I don't know about the rest of you, but when it comes to fantasy worlds one thing I pretty much cannot do without is a map. And, personally, I've always been fond of full world maps. Over the weekend, I was introduced to a rather interesting way of building a world. And that is using continental drift. Almost all randomly generated maps put mountains right in the middle of land-masses. But if we look at our own world, that isn't really true. Mountains come from the collisions of tectonic plates. To get an interesting, realistic world, there is a unique, quick and dirty way to get a world that evolved true to tectonic plate strategies, without completely removing the creativity of map-making. I'll go ahead and give you the tutorial video I found. If you have any questions, I'll do my best to answer them. And any comments you might have would be very welcome!