank.

Thoughts?
 
I have other power ideas, i have just wanted to do a character that could generate weaponry from video games and the like. I have done a Blood Manipulator, in an rp similar to this, or a Body manipulator perhaps.
 
Still haven't got skype on my computer, but I've been using discord which has been a great alt to skype, but if this sudden pause in posting is bc of me then i'll get skype asap.
 
No, it isn't you. I've been really sick these past three or four weeks and haven't had the energy to work a full shift at work much less posting. I'm not exactly sure what is going on and although things are not getting better I'm starting to manage it a bit better so I'll start working on getting things back on track.

If you are comfortable using Discord, you can message me there until you get skype back up. Another roleplay I'm in uses that and although it's not my main form of communication I do have that one on my phone. Feel free to pm the info needed to find you.
 
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Agreed. Rina, we're here for you.

Crew, let's give Rina our support, but also some space to heal. I am ready to make some new posts, and if need be, to shoulder some responsibility for plot development while our friend recovers.

Rina, speak with me via Skype when you have the chance. I will not allow your vision to falter if I can help to save it.
 
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I'm here :wave:
 
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I'm still very interested, removed my character cause I thought it initially died down but I can make the profile again.
 
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I'm toying with an idea for a side story, which would neatly tie up the loose ends from the timeskip as regards both of my NPCs, Sam's captivity, as well as what her captors have been doing since her escape. I still have to get clearance from Rina, but I think it will add a new element to the roleplay, as well as give Wilson another headache to deal with.
 
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