Okay, so I've been wanting to direct an RP for the longest of time to better build my GM skills. Here's the basic plot: There are two worlds that are closely connected. What happens to one affects the other and all that. One of the worlds has a giant all out war and it destroys an essence in the world called Balance (which is maintained by reasons I shall not mention). It basically keeps the world functioning properly. Due to this, the worlds merge together with bits and pieces from each of them being sewed together to make one erratic world. However, this should never happen, because the worlds were never meant to be together for one reason: fighting. The inhabitants of both worlds would surely kill each other due to confusion. So, the humans of Earth join the war with the Othern people. This destroys many humans and Othern people and forces them to try and survive i this new strange world. A group of people (played by the roleplayers) are joined together when they are drawn by a mysterious orb. The orb shows that he is a very, very, very old and equally wise being from Othern. There are ten more like him. The group must gather the rest of the orbs. Now here's my problems: Why collect the orbs? What should happen when they are collected? This one is the biggest one and the most embarrassing. Solved. What should events should happen when the players are traveling the strange world? Solved. What kind of villains or bad guys should the players encounter? I might ask more. Don't forget to ask questions if you are confused. Thanks for all the help!