- Invitation Status
- Looking for partners
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Online Availability
- Whenever I can get on.
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
- Genres
- Fantasy, Comedy, Medieval, Romance, Sci-Fi, Modern
After so many years of fucking up the planet with nukes and pollution and who knows what else, humanity has been driven underground due to an uninhabitable surface of the earth. Cities have been dug out far below the surface, and railroads are the main mode of transportation between them.
While the rails are the safest means of travel, they aren't safe. Between burrowing mutants, earthquakes, cave ins, and train wrecks, the rails go unused and many cities have closed them off to the public due to safety reasons. As for the cities themselves, they aren't advanced like the ones that used to be on the surface. Cars, bikes, and most trains have been scraped for metals and parts. Science has died down a lot, medicines are an incredibly rare commodity, and any semblance of a government is corrupt to its core.
The city you're stuck in is called Terra. Quite to original name, ain't it? Well, what can you do about it?
It's run by a military group called the Iron Forge, and they're run by Sam Hill. There is no world outside Terra, if you're willing to believe every drop of idiocy that falls from his mouth. If the Iron Forge catches wind of you talking about leaving Terra, they will find you and you will "disappear." Those who "disappear" are often either killed, fed to some hungry mutant rats, or locked away in the Kilm. The Kilm is, essentially, an impenetrable fortress another ten miles below Terra, where things are a bit hotter and a lot more enclosed.
But forget about the Kilm. You aren't supposed to know about it. If you talk about it, then you're gone. Besides, there's plenty of other shit to talk about. Such as the structure of Terra. You can consider the city of Terra as a sort of fungus growing in a massive cavern. It started off at the flat bottom of the cavern, where the poor people dwell and scavenge and toil away, then it spread up the walls, the wealthier people claiming their place above those of lower status. At the top of the cavern, the tunnels branch out to the railroad, the agricultural district, and other tunnels that lead to who knows where. Sam Hill's mansion stands on the opposite side of the entrance to the tunnels, where it's easy to see what's going on in the city.
Now, the Iron Forge is good at keeping people in the city, but when it comes to keeping mutated animals out of the city, things get a bit dicey. Animals that survived their radiation bath grew a lot. They got vicious. And, most importantly, they aren't scared of humans any more. Another item of business that ain't scared of humans are the cartels and gangs that secretly rule Terra.
Blood Stone Cartel, run by Miss Blood, is the second most deadly adversary in Terra, falling slightly behind Iron Forge on the oh shit list. If you want a gun but don't feel like messing with the Forge, then you go through these guys. Just, make sure you pay for it, otherwise you are most likely going to be disembowled. The Shiny Gem Bandits rank third on the oh shit list, mostly due to the fact that they're complete lunatics. But, they hate the Iron Forge, so they aren't too bad. Just don't piss off their leader, Trent Coy, because no one can tell what the hell he's gonna do.
On that lovely note, welcome to the underground. Don't die.
While the rails are the safest means of travel, they aren't safe. Between burrowing mutants, earthquakes, cave ins, and train wrecks, the rails go unused and many cities have closed them off to the public due to safety reasons. As for the cities themselves, they aren't advanced like the ones that used to be on the surface. Cars, bikes, and most trains have been scraped for metals and parts. Science has died down a lot, medicines are an incredibly rare commodity, and any semblance of a government is corrupt to its core.
The city you're stuck in is called Terra. Quite to original name, ain't it? Well, what can you do about it?
It's run by a military group called the Iron Forge, and they're run by Sam Hill. There is no world outside Terra, if you're willing to believe every drop of idiocy that falls from his mouth. If the Iron Forge catches wind of you talking about leaving Terra, they will find you and you will "disappear." Those who "disappear" are often either killed, fed to some hungry mutant rats, or locked away in the Kilm. The Kilm is, essentially, an impenetrable fortress another ten miles below Terra, where things are a bit hotter and a lot more enclosed.
But forget about the Kilm. You aren't supposed to know about it. If you talk about it, then you're gone. Besides, there's plenty of other shit to talk about. Such as the structure of Terra. You can consider the city of Terra as a sort of fungus growing in a massive cavern. It started off at the flat bottom of the cavern, where the poor people dwell and scavenge and toil away, then it spread up the walls, the wealthier people claiming their place above those of lower status. At the top of the cavern, the tunnels branch out to the railroad, the agricultural district, and other tunnels that lead to who knows where. Sam Hill's mansion stands on the opposite side of the entrance to the tunnels, where it's easy to see what's going on in the city.
Now, the Iron Forge is good at keeping people in the city, but when it comes to keeping mutated animals out of the city, things get a bit dicey. Animals that survived their radiation bath grew a lot. They got vicious. And, most importantly, they aren't scared of humans any more. Another item of business that ain't scared of humans are the cartels and gangs that secretly rule Terra.
Blood Stone Cartel, run by Miss Blood, is the second most deadly adversary in Terra, falling slightly behind Iron Forge on the oh shit list. If you want a gun but don't feel like messing with the Forge, then you go through these guys. Just, make sure you pay for it, otherwise you are most likely going to be disembowled. The Shiny Gem Bandits rank third on the oh shit list, mostly due to the fact that they're complete lunatics. But, they hate the Iron Forge, so they aren't too bad. Just don't piss off their leader, Trent Coy, because no one can tell what the hell he's gonna do.
On that lovely note, welcome to the underground. Don't die.
RULES
1.) Don't be disrespectful to any of your fellow rpers.
2.) No invincible characters. You can die. You most likely will face some sort of injury.
3.) For the sake of avoiding hormonal whining kids in the rp itself, adult characters only.
4.) Now, adult characters doesn't mean adult scenes. Take smexy time to pm if you feel the explicit desire to type that stuff.
5.) No scifi weaponry. No laser pistols. No lightsabers. No flying cars.
6.) Include your favorite rule in the other section of your form.
1.) Don't be disrespectful to any of your fellow rpers.
2.) No invincible characters. You can die. You most likely will face some sort of injury.
3.) For the sake of avoiding hormonal whining kids in the rp itself, adult characters only.
4.) Now, adult characters doesn't mean adult scenes. Take smexy time to pm if you feel the explicit desire to type that stuff.
5.) No scifi weaponry. No laser pistols. No lightsabers. No flying cars.
6.) Include your favorite rule in the other section of your form.
CHARACTER SHEET
Name:
Age:
Gender:
Group Affiliation:
Personality:
History:
Weaponry:
Equipment:
Other:
Name:
Age:
Gender:
Group Affiliation:
Personality:
History:
Weaponry:
Equipment:
Other:
IC THREAD
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