So hypothetically speaking, if someone were to set up an RP in the near future that involved the characters becoming trapped in a game, who would be up for it? There'd be more details on the actual RP's page, but what we're looking at is a little different from what you're probably imagining right now. - It's not a VRMMO they've been sucked into, it's a regular, flat-screen sitting-at-a-desk MMO. (though the world they get sucked into is still 3D and surprisingly lifelike... You can bring up the UI overlay by looking up without moving your head). - It's not a typical "MMO". There's no main questline, but NPCs and Players alike can both create quests for other players to go on. NPC quests will be randomly generated and picked up from the Tavern or various other locations. Player quests can be initiated by players, for players. These get posted on the Bulletin Board. They'll usually be "farm items for me", but they could be things like "deal with a troublesome player killer for me" or "clear out the monsters in a certain area so I can harvest resources in it without being overrun". - On that note, there's no respawn timer for monsters. Kill a monster and it stays dead. (This is not true for dungeons. Monsters in dungeons are resurrected upon completion). On the other hand, if a party of adventurers were to head into a dungeon, some monsters might mysteriously appear in the area outside the dungeon, the spirits of the last revived by the latent energy of the dungeon atmosphere. Should a party lose in a dungeon, there would be many more monsters than if they had won. (For fairness for low levels, a mechanic was added that allowed players within 3 levels of the monsters that spawn in that location to activate a Spawn Crest that causes some monsters to appear. There is a cooldown, to prevent flooding, but it's not too long). - It's a very sandboxy game. Players can build and buy property in towns, run stores, even form a government. The same sandboxyness is apparent in the character creation menu too. There are 10 races to choose from, but customisation options are almost infinite. As for classes - you can be one of 12 classes, but within that class you can use any weapon you like. If they were particularly daring, a Paladin could even wield a magic wand. - there's a unique skill system. Upon reaching level 10 and learning your play style, a GM (in game, like a moderator, not an RP GM) will approach you and ask you what you'd want in such an ability. Then some negotiation goes on and boom, you have a special skill no one else has. - The game is pretty obscure, to say the least. It had no public advertising campaign and people who know about it learned through word of mouth (or browsing the depths of the indie game lists...) It's also only been out for 2 weeks at the time they all get sucked in, so there hasn't been much chance for it to become popular. So, there aren't hordes of young players swarming across the world or anything; most of the players are quite mature at least mentally. It also takes a very long time to level - the highest level player after the two weeks the game has been out is only level 21.