- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- One post per day
- Writing Levels
- Intermediate
- Preferred Character Gender
- Primarily Prefer Female
- Genres
- Pretty much everything.
Basic Premise
Suddenly and without any warning you have found yourself transported into a hall full of many people. You might have been a hero, a villan, a background character, you cloud have been anyone. But now you have been...
Transported to the IDS
Now as the characters which have been transported are nearing the exit or have exited the laboratory IDS characters are available for creation.
Name:
Surname:
Age:
Appearance: (Image preferred but a detailed text will do)
Nationality: (Current citizenship(s) of the character)
Race: (ex. Homo Sapiens)
Ethnicity: (ex. German)
History:
Abilities:
Skills:
Equipment:
Any sort of character is OK! Be creative or use one from a famous work/setting. Go ballistic with firepower and abilities. As long as you character can follow the IDS laws you can make anything. Also write a adequately long history for IDS characters! As for the rest of you feel free to update your sheets to this standard if you feel like it!
Surname:
Age:
Appearance: (Image preferred but a detailed text will do)
Nationality: (Current citizenship(s) of the character)
Race: (ex. Homo Sapiens)
Ethnicity: (ex. German)
History:
Abilities:
Skills:
Equipment:
Any sort of character is OK! Be creative or use one from a famous work/setting. Go ballistic with firepower and abilities. As long as you character can follow the IDS laws you can make anything. Also write a adequately long history for IDS characters! As for the rest of you feel free to update your sheets to this standard if you feel like it!
For all those which wish to create their own country!
*-Optional Entries
²-Optional but if possible should be added
³-See Notes
Name:
Allies:
Flag*:
Coat 'd Arms*:
Current Leader²:
History:
Before IDS:
Post-IDS:
Data:
Size³:
Population*:
Other*:
Notes:
Size:
In the IDS size of each country is noted in the following ways:
Massive - Countries which control over 1,000,000 Dimensions
Major - Countries which control over 1,000 Dimensions
Large - Countries which control over 100 Dimensions
Medium - Countries which control more then twelve Dimensions
Small - Countries which control at least two Dimension
Micro - Countries which control between one galaxy and one Dimension
Nano - Countries which control less then one galaxy
Population:
The average population per planet is 1.674*10^12. Average planet per galaxy number is 1.312*10^12.
Calculation. Average population per galaxy is 2.196*10^24.
Mean number of galaxies per Dimensions is 5.145*10^11.
Calculation. Average population of each Dimension is 1.13*10^36.
*-Optional Entries
²-Optional but if possible should be added
³-See Notes
Name:
Allies:
Flag*:
Coat 'd Arms*:
Current Leader²:
History:
Before IDS:
Post-IDS:
Data:
Size³:
Population*:
Other*:
Notes:
Size:
In the IDS size of each country is noted in the following ways:
Massive - Countries which control over 1,000,000 Dimensions
Major - Countries which control over 1,000 Dimensions
Large - Countries which control over 100 Dimensions
Medium - Countries which control more then twelve Dimensions
Small - Countries which control at least two Dimension
Micro - Countries which control between one galaxy and one Dimension
Nano - Countries which control less then one galaxy
Population:
The average population per planet is 1.674*10^12. Average planet per galaxy number is 1.312*10^12.
Calculation. Average population per galaxy is 2.196*10^24.
Mean number of galaxies per Dimensions is 5.145*10^11.
Calculation. Average population of each Dimension is 1.13*10^36.
For making your own race.
*-See notes
Name:
Physical appearance & traits*:
Common psychological traits:
Shared magical traits*:
Notes:
You need to put a good description or picture for the physical appearance. Physical traits are how the body works, which organs it has or has not and so on.
Not all creatures in IDS have special magical traits.
*-See notes
Name:
Physical appearance & traits*:
Common psychological traits:
Shared magical traits*:
Notes:
You need to put a good description or picture for the physical appearance. Physical traits are how the body works, which organs it has or has not and so on.
Not all creatures in IDS have special magical traits.
This is the basic information that you need about the IDS for creating a IDS character. It is as well the basic information about the IDS that all the characters up to this point received about the IDS trough the device in the third area of The Arrival.
The IDS Laws simplified
1. The IDS is infinite.
2. The IDS is made out of Dimensionally Defined Unique Probabilities AKA Universes, Realities, Dimensions.
3. Nothing inside the IDS is infinite.
Laws after this are actually legislative laws made by the IDS Court of Justice, a international judicial body similar to the UN's International Court of Justice (ICJ).
Basic information of IDS stuff
Except for what would you except in terms of explaining Science Fiction Technology and Magic it also involves some particular info:
Unique IDS terms
Freak
Freaks are the all those which have a specific power that or breaks physical/magical laws of this IDS or have non-magic powers that their species shouldn't have. An example is a human with the ability to turn anything sharp into a blade that can cut trough anything. For now there is not explanation why and how do they appear.
Yellow beings
Trough unexplainable just like Freaks, Yellow-class beings all carry the same unique ability: to eat anything of any size. Named after the first of their kind a being called Yellow they are not rare but not many are part of the IDS.
Magically Enhanced Technology/Technologically Improved Magic
Both are called Magiech for simplicity's sake and such cooperation of IDS Technology and Magic is the most powerful card that the IDS has. It is everywhere. From the femtobots which run on magic to special technological devices which allow spells which would require three hours of chanting to be cast in mere minutes.
IDS Holing Devices
Utilizing an unique set of MagiTech the IDS Holing Devices, usually bombs, missiles or starship torpedoes, those are special weapons which can create a hole into the fabric of the IDS itself. Reserved as last solution weapons.
Statis Shield
Short from STrategic AbsoulTe InSolation Spherical Shield. This system does just like it says, provides absolute defiance to all matters of penetration from inside and outside. The only known way to penetrate it, and only from inside, is a creation of a new dimension but only a few members of the Post-Dimensional Society are able to do that. Otherwise you have to destroy or the generator or the power source of the shield to bring it down.
SPARROW System
A combination of MagiTech at it's best. Navigated with powerful nanocomputers and guidance systems, equipped with extremely powerful drills and critical point sensoring and analysis systems, hardened against active missile counter measures, updated regularly for bait and general evasion software and propelled forward with the engines at least one power grade above it this missile systems was build for UC but it quickly became a popular weapon all over the IDS. Except that it can be made into any desired missile diameter and size it is hard to shot down, accurate, powerful but most important it targets the weakest point in enemy armor.
SPARROW System is compatible with all missile systems like this GAW atmospheric missile.
Robots
A variety of robots exits in the IDS. Most military ones are semi-automated, depending on a AI or living operator for tactical and strategic instructions. The most famous are the bot series of the UC (Spiderbot, Speedbot, Mechabot...).
The Mechabot series of UC robots is a military robotic series which fills in the role of MBTs with increased mobility but decreased armor.
Djinn
A race of small creatures. Their high intelligence, motivation and non-affection by time makes them the favorite workers in the fields of research. They are also the main non-combat work force of UC. Their only disadvantage is that more then work they like to party.
The Djinn are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
The Djinn.Aren't they cute? The most party-loving creatures in the IDS.
Dudec
Dudecs a race of humanoids of incredibly small intelligence. Unfortunately in the IDS stupidity is power sometimes and dudecs are impervious to most IDS weapons. Thankfully they are easily bribed by zucchini/courgette their favorite meal. They are run by the small naturally occurring highly intelligent elite. Their stupidity allows them to enter and survive a trip trough random IDS portals of any size thous making them a common creature spawning from such portals.
Death and her underlings/agents
Death is a serious person and matter in the IDS. With a few googolplex of deaths in the known IDS every day and infinite number of those in the rest of the infinity called IDS it is no surprise that an extremely large organization for overseeing death exists in the IDS. Not to mention that those which wish to mess with the natural order of life and death, be by killing other sooner than they are supposed to die or extending their own lives unnaturally. For that Death's agents are untouchable by any weapon made by mortals and are given weapons which cuts a mortal's life short with one strike. They are also expected to posses some bureaucratic skills while also specializing in combat or bureaucracy for the needs of Death's organization.
Basic information about the greatest powers of the IDS
Great Allied Worlds (GAW)
A military and economical cooperation of the Allied Worlds and Human Alliance. It currently has the largest military and spreads across the largest total volume of space. Earth is a part of the Human Allied Worlds (Human Alliance) and therefore a part of GAW
United Corporation (UC)
UC is the largest IDS corporation, attributing to 2/3 of all goods and trades in the free trade areas Post-Dimensional Society. Trough it's military is not as large as some other it possesses powerful weapons and advanced technologies that no one else has operated by the best crews that money can buy and supported by a large amount of Freeks. It also has a private ownership of the second largest volume of space in it's numerous client or non-client states.
UC is 66% owned by it's founder the mysterious Traveler. 27% is owned by various descendants of Traveler. The rest if free market stocks.
Cats
Cats are a communist-like country living in almost complete self-isolation from the rest of the IDS. Their technology and number are the only real counter part to UC. Oh a typical cat looks just like your everyday cat but lives really long and is as smart as a genious.
The Cats are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Zeroes
The Zeroes are those which have no magic in their bodies except for their souls. They are a wast and different community which lives of selling mass goods, technology and storage space.
The Zeroes are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Independent Human Fleet
The IHF or Independent Human Fleet is a rather unique fraction which has it's whole population living on spaceship although it does have a considerable territory. Many of the worlds they control a popular retreats for IDS criminals or scientists which break conventions or laws due to the IHF being a country which is not a signer of any criminal introduction treaty, convention or having a law preventing certain types of research or cargo.
The IHF is an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Names to be careful around:
Any S class Freak or Mage. Those have a power to easily destroy stars. Usually with such power comes a certain level of mental, character or other issues.
Bloodlust.
Snyper.
Una.
Pretty much any Youkai.
Any Touhou character. If you do not know who they are spend some time on this wiki.
High-ranked Martial Artist.
Anyone else I forgot to mention but with the power to destroy a star.
The IDS Laws simplified
1. The IDS is infinite.
2. The IDS is made out of Dimensionally Defined Unique Probabilities AKA Universes, Realities, Dimensions.
3. Nothing inside the IDS is infinite.
Laws after this are actually legislative laws made by the IDS Court of Justice, a international judicial body similar to the UN's International Court of Justice (ICJ).
Basic information of IDS stuff
Except for what would you except in terms of explaining Science Fiction Technology and Magic it also involves some particular info:
Unique IDS terms
Freak
Freaks are the all those which have a specific power that or breaks physical/magical laws of this IDS or have non-magic powers that their species shouldn't have. An example is a human with the ability to turn anything sharp into a blade that can cut trough anything. For now there is not explanation why and how do they appear.
Yellow beings
Trough unexplainable just like Freaks, Yellow-class beings all carry the same unique ability: to eat anything of any size. Named after the first of their kind a being called Yellow they are not rare but not many are part of the IDS.
Magically Enhanced Technology/Technologically Improved Magic
Both are called Magiech for simplicity's sake and such cooperation of IDS Technology and Magic is the most powerful card that the IDS has. It is everywhere. From the femtobots which run on magic to special technological devices which allow spells which would require three hours of chanting to be cast in mere minutes.
IDS Holing Devices
Utilizing an unique set of MagiTech the IDS Holing Devices, usually bombs, missiles or starship torpedoes, those are special weapons which can create a hole into the fabric of the IDS itself. Reserved as last solution weapons.
Statis Shield
Short from STrategic AbsoulTe InSolation Spherical Shield. This system does just like it says, provides absolute defiance to all matters of penetration from inside and outside. The only known way to penetrate it, and only from inside, is a creation of a new dimension but only a few members of the Post-Dimensional Society are able to do that. Otherwise you have to destroy or the generator or the power source of the shield to bring it down.
SPARROW System
A combination of MagiTech at it's best. Navigated with powerful nanocomputers and guidance systems, equipped with extremely powerful drills and critical point sensoring and analysis systems, hardened against active missile counter measures, updated regularly for bait and general evasion software and propelled forward with the engines at least one power grade above it this missile systems was build for UC but it quickly became a popular weapon all over the IDS. Except that it can be made into any desired missile diameter and size it is hard to shot down, accurate, powerful but most important it targets the weakest point in enemy armor.
SPARROW System is compatible with all missile systems like this GAW atmospheric missile.
Robots
A variety of robots exits in the IDS. Most military ones are semi-automated, depending on a AI or living operator for tactical and strategic instructions. The most famous are the bot series of the UC (Spiderbot, Speedbot, Mechabot...).
The Mechabot series of UC robots is a military robotic series which fills in the role of MBTs with increased mobility but decreased armor.
Djinn
A race of small creatures. Their high intelligence, motivation and non-affection by time makes them the favorite workers in the fields of research. They are also the main non-combat work force of UC. Their only disadvantage is that more then work they like to party.
The Djinn are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
The Djinn.
Dudec
Dudecs a race of humanoids of incredibly small intelligence. Unfortunately in the IDS stupidity is power sometimes and dudecs are impervious to most IDS weapons. Thankfully they are easily bribed by zucchini/courgette their favorite meal. They are run by the small naturally occurring highly intelligent elite. Their stupidity allows them to enter and survive a trip trough random IDS portals of any size thous making them a common creature spawning from such portals.
Death and her underlings/agents
Death is a serious person and matter in the IDS. With a few googolplex of deaths in the known IDS every day and infinite number of those in the rest of the infinity called IDS it is no surprise that an extremely large organization for overseeing death exists in the IDS. Not to mention that those which wish to mess with the natural order of life and death, be by killing other sooner than they are supposed to die or extending their own lives unnaturally. For that Death's agents are untouchable by any weapon made by mortals and are given weapons which cuts a mortal's life short with one strike. They are also expected to posses some bureaucratic skills while also specializing in combat or bureaucracy for the needs of Death's organization.
Basic information about the greatest powers of the IDS
Great Allied Worlds (GAW)
A military and economical cooperation of the Allied Worlds and Human Alliance. It currently has the largest military and spreads across the largest total volume of space. Earth is a part of the Human Allied Worlds (Human Alliance) and therefore a part of GAW
United Corporation (UC)
UC is the largest IDS corporation, attributing to 2/3 of all goods and trades in the free trade areas Post-Dimensional Society. Trough it's military is not as large as some other it possesses powerful weapons and advanced technologies that no one else has operated by the best crews that money can buy and supported by a large amount of Freeks. It also has a private ownership of the second largest volume of space in it's numerous client or non-client states.
UC is 66% owned by it's founder the mysterious Traveler. 27% is owned by various descendants of Traveler. The rest if free market stocks.
Cats
Cats are a communist-like country living in almost complete self-isolation from the rest of the IDS. Their technology and number are the only real counter part to UC. Oh a typical cat looks just like your everyday cat but lives really long and is as smart as a genious.
The Cats are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Zeroes
The Zeroes are those which have no magic in their bodies except for their souls. They are a wast and different community which lives of selling mass goods, technology and storage space.
The Zeroes are an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Independent Human Fleet
The IHF or Independent Human Fleet is a rather unique fraction which has it's whole population living on spaceship although it does have a considerable territory. Many of the worlds they control a popular retreats for IDS criminals or scientists which break conventions or laws due to the IHF being a country which is not a signer of any criminal introduction treaty, convention or having a law preventing certain types of research or cargo.
The IHF is an idea introduced into the IDS by my brother, who here goes as @Nocturnia. He has the right to voice and GM anything related to them.
Names to be careful around:
Any S class Freak or Mage. Those have a power to easily destroy stars. Usually with such power comes a certain level of mental, character or other issues.
Bloodlust.
Snyper.
Una.
Pretty much any Youkai.
Any Touhou character. If you do not know who they are spend some time on this wiki.
High-ranked Martial Artist.
Anyone else I forgot to mention but with the power to destroy a star.
Max characters per each player is 7.
There are currently 6 players in the RP.
There are currently 6 players in the RP.
Captain Scrubz has 1 character.
Captain Scrubz
Empty Character Slot*6
Captain Scrubz
Empty Character Slot*6
ShiroKiyoshi has 2 characters.
Jinx Code
Jax Code
Empty Character Slot*5
Jinx Code
Jax Code
Empty Character Slot*5
GreatWest has 2 characters.
Hela "Inferno" (Stagsnarl) Warshot
Magni "Heaven" Warshot
Empty Character Slot*5
Hela "Inferno" (Stagsnarl) Warshot
Magni "Heaven" Warshot
Empty Character Slot*5
Moogle-Girl has 2 characters.
Green Peridoe
Jake Peridoe
Empty Character Slot*5
Green Peridoe
Jake Peridoe
Empty Character Slot*5
gamer5 has 1 character.
Iä Sëas Yünsa
Andrë "Andy" Sullivan
Isu Zakashi/Valentina "Valy" Marchan
Aëria
Empty Character Slot*3
Iä Sëas Yünsa
Andrë "Andy" Sullivan
Isu Zakashi/Valentina "Valy" Marchan
Aëria
Empty Character Slot*3
Nocturnia has 4 characters.
Noah Australis
Luna Morte
Inazuma Akatsuki
Hibiki "Verniy" Akatsuki
Empty Character Slot*3
Noah Australis
Luna Morte
Inazuma Akatsuki
Hibiki "Verniy" Akatsuki
Empty Character Slot*3
Leijonion has 1 character.
Dylan Flynn
Empty Character Slot*6
Dylan Flynn
Empty Character Slot*6
Sol-Et-Luna has 0 characters. This is space in case that this player decides to return to his RP.
Empty Character Slot*7
Empty Character Slot*7
Current version of the first OOC post is 2.75
Updated: 31 August 2014 2:42 Central European Time (GTM+1)
Updated: 31 August 2014 2:42 Central European Time (GTM+1)
Last edited: