- Invitation Status
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- Online Availability
- Evenings, Pacific Time
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Adaptable
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Female
- Genres
- Urban Fantasy, Sci-Fi, Modern, Horror, Magical... pretty flexible.
The Interest Thread is: HERE
May 15, 2035: SETI Telescopes detect an object roughly the size of Charon, Pluto's moon. This object is detected because it refracts 95% of all known EM radiation around it. At this point, it is approximately 100 AU from Earth - roughly twice the distance from the sun to Pluto - moving at approximately 2% of light speed, and decelerating.
May 18, 2035: Thousands of telescopes and satellites are now focused and analyzing the object. It is determined to be not natural in origin. Worldwide, governments begin enacting their plans in case of extraterrestrial threats. The size of the object is estimated at 600km radius with a mass of about 5% of Pluto's despite the outer shell, now no longer deflecting as much EM, being nearly as dense as diamond. This discrepancy in mass to size leads scientists to believe it is largely hollow, in other words, an interstellar spacecraft.
May 23, 2035: Despite efforts to conceal the knowledge, its presence and location become known worldwide. Panic, doomsday predictors, and religious leaders polarize the populace. Most of the world moves toward a mix of martial law and anarchy.
June 1, 2035: Just prior to the arrival of the craft, in high Earth orbit a massive explosion occurs, leaving a cloud of radiation and debris that lasts several days - enough time to wipe out all satellites in orbit. Our ground telescopes are all we have left to monitor the situation. This event does what the world's governments have failed to do - unify the people. Much of the anarchy calms as this threat to all is realized.
June 15, 2035: Dispersed over every major government center worldwide, Alien spacecraft approximately 2km x 0.5km x 0.5km, descend from earth's orbit, unaffected by any military attack. Still smaller craft and ground units debark from the large craft. These smaller craft head directly towards the locations of earth's nuclear arsenals. All attempts to communicate are unheard or at least not responded to by the attackers.
June 18, 2035: No silos or ground based nuclear missiles survive. The few that were launched were shot down by the smallest of the alien craft. Earth is also now depending on lower technology to communicate -HAM, walkie talkie, telegraph.
June 19, 2035: Launched from submarines, several nuclear missiles are fired, undetected by the invaders until it is too late. Washington DC's and London's invading craft are struck by 8 warheads a piece, roughly 20 times the yield of Hiroshima. The attack hits the top of the vessels, to shield the ground below from as much of the blast as possible. The craft are not destroyed by the attack, but appear to have taken some damage. The cities below have been leveled for 8km around the blasts.
June 20, 2035: Earth's military is ordered to retreat and disburse to begin a guerilla war. One final major strike is made with biological and chemical warfare to cover the retreat.
September 1, 2035: Earth's attempts at rebellion are largely ineffective. Ground units of the aliens reveal that this is an entirely automated assault. No organic life is present among the attackers, and no attempt at communication is successful, despite continued efforts.
December 14, 2035: After what remains of the military has coordinated with a grassroots campaign, salvation seems finally possible. The aliens appear not to notice or respond to helium balloons launched upwards towards their ships. A plan is formed, to be executed on Christmas Day.
December 20, 2035: Using the data from cameras placed on balloons and toy vehicles, it is determined that many hatches are open in the undersides of these ships, and their basic internal layout are mapped.
December 25, 2035: Thousands of suicide missions are conducted, floating troops up to and into the vessels. Once aboard, the troops find key power systems and place high explosives and satchel nuclear weapons. 3% of the soldiers survive, but 24% of the large craft are downed to this tactic before the invaders cut their losses and retreat.
December 26, 2035: The one and only communication from the invaders is received, broadcast on every channel in ten major languages - "This acquisition is no longer profitable." The large ship departs the solar system as swiftly as it came.
May 15th, 2037: Governments have started to reform and rebuild. This is where you come in. Are you simply a survivor, eking out a base living? A hopeful from one of the new governments? Or a mercenary opportunist, selling your skills to the highest bidder?
By Geographical Area
You must choose a background for any characters you have. If you want more than one character they must be in vastly different areas.
Backgrounds
Your character's High Concept. What is their "deal?" like, "Bloodthirsty Wild-eyed Scavenger" or "Devoted Altruistic Scientist" something that sums them up in a few words.
What gets your character in Trouble? Examples can be. "Gimme the shinies!" or "Not On My Watch", just something that sums up why they get into trouble in a few words.
Three things your character is best at. Skills, talents, etc. We'll call these Aspects to keep things simple.
One thing your character just plain sucks at. Like that stereotypical anime character who cooks and manages to destroy every dish, or maybe you're too blunt to get any real concept of the art of diplomacy. This will be simply be referred to as an Unskill.
So the skeleton would be such:
Background:
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
Unskill:
For now just listing the names of interested people here:
@Stuffies12 @Xytheus @Greenie @Saint Allison @neptune
@Saint Guillotine @supernicenow @Jageroux @Marchosias @Bakugou
@Person
May 15, 2035: SETI Telescopes detect an object roughly the size of Charon, Pluto's moon. This object is detected because it refracts 95% of all known EM radiation around it. At this point, it is approximately 100 AU from Earth - roughly twice the distance from the sun to Pluto - moving at approximately 2% of light speed, and decelerating.
May 18, 2035: Thousands of telescopes and satellites are now focused and analyzing the object. It is determined to be not natural in origin. Worldwide, governments begin enacting their plans in case of extraterrestrial threats. The size of the object is estimated at 600km radius with a mass of about 5% of Pluto's despite the outer shell, now no longer deflecting as much EM, being nearly as dense as diamond. This discrepancy in mass to size leads scientists to believe it is largely hollow, in other words, an interstellar spacecraft.
May 23, 2035: Despite efforts to conceal the knowledge, its presence and location become known worldwide. Panic, doomsday predictors, and religious leaders polarize the populace. Most of the world moves toward a mix of martial law and anarchy.
June 1, 2035: Just prior to the arrival of the craft, in high Earth orbit a massive explosion occurs, leaving a cloud of radiation and debris that lasts several days - enough time to wipe out all satellites in orbit. Our ground telescopes are all we have left to monitor the situation. This event does what the world's governments have failed to do - unify the people. Much of the anarchy calms as this threat to all is realized.
June 15, 2035: Dispersed over every major government center worldwide, Alien spacecraft approximately 2km x 0.5km x 0.5km, descend from earth's orbit, unaffected by any military attack. Still smaller craft and ground units debark from the large craft. These smaller craft head directly towards the locations of earth's nuclear arsenals. All attempts to communicate are unheard or at least not responded to by the attackers.
June 18, 2035: No silos or ground based nuclear missiles survive. The few that were launched were shot down by the smallest of the alien craft. Earth is also now depending on lower technology to communicate -HAM, walkie talkie, telegraph.
June 19, 2035: Launched from submarines, several nuclear missiles are fired, undetected by the invaders until it is too late. Washington DC's and London's invading craft are struck by 8 warheads a piece, roughly 20 times the yield of Hiroshima. The attack hits the top of the vessels, to shield the ground below from as much of the blast as possible. The craft are not destroyed by the attack, but appear to have taken some damage. The cities below have been leveled for 8km around the blasts.
June 20, 2035: Earth's military is ordered to retreat and disburse to begin a guerilla war. One final major strike is made with biological and chemical warfare to cover the retreat.
September 1, 2035: Earth's attempts at rebellion are largely ineffective. Ground units of the aliens reveal that this is an entirely automated assault. No organic life is present among the attackers, and no attempt at communication is successful, despite continued efforts.
December 14, 2035: After what remains of the military has coordinated with a grassroots campaign, salvation seems finally possible. The aliens appear not to notice or respond to helium balloons launched upwards towards their ships. A plan is formed, to be executed on Christmas Day.
December 20, 2035: Using the data from cameras placed on balloons and toy vehicles, it is determined that many hatches are open in the undersides of these ships, and their basic internal layout are mapped.
December 25, 2035: Thousands of suicide missions are conducted, floating troops up to and into the vessels. Once aboard, the troops find key power systems and place high explosives and satchel nuclear weapons. 3% of the soldiers survive, but 24% of the large craft are downed to this tactic before the invaders cut their losses and retreat.
December 26, 2035: The one and only communication from the invaders is received, broadcast on every channel in ten major languages - "This acquisition is no longer profitable." The large ship departs the solar system as swiftly as it came.
May 15th, 2037: Governments have started to reform and rebuild. This is where you come in. Are you simply a survivor, eking out a base living? A hopeful from one of the new governments? Or a mercenary opportunist, selling your skills to the highest bidder?
By Geographical Area
- Africa: Although it was also less dominated by the Invaders than any other continent save Australia and Antarctica, the lack of support from first world nations for the largely dependent continent has driven the nations of this continent into utter squalor, with the poorest living conditions in the world, growing worse by the day. Still, many missionaries and others looking to help come here. The only Invader crash site is in Johannesburg on this continent, and has been largely left to stand unmolested - but also ripe for the picking for salvagers.
- Asia: Home to much of the world's population, this was one of the hardest hit by the Invaders initially, until they had largely neutralized earth's military. China has reverted to a regional feudal system. Korea is re-united under an oligarchy. In Japan, though Kyoto, Sapporo, and Tokyo lie partially under the ruins of Invader crash sites, the national pride is strong, and very aggressive investigation into alien technology is ongoing.
- Australia: Largely untouched by the invasion, this is now the hub of civilization. Adelaide, Brisbane, Canberra, Melbourne, Sydney, and Perth have tripled in population. The move to settle the outback - using techniques used in Africa and North America, has begun. A lot of opportunity here for everyone. The government of Australia is also mostly intact, The only two Invader crash sites here are over Brisbane and Canberra, but these two are the most investigated by Earth's premier scientists.
- Europe: Devastated by the Invaders, crash sites are memorials to once great cities - Paris, Munich, Rome, Barcelona, and several other cities are now shells of what they once were. The U.K. was hit especially hard due to the attempt to use nuclear weapons on the Invader over London. Most of the U.K. is still considered unsafe to live in due to fallout, and the coast of France opposite the island kingdom has been similarly evacuated. Still, for those willing to risk the contamination, there are treasures, both terrestrial and extraterrestrial, to be had there.
- North America: Despite the Eastern Seaboard being largely abandoned due to the fallout of the failed nuclear strike over Washington DC, the United States survives, but relying on state governments, rather than a national authority. Canada fared much better than the US, though Montreal was devastated by the Invaders and is the nation's only Invader crash site, and is becoming a world power in and of itself. However, not as strongly as the Australians have managed.There are literally dozens of Invader crash sites all about the US, in various states of investigation or disuse. Wide tracts of land are available for those willing to live off of it. Still, a land of opportunity
- South America: There are several Invader crash sites here, in Argentina, Mexico, and Brazil. Government is largely non-existent, and militia/gang violence is the new norm. But, if you're willing to live by the speed of your trigger finger and the seat of your pants, South America is a viable option.
- Antarctica: Left alone by the Invaders, and now, no one has the resources or the inclination to continue research or settle here.
You must choose a background for any characters you have. If you want more than one character they must be in vastly different areas.
Backgrounds
- Survivor: You survived the Invasion, and will be happy to live out the rest of your life as normally as you can. Depending on where you live, this may be easy, or nearly impossible.
- Loyalist: You are allied with a government or organization that is working to return Earth to a higher level of civilization. You may be a soldier, a special task force member, politician or many other things, but your loyalty is to your group.
- Scavenger: There's a lot of good stuff out there to be had, and you're using the aftermath of the Invasion to cash in on your share of that. Your motives may be altruistic or greedy, but your function is the same - Grab the shinies.
- Researcher: You are devoted to increasing the knowledge of the human race, either by recovering tech before it is lost, or researching new tech from Invader artifacts. Of course, it's dangerous to go alone...
- Mercenary: You hire out to someone, usually as protection for them. To researchers or traders, or protecting any of the other types from the dangers of a world with few rules remaining. Your motivations are your own, and among your type, vary greatly.
- Trader: Much like the Scavenger, but you focus mainly on selling or trading what you've gained, on your own or bought from scavengers and others. One can really get rich out there if they know what to do.
Your character's High Concept. What is their "deal?" like, "Bloodthirsty Wild-eyed Scavenger" or "Devoted Altruistic Scientist" something that sums them up in a few words.
What gets your character in Trouble? Examples can be. "Gimme the shinies!" or "Not On My Watch", just something that sums up why they get into trouble in a few words.
Three things your character is best at. Skills, talents, etc. We'll call these Aspects to keep things simple.
One thing your character just plain sucks at. Like that stereotypical anime character who cooks and manages to destroy every dish, or maybe you're too blunt to get any real concept of the art of diplomacy. This will be simply be referred to as an Unskill.
So the skeleton would be such:
Background:
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
Unskill:
For now just listing the names of interested people here:
@Stuffies12 @Xytheus @Greenie @Saint Allison @neptune
@Saint Guillotine @supernicenow @Jageroux @Marchosias @Bakugou
@Person
[fieldbox="You've got a problem - I've got a price, #919191"]
Name: Alysson Zaynesworth
Age: 23
DoB: July 29, 2014
High Concept: Pessimistic, Hedonistic Mercenary
Trouble: "We made a deal!"
Aspect: Hand-to-hand combat.
Aspect: Marksmanship.
Aspect: First Aid.
Unskill: Diplomacy.
Appearance:
Equipment/Etc:
- A little under six feet in height - around 180 cm
- Long white hair that she pays little care to, viewing it more as an annoyance while remaining too lazy to cut it.
- Unusual, naturally red eyes. Thought to be a genetic defect that runs in her family.
- Has several piercings in her ears as well as her lip.
- Various tattoos on her hands and neck, with her right arm being completely covered in tattoos like a sleeve.
- Wears a salmon covered tank top, hooded leather jacket and coat. Wears leather pants with a studded belt and boots.
- A satchel that contains books, ammo and any random junk that catches her interest.
- Strapped to her thigh, covered by her coat, is a handgun.
- A knife strapped to her right leg hidden in her boots, as well as another knife attached to the back of her belt, also hidden by her coat.
Personality:
- Realistic - "Hope? Are you serious? Hope is a joke. There's only the here and now - get your head out of the clouds and get with the program."
- Vivacious - "Oh come on! This is fun, right?! Right?! You only know you're alive when you're getting shot at by bandits, so just go with the flow!"
- Aggressive - "No - we made a deal. 500 up front, 500 when we make it. Either pay up or I swear no one will ever find your body."
- Loyal - "Y'know, that's a very tempting offer, I can't lie. But, sadly, someone else has already paid for my services, and I'm not the type to go back on my word, no matter how much money you offer me."
- Blunt - "Well, you got shot in the stomach. You're bleeding out and a few pieces of you are... Err... Kind of on display, so I'm pretty sure you're going to be dying soon. OH! You didn't want me to tell you that? Sorry, man."
- Erratic - "Yes, I know you paid me to keep you safe. Yes, I know I kicked you out of a window. I understand you're angry, but if you don't shut up I'll break your jaw."
- Hedonistic - "What do you mean, why am I charging so much? I'm sorry, but alcohol isn't cheap and some good, dirty fun sure as hell isn't either."
- Melancholic - "I remember when my family used to go to beach. Y'know, before everything got fucked up. I remember I wanted to be a doctor, like my aunt... Now look at me. Just killed someone again... Hah."
Brief History:
- "My name is Alysson Zaynesworth. I was born in California, but my family moved around a lot. From Texas, to Louisiana, to Florida... I'm pretty sure I lived in Florida the longest, compared to anywhere else. I really liked it there."
- "My father used to be in the army and my mom grew up in The South - I can't remember what state for the life of me. I have two brothers, Roux and Sebastian. Roux is the youngest, and Baz is the oldest."
- "Before everything went to shit my dad opened up this gym in Florida. I guess that's why we stayed there for so long. So, when I was growing up, he used to bring us there after we got out of school, and over time he started to teach us how to fight. It was odd, honestly, being the only girl there. But I was treated fairly, y'know? I put as much effort forth as my brothers, and I was respected because of that. Y'see, I know that because no one ever pulled their punches."
- "And, well, time went on as usual. School, vacations, hunting trips... Life was looking great. I was gonna go to college to become a doctor, Baz was looking to join the army and Roux wanted to become a boxer... Then, well, the world went to shit. Mom and Dad died not too long after the bombings... Baz kept us together, though. He kept us alive. Through all of the shit, he took care of us."
More in-depth history will be revealed in RP.
- "After 'Cember 26, 2035 we spent what felt like forever travelling. Going from place to place until we found ourselves in South America. Don't ask me how - I was on a bender for a week then all of a sudden we're on a new continent. Needless to say, Argentina was boring, Venezuela was... That's a story for another time. But Brazil? Man, Brazil is where it's at."
[/fieldbox]
Done. I checked but there wasn't an actual character sheet, so I just made something up... If there's anything I need to change, just let me know.
Name: Tobias Denton
Age: 35
Equipment: At all times he has a notepad and pen, and an M9 handgun.
Background: Loyalist, to Galveston island.
High Concept: Defiant mayor.
Trouble: His defiance often gets him into trouble with the state government of Texas.
Aspect: Negotiation/diplomacy.
Aspect: Shooting.
Aspect: Battlefield strategy.
Unskill: Hand-to-hand combat.
** KNOWLEDGE SEEKING SCIENTIST **
View attachment 92323
Name - Dood
Age - 26
Height - 5'3"
Weight - 65kg
Backround - Dood was one of those kids who would get bitten by a turtle and cry then put his hand into the turtles mouth again just so he could see how it functioned. He read comic books sanctimoniously and tried to make them a reality, he had ideas but when he realised how much it'd all cost he sacked his plans, but became a scientist anyway as a sort of "Might as well," moment. Since then nothing's really happened except WHAT MAY OR MAY NOT BE A POSSIBLE ATTACK FROM A RACE OF ALIENS, WHICH CAUSED MASS DESTRUCTION , CHAOS AND ANARCHY , but apart from that, pretty normal. He considers himself lucky to be alive but even luckier to have discoved 2 new types of atom one of which cannot bond with oxygen, but has made various compounds with others such as nitrogen and sulpher, he plans on going to Sweeden to use the Hydron Collider to discover their properties. But for now remains in the UK
Trouble - "May I borrow some blood for an experiment ?Urine would be an alright substitute."
Aspect : Tennis.
Aspect : Science particularly chemisty and less so physics leaving biology in the middle.
Aspect : Plotting Graphs.
Unskill : You'd think a scientist would have good memory, but no, not Dood at least.
Name: Arisu Hayakawa
Age: Thirty
Hair Color: Black
Eye Color: Brown
Height: 5'4"
Background: Researcher
Profession: Invader Tech Research Group
High Concept: Altruistic Devoted Scientist
Trouble: Just a few more tests and I'll be done here.
Aspect: A genuine Science Whiz
Aspect: The Obligatory Self Defense Classes (Judo, Pistols, Archery)
Aspect: Can I Open My Eyes Now? (Driving, at scary good levels)
Unskill: Could cause a house fire trying to boil water (inept at cooking)Bio: I used to work for Sony, before the Invasion. My biggest concern
used to be how best to maximize the output of speakers, or find more
secure ways to encrypt data sent by smartphones to the cellular network.
Now, I work with New Nippon Labs on the Experimental Invader Project.
Not only do I get the access to the crash sites in Japan, I can travel the
world to other crash sites. My research currently is on how the Invader
ships communicated flawlessly with each other, so I need to visit as
many different crash sites as I can, to corroborate my theories.
Of course, this means hiring people to make sure that I make it back to Japan in one piece. Your Obligatory NPC Adventure Hook Dispenser.
Name: Natalija - she never tels her last name to anyone.
Age: 26
Heigt: 176cm
Weigt: 67kg
Area: Europe, specificly Eastern Europe
Background: Scavenger, primaryli, but not averse to taking a ocasional mercenary job, when oportunity presents it-self.
High Concept: Stubborn. Very, very, very stubborn and in-flexible. Once she sets her mind on something, she wil do it, or die trying. Its her greatest strength but also her bigest weakness. She can never bend, only break. More about her personality wil be revealed in-RP. (BTW, since this RP is set in original close-to-real world, I seen no reason to make a character, I'm basicly playing a sligtly altered version of myself).
Aspect: Wildernes survival, living off the land, basic first-aid.
Aspect: Half-decent shot with most hand-guns, good shot with rifles, also skiled at making and repairing them.
Aspect: Expert HtH and melee combatant, good climber and runner, high endurance, very high pain-tolerance.
Un-Skill: Most kinds of science disciplines (exept biology), use of high-technology.
Equipment: A machete maked from a butcher's cleaver, a hold-out switchblade knife, and a customized Zastava M76 sharp-shooter/assault rifle (basicly a Ak47 copy native to the Balkans area, bit more accurate though).
Approved Characters above.
Name: Nora Rayn
Age: 21
Height: 5'5
Weight: 120 lbs
Background: Scavenger
High Concept: Poker faced hard worker
Trouble: If it's not nailed down, finders keepers (Yes, she is a thief.)
Aspect: Generally quite strong; she won't tire after a day's hard work.
Aspect: Fast at running away.
Aspect: Good with animals, in particular cats, if that counts!
Unskill: Low self confidence. She doesn't show it in front of people, but it all sort of cooks up inside of her.
Bio: Before the invasion, Nora lived quite a normal life in Montreal, Canada. She was the only child of two normal, almost mundane, parents. They were rather old fashioned, running a grocery store and living in the apartment on top of it. Nora stayed there her whole life, homeschooling during the morning and afternoon, helping out in the evening. She didn't have many friends per say and was naturally quiet, though always observant. She often saw or heard things she shouldn't, and it tended to affect her.
Then came the invasion. Her parents died in the initial days, and Nora managed to survive from moving from place to place, keeping out of sight. She was rather good at that, as it were. Her destination was Ottawa, which wasn't too far away, but for a lone person with no vehicle, it could take a while. Eventually she did reach the capital of Canada and remained there until the invaders left... and once they did, she did as well.
Her destination was Montreal once more. Perhaps she was sentimental. Maybe she just liked the Montreal Canadians. In any case, there she went. She managed to salvage a few things from her parents store, but mostly it was a complete wreck. For the most part, she is once more moving from place to place, buying and selling. For what purpose? She doesn't really know, or care.
If there's anything that needs to be changed or added, please tell :D