Tryna Git Gud

RJS

Risen again.
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Fantasy and SciFi are the two genres I most enjoy. I absolutely adore Dark Fantasy/Dark SciFi, and I quite enjoy RPs with at least a facet of comedy in them too.


Help I don't know what I'm doing but I'm trying to figure it out.
 
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Belle

Belle strolled along the alley, bottle of whiskey in hand. Say what you want about the chaos, but it has its upsides. She'd picked it up a few minutes ago, from a liquor store that had been so badly hit in the early days that the owner had apparently decided it wasn't worth the effort to protect what was left. It was the cheap stuff, more alcohol kick than anything vaguely resembling flavour, but free was free and Belle was in no mood to be picky. Taking a swig straight from the bottle, she continued her way towards the tower and the noise, looking for something interesting.

It'd been a few days since she'd woken up, and boy had she been pissed. She'd been so angry that the shock of being alive and healthy had barely passed her mind. It was what it was, and she was going to make the most of it. The face of the bastard who'd so casually attacked her, - who'd left her to die, who'd...killed her, damnit - still burned bright in her memory, and half the reason she was heading to the noise was in the hope that he'd be there, not expecting her. Dying had hurt, a lot, and she had every reason to repay the favour.

As she neared the exit to the alleyway she could see the crowds gathering as they always had at the cordon - afraid, angry, less hopeful by the day - and as with the other days, she could feel nothing but disgust for them. They had the nerve to shout insults, but not one of them would ever dare stand up to the National Guard. Just a bunch of yapping mongrels, yelping for a fight but oddly timid should they ever find one. Honestly, the world would be better off witho -

Her train of thought was interrupted as she left the alleyway and was almost knocked over as she stepped out right into the path of someone else. She felt a faint sensation as they stood mere inches apart, as if the air was filled with static. Belle stepped back, glaring at the scruffy figure who'd almost walked into her. Dude looked terrible - kinda like he'd died and crawled outta his grave. She could appreciate the irony. "Oi, Walking Dead! Watch where you're going next time, yeah? If you're gonna keep shambling around so mindlessly, why not just crawl back into your grave, do us all a favour?"

With that said, she spun on her heel and continued onwards, heading towards the crowd. A slight smile danced across her face. These chickenshits wanted to talk big? It would be entertaining indeed to see them put in a situation where they had to back that up. She took another swig from her bottle. Today might not be so boring after all.
 
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SINDRI HERMOD


Age: 28
Occupation: Wanderer, Warrior, Skald
Weapons: His Warhammer, which he named Bragas.
Magic Affinity: Earth
Equipment: A lute and drum, a set of chainmail, a small shield which he can strap to his left forearm, a pack containing flint and tinder, a waterskin, cured meat, a bedroll and a tent.
Skills: Storyteling, Singing, Dancing, Historical Knowlege, Wilderness Survival, Navigation
Deficiencies: Struggles to cope in busy cities and with huge crowds, Stubborn and unyielding, Struggles to relate to people on a personal level



 
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SINDRI HERMOD

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Et harum utamur eam. Veritus detracto consetetur qui te. Mea ad ipsum audire reprehendunt. Te has doctus appellantur definitionem, mea ea adhuc solum expetenda, pro an equidem iracundia incorrupte. Dolores tractatos eum te. Facilis volumus sed ut, duo augue ludus ne, qui libris convenire in. Dicunt aliquip temporibus no eum, cu quem fierent vim.

 
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Name: Caser
Gender: Male
Age: 18
Race: Goblin

Appearance: Caser stands at a diminuitive 2 ft tall, making him similar in height to a human child of about 7 or 8 years of age. Though usually covered near completely, yellow eyes gleam from within a small strip of green skin, and his fingers appear long and spindly beneath the gloves.

Personality:
Caser relies on his small stature and cunning mind to secure his influence in a cutthroat society where might typically rules. Crafty, patient, and ruthless, very few who cross him survive for very long. 'Accidents' happen to them. Caser prefers to deal with things from the sidelines, and if forced into a direct confrontation will usually flee. If he ever chooses to meet you face to face, odds are he has multiple contingencies in place to ensure that any meeting happens on his own terms. As a consequence of the conditions he placed on his powers, he comes across as...eccentric, for want of a more polite term.

Caser is motivated by two things - survival and thrill. His work provides him with with security from the other threats in the underworld, as well as providing him with a consistent level of thrill in the execution of the job. Those on his good side will often find their job smooth sailing with Caser on board, while those who cross him usually find a rival gang, or the Infernian Guard, letting themselves into their 'secret' hideout.

Short Summary:

Caser was born into a sprawling family that made a living poaching swill-fish from the waters of the Soup Bowl. The work was risky and dangerous, and there was about one death per week, but they bred like...well, goblins. There were always more bodies to throw at the job, and the ones who died? Serves 'em right, more money for the rest. Of course as the Infernian Guard began to clamp down ever tighter, the money got worse and the death counts got higher. Caser was one of the luckier ones, surviving the two years it took for his Mark to begin manifesting. He was a natural, achieving full awakening in a matter of weeks.

The family were forced to move to more conventional criminal enterprises, but being goblins the majority of them were swiftly run out of business by larger, stronger competitors. This was a formative experience for the young Caser, who realised that in order to succeed and survive he would have to compete in an alternative manner. His powers had previously been put to use solely for watching out for Inferian Guard patrols, but the range had made them unsuitable for much else. So he placed several conditions upon himself, in order to extend his range. Relocating his hideout to the dusty and largely abandoned recesses of the In-Between, he sent out his eyes and ears and rapidly established a monopoly on the Information Brokering market...by exposing all his competitors and allowing them to be picked apart by Inferian Guard and criminal alike. That was the first day that the criminal world came to know the name Caser.

Obviously, many groups affiliated with the ousted brokers sought to get revenge, yet each one met with an unfortunate end, with their headquarters exposed to enemy or all their members arrested by the Inferian Guard. Several groups got the message, and stood down their efforts to expose him. Occasionally some upstart decides to try and cut in on the market, or unmask Caser in order to make a name for themselves. They usually do - just that name is on a jail cell door or a gravestone.

Caser is an invaluable ally, provided he's paid well enough. Those who pay well will go into their job with floorplans, guard schedules, key locations...everything a criminal would hope for for a smooth heist. Those who have made an enemy of him however usually find additional guards drafted in for the exact night they planned to strike, and that their planned escape routes are blocked off. His co-operation...or lack thereof can easily be the difference between success and failure.

Mark: SPY - etched into his left eye. As a result it is sightless.
Magic: The fundamentals of Caser's magic lie in conjuration, though he has placed conditions on all his abilities to improve their power.
Create Critter - A small creature, about the size of a mouse is created in Caser's palm. It is immobile, but is capable of sight. Caser is able to create up to ten of these in total, but they will evaporate should he see them with his own eyes.

Crittersight - Caser is capable of looking through up to 3 Critters simulataneously. In order to cast this spell, his flesh must be completely covered with fabric or other clothing or objects.

Critter Scuttle - Caser is capable of controlling a single Critter. He can move that Critter while seeing through its eyes, and he can control it as long as it remains within a 100ft radius of his body. In order to achieve such a wide range of control, he must spend 5 minutes immediately after ending this spell conducting a conversation with the puppet that he wears on his right hand. He currently has 3 different puppets, and wears different ones depending on his mood.

Philosausager: Philosausager likes to discuss moral and ethical dilemmas, as well as the relative tastiness of different sausages.

Mr Fruitloop: Mr Fruitloop believes that the Merchant Dragon is actually a ship crewed by aliens, and insists on arguing with Caser about this. He also insists that the surface is perfectly fine, and that the nobles regularly take jollies up there, but hide the truth from the common folk.

Eeyore: Eeyore is a gloomy pessimist, who constantly questions the point of everything Caser does. Caser usually ends up spending the 5 minutes trying to cheer up Eeyore, often to little effect,

Skills/Weaponry:
Formidable Intellect - Contrary to most of his race, Caser is incredibly mentally capable. He can process three different visual inputs simultaneously, and use the information he gathers to construct detailed floorplans, diagrams and strategies.

Masterful strategist - Caser avoids getting directly involved in fighting, preferring instead to pull the strings from behind the scenes. A master of playing the long con, he rarely moves unless all the pieces are in place.

Physically frail - Caser must live every day knowing that a good kick would probably kill him.

Shivz: He does carry several small knives on his person, but unless they hit somewhere really squishy they're unlikely to do much to a larger species.



 
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Vultog Ungagh

General Information

Full Name:
Vultog Ungagh, Paladin​

Nickname(s):
Vul​

Gender:
Male​

Age:
34​

Race:
Orc​

Sexuality:
Heterosexual, unbothered by interspecies taboo​

Allegiance:
Owes his allegiance to the Queendom of Donnwick, but was born and raised in Griar​

Appearance:
Vultog stands at around 9 feet tall with a thickset build. His limbs are thickset with muscle and sinew, evidence of a life of brutality that is only supported by a huge network of scars. His left eye is a dark red from lingering damage caused by an Umbral sorcerer using blood magic, and the curse that resides within it prevents it from healing properly, leaving him in constant pain. His unkempt greasy black hair falls down to his shoulders, held back by a leather tie.​
Personal Attributes

Personality:
Vultog simmers with repressed violence and swings of mania. His speech often takes on an unusual cadence or rhythm and can sometimes meander or get caught up in unusual little bits of lyricism. He is quick to jump towards the violent solution to a problem, though has enough self control to restrain himself from it if his companions disagree. He takes a fierce joy in violence, frequently laughing in the middle of combat. Having spent much of his life as an outsider and an outcast, he has little regard for the conventions of polite society, complying so as not to cause trouble for his comrades moreso than out of any respect for the rules.

Though he will never show it, he has a fierce loyalty to his comrades in the Rose Company, who give him the kinship he never quite found in his formative years. He also has an unshakeable loyalty to Donnwick, as the country that took him in and gave him purpose. In spite of his menacing aura and threatening jokes, he would gladly put himself in harm's way for any of his compatriots.​

Backstory:
Vultog doesn't talk much about his early years. He was born into the Irgil tribe and was raised amidst the brutality and savagery of the nomadic camp. From an early age, he showed great savagery and strength, and many considered him to be a warlord in the making. This did not go unnoticed by the incumbent warlord. Fearing for his position, he sought the advice of sorcerers both within the tribe and without, seeking to find some way to remove this impending threat. And so the tragedy that befell Vultog was set into motion.

The Trial of Golak is an important event in every orc's life. Those who pass are considered adults and 'welcomed' into the tribe, whilst those who fail are cast aside, left to die as weak children with no future. The children were paired off to fight, to show their strength. What Vultog did not know was that the warlord had contracted a blood sorcerer, who cursed that Vultog would never see his goals fully. As he stepped into the arena, his eye blazed with a savage fire, forcing the young orc to his knees immediately. He never felt the blows his opponent rained down on him, such was the intensity of the agony. He had no idea how long he suffered, but when he finally became aware of his surroundings again, the camp had moved on. He was banished. Tribeless. His home was no longer his.

Vultog took to wandering, using his strength to make a living by petty banditry, whilst never really staying in one place to avoid capture. Crossing the border into Eredien, he took advantage of the volatility to rob and raid at will. He meandered steadily eastwards, where eventually he was captured by a punitive expedition lead by Rolan Griel, Commander of Fort Siane. Vultog fought ferociously, impressing the commander who offered him a place as a lowly knight. Vultog, having been welcomed by someone for the first time in a long time, accepted.

Being given an outlet to unleash his strength in a productive manner did much to help stabilise Vultog, giving him purpose that helped take his mind off the pain. To this day he speaks highly of Commander Griel, the one who gave him his chance. As he continued to impress, Rolan promoted him to Lieutenant, and later recommended him to the Hellhounds. Successfully passing his evaluation, he achieved the rank of Paladin before the Princess recruited him to the Rose Company, where he has served for the past year.​

Strengths:
-Intimitadingly strong: Being over 9 feet tall and built seemingly entirely out of muscle and sinew, Vultog is a pretty terrifying person to run into. This translates onto the battlefield where the same muscles are put to work generating a bloody harvest.
-Immense stamina: Vultog can keep running and fighting for much longer than most, fuelled by a combination of unshakable willpower and orcish stamina.
-Vicious cunning: While not really possessing a mind fit and competent at devising battle strategies, Vultog's brutal upbringing in Griar and a following lifetime of service in the armies of Donnwick have given him a brutish, instinctual insight into the brutal hack and slash of combat, making him a formidable foe to face.
-Pain tolerant: Living with the burning pain from his damaged eye has rendered him somewhat resilient to pain from other sources.​

Weaknesses:
-Clumsy: Vultog is not one for fine details and fiddly work. Giving him anything delicate is a huge risk, as the odds of it being broken are better than not.
-Lingering pain: Vultog's left eye is a constant source of pain. That pain varies in its intensity, but at times the pain can be enough to cause him to lose focus, or even sometimes temporarily incapacitate him if he does not receive aid from a Vitalis sorcerer.
-Limited field of vision: Vultog still has some vision out of his left eye, but it is hazy and lacks colour. During a battle, as adrenaline begins to surge, blood rushes through his eye worsening the vision to a near blur.​
Magic & Equipment

Magic:
Vultog is a sorcerer of the school of Vitalis...the less pleasant side. His incantations in the heat of battle inflict crippling pain in specific limbs, sapping the strength from them as lancing pains shoot through the muscles. Though incapable of completely disabling a limb, this pain might slow a strike...or cause a fleeing foe to stumble and fall. His ability to localise this to a specific limb is limited, and there is some bleedthrough into neighbouring body parts, reducing the overall intensity. In addition, he can only target one specific limb at a time, and must commence a new incantation if he wishes to target a different limb.​

Weapon of Choice:
Anything he can get a "proper fookin swing' with, namely big two handed weapons. Prefers a battleaxe, but is reasonably proficient with a warhammer and a halberd as well.​

Gear:
Vultog normally wears a set of very worn leather armour, with a metal breastplate and greaves over the top. He usually carries several knives secreted around his person, and his current weapon is strapped across his back. He carries a smattering of coins in a variety of pouches - currently 3 gold coins in a pouch around his neck, 4 silver bars tucked into a pouch on the right of his belt, and 30 copper pieces in a larger pouch situated at the back of his belt.​
 
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For inserting le muzaks




Testing
 
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CASER


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Aenean sagittis finibus quam sed sagittis. Donec elit metus, tincidunt ut feugiat et, suscipit vel sapien. Donec rutrum varius enim vitae suscipit. In scelerisque molestie scelerisque. Praesent sed est sed augue suscipit porta non ut leo. Fusce luctus ullamcorper turpis, quis condimentum leo auctor ac. Donec pulvinar blandit ornare. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Maecenas sem eros, facilisis nec tincidunt sed, aliquam vel ante. Nulla dictum malesuada metus, tempus hendrerit metus dapibus consequat.

Donec fringilla pretium nunc dictum dictum. Nulla maximus malesuada purus, sit amet hendrerit est tempus vitae. Duis varius nunc erat. Mauris diam nunc, placerat a mi quis, laoreet tempor tellus. Cras tristique ex ac tellus convallis, non vestibulum elit dignissim. Sed vel egestas turpis, vitae ullamcorper turpis. Pellentesque bibendum nisl tellus, eu luctus felis malesuada ut. Maecenas a tortor accumsan erat feugiat dignissim nec sed enim. Aenean bibendum ut sapien eu suscipit. Nulla nec felis sagittis nulla elementum ultricies.

 



VULTOG

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Aenean sagittis finibus quam sed sagittis. Donec elit metus, tincidunt ut feugiat et, suscipit vel sapien. Donec rutrum varius enim vitae suscipit. In scelerisque molestie scelerisque. Praesent sed est sed augue suscipit porta non ut leo. Fusce luctus ullamcorper turpis, quis condimentum leo auctor ac. Donec pulvinar blandit ornare. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Maecenas sem eros, facilisis nec tincidunt sed, aliquam vel ante. Nulla dictum malesuada metus, tempus hendrerit metus dapibus consequat.

Donec fringilla pretium nunc dictum dictum. Nulla maximus malesuada purus, sit amet hendrerit est tempus vitae. Duis varius nunc erat. Mauris diam nunc, placerat a mi quis, laoreet tempor tellus. Cras tristique ex ac tellus convallis, non vestibulum elit dignissim. Sed vel egestas turpis, vitae ullamcorper turpis. Pellentesque bibendum nisl tellus, eu luctus felis malesuada ut. Maecenas a tortor accumsan erat feugiat dignissim nec sed enim. Aenean bibendum ut sapien eu suscipit. Nulla nec felis sagittis nulla elementum ultricies.

 
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≡CHARACTER SKELETON≡
⤑ JACKIE LIND | ⤑ SPRINGHEEL | ⤑ 19 | ⤑ Threat level GREEN

APPEARANCE


⤑ Written Appearance

Tall and lithe, Jackie would probably stand out more if it weren't for the slight hunch to her shoulders and baggy clothes that serve to direct attention away from her. Her hair is usually somewhat messy and ruffled due to her habit of fiddling with it when nervous.

⤑ Height | 5'9"
⤑ Weight | 152lbs



BIO

Jackie was born a third generation immigrant to the USA, to a family that had not found the American Dream to have worked out in the way it was supposed to. Incredibly distrustful of the authorities, her grandparents had kept her father under almost smothering supervision, and he had repeated this with Jackie. She wasn’t allowed out the house unsupervised, and was constantly homeschooled. There wasn’t a part of her life that wasn’t supervised and managed, and the whole experience was quite stifling for the young Jackie.

So, she got into the habit of staying awake late into the evening, pretending to be asleep until her parents went to bed. It didn’t take her very long to realise her abilities - the outside world was her oyster, and to have so much freedom was exhilarating. So exhilarating in fact that she didn't think about the consequences of leaping clean over houses. It didn’t take too long for people to see her, although she couldn’t be identified in the dark.

Soon, local news was reporting on ‘Springheel’, an as of yet unidentified mutant who terrorised the neighbourhood at night - trespassing on private property, disturbing people's sleep...there were even people willing to claim that their children had been snatched. This news sent her parents into an even greater state of paranoia, and they secretly fitted the house with CCTV and alarms in order to ensure that they and their little girl were safe. One can only imagine the horror they must have felt to find out that their own child was the mutant they had been so afraid of. They said nothing of their discovery to Jackie, but within two days booked a spontaneous visit to Sweden to go visit extended family.

That was two years ago. Despite telling her they would be gone for a week, they never returned.

In that time, Jackie has begun to come out of her shell, though she’s always careful of where she travels. She’s found work at a small little bookshop with its own cafe. The owner is probably an Archivist given that he never required her to submit to an Aspida test before he hired her. It’s a peaceful enough place, and as an employee she’s allowed to treat it as a mini-library so long as the books don’t come back damaged. With the house to herself, she’s been able to relieve her energy in a more normal manner too, so some of the initial hysteria has died down. She’s still cautious in public though, since she knows that one slip could see her hunted like an animal.




STRENGTHS
+Easy-going
+Athletic
+Kind-hearted

WEAKNESSES
-Naive
-Distractable
-Immature
-Introverted


POWER

⤑Type: Physical
⤑Jackie can produce instantaneous bursts of force from the soles of her feet. Primarily she uses this for instantaneous acceleration and huge jumps, but if she's threatened she can also use it to apply devastating force to her kicks.
⤑Limitations: These bursts only last for a moment, so while she can accelerate to her sprinting speed immediately, she is not capable of running at superhuman speeds. Secondly, Newton's third law applies to the force released. While this is useful for jumping and accelerating, if she is even slightly off-balance midkick it can send her toppling to the floor. Finally, this puts a lot of stress on the muscles and bones of her leg. Overuse would tear the muscles and ligaments, and shatter her bones. As such, she must be careful as to when and how she uses it.

 
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Otaktay

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Maecenas et dolor non metus ultrices dapibus. Nulla viverra in urna in sodales. Integer quis auctor velit, a pellentesque massa. Sed consequat velit ut nisl ullamcorper, eu iaculis lacus molestie. Ut a mollis est, a condimentum sem. Fusce ac tortor velit. Curabitur porta, turpis et convallis aliquam, neque leo ullamcorper velit, id euismod erat velit non ex. Donec placerat rhoncus turpis, vitae maximus dui vulputate sit amet. Nulla maximus odio a ipsum elementum, non dignissim eros rutrum. Aliquam eleifend metus mi.

Aenean sagittis finibus quam sed sagittis. Donec elit metus, tincidunt ut feugiat et, suscipit vel sapien. Donec rutrum varius enim vitae suscipit. In scelerisque molestie scelerisque. Praesent sed est sed augue suscipit porta non ut leo. Fusce luctus ullamcorper turpis, quis condimentum leo auctor ac. Donec pulvinar blandit ornare. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Maecenas sem eros, facilisis nec tincidunt sed, aliquam vel ante. Nulla dictum malesuada metus, tempus hendrerit metus dapibus consequat.

Donec fringilla pretium nunc dictum dictum. Nulla maximus malesuada purus, sit amet hendrerit est tempus vitae. Duis varius nunc erat. Mauris diam nunc, placerat a mi quis, laoreet tempor tellus. Cras tristique ex ac tellus convallis, non vestibulum elit dignissim. Sed vel egestas turpis, vitae ullamcorper turpis. Pellentesque bibendum nisl tellus, eu luctus felis malesuada ut. Maecenas a tortor accumsan erat feugiat dignissim nec sed enim. Aenean bibendum ut sapien eu suscipit. Nulla nec felis sagittis nulla elementum ultricies.