I've got a few systems I'd like to try and might run play by post, and just some ideas in general. So, I'm going to toss them out there and see how it goes. Things will probably start a little vague and then get developed as a group once we decide on what we'd like to actually see/do. Tenra Bansho Zero: A "Hyper-asian" fantasy RPG from Japan, Tenra Bansho Zero has some very interesting mechanics running on pools of d6s, a very interesting setting, and a focus on fast sessions structured like a play. The world of Tenra is vast, and controlled by the fractured Northern and Southern Courts of the Shinto Priesthood, who control some of the most powerful technology around. It is very much like feudal Japan, although there are all manner of unusual character archetypes, from taoist sorcerers, ninja, and pilots of giant mechanical Yoroi Armours to annelid users who gain unusual powers from the symbiotic insects living in their bodies and Samurai, humans who have undergone surgery to become living talismans and gain superhuman prowess in battle. Also Buddhist monks, cyborgs, and various other things. Think L5R meets Exalted, or a combination of Basilisk, Nobunaga the Fool, Ninja Scroll, and other such series. The game mechanics focus on drama, Fate, Karma, and rewarding players for doing cool or in-character things. Seriously anyone in the game can give anyone else Aiki, which essentially becomes your pool of experience and ability to gain bonuses to rolls. It's really interesting, but...takes a while to explain. Also, it has one of the coolest damage systems I've ever scene, in which you gain bonuses, not penalties, when you take injuries (which is totally voluntary), and if you're willing to put your life on the line, not only can you negate any damage/attack when you tick off your "dead" box, but you get quite the bonus for taking that risk. I'm not sure what sort of thing I'd run in the setting, and it would probably depend on what sort of characters people are interested in trying, but it's pretty much Sengoku-period war everywhere, with cyborgs, giant robots, summoned spirits, and stranger superhuman or supernatural powers available. Double Cross: Another tabletop game from Japan that would lead to rolling virtual dice. Double Cross is a modern superhero sort of game, in which characters are Overed, superhumans empowered by a virus which grants a near-unkillable body and a variety of incredible powers, at the cost of one's sanity or humanity. The more you use your powers, the more active the virus becomes, and only your interpersonal connections can bring you back from the brink. Sort of Anime X-men, with a healthy dose of conspiracy and secrecy. I'd probably run this one with a setting that borrows heavily from A Certain Scientific Railgun/Magical Index. The actual game would be a mixture of slice of life fun and investigating various incidents. Pros of the system: it's pretty straightforward, although the mechanics for rerolling critical dice could be troublesome. All Experience is awarded to the player, not their character, so even if your guy dies, their replacement will be right at the same level. Cons: The powers are fairly involved, and I doubt I can just make the rulebooks freely available, so actually working out character creation and advancement would be difficult. The system is rather lethal by default (although Overed can recover from a lot of punishment), so expect gruesome violence and people getting one-shotted and then getting back up. Mutants and Masterminds: A versatile d20-based system for superheroes or anything else where you need a variety of customizable superhuman powers. I often consider it my go-to for anything anime-inspired. I mention it mostly as an option for general use, should there be interest in it rather than just running an idea in the normal, dice-free ways. I do love dice, especially in combat. They make things interesting and remove the need to plan in advance or go "I hit you," "nu-uh, I dodge." and so-on. And, dice-based system things aside, a few ideas: Magical girls: I like the genre. I like doing stuff with it. I'm not sure what sort of specifics I'd use, but it'd probably be something inspired by either Magical Girl Lyrical Nanoha, Senki Zesshou Symphogear, Puella Magi Madoka Magica, and/or Yuki Yuna ws Yuusha de Aru. Something kinda Strike Witches: Cute mecha musume girls in the military doing cute things and fighting uncute alien monsters. Strike Witches crossed with Sky Girls and Busou Shinki, or something. Cyberounk-y scifi overall.