INTEREST CHECK Tsukuyomi is Vicariously Living

B

Brijesha

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So I really want to design a play-by-post MMORPG that takes its basis from Asian Folklore.

The game in question is called Tsukuyomi (game/setting named after the moon god in Shinto and Japanese mythology.) and is set in a spiritual realm encompassing the earth's moon. The origins of the game's setting comes from the folk-legends of the 'Chinese Goddess, Chang'e, 'Wu Gang the Woodcutter', and 'Yuebing, the Jade Rabbit' (what personally inspired me- that's simple; anime science-fiction and failed screenplays about psychological themes...).

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My 'abstract' idea for designing the spirit realm is to compliment the moon's real features and be as historically accurate as possible with folklore that I use. Here's a map of the moon to see the landscape I'm working with and constantly inspired and in awe by.


[http://cseligman.com/text/moons/lunarnearsidelarge.jpg]

Tsuki-Yomi was the Moon god according to the oldest Japanese religion, Shinto, which means "the way of the gods." Tsuki-Yomi was born from the right eye of the primeval being Izanagi. Tsuki-Yomi initially lived in the Heavens with his sister, the Sun god, Amaterasu- But once, Amaterasu sent her brother as her representative to the goddess of food, Uke Mochi. To celebrate, the goddess of food offered him a wonderful meal, created from her mouth and nose. Tsuki-Yomi was so disgusted that he killed her. When Amaterasu learned of her brother's misdeed, she was so angry that she did not want to see him anymore. Since then, brother and sister have lived apart, alternating in the sky. That is why the day always follows the night.

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I've spent hours relentlessly trying to google information about other historically significant areas on the moon, but aside from the palace and the cassia tree- I didn't find much. Anyhow, that whole map is practically going to be in use for the first campaign, almost all of the craters on the moon are going to be cities or other inhabited areas, and for every playable area in the game it'll have its own forum thread with wikia information. I've imagined the site itself to sort of look like this;

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- TSUKUYOMI WEB PAGES -

MAIN PAGE: The Main Page is the first page to open upon visiting the game's website. You can read all the latest updates and access all of the other central pages of the website from it. The main page serves as a template for the rest of the site. Its distinctive features are the forum/wiki combination of sections, along with user-options and site navigation.

SERVER/AREA PAGES: Like the Main Page, the Server/Areas pages feature a forum and wiki combination of sections. These types of pages generally host some sort of area in the world of Tsukuyomi to Role-Play in. The Wiki Content would relate the characteristics of the playable area, while the Forum section would contain and log the story, featuring additional Role-Play tools (e.g. Dice-roller, Character Sheet Stats, Items, etc..) with their posts. I figure an in-depth Encyclopaedia type of game setting would allow players to post their actions with (updatable) reference material readily available to see and write with.

ABOUT US: Self explanatory.

CONTACT US: Self explanatory.

FAQ: Frequently asked questions and answers. How-to-Guides, Help & Support Forums.

AFFILIATES: This page features a small wiki database about other websites working with Tsukuyomi's.

You can refer to my incomplete PROJECT OUTLINE for more details about the game. I'm sorry if it is tough to read, I'm a very out of sorts fellow. I'm hoping that at some point in the future- this game will help me with my lack of organization and improve my writing skills.


{I apologize for advertising, but this site is practically a barren wasteland anyway. It looks pretty and serves as a model for how I'd like Tsukuyomi's site to be.)

The home for this barely started project is at http://gnibeuynet.tk/

I'm currently in the midst of trying to find an affordable (or free) forum host that can fit all these playable areas and incorporate dice-rollers, character sheets, item containers, and other stuff. I would love to host my game on this site, but I honestly think it needs a whole web space of its own. *shrugs*

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