... To Aerethia ... Aerethia (Aeretiya both names can be used equally) a lush continent roughly the size of Europe and enclosed by oceans from three sides. North of it lies the harshly cold Snowlands which are as large as Africa. Aerethia c.c. 350 A.A.F. (Move your mouse to reveal the content) Aerethia c.c. 350 A.A.F. (open) Aerethia c.c. 350 A.A.F. (close) Short History (Move your mouse to reveal the content) Short History (open) Short History (close) In times long past a single race, the Aeternus, ruled Aerethia and it's world Aethia with might and magic. But over 10000 years ago a magical experiment went wrong and most of the world of Aethia was ravaged by magic and most of the population of the world died or went crazy. Only Aerethia, protected by the most powerful magical shield, survived intact but cut off, by large magical vortexes which appeared on the edge of the magical shield which protected Aerethia from the harmful effect off the event. During the next 10000 years civilization rebuild itself under the three races which were once ruled by the Aeternus: Humans, Canis and Felinae fought wars, build momentous and sought new knowledge. But then mistakes from the past were repeated again, when a team of mages unlocked the Shrine of Winter Mountain and recreated the event which destroyed the Aeternus on a much smaller scale, destroying the grandiose City of Asker and marking the beginning of a new era for Aerethia. The Asker Valley was closed off after all survivors left it. This event marks the beginning of the Aerethia calendar since the Kingdom of Asker ruled over all races of Aerethia. A small group of refuges from Asker came to the Moon Lake and fearing that war will engulf the continent. They founded the core of what is to become the largest city of Aerethia, Moon City. Later some five centuries after the destruction of Asker Aerethia reached the technology level of WWII Earth and old differences fueled by growing nationalistic and militaristic tendencies brought the last great conflict on Aerethian soil - The Great War. Races of Aerethia (Move your mouse to reveal the content) Races of Aerethia (open) Races of Aerethia (close) Humans, major race Your ordinary humans. Unlike other races humans posses a variety of cultures and languages. A human gunner from the early 4th century A.A.F. Those made most of the armies until the introduction of rifles. Armed with a musket, pistol and sword they made a powerful force. A human mage. The significantly higher amount of mages that humanity had compared to Felinae and Canis was one of the main military and economical advantages of humanity. Felinae, major race Felinae are humanoids which greatly resemble cats and are around 5 feet 2 inch tall. They are covered in dense fur, have cat ears, eyes and a tail. Their affinity for magic is smaller then those of the humans. They usually prefer agility over strength. Most Felinae live on the Catis Peninsula in south Aerethia or in the western part of the Moon Plato. Humans and Felinae can interbreed, giving a half-Felinae which retain their cat ears, eyes and a tail as well as some of the agility of the Felinae but have almost the same affinity for magic as humans; those are commonly called Nekos. Nekos can breed with humans, Felinae and other Nekos. A typical Felinian from the Southern Island of Moon City. 332 A.A.F. Nekos, just like the one on the picture, were often a significant part of both human and Felinian special forces. Canis, major race Canis are muscular dog-like humanoids which like aggression and warfare, their height varies greatly but most are around 5 feet 5 inch tall. Although their ears and tail have shortened greatly they still retain a dog-like nose and short fur. Canis are extremely loyal to their nation. Most Canis utilize strength in combat. Of the species which can use magic Canis have the smallest affinity for it. The largest part of Canis population lives in western Aerethia. The interbreed ability with humans is proven and a half-Canis will have have Canis ears and a tail as well as a much larger affinity for magic then the ordinary Canis; given the rarity of such cases and their sterility there is no common name for half-Canis. A Canis Imperial Guard in a ceremonial outfit. Those elite forces were deployed when there was no choice but to hold the enemy or face total annihilation of the Canis Empire. Strong and well trained they were usually made out of hand-picked 20 years veterans with no trace of any disloyalty to the Canis Imperator. The loyalty check they had to pass trough was so rigorous due to one more thing - they were the personal guard of the Imperator as well as the police of the Imperial City of Sarta. A Canis intellectual. During the late 4th century many of them were against the militaristic government and the aggressive outer politics and voiced this concern publicly leading to the execution of a large portion of them for faked charges. Aeternus (Ancients), minor race Ancients are humanoids which resemble humans a great deal. The main difference is the height since the average Ancient is 7 feet tall and their inhuman hair and eye coloration which ranges from light yellow to dark violet, as well as their pale skin. Most Ancients have weaker bodies then humans, but all are born as mages. Humans and Ancients can interbreed and the result is a human with a weak body but which usually is a strong mage. An Aeternus female using magic. The natural talent for magic that the Aeternus had resulted in many of them serving as magicians in various Aerethian military forces. Lowers, minor race Lowers is actually the term for a group of sentient species which are not intelligent enough to develop a civilization of their own but can fit in some roles of the Aerethian civilization since they posses some intelligence. Lowers are split by the magical element which dominates their habitat. An amphibian Lower. Common near most water bodies. A forest reptilian Lower. This particular species lives in the deep forests and is extremely territorial, especially males during mating season and females when they have children, attacking anything that enter their territory. A fish-like Lower. Most of those are considered delicacies or good fishing omens. A desert insect Lower. Here being used by a nomad from the Great Desert as transport. Good for small groups of travelers but their cargo capacity is limited. Also they will never leave the desert making them only good from going between the oasis inside of the desert. A plant Lower. Trough not rare this slow creature is so good at hiding on the tree it decides to live on that finding one is really hard. A humanoid Lower Shaman. Shamans are the usual leaders of Lowers which form tribes. Many of them know some human language and work together with humans if there is a human settlement in the vicinity of their tribe. Countries 4 centuries A.A.F. (Move your mouse to reveal the content) Countries 4 centuries A.A.F. (open) Countries 4 centuries A.A.F. (close) Canis Empire A militaristic country with the Canis as the main population. The regions of this country are: The Waring Ridge Coast of Vor, Sed Valley (AKA Stonedell), Great Canis Plain, The Coast of Sarta, The Long Swamp. Parliamentary monarchy. Felinian Federation Split in half the Felinian Federation is made of four provinces, two automatons provinces and one territory. Those are: Catis Prov., Senor Prov., Tekor Prov., Salimar AP, Marsor AP, Felin Province and Military Territory. Most of the population is Felinian with the percentage of humans increasing in a westward direction to Marsor, where they are a majority. The Felinian Federation is made of two parts, the South "Great" Felinia and the North "Small" Felinia. This is a result of a migration after the Fall of Asker when humanity granted North Felinia, then a low populated woodland, to Felinians due to fear of a Canis invasion. The Federation is ruled by two parliaments. Human Confederation The top country of Aerethia, just like USA in our world but more similar to the European Union, the Confederation is a union of human countries spanning across the whole continent. The countries are: Aranodorian Kingdom, Moon Territory, Military Territory, Beros Territory, Bay Territory, City of Teras, Esur Territory, Sarasian Kingdom, Three Oasis Union and Valorian Union. Pirate Union The Pirate Union is a country with no government, no law and only one rule: survival of the fittest. Known cities are the Wall City and the City of The First Pirate. Moon City's role in 4th century A.A.F. (Move your mouse to reveal the content) Moon City's role in 4th century A.A.F. (open) Moon City's role in 4th century A.A.F. (close) Moon City Moon City is the largest Aerethian city and has just a little over 2 million people living in it. It's spread across many islands which dot the large Moon Lake (roughly the size, and shape, of Switzerland). Moon Lake is located roughly in the center of Aerethia and the largest Aerethian rivers flow into the lake. North, west and east of it lies the large Moon Plato which is a lush lowland are which supplies large quantities of food. South-east lies the Small Desert, a area of arid conditions, south-west lies the Ore Mountains which are full of mining communities. Directly south of the lake and connected with it via the gigantic 114 m high Moon Falls is the Grand Canyon which connects with the Great Bay and then the oceans of Aerethia. This setting was interest checked once before but I am going it with it again with from a different approach. This time people from our world will be going into Aerethia. After arriving there they will find themselves stuck into a alien world of fantasy, magic and wonder. The only difference is the way that our characters can arrive and into which age and place of Aerethia they should end up. So here is a list of possible: Ways of Getting There: 1. Trough the Gate - To Aerethia Humanity discovered an Aeternus gate buried in one of the Moon's craters. A international mission made out of various experts managed to repair the gate and get it ready to open. It's target, the Aeternus gate on Winter Mountain, Aerethia. The ones that are about to go trough are a number of elite soldiers, various scientist, engineers and so on. As a mixed team they will face Aerethia alone. Because unknown to humanity the gates that they are about to use only have enough energy to open one last time... This has a set arrival location at the Shrine of Winter Mountain. 2. Accidental Magical Teleportation To Aerethia A normal day in an international boarding school full of students from all over the world and with many different personalities and abilities. A professor that loves occult and a magical book that is more then just another fake. The professor decided to use the only spell that appeared in the book. And in a blink of the eye - he and all the students nearby disappeared, magically teleported to Aerethia. The professor paying the cost of using such magic with his life. Now a group of students is stuck here with nothing but what they had on themselves and one magical book whit seemingly nothing written inside of it... 3. Spirited Away To Aerethia It happened one day. You just disappeared from Earth. It doesn't matter when and where. It might have been Athens in the times of Ancient Greece or London in the times of Shakespeare or even today. All that you know that you are now in a gigantic subterranean room full of humans from various times and places. Now the journey home (or maybe not) begins... Possible times of arrival: A) Medieval Aerethia (7th Century Before Asker Fell) Works best with the second or third arrival option. The first arrival option should be avoided. As suggested this is the time of the Middle Ages in Aerethia. Kigns, Dukes, Lords and so on hold most of the political power with a few countries with run by Merchants or Priests. The warfare was based around Knights but with Mages being a important matter of military power balance. The Asker Valley was still untouched so it was uninhabited and closed off to the world. The Shrine of Winter Mountain was still sealed with magic to prevent the maddened Aeteruns inside from getting out into the world. B) 4th Century After Asker Fell Work best with the second arrival option. The third and first can pass. This is the time of the Industrial Revolution in Aerethia when steam power and breakthroughs in the use of magical stones change the face of Aerethia. Commonly refereed to as the "Golden Age of Moon City" it was the time of Aerethian glory before the growing militarism of various countries brought the Great War. C) The Great War Best to use with the first arrival option. Can work with the other two. As a time of the greatest conflict (and last) conflict on Aerethian soil the Great War was so long that on the start it was fought by some of the first monoplanes and in the end with jet-powered aircraft. Arrival locations are: a) South Aerethia South Aerethia is the warmer but smaller part of Aerethia and the cradle of Aerethian civilization. It is where the many cities and countries of Aerethia progress and rule allowing a more peaceful and safer life. b) North Aerethia (Snowlands) North Aerethia is the large and cold part of Aerethia north of the Bordering River and North Forest, primary covered in ice, tundra and taiga. With a reason it is commonly refereed as the Snowlands as there is no part of North Aerethia which has less then 30 days with snow on the ground.