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Rina

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Chugging along since February 26, 2014​


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Status: Closed
Current Players 7/10 Three potential

We are currently open to new applications! If you are interested in joining or have any questions about the roleplay by all means feel free to contact the GMs. As it was and always will be my policy, if you joined this roleplay in the past and had an accepted character and left on good terms feel free to get a hold of me regardless of how many people are in the roleplay and I will find a way to bring you back into the story!

GM:Rina
Co-GM:Weaver
Banner wonderfully provided by: of Dirt

UH Part 1:Chapter 1-3, Chapter 4-5
UH Part 1 Ooc: Chapter 1-3, Chapter 4-5






Brief History

2001

It was a year that caused a big impact to America.

However, the twin towers were not the only thing that changed the future of the United States. Instead of being broadcasted nationwide, the happenings of the Sierra Project were kept secret. A small team of scientists under the watchful eyes of the U.S. Military went out to find a way to enhance human performance to prepare themselves for the future. However, instead of finding enhancements that could allow a person to grow physically stronger than normal or allow a person to be able to survive harsher terrains they may face during war, they created something much more than they could ever dream. A serum was created with the properties capable of giving abilities never before seen in humans

After the original group (nicknamed Generation Alpha) was tested and the serum perfected, the Sierra Project moved to phase two with the introduction of Generation Bravo in 2004. A group of ten were chosen to accomplish tasks deemed impossible by normal humans. However, things didn't go as everyone expected as Gen. Bravo was decommissioned and the Sierra Project was shut down in 2008.

Now it is 2014.

On Saturday, May 3rd, a few people that previously worked on the Sierra Project became restless. They broke away from their original group, taking three of the remaining ten vials of the serum with them. The Reformers, as they called themselves, had only just begun to set their plan into action when their plans fell through due to a minor bus accident in New York city. One of the vials broke during the accident, which allowed the gas produced from the vial to seep out and spread throughout the bus. Without their realizing, it affected about a quarter of the people on board or nearby. Burger flipping teens, a first year middle school teacher, a recently divorced alcoholic, a tourist from Canada; just a group of average, everyday people who are soon going to be thrust into a situation they might only have imagined.

Throughout the first few months of being exposed to the serum chaos endured. From being kidnapped, multiple times for some individuals, the Charlies had a rough start as they began to learn more about their new abilities and came to the realization that the two groups vying for control of them are not as black and white as they hoped as the majority of the group joined the Reformers. The internal strife between the members of the group left a tension that grew every day which not only left an upcoming mission given to the group canceled but caused the departure of Cameron. He took the remaining two vials of serum with him and nothing has been heard from him since. It has been six months since the Charlies have been exposed to the serum and four months since Cameron has gone underground but signs are appearing that he might be active again and have plans on using one of the vials if he hasn't done so already.

Welcome to the rebirth of the Sierra Project.

Don't screw things up any further.


  • Rules and Guidelines
    There are three main points to take into consideration when it comes to UH. Posts, characters and group conduct.

    Posts
    Speed and quality are two major points to take account

    Posting Speed
    • Until otherwise stated the start of the round will begin Monday and will last one week until Sunday, 11:59pm PST.
    • If you miss a round you will be skipped for that round. Life gets in the way and that is fine. After the second round we will check in and see how things are going to see if you need some help or time. However if you reach the point of three rounds in a row without any notice you will then be booted out.
    • If you will be unable to post, state so in the ooc so that everyone knows. If you are going to be missing multiple rounds please let Weaver and Rina know so arrangements can be made so that the three strike rule doesn't take effect.
    • If circumstance doesn't allow it, a pm or skype conversation with Weaver and Rina is acceptable
    Posting Quality
    • This is an Adept level roleplay and it is expected that everyone aim for that level as a minimum. If you are unsure what the requirements are for Adept, you can find them here.
    • Coinciding with this, post should include spatial and temporal details, as well as action and reaction to move the plot along.
    • A minimum of two full paragraphs are required in your posts.
    • If you need help with this at any point in the roleplay, feel free to chat with one of the GMs or the other roleplayers. We want posts to have enough substance to work off each other but this isn't meant to hinder your ability to post.
    Characters
    • In UH we have three main types of NPCs that will be in play which can be seen in the NPC Guideline. Unless given permission for a certain NPC to do so otherwise, players must adhere to the guideline.
    • Player made NPC with an NPC character sheet is played only by the creator and GMs if needed unless the player wants to allow others to use the NPC.
    • When creating a character, please into account how many characters are under 18 if you are going to be making a minor. There are only two slots available.
    • Abilities must be unique so please make sure not to have your character overlap another character or NPC. Please also adhere to the Abilities Guidelines when creating and playing your character.
    Group Conduct
    • The biggest success that kept UH running well is the mature behavior between players in the IC, Ooc as well as Skype. Discussions and debates are fine as long as it doesn't come to a point of harming the roleplay.
    • What the GMs say is final but they are not the only one with a voice. Concerns, comments and suggestions are always welcomed.
    • Skype has a heavy influence in this roleplay both in terms of the actual roleplay and group cohesion and bonding. Although it isn't mandatory, taking part of it is suggested since this is also the best way to contact the GMs

  • Gen. Alpha - The first group of Supers that were made from the Serum. Although the total amount of people that were a part of this generation is unknown, it is known that many died from the Serum or died shortly afterwards with only a few Alphas still around to this day. It is rumored that the higher concentration within the Serum that killed many of the individuals that were used for the Serum is also the same reason that out of the other Generations, those from Gen. Alphas have the strongest powers.

    Gen. Bravo - After the Serum was perfected, ten individuals highly trained in different aspects were chosen to form a team to be be working alongside Person's men in 2004. These ten individuals were going to be the pioneers to a new future in stopping crime both internally as well as worldwide however plans have a tendency of going haywire which eventually led to the closure of the TSP.

    Gen. Charlie - The third wave of Supers, this group is seen by Supers and TSP personnel alike as a band of misfits due to them being average citizens instead of highly trained personals or scientists as the first two generations were. No one is really sure what to expect from these people and if they will be a threat to the secret of the Sierra Project as well as becoming threat to themselves or others.

    Gen. Delta - The fourth wave of Supers.

    Levels (one, three and five) - Although the scientists that worked on the Sierra Project could have just called the Superpower growing stronger and such, they decided for the sake of science to classify the strength of power with one being the lowest, entry-level strength and five being the current highest rank although with the right circumstances there is a possibility of going past level five (more specifically if a level five Super had help from Daniel's power)

    Reformers - Some see this group as terrorists while others see them as a group trying to stop the oppression TSP cause. Others (mainly grocery store owners) see them as a ravishing band of men obsessed with bacon and eggs. With their base located underground near a small town, the Reformers do their best to stay out of the sight of the TSP as they work on their plans for the future. Good, bad or crazy, they as well as the TSP know that they one of the main reasons the TSP was shut down in the first place.

    Serum - Often found in a liquid state, under certain circumstances it can become a gas in which it is odorless, tasteless and nearly unnoticeable. This serum is only able to affect up to a quarter of the population at best by changing the DNA of a person which causes them to have abilities and certain body or mental achievements unattainable to normal humans. However this serum is not perfectly safe. There are still drawbacks caused by the serum, seen more in Gen. Alpha due to the strength of the serum used. Before the start of the roleplay there were only ten vials left in the possession of the TSP. Three have been stolen by the Reformers, one of which has broken. There are now two in the Reformers' possession and seven still with the TSP.

    Sierra Project - It was said that the Sierra Project was formed by a group of scientists shortly after 2001 in hopes of bettering the future. Using the phonetic alphabet (which is also how the each generation got their names), they named the project of theirs after the aspiration of creating superheros (hint: S=Sierra in the phonetic alphabet). However when the government started to get involved things started to get messy and after the formation of Supers the Sierra Project was upgraded (or ruined coming from some perspectives) to the TSP.

    Super - A person that was effected by the serum and thus has gained powers that is deemed impossible to humans.

    Team Bravo - This is the team of Gen. Bravos as well as people that assist this group that are working for the TSP. In the past it was all ten Gen. Bravos and Carter but now with the formation of Reformers and a few Bravos flying solo the team consist of Carter, Richard, Tia, Ben and Aaron. Although Annie is technically not a part of Team Bravo she is usually clumped in that group as well.

    TSP - Although the organization's name stands for The Sierra Project, most people won't use that name to avoid confusion with the Sierra Project which involved the formation of the serum. This group has two distinct parts in which one consist of Team Bravo while the other involves a more militaristic side of things with Pearson and the men and women under him. There is much to learn about this group and the history of what happened before TSP was shut down.

  • Here on Unlikely Heroes we use a color system to differentiate between three different categories to take out much of the hassle of who can do what to certain NPCs. As well as being marked in the NPC list, the first three posts when an NPC is introduced or changes in status, their name or distinguishable characteristic will be colored with either red, yellow or green.

    NPCs in RED are going to be GM/Owner only NPCs
    • Important NPCs and villains that need to be played a certain way for the sake of the story will be in this category. The GMs will have full use of these NPCs even if they are NPCs made and used by another roleplayer if needed.

    NPCs in YELLOW will need to have posts pre-approved
    • These will be regular tiered NPCs or villains that will be set into motion and played by the GMs (or a player if appropriate). With given consent for a post (or chapter in some cases) or having a post looked at by one of the GMs prior to posting (PM or Skype both of us), actions and dialogue from the NPC is okay.

    NPCs in GREEN can be used by anyone
    • These will be regular or minor tiered NPCs or villains that will be set into motion and played by the GMs or a player if appropriate. Unless asked in the OOC not to use the NPC for a period of time (post or chapter), everyone can post actions and dialogue for the NPC as long as there is character continuity.

    There will be no-name NPCs that won't have any of these three colors to start. They are NPCs that come and go as needed and can be introduced and used by anyone to fill in gaps and populate the roleplay (ex. shop clerk, TSP personnel, etc.)

    Most reoccurring NPCs will be placed on a list with a minor description whilst the more important NPCs will be placed in the NPC Roster found below. If you are wanting to create an NPC or have an NPC that should be posted on the list, please notify the GMs.

    For NPCs that require a character sheet, please use the sheet found in the prior tab.

  • Due to being overpowered or a power being held for a future NPC or character, these powers below will not be accepted. This is not a complete list and the GMs have the right to deny a power due to it being too OP or will be in use.

    -Dream Intuition
    -Explosive Properties
    -Sound Manipulation
    -Adaptive Endocrine System
    -Hypnosis
    -Age Acceleration
    -Precognition
    -Spontaneous Compulsive Thought
    -Ability Cancellation


  • GENERAL
    Name:
    Age:
    Generation: (Delta only unless you had a character in Part One and want to use them again)
    Gender: (no patrick, mayonaise is not a gender)
    Appearance: (weight, height, clothing style. provide a 250x250 image to be used in IC post banners)
    Personality: (include flaws, nobody is perfect)
    History: (one paragraph at least)

    SUPERPOWER
    [Insert name of ability]
    Description: (Insert description of ability and how it works)
    Level one: (Capabilities at level one and so on)
    Level three:
    Level five:
    Weaknesses:

    IC SAMPLE
    [Write an average day in the life of your character before their new found powers]

    NPC Character Sheet

    NPC CS
    Name:
    Alias:
    Age:
    Gender:
    Appearance:
    Affiliation: (TSP, Reformers, None, etc.)
    Basic Description: (personality, history and/or any other relevant information about the NPC. A more detailed description must be submitted and discussed with the GMs so that we can best use this NPC in the roleplay)
    Ability: The name of the ability along with the current power level
    Ability description:





Chapter Recaps

Part One


  • A Week of Change

    After a six year long hiatus, the events that took place when the Sierra Project continues as Carter, the man in charge of Team Bravo (a team of Gen. Bravos working for the TSP) rallies up his team after the sudden disappearance of three of the ten remaining vials of the serum that is capable of giving abilities to about a quarter of the people that come in contact with it. With suspicion that the Reformers (former TSP members that left for their own unknown cause) is the cause of the sudden disappearance, Carter heads to the Rocky Mountains in search of Tia, a level four Super with the ability communicate with electronics. During his discussion with Tia it is noted that Pearson, the militaristic man in charge of the TSP doesn't know about the vials as of yet and that they must be found before something is done with them.

    As this is going on, a scene is unfolding in New York City as Dr. Wilson, a Gen Alpha that was also one of the original scientists involved before the Sierra Project, boards a bus with the three stolen vials as he prepares to meet with Cameron, one of the Gen Bravos. However, his plans changes as the bus crashes into a FedEx truck and unknown to him and everyone else on the bus, one of the vials breaks and an odorless, colorless and tasteless gas is released into the bus and affects some of the people on the bus as well as a few that happened to be near the bus. During the chaos, Dr. Wilson slips away and makes his way towards a park where Cameron, the leader of the Reformers, is already waiting. However to both of their surprise, one of the vials is broken and knowing that there's going to be new Supers appearing, the two quickly devise a plan to find the new generation of Supers, Gen Charlie.

    As the two groups rush to find the Gen Charlies, people throughout the city are noticing changes within themselves as the serum starts to take an effect. Symptoms start off with a migraine and is followed by flu-like aches throughout the body, giving the Charlies a restless night of sleep. With all prior symptoms and pain gone the next day, a new symptom starts to appear that is beyond any explanation as their powers start to awaken ranging from a bad case of sandy hands to suddenly healing from injuries to even causing others pain. Throughout the week, some brush off the incidences as nothing more than coincidences and try to keep a hold of their jobs or survive on the streets while others ponder the thought of conferring a doctor or even a priest while some even decide to step up and stop a robbery at a store or even try to take on the role as a vigilante. Unbeknownst to all of them, great change is about to occur in each of their lives as the TSP and the Reformers each start to get closer to finding all of the Gen Charlies.

    As Tia and Carter as well as Richard, Carter's assistant reach the nearly empty Headquarters, the trio meet Aaron and Annie, the newly married level three Pangolin Super/head doctor couple and Ben, the level four Super with powers over emotion. During a meeting Tia set up, she reveals that Dr. Wilson was the one who took the three stolen vials of serum and during the crash he was spotted in through traffic cameras and with the suspicion that one of the vials were administered, finding the affected civilians is vital. However before they could get far in their meeting, Tia is interrupted by Pearson, who is quite pissed at the situation at hand which during his conversation reveals that the reason the last ten vials of the serum wasn't destroyed but due to known reasons. With permission to track down the Gen Charlies, the temporarily reformed Team Bravo quickly works together as Pearson gathers his team, bringing the Headquarters back to life.

    Meanwhile Dr. Wilson and Cameron rejoin the other three Gen. Bravo Supers that make up the rest of the members of the Reformers. Josiah, the level four Supers with the ability to teleport is sent to work with Daniel, a level three Super with the ability to track and amplify a Super's ability, to find the missing Charlies while Garret, a level three Super with the ability to stretch his body works with Dr. Wilson on a future plan.

    To be continued in chapter two...

  • Within the Sandy Van and the Cell of Solitude

    After a week of planning and chaos the two warring sides put their plan into motion as they scramble to gather as many of the Charlies as they can as the two sides learn that they are not the only ones out this night.

    Keeping mobile, the Reformers work on loading in the van they've worked on all week to modify but between the sudden midnight disturbance from Josiah sedating and teleporting the Charlies into the van and sand being scattered throughout the van due to one of the Charlie's powers, the ride was far from comfortable even with Garret joining the Charlies as they woke up.

    The TSP on the other hand tried to go for a more civil route by bringing Ben with Pearson's armed men to explain the situation with a little help from the empth's ability but the idea was quickly shot down which left the Charlies to face a team of armed men in uniform coming after them and found themselves waking up in a detaining cell with a few other Charlies.

    Even with the sudden kidnapping, the night was unfortunately not over yet. Keeping track of where the other Charlies were heading, Daniel observed that they were being moved to the TSP's headquarters and not only that, the sudden disappearance of their presence was enough for him to know that they being kept in the cell which was made with anti-super technology which was made to keep a super contained. Hearing this news the Reformers alter their plans in hopes of retrieving all the Charlies. Daniel wasn't the only one on watch either and seeing the commotion the van was making throughout the city, Tia quickly found the Reformers and convinced the need send sending Sanders and his team to Pearson, she was able to get them to agree for Ben and Aaron to join them as well with the hopes of the added Supers would even things out as they worked on taking the Charlies as well.

    As fast as modern technology could move the TSP, there was no way it could match the speed of teleportation. As Carter joined the Charlies to explain the situation and hopefully smooth out the bad first impression Sander's team made with the Charlies, a knock was heard at the door of the cell with Garret Daniel and Josiah waiting for him and being outmatched, easily transported the Charlies to the van.

    The Reformers might be superior at that moment in person but when it came to the road, the funds the TSP received easily gave the organization the much needed edge to catch up to the van and knowing that the van wouldn't stopped, rant he van off the road and flipped it to the side. Using the time for the Reformers and Charlies to regain their senses, the TSP wasted no time on setting up an attack on the Reformers which the Charlies used to their benefit to escape to a nearby thicket.

    Hoping for the worst and preparing for the best, the Reformers were ready if they happened to get caught by the TSP and quickly worked on setting up the explosives they prepared to render the vehicles inoperable as another worked on clearing a vehicle for their escape knowing that the van was a loss as another worked on tracking down the Charlies and persuading them to come with them with the promise that they could come with them with no strings attached as long as they stayed just a week so that they could at least get all the facts down and understand their powers with hopes that the Charlies might stay longer.

    To be continued in chapter three...

  • Welcome to the Reformers

    Arriving at the TSP base early in the morning after the long fiasco, the Charlies and Reformer head to bed with the promise of food and answers to the questions they have when everyone was awake.

    However adjusting to their new found abilities isn't the only thing in store for the Charlies. From the choices of take out or homemade meals barely passing for eatable served on a daily basis to the secrets and history hidden away from them and the training in store for the Charlies, there will be many bumps along the way.

    After an eventful breakfast with multiple surges of abilities, the bulk of the Charlies are given the grand tour of the Reformer's base as they learn a bit about each other as well as the members making up the Reformers. As the tour concludes Cameron joins the group and builds on top of the facts given to the Charlie along with the fact that they were never supposed to be involved. Another team was handpicked and groomed for the position of becoming a Charlie with the intention of taking down the TSP but due to the mishaps on the bus Cameron would have to do the best with what he was given.

    Tension builds in the Charlies but knowing that the alternative was to go with the TSP or risk getting caught on their own and potentially getting those they know and love hurt, they stay although some do so resentfully to see what the week would bring as the Charlies try and learn more about their abilities. With the group in a tentative agreement, the Reformers give each of the Charlies eight hundred dollars to spend on any necessities or supplies they may need for their transition into their new homes.

    Taking a pickup truck to haul anything big and a van for the passengers into town, Josiah and Daniel take the Charlies to go shopping with the only request is to stay out of trouble and not to go alone.

    To be continued in chapter four...

  • Thief on the Loose

    The short respite didn't last long when Sam had her new card stolen by a rather unskilled thief which sent the group on a chase after Jake, a man no older than seventeen who is affiliated with a gang through the alleyways of the town. It didn't take long before the group was split apart with Sam and Christian going one direction and the others towards their target.

    Rushing towards where he knew he would get aid, Jake led the Charlies towards JC, the leader of the group as well as three others who were hiding out in a building. Their untimely arrival was met with aggression as well as disdain towards Jake after yet another mishaps he brought to the group when it was revealed that a bystander that joined the group was a federal agent. They couldn't allow themselves to get caught which gave the gang one choice, destroying the threat.

    With no protection from the Reformers the only option the Charlies had was to defend themselves except for the brave few who was still aiming to retrieve the card. Up against guns and other weapons the Charlies were forced to rely on their abilities for the first time which resulted in a varying degrees of success even taking in considerations of the injuries that occurred.

    Regrouping after the battle it didn't take long before they noticed that they were missing two of their teammates but before the injuries could be taken care of or a search for the missing duo could occur, Josiah and Daniel appeared, the former who wasn't managing his anger towards the Charlies very well due to the fact that he knew quite well that it could stir up the attention of the TSP who demanded to know what happened.

    Speaking up for the group, Cal told Josiah off as well brought the two newcomers up to speed especially concerning the injured which the others chimed in as well as the next stepped were planned out. As this occurred, Jake who was told to stay out of the way came out of the building thinking that JC and the others dealt with the issue but was met with a surprise when he saw that the opposite occurred.

    Trying to run off, Jake was intercepted by Pat and feeling the effects of the man's power didn't stand a chance of getting away especially when he received the threat of a harsher treatment of the man's ability or something worse. Complying, Jake gave not only Sam's card but five other cards which he gained possession of over the past week before stumbling off due to the residual effects of Pat's ability.

    With the group split due to a few needing to go back to the base for medical care, the injured returned to receive aid from Wilson while Daniel went with the remaining Charlies to the van.

    While the chase was taking place, Sam was led towards a different part of town with Christian in tow to an abandoned part of town used as a dump site. Using this time to get to know each other better, the two learned how even with their abilities being quite distinct there were similarities they shared. While doing so Sam took the time to look through the garbage and came across a few burner phones which revealed that some sort of criminal activity occurred in that area.

    Sensing that something wasn't right, Christian urged that the two should go but before they could they were knocked out by an unknown person.


    With Christian waking up first in an undisclosed warehouse it was quickly noted that he and Sam wasn't alone. Not answering the man's question on what information Christian knew and who they were to his liking, the man turned towards Sam once she woke up who responded with a similar refusal. This led the man to resort to an unorthodox method of receiving answers based on intel he received from the man that took the duo earlier and took out a phone which had the potential to trigger Sam's power.

    Sensing the danger, Christian tried to stop the man which led to his own power being activated. This left the man intrigued and with a new focus, how to best use his new resources. Not keen on lies, the man releases Christian with a tracker set in place and takes Sam with him.

    To be continued in Chapter Five


  • Lost and Found

    Once in the van, the group discusses their next steps, find the two missing Charlies or return to the base. After thinking through their options Cal and Pat decide that regrouping and figuring out a plan is needed and that they should head back. Fueled on emotions and the need to keep her promise to Sam, Jenna is adamant on finding the duo but the choice is forced onto them when Daniel reveals that he is unable to find them due to the two mysteriously being out of range. However during his search he was able to sense two other Charlies which the group decided to pursue.

    Arriving at a park Daniel hands the responsibility of recruitment to the Charlies which resulted in mild success. With the truth slightly stretched by Cal and with the help of Daniel, a meeting was scheduled for the next day at Urban Grinds with Max to continue the recruitment process since Cal focused on the man's migraine and his struggle to see rather than his abilities and said she knew of a doctor who might be able to help him, Dr. Wilson.

    Busy with his own agenda, Cameron received help from an outside source to make new identities for the Charlies but doing so comes with a cost and a job was given to the man by the Time Weaver and with the files in hand Cameron leaves and makes his way towards the park where he heard news from Daniel that he and the Charlies found a few new recruits. While making his way there he bumps into a man named Katsuro and received a few memories from the man, the most interesting being that he is a Charlie as well and although the two hotheaded men don't exactly see eye to eye, Katsuro joins and meets the others to ride the van back to the base

    While the recruitment was underway, the frustrated doctor was busy at work tending to Vida and Ester's injuries but upon hearing that Sam and Christian were missing, Wilson knew that they needed to act. Deciding to get outside help Wilson sends Josiah out to find a man name Masaru.

    The Bravo isn't very happy about the current events but Masaru agrees and goes with Josiah to the Reformer's base where trio catches up on recent events while Garret sneaks Ester downstairs to make a phone call and upon their return Garret goes with Masaru to help him gather supplies he will need during his search. Hoping that his former teammate might stay after the situation is resolved Garret reveals to Masaru that Cameron is becoming more erratic and that something about the man is different but with the recent events no one has picked up on the man's behavior as of yet and is hoping that Masaru might be able to talk to Cameron at some point.

    With everything the doctor could do at the moment out of the way, Wilson leaves to get coffee while Josiah is left with Vida who is asleep after being taken care of. With Vida waking up in a frenzy, Josiah has no idea how to deal with the situation and goes off to find Wilson while Ester tries to calm Vida down before returning to the duo when Wilson said he needed to gather a few supplies in case an incident occurs. With the state of confusion Vida is in, it takes a bit of work for the two to figure out that Vida is frantic over the well being of her cats which Josiah reluctantly agrees to fetch them with a warning that he will feed the cats to a pack of coyotes if they got into his stuff. Teleporting away, the remaining two wait for the arrival of the rest of the team.

    Not too far away from the park a young woman nicknamed Teddy receives a text from a stranger after she messages a friend about the recent strange occurrences happening to her. Nicknaming Teddy Dearie and keeping a light playful tone the stranger reveals that she knows what is happening to her since the stranger is also a Super and if Teddy wants answers that they need to meet at Starbucks in two hours.

    Arriving at the coffee shop Teddy is met by a highly energetic woman named Tia with an equally eccentric and bright outfit who is more than eager to chat with the teen about the recent events that have been happening to her. Even with their initial blunder where she chats up a storm before remembering that Teddy is deaf, the two are able to communicate efficiently due Tia's ability and Teddy's speech app on her muted phone. Knowing that Teddy would eventually need to make a choice to join the TSP or the Reformers not only for her own sake but the safety of her family Tia lays out the fact and due to Tia's concerns over the Charlie's safety and her former comrades Tia suggest that she joins the Reformers as a spy and relay information to Tia. Teddy accepts knowing that with the Reformers she will be with people in a similar boat and can train with them. In agreement Tia tells Teddy that she would find a way for her to meet them and later tells Teddy about the meeting at Urban Grinds the next day after she intercepts a text Daniel sends to Wilson.

    Even though he wasn't in agreement in the method of recruitment Wilson joins Cal and Daniel the next day at Urban Grinds to meet with Max and his friend Viktor. While waiting for the duo and Cal busy with the menu Daniel taps into his ability to search the area by first starting at the table which reveals that the huge surge of power coming from Wilson is big enough to that he struggles to distinguish Callie when she sat besides him which leads him to wonder how long it would take Wilson to surpass the traditional five level rating system if he reached the point of using his powers again.

    Extending his parameters Daniel finds another not too far away and assumes it is Max. Before disconnecting from his powers Daniel believes he spots another Super but loses his concentration when Cal grabs his arm and distracts him with conversation before the two Russians join them.

    One mistake after another, Cal's clumsiness causes a scene which ultimately leads her to the restroom after she blows her cover of pretending to be in a relationship with Daniel when she points out a girl that was watching Daniel carefully and excitedly called her out as an admirer. The girl, which turns out to be Teddy follows Cal in hopes that a one on one conversation to start off with would be easier for her to integrate herself into the group which turned out to be a success when Cal has Teddy join the table for brownies and ice cream after accidentally using her jacket as a towel to dry off her face.

    Back at the table, Viktor leaves to find some water for Max which Daniel use to his advantage and distract the man with some made up paperwork so that Wilson and Max could speak freely. Not being one to beat around the bush or continue the little facade Cal started, Wilson tells the man the truth of what has been going on but is met with anger and accusations before the two girls joins them which Wilson reveals that Teddy is also a Charlie which was discovered when Daniel became suspicious about the girl following Cal to the restroom.

    Although the newcomers are not happy about the news given to them they decide to join after Wilson reveals that those close to them would be in danger by the TSP and after a heart filled parting between Max and Viktor, the group quickly heads back to the base after receiving a phone call that Cameron is up to something.


    Taking advantage of Wilson and the others being distracted by the Charlies the previous night Cameron worked all night going through the files given to him by the Time Weaver and continues his work into the next day for both the job as well as his plans on training the Charlies but is interrupted by Garret who joins the man in the meeting room with food since the man skipped both breakfast and lunch. Claiming that he isn't hungry Cameron moves on to tell Garret to gather the others since he will be starting training in five minutes which is met with objections but eventually Garret complies.

    The Charlies enter the meeting room along with little Co-co, Vida's cat where they introduce themselves to the newcomer before Garret and Josiah joins. After doing a headcount they notice that Ester is missing which Garret guesses is due to her being consumed by a book which Josiah takes bitterly due to Daniel and a previous mission in Egypt which he blames the downfall of as well as being stuck in a woman's restroom within a police station due to that being the only safe place to teleport to while staying in the country. Which Garret ends the conversation by stating that Daniel wasn't the only reason things went sour during that mission.

    Entering the room Cameron hands each of the Charlies a file which includes two new identities for each person which includes IDs, social security numbers as well as a extensive history of each identity. He also tells them that all traces of them are gone which includes medical records and facebook accounts to keep them and those close to them safe from Tia. After a short speech about the dangers of Tia and the TSP he states that they will be starting training.

    This leads the group to a warehouse in an undisclosed location after Cameron reveals that they will be playing a game for their first training exercise to see what skills they posses. The game he chooses is a revamped version of Capture the Flag where instead of tagging your opponents, anything goes short of lasting damage. Combat and powers are highly encouraged and between rifles with rubber bullets and all sorts of weapons and tools, tactics and teamwork is also a huge factor which Cameron is also testing. Even with all the Charlies on one team, the odds are stacked against them as they are against Josiah and Garret who both have gone through this training exercise countless times.


    Waking up from the tranquilizer, Sam finds herself in a new place with the only information she gained was Mantovani's name after hearing it while the sedatives were still in affect. Entering the room Mantovani reveals that he has taken some of her blood and with intentions of using it tells her that she isn't needed anymore and gives her the option of working with Mantovani or be killed. Silver or Lead is her only options.

    Mantovani starts off by showing a recording of Sam moving her arm around in her sleep as if she was drawing. Although she doesn't know the implications of her drawing Sam reveals that she does that from time to time in her sleep.

    Wanting to test the abilities Sam has Mantovani demands Sam to tell him what kind of processor his phone has and although Sam isn't able to tell him what it is called, she is able to draw the part.

    After the drawing is made Mantovani talks to a man called Dr. Singh on a video call about the drawings Sam has made which reveals is very promising and that Sam will do well with what the man has planned.

Part Two


  • With the majority of the Charlies with the Reformers, training the mishaps group into a cohesive team of Supers has been the main goal. As the weeks stretched on what little patience Cameron had for the Charlies quickly ran thin as the need to complete the Time Weaver's job became dire. This led to growing tensions between the original Reformers as Cameron came to the realization that the Charlies wouldn't be ready for the job by the deadline. Although they did their best to keep the conflict between themselves, it was obvious to the Charlies that something wasn't right. Tensions grew between Cameron and the others until one morning the group woke up to find the man gone along with the two remaining serums the Reformers stole.

    Since then the Reformer's objective has moved beyond training, hiding from the TSP and finding the missing Charlies to include finding Cameron or at least figuring out what the man is up to but there has been no trace from him. However within the last three weeks there has been rumors circulating within the man's connections that he is preparing to act and although the public doesn't know the intentions behind this rumor, there are speculations that the second serum will be released soon if it hasn't been done already.

  • This is our current chapter. The recap will be posted once we are done.

 
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NPCs


    • Name: Annie Willis
      Age:38
      Gender: Female
      Appearance:
      QFGj8gqb.jpg

      Affiliation: TSP
      Basic Description: The head doctor for the TSP, she has a close relationship with the Bravos compared to most members of the TSP due to being married to Aaron. Married weeks prior to the Reformers resurfacing, she is now pregnant and been keeping it a secret for as long as she can for the sake of the child. It is uncertain what will happen to the child since it is the first with a Super as a parent.
    • Name: Aaron Willis
      Age: 38
      Gender: Male
      Appearance:
      uGPPHi3b.jpg

      Affiliation: TSP
      Basic Description: Aaron is one of the ten members of Gen Bravo and was originally chosen due to his specialty in engineering and as a weapons technology specialist. He is married to Annie.
      Ability: Pangolin Attributes (3)
      Ability Description: Being in control of the keratin within his body, Aaron is able to harden his skin as well as strengthen and extend his nails into something that looks clawlike and is strong enough to be used as a weapon.
    • Name:Ben Crane
      Age:36
      Gender: Male
      Appearance:
      OPJQuB8.jpg

      Affiliation: TSP
      Basic Description: Working alongside Lee Carter, Ben is seen as the figurehead of the Bravos still remaining with the TSP. Besides Garret, he is the only one that is able to get through to Tia when she is overwhelmed with her abilities or when she struggles with social interaction.
      Ability: Empathy (4)
      Ability Description: Ben is able to read a person's emotional state of those he can physically see. He is able to influence (not control) a person's emotional state within ten feet. Even more control is present when he is able to touch the person.
    • Name:Lee Carter
      Age: 42
      Gender: Male
      Appearance:
      wi3mddZb.jpg

      Affiliation: TSP
      Basic Description: While Pearson is in charge of TSP as a whole, Carter's main focus is on Team Bravo. He rarely sees eye to eye with Pearson and has the best intentions for the Supers even if they strayed away from the organization. He is the biggest reason the Bravos were able to walk away freely after their last incident years ago.
    • Name: Keith Sanders
      Age: 46
      Gender: Male
      Appearance:
      4Yf95aO.jpg

      Affiliation: TSP
      Basic Description: The right hand man of Pearson, Sanders is the person that is in charge of the soldiers in the TSP. He is a skilled fighter and tactician who is seen as harsh and without empathy. Although he is not one that trusts Supers, he is very loyal to the cause.
    • Name:Tia Harris
      Age: 28
      Gender: Female
      Appearance:
      PQt9DHRb.png

      Affiliation: TSP
      Basic Description: The youngest member of Gen Bravo, Tia is usually seen as the quirky and eccentric little sister from the broken family Team Bravo has built. Discovered by Wilson as a child she was quickly noted as having great potential although her understanding of other people is lacking. She has a phobia towards large cities and if possible will avoid leaving TSP due to being overwhelmed by her power. Tia was chosen by the TSP mainly for her specialty in biochemistry.
      Ability: Electronic Communication (4)
      Ability description: Having a special connection to technology Tia is able to receive and interpret electromagnetic transmissions. This is limited to her only observing such transmissions and is unable to tamper with anything solely with her abilities.
    • Name: Thomas Pearson
      Age: 53
      Gender: Male
      Appearance:
      ZZKA3WTb.jpg

      Affiliation: TSP
      Basic Description: One of the people greatly involved in the Sierra Project during it's infancy, Pearson is the one that took control of TSP once the serum got into the possession of the military and has continued to hold the position of the director of the program.
    • Name: Richard Scott
      Age: 25
      Gender: Male
      Appearance:
      KNCZ2bj.jpg

      Affiliation: TSP
      Basic Description: Hired after the TSP was shut down, Richard worked with Carter to keep track of Team Bravo and the vials. Although he knows much about the TSP by being Carter's assistant, his relationship with the team is very scant since they've only recently met. Although young, inexperienced and often bites into more than he can chew Richard is a reliable man to Carter.



    • Name: Daniel Grey
      Age: 35
      Gender: Male
      Appearance:
      nWv3Kht.jpg

      Affiliation: Reformers
      Basic Description: Often seen as someone that is calm and collect, he is often seen as being the opposite of Josiah. He is a wonderful tactician and will often use his intellect when possible instead of stirring up a fight. He was originally chosen by the TSP due to his global relations and his knowledge of different countries and cultures as well as many languages.
      Ability: Ability Magnifier (3)
      Ability description: Daniel is able to not only recognize people with abilities but is also able to give a boost in their abilities or help the Super get a better grasp on them via direct contact.

    • Name: Dr. James Wilson
      Age: 65
      Gender: Male
      Appearance:
      hNqJTwob.jpg

      Affiliation: Reformers
      Basic Description: As one of the last three remaining Gen Alphas as well as part of the original team of scientists working on the serum, Dr. Wilson is one of the few people that has been a part of the project ever since its beginning. Since the departure of Cameron, he has become the unofficial leader of the Reformers.
      Ability: Ability Replicator (unknown)
      Ability description: After an initial physical contact James is able to replicate a Super's ability up to a certain amount of time up to the Super's or his power level depending on who has the lower number.

    • Name:Garret Bell
      Age: 31
      Gender: Male
      Appearance:
      Affiliation: Reformers
      Basic Description: Although Garret can be lacking when it comes to brains, more often than not his upbeat personality and his compassion makes up for this downfall. With the other nine people chosen specifically for their talents, Garret was the oddball in the group chosen specifically for being normal as a way to test the outcome on an average person before the program moved the use of the serum to the military.
      Ability: Elasticity (3)
      Ability description: Garret is able to stretch and deform his body to great lengths.

    • Name: Josiah Park
      Age: 35
      Gender: Male
      Appearance:
      HjHvdPdb.jpg

      Affiliation: Reformers
      Basic Description: Sarcastic and with very little patience with others, Josiah can be seen as someone that is a bit harsh even to those he calls friends. However his intentions are always for the team and is willing to go over and beyond his capabilities for their sake and is said to secretly have a soft heart for those he cares about.
      Ability: Teleportation (4)
      Ability description: Josiah is able to teleport himself and up to two others to places he not only been to but can vividly remember.



    • Name: Antonio Mantovani

      Age: 36

      Gender: Male

      Appearance:
      Mr.20Mafia2001_zpsrg1rdbcm.jpg

      Affiliation: New York Mafia

      Basic Description: From his earliest memory, Antonio Mantovani has had more than a passing interest in power. His father ran the local branch of the Mafia, and with that power came respect, fear, wealth...freedom. He was raised with a classical education befitting the wealthiest European land owners; math, science, culture, society. But, more than the typical bore of modern education, there was the added layer of culture which came with his family name. He had been expected to learn whose families were in good standing, and which had disgraced the organization. He had to know wines and cheeses, art and philosophy...the rich kid starter pack, really.

      Antonio cared little for the knowledge school offered him. He wanted to know what made the world work. He wanted his finger on the pulse of the highest levels of modern society. He wanted his father's power. From the age of reason, he watched the things his father did; the deals he made, the people he crossed, and the people he protected.

      It is no surprise, then, when his father was gunned down at his patio table at La Vista Prima, during a drive-by from a rival family, Antonio was all too ready to take his place as the family head. From there, he attempted to modernize the organization. No more hiding the family's assets with offshore accounts. No more under-the-table payments. He paid every family member a recorded salary, withheld taxes, even offered medical and dental coverage, and a pension. The families of the past had been taken down by tax evasion and fraud charges. This would not happen to Antonio.

      Since his appointment as family head, Antonio has made swift, aggressive moves toward territory acquisition and business connections. He has employed local muscle to intimidate property owners into sales, or to shove the competition out of his way. He has pushed further into the community than any of his predecessors ever could, and now has his fingers into almost every pocket in the city. His vast investment portfolio and predatory marketing practices alone have given him the power to make or break many elected officials.

      Antonio Mantovani is a ruthless, cold, calculating man, who treats the world as a buffet. To say he has a violent temper is not precise. More accurately, his temper best reveals itself as a kind of impatience which results in fresh graves, not fits of rage. He is, after all, a cultured man; he wouldn't sully his reputation by losing his composure. Every one of his employees knows, going in, by reputation alone, that their failure and subsequent termination comes with a severance package they will not enjoy.

      Though he is hard on his people, and often ends up proving some fatal points to the rest of his employees, there is a kind of loyalty inspired by his lavish rewards for a job well done that seems to overshadow the occasional unpleasant business of having to say goodbye to an old friend. He is a tyrant, yes, but he is also a pillar of the community; his actions have provided countless jobs for the city, in almost every sector of the economy. To take him out of play now could cause an economic disruption rivaling the stock market crash of 1929.

      That is the second edge of Mantovani's particular sword. He doesn't just steal and murder: He employs and flourishes. He does just as much good as he does harm, and that makes him an asset to the city in his own way. Perhaps that is why he has escaped notice for so long.


    • Name: Cameron Myers
      Age: 37
      Gender: Male
      Appearance:
      AKnGvYcb.jpg

      Affiliation: Rouge
      Basic Description: With a previous history working at the FBI, Cameron was a highly qualified candidate for the Sierra Project. Cameron is a stubborn man with not only an agenda of his own but means to achieve his goals. Bewteen his web of influence and resources Cameron has the potential of being a dangerous man ever since his bitter end with the TSP.
      Ability: Memory Manipulation (4)
      Ability description: Cameron is able to see the memories people are thinking of when he is in direct contact with them. He is able to see more details of the memories that are stronger and have an emotional tie to them. Given enough time and concentration he is able to suppress memories but not fully delete them.

    • Name: Kurosawa Masaru

      Age: 35

      Gender: Male

      Appearance:
      Masaru2001_zpszgdcnasj.jpg

      Affiliation: Former TSP, Currently Non-Aligned

      Basic Description: Masaru is the only son of a first-generation immigrant who owned a family dojo in Okinawa, Japan. His father, Koji, who inherited the dojo upon his father's death, wished to eventually pass the dojo on to a son, but deteriorating conditions and the promise of greater education eventually forced him to sell and move to America, where he met Masaru's mother. The two were fast friends, as she had offered to be a guide to the new country, but that relationship eventually blossomed into romantic interests. Koji and Sarah married in the Spring of 1978, giving birth to Masaru the following year.

      Koji still ran an American dojo which attempted to honor his family lineage by adhering to the same disciplines of his forefathers. He taught fierce determination, steel nerves, precise judgment, and unwavering self-control. Unlike the glorified dance studios of many American styles of Karate, the Kurosawa dojo refused to pander to spoiled American brats, or water down the tradition so as not to bruise their feelings. Koji lost many students, but those who stayed showed him their gratitude by offering to help him teach and compete in events all over the globe. Eventually, Koji had to stop traveling for health reasons, and began grooming Masaru for the role of sensei.

      It's hard to say whether Masaru wanted to carry on the tradition and responsibility, or whether he had his sights set on a more American career. But he agreed to obey his father's wishes, because the man had so fervently fought for his interests and well-being all his life. In present day, Masaru's best memory of his father is in that dojo.

      Today, Masaru is a picture of his family lineage. He is calm, decisive, slow to anger, but quick to act. He projects an aura of passive strength, which can make it difficult to practice his art; some street thugs know the stance and characteristics of a Kurosawa student, and therefore avoid a confrontation that could end them up minus a few teeth. He is a man of peace, but devoted to keeping that peace...even if it means being prepared for war. If there is an opportunity to resolve a situation without violence, he will work toward that peaceful solution. But Masaru is no coward. He simply understands his Art of War better than to engage in needless battle.

      He does not talk much about his personal life, especially his role in The Sierra Project, and pressing him seems to do little good. He just gets that damnable twinkle in his eye and that infuriatingly knowing smile on his lips, and asks what kind of tea you'd like better.

      Ability: Chi Manipulation (Level 4)

      Ability description: This ability allows Masaru to reach into the wellspring of his own life force, to channel that energy and project it into reality as a tangible manifestation. Long theorized by many martial arts masters, but thought to be only legend, the ability to channel one's "chi" to this extent is certainly not something which should normally happen; not without outside interference from the serum.

      Masaru demonstrates the ability to form quasi-physical energy projections which will inflict impact(1), heat, and electric damage(2) to objects and living beings. This type of energy is most closely related to energetic plasma, both in composition and in effect. It is possible to deflect attacks(3), both physical and energy-based, by projecting a shaped energy field as part of a blocking action, as well as to forcefully emit projectiles of (theoretically) any shape. He has also been seen enhancing normal unarmed strikes(4) with an expulsion of energy at the point of impact, as well as projecting stable energy weapons which may be used in melee attacks.(5)

      Though these projections can have a devastating effect on unprotected objects or people, the ability has three primary weaknesses: First, Masaru tires more easily from use of this ability than other similar abilities, as it is drawing on his own life force. Second, the ability requires a physical component -often a very specific gesture- to enable the emission of any energy attacks. Masaru is also just as vulnerable to mundane attacks and super abilities as any normal human of his training and experience would be; apart from actively deflecting attacks, his ability in no way increases his physical resistance to injury.

      Masaru has learned to mitigate these weaknesses in two ways. First, his endurance is unusually high, due to a lifelong regimen of martial arts training. It is this quality which keeps him in the fight long enough to be of use to his allies, despite the tiring effects of using his ability. Second, he tends to be very conservative in regards to his ability, saving his energy for attacks of opportunity. It is his preference to disable opponents early, rather than engage in prolonged conflict.

      His favored tactics are a heavily reactive fighting style and a "wait-and-watch" method for mapping out his opponents' tactics. Whenever possible, he will use an opponent's strategy against him, wait for an opening, and knock him out of the fight with minimal losses. As a result of this conservation of energy, it is rare to see Masaru engage an enemy with his ability at long ranges, due to the higher chance of missed shots. He greatly prefers relying on his physical fighting abilities, using his ability only when the opportunity arises to devastate the enemy's defense with it. As he is fond of saying: "Put your energy where it will have the greatest effect."

      Despite his preference for defensive techniques, Masaru has never been known to allow unnecessary prolonging of a conflict or situation, and certainly has the ability to put himself on the offensive. It is all a matter of what is needed in that moment. In the years since his exposure to the serum, Masaru has shown an increasing desire to test his limits, up to and including unnecessary risks such as breaking up street fights, chasing thieves, and even some occasional stunt work. Masaru is fully capable of putting himself on the line for others and does not appear to be deterred by the potential dangers to himself. Whether it is a side effect of the serum or a simple choice to pursue his limits is not known.

      Information known so far of the character: Masaru runs an Okinawan martial arts studio in New York city, and has done so for the last six years. He opened the studio approximately six months after the original Sierra Project was shut down, and his team was disbanded. Recent efforts to reconnect with Masaru have not been successful, though it is unclear as to whether he is opposed to the Bravo team or simply chooses not to return to that time in his life.

      Notes
      1: Because these energy projections are primarily incorporeal, it is possible to pass through them, albeit with some difficulty. Being struck by one of these projectiles would feel more like an extremely powerful, highly-concentrated blast of air, rather than something more solid. Despite its semi-solid nature, the impact is still very much real, and is capable of breaking bones, penetrating flesh and even piercing hard objects, depending on its shape and intensity.

      2: The damage for these energy bolts is divided evenly between physical, heat and electric (33% each).

      3: Any physical interactions with this ability are not necessarily ineffective. It is possible to penetrate an enhanced block (examples would be firearms or other super abilities), and such defenses are certainly more effective against energy-based attacks than physical. Enhanced blocks do absorb more damage than mundane deflection techniques, and are capable of turning away heavy blunt weapons, blades, arrows, and even some projectiles/energy attacks. The upper limits of this use of Masaru's ability are not known, aside from the fact that human response times would tend to prohibit high-velocity projectiles such as firearms in all but the most extreme cases.

      4: Enhanced strikes still follow the same damage spread formula, though with an increased potency in trade for reduced range. Depending on usage, an enhanced unarmed strike (punch, kick, etc) may inflict up to three times the damage normally associated with such maneuvers.

      5: When used to generate melee weapons, Masaru's ability can inflict increased damage greater than ordinary mundane weapons. For example, creating a Kali stick with his ability would do more damage than if he had a "real" Kali stick in his hand. There are two reasons for this: First, the energy and kinetic damage from the ability, and second, the fact that his weapons technically have no mass, therefore may be swung at higher speeds than any physical object. This combination of qualities can increase melee damage by up to two times normal damage for an object of same type and dimension. Melee attacks with these "phantom weapons" are also performed at the same speed as unarmed strikes; because they have no real mass, they do not impart a speed penalty.

    • Name: Katrina Isabella De la Vega
      Nickname(s)/Alias(es): Trina, La Diabla

      Age: 22

      Gender: Female

      Appearance:
      stock-photo-young-fit-female-mma-fighter-279301487_zpsqkqyqt1m.jpg


      Affiliation: None

      Basic Description: Trina is a tough-as-nails, no-bullshit, self-proclaimed bitch on wheels. She knows you don't like her, and she doesn't care. She's agile, of medium build, and looks as though she never spends any time away from the gym. Attire ranges through several types of sports clothing, though mostly limited to biking shorts and sports bras, and shoes she can run in. She typically shows signs of recent combat, including bruises of varying age, scrapes, cuts, and the like. To those who know her, she puts on new battle damage each day like she puts on new underwear.

      This tough-girl act is hardly skin-deep. Trina has never had many friends, and her family is not often mentioned in mixed company. She's had to fight to survive, and it has only made her stronger. That strength, as it turns out, is what keeps her from forming lasting relationships. There are few who have the patience to deal with her temper, and fewer still she has the patience to tolerate. Pressing the matter appears to be little more than a request for a black eye.

      Ability: Hyperactive Endocrine System/Fight-or-Flight Response (3?)

      Ability description: Trina's ability is both a blessing and a curse. The glands responsible for the fight-or-flight response in normal humans are permanently active in her body, causing her entire system to be continuously flooded with adrenaline and other natural stimulants which are typically only released during combat conditions. As a result, her entire physiology has been permanently altered by the saturation of these chemicals, achieving an effect not unlike the fictional concept of a "Juicer". Her speed and strength are greatly enhanced, as is her reaction time and physical resistance. Her brain is constantly processing information at an accelerated rate, which gives her a super-human awareness of her body, how to direct it, and what is happening to it.

      Strictly speaking, the ability does take her further than normal humans in peak physical condition for her weight class, but she is far from godlike. The nearest accurate comparison would be Olympian athletes who have spent time on nothing else but their training. Trina is capable of breaking hard objects with her bare hands that most humans would need a crowbar for, and is capable of shrugging off hard blows which would normally incapacitate others due to her body's response to the increased strain on her muscle and skeletal system. Additionally, pain is not a deterrent for her, except at extreme levels.

      This ability does not come without its limitations, however. Trina is prone to violent, psychotic outbursts, during which she will attack friend and foe alike at the slightest provocation. The constant processing of her mind leads her to paranoia, mild schizophrenic episodes, and the inability to trust others. She will often continue fighting through the pain until she either over-exerts herself or her mind simply cannot endure any more and succumbs to sensory overload.

      Trina often exhibits an unwillingness to disengage from a target or mission objective, and will frequently disobey orders to break off if she feels she can accomplish the goal. This defiant streak makes her difficult to work with as a member of the team, but can also give her an edge when failure simply is not an option.

      Lastly, the constant secretion of these chemicals into her bloodstream has caused her crippling insomnia and an insatiable appetite. Without a near-constant intake of food, her metabolism would burn itself out at several times the normal rate, making starvation a primary enemy to her in the field, and irritability due to the lack of sleep can only compound her issues with working as a part of a team.

 
Welcome to part two of Unlikely Heroes everyone! Those returning will have a week to read through and if they are joining decide if they want to play their Charlies again or if they will be playing a Delta. After that, the roleplay will be open for new players to join as a Delta.

To make your decisions easier let me describe the Delta's entrance into the roleplay. Each serum is made slightly different and the outcome of it causes each generation to be slightly different. The serum used on the Alphas was unstable but very potent which allows them to go beyond the normal five levels if they can do so without the side effects consuming them. The serum used on the Bravos was stable and although had a quick burst of power in the beginning the growth after level three is slower. The serum for the Charlies have been stable so far but with a slower beginning phase. The Delta's transition period is nonexistent (no flu like symptoms and such as the Charlies dealt with) and the progression through level one will occur more quicker but at the cost of being more unstable both in powers and mental health during this quick progression.

The Deltas for the most part will be average people again but a good portion of them (mostly NPCs unless someone has an idea for a character) will have ties with Cameron and was told to meet at the mall where the serum was released. It has been a week since they've became a super and they have been showing signs of their abilities for five days.
 
Awesome! I'm glad to hear that you will be rejoining. There has been some minor changes to the CS so please make sure to check that and if you wanted to make some minor changes to the CS feel free to do so since we will be looking through them again. There might be some power balancing involved too to try and get everyone's ability at the same level.
 
I committed myself via PM, but I'm popping in here to say it as well. I am confirmed for Sam, Mantovani, and Trina.

Rina, I've got a plan for Trina and how she might be "discovered" by the Reformers. We should talk.
 
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Okay, I'm gonna make the jump! I should be able to manage a post a week and plotting. :)

I'd love to bring Teddy back, which would likely require some discussion concerning her working for Tia. But I'll probably be raising her age so as to leave an underage slot open unless she has to be older than 21 for that to apply. Then I'd have to think about it a bit longer, but might still go for it.
 
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As long as she is over 18 that will work. Yes we will need to discuss our plans between those two.

Sounds good Weaver! We will have to catch up soon.

I'll be getting the interest check up Monday to see if we can fill in the last few slots and then the IC will be up and running the following week so aim on getting your CS done before the start so you can jump in without any delays.
 
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I'm excited to see how your new character turns out!

Oh and just so you all know Iwaku will be down on the 28th for updates so if any of you have plans that day to work on things and need to refer to anything on the OP I've started a Tpad page for it as well as a new group but I might change things up with it after I spent some time messing around with it and found out that I can make certain threads public for those without accounts (passsword and non password protected too) so I might try this out out so that there won't be a need for two Tpad groups, the roleplay and GM planning one.

Anyways for now those who will need it for the 28th, here is the copy of the ooc and the password will be sent both in the PMs and the main chat on skype.
 
Here's my new character!

GENERAL
Name: Camilla Peters
Age: 20
Generation: Delta
Gender: Female
Appearance:
bab8baa20cb3b158abfc25f059ab39a0.jpg


Camilla is a small petite young woman standing at 5'2. She has a round-head shape with brown eyes and an olive skin tone. She has long bushy medium brown hair that she keeps in it's natural state, but will sometimes straighten. Camilla's body has certain scars around her legs, left hip and lower back from a certain car-accident. Camilla's normal attire is entirely weather-dependent, but would usually settle for a camisole top, a pair of skinny jeans and a pair of flats.
Personality: Camilla's a friendly girl with an approachable attitude and a warm smile to be welcomed to. She's a kind and compassionate young girl with some optimism of what might happen next down the track in her life. However, Camilla can be easily racked with guilt after a certain accident that she survived. Camilla has a sense that she needs to put others needs before her own and thus, would go a lot of ways to bring happiness for someone she cares about. Camilla can also be slightly shy, not being the out-at-night at the nightclub girl but she doesn't let that get in the way of anything to major. Camilla is also incredibly prudent of others well beings, to a point where she might become paranoid of other in case they're in danger, but she tries to remind herself that the people she cares about are dependent, like she is.
History: Born in Long Island, NY, Camilla lived a fairy normal middle class life. She had a father and mother and two older brothers named Hardy and Luis. Camilla lived in a relatively friendly area with friendly neighbours and faces to greet her with kind hellos. As a young child Camilla had a fascination with the performing arts, especially in ballet and from an early age took classes with all the other 5-year-old little girls who had the same ideas as she did, much to the dismay of her parents. Over the course of her childhood and teen years, Camilla kept at her pursuit of ballet while some of the girls got bored and quit.

Camilla's close friend in her childhood, a girl named Abigail kept at it with Camilla and the two were best friends among the close it friendship group that Camilla took part in. Abigail was much more adventurous than Camilla was growing up, popular among her high school cohort and among the dancing community. After the girls graduated with high grades and SAT scores, they decided to celebrate by going out. The car ride back however, was supposed to be fun. Camilla thought that Abigail was watching the road when the truck t-boned them hard through the intersection, but she must have been distracted. Everything right after the crash was a haze but Camilla was left almost unscathed, minus some cuts and bruises. But it was Abigail who got it worst. The doctors told her that it was paralysis from the waist down and with little chance of being able to walk again. Camilla felt destroyed that Abigail couldn't audition with her to get into Juilliard with her, to go and live life in NYC with her best friend. Camilla wanted to give up as well, but Abigail wouldn't allow it and encouraged her friend to move forward while she tried to find something new to do with herself. Camilla, at 18 years old took Abigail's advice and auditioned for Juilliard's dance academy in hopes of following her dreams. The audition process was daunting, as there were so many girls who could have been so much better than Camilla was. But dancing in front of those reviewers left Camilla calmer than she was when she came in, and that somehow convinced the judges that Camilla was fit to be a student.

The first two years of Juilliard were nothing short of… normal. Camilla started off just like the rest of her freshman class: wide-eyed and full of wonder. But the training, theory assignments and performances quickly whipped Camilla and her class into shape for the next following year. Through out her time at Juilliard, Camilla did her best to be sociable among her peers, but was apprehensive of going to big parties due to the last time she went out to celebrate anything. Moving into her Junior year, Camilla wonders what might come next. Will it be another year of dancing her ass off… or maybe something might be different for a change.

SUPERPOWER
Ability: Gravity Manipulation
Description: Gravity Manipulation allows the user to manipulate the field of gravity around their environment, objects, other people or even themselves, giving them advantages in most environments. Gravity manipulation can also help negate things like resistance in the air, which can increase acceleration and make the user run faster and also can let the user jump higher.
Level one:
-Can manipulate the gravity of small objects: At level one, Camilla has the power to manipulate the gravity of small objects, allowing her to manipulate the weight of it by either make it so that there is no gravity around the object and make it float or give it so much gravity it makes it impossible to lift. The object weight is between as small as a penny and as big as an empty 500ml water bottle. Camilla can disable this by snapping her fingers.

-Can ignore air resistance and increase acceleration: At level one, Camilla's powers begin to manifest physically on her body by allowing her to 'ignore' air resistance and increase her overall acceleration, which has her powers allow her to move and run much faster to a certain point.
Level three:

-Can manipulate the gravity of heavier objects: At level three, Camilla develops more capability in manipulating the gravity in heavier objects like small pieces of furniture (Chairs, Lamps, Cushions).
-Increased Jump: At Level 3, Camilla can decrease her own personal gravity to 1/6th for her to increase height in jumping, allowing her to reach up to around 10 feet vertically.
-Can manipulate her own gravity: At level 3, Camilla develops the power to decrease her own personal gravity to allow her to float just a few feet above the air. This can help Camilla by letting her increase or decrease her own gravity, which can save her from long falls or increasing her own gravity so that opponents can't move her forcefully.
Level five:

-Can negate gravity: At level 5, Camilla can create a certain space where there is no gravity for a brief period of time (around 20-30 seconds).
-Can attract/repulse objects and people: At level 5, Camilla can create a slightly forceful gravitational push or pull that will either repel or attract objects/people.
Weaknesses:

-Strong vulnerability to motion sickness: If Camilla were to float anywhere above the 5 feet, she will begin to feel motion sickness and possible might vomit from her body not being able to handle the strains.
-Body would not be able to keep up with increased acceleration, resulting in collisions: Despite having this power to increase her speed, Camilla's body is still that of a regular human body, and thus needs to be aware that if she runs to fast then her legs might not be able to catch up, resulting in her possibly crashing and injuring herself. This is also applicable with her increased jump, which could damage or possibly shatter her ankles if she isn't prepared for impact.
-Objects/People require physical contact in order to be lifted up/weighed down: In order for her powers to work, Camilla must come into contact with the object/person in order to apply/decrease their gravity.
-Weak repulsion/attraction abilities: Camilla's repulsion/attraction powers are substantially weak compared to her other powers.

IC SAMPLE
"Okay class, that'll do for today. Dismissed"

The small group of men and women all broke apart from their close-knit form and went to their duffle and gym bags, slipping off their ballet shoes and replacing them with regular slip-on flats and sneakers and putting their jackets over themselves. Camilla sat down in front of her pink gym back, organising her shoes around and pulling out a pair of navy blue flats and a jacket before placing her tanned ballet slipper in as replacement among many other items. The other students soon began to depart slowly as Camilla finished getting herself ready and taking her bag, slinging it over her shoulders. Camilla caught the site of two girls approaching her, bags in their hand. The girl wearing a navy blue hijab was the first to speak out of the pair. "You going to the gathering at McKenzie's Grill tonight?" She asked.

Camilla looked away. "Wasn't planning on it, actually." Camilla answered.

"You should come!" the other girl with ginger hair suggested. "We'd really like it if you came." The ginger girl smiled. Camilla hesitated for a second.

"Where will it be?" Camilla asked.

The muslim girl answered. "At Jamie's place in the Meredith Residence hall." She answered. "He has a balcony and a grill he's been trying to test out!"

Camilla played with her fingers while not looking and made her decision. "I'll go." She smiled slightly at the two girls.

"We'll pick you up at 5:30!" The Ginger girl said. "See you Cammy!" she took her muslim friend by the hand and they walk away, Camilla following after with the rest of the students.

It would be nice to get out for once. To interact with her classmates and friends over a beer and some bad awful attempts at steak. Camilla wanted some time off for once, away from theory work and parents skyping her every day. Camilla exits the dance room and continues her way outside into the busy day of New York City.


 
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GENERAL
Name: Thea 'Teddy' Palmer
Age: 19
Generation: Charlie
Gender: Female
Appearance: 5'7", 125 lbs., colourful clothes(though no excessive patterns) and animated expression.
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Personality: Friendly and personable, Teddy likes getting to know other people, and she's usually eager to forgive, though if you cross a line, she will let you know and quite possibly never speak with you again. Used to differential treatment, she won't hold it against someone on initial meeting, willing to offer the benefit of the doubt that maybe they were just flustered, but if they keep it up, she's not going to play nice, and will prove their opinions wrong. She can occasionally come across as quiet or rude if people don't know why she's staring at her phone or not talking back, but once her attention is caught and a conversation gets going, that all goes out the window. And while she's quiet with her words, as she's only picked up from some of her friends sounds approximating English, she's not at all shy about getting out there and using whatever means she has to to make conversation between herself and someone else easier, from charades to text to teaching anyone who wants to learn a bit of ASL. Nor is she exactly quiet with anything else, having grown up in a Deaf household has left her unaware of how much noise some activities create and how irritating it can be for hearing people. But she doesn't mind talking about that either.

She isn't always the quickest on the uptake, sometimes due to a misunderstanding, though just as often because she's not looking, and maybe doesn't want to, at the whole picture. She's still learning to think through every angle, even the unpleasant ones, and this is unfortunately not helped by her growing sense of adventure that up until a few months ago was tame by comparison. She always liked a good challenge, and testing her limits, but having powers, and being sneaky, and sometimes even getting into a spot of trouble is surprisingly thrilling. In that way, she's a bit reckless, willing to try anything once, and maybe a second time if she feels she could do better. Growing up, she was always aware of how much the Deaf world didn't intersect with the hearing world, and being black didn't always make that distance any easier, but while she's had caution in some instances instilled in her, she's never had anyone telling her what to do in the case of superpowers, so she's making it up on the fly and having never yet encountered discrimination she couldn't pretend didn't bother her, she's a bit braver than her parents would approve of. She finds it freeing.

History: Thea, she really does prefer Teddy, T-Bear if you want to get absolutely technical in your translation, grew up Deaf. She is proud of her heritage and of her parents' accomplishments and doesn't really see being deaf as a disability. She will acknowledge that it can be frustrating to be deaf in a hearing world, but sees no reason to think she's missing anything. Both of her parents are Deaf, most of her aunts and uncles and cousins are Deaf, many of her friends are Deaf. Her brother is only hard of hearing though, which he says is the worst of the deal, since he's neither nor. Needless to say, she's grown up in an environment where she wasn't the only one. So, she never really felt left out or different. Not to say that she's never had problems, or felt discriminated against, or been upset with someone else's opinion, family or otherwise, but for the most part, she's had a supportive and comfortable upbringing.

She went to a Deaf school during elementary, and took up gymnastics at her parents' urgings in the hopes that she wouldn't suffer her mother's dizzy spells. Or something. Actually, they might have been hoping that she'd just figure out how to keep her balance if she did wind up inheriting those, too. She's never been clear on the issue because it's been an age since they needed to explain it to her. She took to the sport like a fish to water and never looked back, so they didn't need any other reason to keep her in it. Brad, though most people call him Brat, took gymnastics for a little bit, though he prefers swimming these days. She did gymnastics all the way through middle school too, but her interest in it sort of petered out when her coach kept trying to get her to go farther in her competitions. She's a competitive girl when it means proving she can do it, but once she knows it's possible, she doesn't really see the point in putting herself through all that tension. She's recently begun taking up parkour instead. A different sort of athletic outlet…

After elementary, she did ask to switch into public school. That was her decision to experience the hearing world like other kids got to. She's never sure if she regrets it or not. She made new friends, definitely, but there's a big divide between what her parents see as acceptable, and what she thought was cool, and now she's got two different sets of friends she has to balance sometimes. She's grown up in a technological age where communicating isn't quite as difficult as it used to be. Her parents think she relies on her phone too much these days, they might be right, she's never far apart from it, but she likes the equality of everyone texting everyone else. No middleman. They've gotten into fights about it, neither side entirely certain what they're advocating, whether or not her parents are trying to be traditional or just parents who don't want their kid spending all her time on her phone. And they aren't sure if she's using the phone as a crutch or just being the average teenager with her eyes glued to the screen. Brat just calls them all bonkers and doesn't get involved or someone might notice how often he's playing video games.

Having graduated high school with no true certainty what she wants to get into for the rest of her life, she chose to take an easy year of college electives to see if any of her ideas turned into a true passion and was looking into options for campus living next year when the bus accident happened. Annoyingly for something so life changing, the accident itself registered as a mere blip of trouble on an otherwise rather ordinary weekend, it was only when a headache began plaguing her and making her eyes do funny things that she learned there was a little more to the crash.

Having slipped under the initial notice of the Reformers and the TSP, Teddy was chatting with her friend Dana over the phone when a stranger butted in. And suddenly, she was introduced—over a pretty tasty brownie—to a world she'd never suspected existed beyond comic books. Superpowers were real. As were secret agents, and although the choice was hers, Tia made a good case for going with one group. The Reformers, while keeping in touch with her, even if the other woman who'd discovered her and explained the ropes happened to belong to a different group at odds with them. Personally, Teddy thinks that's probably what made her trust the peppy lady, that she wasn't pressuring her into joining either one, and actively admitted it might be the better option to go with someone else. Of course, it meant she had a spy to hand, but Teddy could have always tossed the microSD card she was given to stay in contact if she'd really wanted to, couldn't she?

In the end, she did go with the Reformers, showing herself to them the very next day as they introduced themselves to another new Charlie, and promptly finding herself sucked into a world she was not prepared for. It's been a hell of a ride over the last six months she's gotten to know herself, her powers, and her fellow Charlies a little better. She's had some fun and plenty of worry over her family and getting caught, more than once getting frustrated with her powers, too, but she's also kept in touch with Tia.

SUPERPOWER
Enhanced Visual Response
Description: Teddy can process what she's seeing more readily than most humans. Her flicker fusion threshold is high enough that moving things don't blur as readily and she can focus faster on whatever she's looking at. The world seems slower to her than it does to everyone else, because she can keep track of faster objects.

Level one abilities: At this point, she has a flicker fusion threshold roughly 2x higher than most other humans. She can track thrown or falling objects further along in their trajectory without losing sight of them and observe more details from one blink to the next. Her eyes can adapt quickly to small changes in lighting, although extreme light/dark changes leave her peripheral vision compromised for several minutes. Any quick motion around her is more likely to distract her, and the flickering of old lights can give her a headache.
Level three abilities: Augmented flicker fusion to roughly 3x that of other humans. She could keep track of a fruit fly if she wanted to… Her colour and depth perception are a little sharper during the day, but while she can see motion just as readily in the dark, she'll have a much harder time seeing anything staying still, even if she was just looking at it. The speed with which she is seeing and observing things is too fast for her to react to, and she would be slow by her standards. She'll still get headaches from most indoor lighting, unless it's very new, as it has a strobing effect, and any electrical screens, monitors(computers, phones) are harder to read. She also needs more food to keep her energy up, as the optical nerves and occipital lobe are using up more of it at a faster rate than her body is used to.
Level five abilities: Her reflex arc is caught up with her perception of movement and she can now react in conjunction with her visual observations. In other words, her reaction time is significantly shorter. While her body still cannot move any faster than a regular human, the commands to move are processed faster. She also has less difficulty seeing in the dark, though it still isn't fully back to what it used to be.
Weaknesses/Drawbacks:] She'll get headaches from most old indoor lighting and even using computers or ipads or iphones too much. Fast movements are distracting to her and the dimmer the lighting, the harder she finds it to make out details.


IC SAMPLE
She had a song stuck in her head. Mostly just the rhythm, and she couldn't quite remember how the song went and it had been in her head all day. It was driving her mad. So, she was taking the chance while the bus carried her on her merry way to a friend's to see if she couldn't drum out the beat into something a little more recognisable than what her mind had already come up with. If worst came to worst, maybe Dana could help her, she remembered just enough of the words to maybe not be told that it was like a hundred other songs out there. Otherwise, she was doomed. Doooooomed.

Of course, having a song stuck in her head really wasn't the worst that could happen. She could have been all over bothered about getting a bad grade in her algebra test on Monday, and there was a good chance she might… She'd put off studying until this weekend and was putting it off again to spend Friday evening with Dana, who also, incidentally, was avoiding study. She felt a little guilty about it, but was hoping that they might get some review in while they entertained each other and maybe then she'd know just how screwed she was. So, yeah, focusing on that earworm was better than thinking about that. Right?

Drumming her fingers on her knees and surreptitiously signing the words one handed in what amounted to a whisper, she gave the woman across from her(who was looking rather confused by her antics) a sunny smile and carried right on trying to figure it out. She'd gone home after school to drop off her bag and grab her pjs, and toothbrush, and let her parents know that she was hoping to sleep over. She had her phone if they wanted to text and yes, she'd leave it on and keep it to hand the whole time and if the plans changed she'd let them know, but otherwise they'd see her around noon tomorrow. They'd asked for Dana's number too, a precaution she'd been a little leery about, since Dana probably didn't want her parents texting her whenever they'd lost track of their kid. But it wasn't an unreasonable request, so she gave in after a moment more of thinking about it. They only wanted her safe. She… well, she liked being safe. No objections there.

When her stop came, she hopped off with a wave to the driver, even if he might not be able to see her through the crowded aisle, and skipped two steps down the sidewalk before jumping to swing on a tree branch up and over a very cracked paving stone and then jogging the half block to Dana's. Ringing the doorbell once, she also knocked in case it wasn't working, then peeked through the window and waved at Dana's mum who let her in with a smile and pointed upstairs. She thanked her for the direction and then thumped her way up to Dana's bedroom door to tackle the girl with her song complaint and notion that they ought to go out running before dinner, because she wanted a right proper appetite to eat whatever it was her mum was cooking. It smelled good!
 
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GENERAL
Name: Vida Curacio
Age: 25
Generation: Charlie
Gender: Female

Appearance
She only stands about 5'3 and weighting roughly 110lbs. It is common to see her with her hair unkept and wearing the Josiah uncharacteristically gave her. She is normally keeps her hood up and her hands covered by the paw gloves on her jacket.


When she is not wearing a jacket or long sleeves her companions in the Reformers get unnerved. Vida never wears anything that shows too much skin anymore unless someone is going to get hurt.



Personality:
Vida: She is a very sweet, shy girl that has a hard time expressing herself. She is found more in the company of her pets than the people around her. Since she came to live with the reformers she has developed a thing about touching people.
Mr. Rabbit: This is an alternate personality that Vida has had her whole life. He is a very cheerful and whimsical character that loves to play games. Unfortunately for all that he wants to play with his games tend to end up with someone getting seriously hurt or dying.


History: She was a drop out college student going from part-time to part-time to make ends meet. Her only family that she had in the city was her two cats that she had brought with her when she moved out of her parents house claiming she could live out of her own.

Her standoff personality didn't win her any friends like she had hoped when she moved. Instead she had a simple plan everyday. Wake up, eat, feed the cats, go to work, come home, eat and sleep.

This was her normal life until one night two strange men appeared in her apartment, knocked her out and she woke up in the back of a van.

Superpower
Name of ability: Rapid cell regeneration/degeneration
Description: The ability to heal herself and others rapidly. She can cause cells to regenerate to the point they age and die, her only special way of killing someone.

Level one abilities: Heals self effortlessly. Has to rely on transfusions or injections to heal others at first, clumsy working on healing others through skin to skin contact. She has no control over her ability when her emotions run wild.

Level three abilities: Able to heal others without effort through skin to skin. Can improve the muscle tissue of others to make them stronger for a short time. Can cause peoples cells to break down or grow out of control, best imagine of this would be cases of Necrosis.

Level five abilities: Has full control over being able to heal anyone and can target certain areas for concentrated healing. Since her cells are constantly repairing themselves as they are damaged her aging has slowed. She can kill by touching someone's skin if needed by causing them to age rapidly. Aging process depends on age and health of person effected. An average adult would take up to 5 minutes to kill.

Note: Her fighting ability acts much like Apoptosis, but in an extreme state. The result of her attacking someone seems to cross over to Necrosis, which is cell death due to trauma.


Weakness: Character is rather useless alone, mostly a support character. She won't die because of her healing, but she is easily contained and can be used as a living hospital if hooked up to a transfusion. Even though she heals fast she feels pain like a normal person and if the injury is server enough will lose consciousness. She also uses a lot of energy to heal herself and others, so she needs to consume a lot of food to replenish her supply.

Drawbacks: Causing someone else to age makes her own cells age at the contact point. Meaning her fingers or hands would wither with the person and decay. Depending on how far she goes with the aging progress she would have to recover or practically regrow her digits. Is very reserved about using this ability. Excessive use of healing caused her to become weak, such as she breaks down her fat reserves and muscles to use as fuel.

Before the accident

"Vida wake up!" She heard her boss yell.

She had nodded off again that day, if this kept up she would be fired by the end of the week.

"I'm sorry.." She replied as she stood up from her slouched position against some boxes in the back.

"Sorry? You fell asleep when you had customers sitting in your section. They sat there for thirty minutes before someone complained that their waitress had disappeared!" He was furious with her. She could tell by the vein on his head that went *throb throb throb* with every word that he spoke. She stared at him as he yelled trying to think of what to say to him, but her head was blank. All she heard was his words echoing around. "Just go home." He finally said.

She didn't even bother to fight back. It was obvious that she should leave. If she stayed then even more mistakes would be made. "Yes, Sir."

Walking back to her apartment she reminded herself of all the hours that she had worked that day. She had pulled at double at her first job and worked only half a shift at her second. She counted about eighteen hours of work in one day. "I guess that was too much.." She grumbled to herself. She needed the extra money though to afford to buy herself some new shoes. The ones she was currently wearing were starting to get holes in the bottom.

Arriving at her apartment she opened the door and was instantly greeted by two cats that brushed against her legs and meowed for attention. "Hello Co-co Bear, Hello Baby." She greeted them with a yawn. Putting some food down for them she didn't even bother changing her clothes as she laid down in her bed. She reached over and set her alarm
 
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GENERAL
Name: Jenna Baxter
Age: 23
Generation: Charlie
Gender: Female
Appearance: At the height of 5'5" Jenna weighs 130lbs. Although the young woman does her best to keep up with appearances Jenna isn't someone who likes to stand out of the crowd and will usually opt for a nice top and jeans on a normal day and wear minimal makeup although this habit has slowly been diminishing with the constant training she has been going through. However this same training has also caused her to start wearing jewelry on a more frequent occasion to give her a quick source of metal she is familiar with to use.
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Personality: Jenna is a people person at heart and has a caring nature towards others especially when children or teens are concerned and will do her best to help them out in any way she can even if her choices are not a logically sound decision unless things become too dangerous. Although she hates to admit it, Jenna is a coward and even the thought of an argument with a friend worries her much less fighting an enemy that wants to do true harm. This fear has also been her biggest hurdle of learning how to use her power.

She tries to hold a positive outlook on life and stay upbeat even during trying times but this is more of a trait she emulates from her friend Emma and uses to mask the fear and pessimistic view she has towards life and her current situation. On her own or when she doesn't think anyone is around the smile she usually has on her face fades as she lets herself be her true self.

Never skirting the lines of doing something illegal until her contact with the Reformers, Jenna is someone who sees good and bad as black and white and hasn't fully gripped the idea that life is messier and there are many gray areas concerning people's actions which has made being being with the Reformers a confusing ordeal for the woman.

History: Growing up in a simple, picturesque family Jenna lived a life where big worries and family troubles was something that existed in movies. Her hardworking father had a good job and never fell into vices that normally would tear families apart. Her mother was a stay at home mom who went to every soccer game and was heavily involved in PTA and any other activity Jenna and her younger brother joined. A perfect cookie cutter family.

After graduating from high school Jenna went to college as she was expected to do but in her biggest rebellion of her life she went to school up north in New York with Emma, her best friend since elementary school where she studied diligently to become a teacher. After their freshman year the two friends moved out of the dorms and got an apartment together where Jenna stayed even after her friend moved out to live with her boyfriend. Loving the idea of staying in New York and escaping the mundane life back in her hometown Jenna has stayed and has been working hard trying to become a full-time teacher with her degree, she has been working as a substitute teacher after graduating and had a promising opportunity to become a teacher for the upcoming school year but those were ruined after an unfortunate trip on a bus.

Although Jenna joined the Reformers without much of a fight she isn't very happy about her arrangements but she does her best to keep up the appearance of handling the changes well but it is far from the truth. New York with Emma as a crutch was already outside of her comfort zone but the changes that has been happening the last six months have been troubling and she knows there is more to come.

SUPERPOWER
Magnetic Manipulation
Description: Jenna has the capabilities of moving and shaping metals that are able to be affected by magnets. Ever since the serum, a magnetic force has been created in her hands allowing to use her powers by pulling and pushing the metal she is concentrating on.

Level one: Jenna is able to move small objects weighting at a max of ten pounds but any more than five pounds will require great focus and have the possibility of not working. She is able to alter and shape soft metals but causes a lot of strain and focus.

Level three: Jenna can move metal up to half of what she can physically hold and able to alter the shape of soft metals at ease. She is able to alter denser and harder metals but without much success. Able to gain control over one of her weaknesses, Jenna can use her magnetism to willingly cause electronic disruption in objects such as surveillance cameras and the likes but only with direct physical contact.

Level five: Jenna can move metal up to what she can physically hold and able to control up to two different objects (one for each hand) with ease. She can shape nearly any type of metal but is unable to change the given properties and traits of the metal she is manipulating.
Weaknesses: Jenna is unable to use most technology until she is able to restrain her magnetic force while using the object and even then she has to keep a steady concentration to make sure she doesn't slip up. Strong magnets can interfere with her powers and is completely powerless against any metals not affected by magnets. Due to the magnetic force within her body, she is not able to absorb iron as well as normal people especially during prolonged use of her powers which causes anemia if she isn't watchful of her iron levels.

IC SAMPLE

A small smile crept on Jenna's lips as she looked through the storefront window at the litter of puppies being displayed. Ever since she moved to New York, having a dog was one things she missed. The apartment she was living in had many strict rules and she often debated about moving out and living in a place which was more dog friendly but she knew that it would be unwise until she had a steady teaching job.

With a small sigh, Jenna started to head down the street knowing that she didn't have much time to waste today. A small group of friends were meeting at the apartment in a few hours for dinner and she still didn't have the items necessary for dinner. "Crap." Jenna mumbled to herself as she reached in her pocket and realized that she forgot her shopping list at home. Mentally chastised herself for being so careless yet again, Jenna pulled her phone out to check the time. She didn't have enough time to run back home to get the list. Hoping that her memory was good enough to grab all that she needed, Jenna headed into the store and quickly grabbed the materials for the tacos her and her friends were going to eat before making her way to the checkout line, the worst part of shopping in her opinion. Waiting impatiently as the checkout, Jenna was glad when she was finally able to leave the store.

"Procrastinating again?" A familiar voice said in a jokingly as Jenna reached the street her apartment was on.

"Can it Emma or I won't procrastinate canning you." Jenna said with a slight smirk as she handed a few of her grocery bags to her friend. "You're a bit early aren't you?" Jenna said after unlocking and opening the door for Emma.

"Of course. I'm looking forward to eating on time this time around so I came to help you out." Emma jested as she placed the bags of groceries on Jenna's table. "I'll start the meat if you want to prepare everything else."

"You have to be kidding me!" Jenna exclaimed as dropped her groceries onto the table and rummaged through the bags.

"Forgot something?" Emma asked with a chuckle as she watched Jenna with folded arms.

"Yeah, I'm thinking we're going to have vegetarian tacos tonight. I forgot the meat."
 
The IC is up!

Iz, Regan and Nemai you three can go right ahead and post. The details of the character sheets will be worked out after a bit.

As for the rest of you I hope to see your character sheets soon.

As for your posts, feel free to interact with the man or help with evacuating the third floor of the mall. Regan, your character can either becoming from the movie theater with the girls or at the third floor so she can catch a glimpse of the action before being sent down where another surprise awaits.

Speaking of the movie, there is an idea in the works so for now I ask that you all keep any mention of the movie vague so that a conflict won't be created.
 
GENERAL

Name: Katsuro Nakamura
Age: 27
Generation: Charlie
Gender: Male
Appearance: Katsuro is 5'9'' and weighs 165 pounds, with very little fat as a result of every day training. He has short black hair, dark brown eyes and enjoys wearing expensive, long-sleeved button-down shirts that he usually pairs with jeans.

Personality: Katsuro is adept at fitting in and getting people to like him without looking like a suck up. He views everybody he meets as a means to an end. He is extremely driven and has no qualms with using people for his own gain. He has an air of confidence that makes him particularly persuasive. Although confident on the outside, he is very self conscious and is nearly always dissatisfied with himself and his abilities. While this makes him driven to improve, it is also the foundation for his lust for power and wanting to be above the rest. He is selfish to an extreme. He is calculating and always finding ways to turn any given situation to favor him.

History: Katsuro was born in Japan, where his father heavily emphasized education, it's importance and how it will take him to the top of the social ladder if he was at the top of his classes. Although he consistently made the top five in terms of grades, his father was brutally obsessed with being at the very top and was disappointed in his son until the end where he died of cancer. Katsuro was 14 at the time and though he never felt love from his father, his disappointment affected him so much that after his death he contemplated suicide. His mother recognized his grief along with her own and decided to start again in America, where they moved less than a year later.

There was certainly significantly less stress put upon him without his father, but he still felt empty inside. He was topping his classes without trying, but he was bullied due to being an outcast in a predominantly white school. He stopped taking class seriously altogether and spent most of his time getting into fights, which led to him seeking out underground karate dojos, where training was rigorous and fights were fought until knockout. In the process, he had been hospitalized twice due to injuries. After the second hospitalization, she understood what he had been doing and pleaded for him to stop due to the danger, but he refused. As soon as he was okay the leave the hospital, she kicked him out of their home and left him on his own at the age of 20. From then on he made his living off the prize money of karate tournaments, both public and underground, along with womanizing rich women and sweet talking them into having him move in until he got bored of them.

SUPERPOWER

Dynamic Camouflage
Description:
Allows the user to blend in with their immediate surroundings by mentally controlling the color pattern of their skin. Mastery of the ability will allow Katsuro to move in this state for great lengths of time, however the faster the movement and the longer the duration, the more energy and concentration is required.

Level one abilities: At level one, Katsuro has very little control over when his ability is activated. In fact, it won't have any chance of activating unless he has a rush of adrenaline. Level one camo will not able to stand up to close scrutiny and he cannot move at all if he wants to maintain the disguise. The longest he can be blended-in without needing a break is one minute. Getting hit will break his camo immediately.

Level three abilities: At this stage, Katsuro has full control over when he goes into camo. He can move, though only at a walking pace, and can maintain camo for a maximum of five minutes before needing a short break. Though the camo is more convincing, it is still imperfect. The imperfection of his camo can only be noticed under extreme scrutiny. A good punch will still break his camo.

Level five abilities: Once at level 5, his camo will be perfected to the point of appearing invisible, though perfect camo still impossible to achieve if moving any faster than a power walk. Regardless of perfection, Katsuro can remain in this state while sprinting at the cost of higher concentration and energy. The same goes for the duration and maintaining camo while withstanding strikes (though if he is withstanding strikes his location is probably already compromised).

Weakness/drawback: Katsuro's abilities are very limited at lower levels and even at mastery he can never hide the sounds he makes. Since, he cannot extend his abilities to his clothing; he must choose clothes that suit the colors he wants to mimic beforehand. He can always be a victim of imperfect camo even at level 5 depending on the speed he is moving at, the distance he is from the colors he is blending into and his level of concentration and energy (which will wane at high durations). Anything that can break his concentration or energy completely, even if for a moment, will totally break his camo.


IC Sample:

"Why don't you get a steady job?" Katsuro heard her say from behind him. He was sitting on the queen-sized bed, having only gotten up twenty minutes ago and already finding himself in the middle of a discussion he didn't want to be having. He moved into the luxury apartment with the beautiful woman doing her hair behind him about two months ago. It was located on Fifth Avenue, with a great view of central park. Although born into a family with a sizable amount of money, she carved her path as a graphic designer for one of the city's most famous museums and was a performance artist herself. He found her performing in the park and managed to sneak his way in and close enough to say hi after she was done. It was a cake walk from there.

"You know I'm a fighter, Fae," he replied lazily as he got up from the bed and walked over to the closet to assess his limited collection of clothing. Which one do I want to leave with? He thought as he looked through them. He had been with Fae for a little over three months, which he considered to be a pretty good run. Usually he's only able to mooch for about month before they start prying into his means of making money and getting annoyed at the fact that he doesn't make as much as they'd like. In time the questioning becomes daily and the expectation to get a 'normal' and steady job becomes real. But Katsuro didn't want that. He liked living the way he did—day by day, never knowing what will happen tomorrow. He fought in the ring for a small sum and when he felt like living large for a little while, New York was packed with beautiful, rich women and all he has to do is get them to like him for a little while.

"But it's not like the prize money is that much and you don't always make first place."

"I consistently make top three," he quickly retorted.

"First place is where the money is."

He grimaced a little as he buttoned up his shirt. Dumb cunt who's lived with money her whole life is going to tell me where the money is, he thought. He looked at himself in the mirror after he put on a pair of dressy, black shoes and thought about where he would go to look for another woman. There's that new museum in Chelsea, he thought. Considering how long it had lasted with Fae, he figured digging around for another in the art department would be a good idea. "I know you like fighting, but there's just no money in it. I have nothing against it as a hobby…," he heard her continuing to ramble. "…and I know it's big part of your culture too." Rich white girls talking about my culture, he thought as he closed his eyes and rolled his them hard enough to feel like they were going to sink deeper into his skull. He put on some cologne. "I just can't be doing all the work. Do you want to make this work, Katsuro?" she always said his name in an accent that wasn't her own.

"No. I don't," he replied as he walked toward the door.

"What?" she asked in complete surprise, turning around for the first time to look at him directly. "Where are you..? You can't just…"

The sound of the door closing cut her off. Consistently make top three. For some reason his own words echoed in his head a little longer. Katsuro never knocked out when he lost public tournaments. It always dragged out for quite some time before finally coming to a judge's decision. 'His stamina and speed is remarkable,' he remembered the critique of one of his latest matches. 'But crucial kicks were missed, allowing for his opponent to get the upper hand where it should never have happened. It's like a tug of war. It's frustrating to watch him get the upper hand so often and just keep losing it. It's a very close call, but I have to give the win to…' Katsuro shook his head. He pulled out his iPhone and opened Google maps and typed in: W-H-I-T-N-E-Y-M-U-S-E-U-M
 
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Weaver and I need to do some catching up with each other and once we do so there may or may not be alterations concerning powers but I will get back to you all about that.
 
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