Thegoria: A New World

Discussion in 'THREAD ARCHIVES' started by Aleina, Feb 7, 2015.

  1. This is a world I created years ago and haven't really been successful in getting an rp going within this world, or rather, keeping up with a world like this. I'm seeking feedback as to what needs improvement. I'm also seeking encouraging comments. I really want to know what you guys think. :D

    Thegoria is a prosperous land of freedom and peace. The people of Thegoria are lovers of nature and generally good people at heart. Thegoria is split up into four provinces, each with their own set of towns and cities, and each province has a special story, though there's certainly no lack of diversity.

    ~The Eldwar Province~
    The Eldwar province is the home of elven mages and scholars. Eldwar's capital city, Amesir was built at the base of a mountain that is said to be the source of Thegoria's magic. When ancestors discovered the mountain and the power it held, they decided to build a city at its base; close enough to study its magic but far enough that the magic wouldn't become overwhelming. A massive palace was built within Amesir to house the royal family. When the royal bloodline died out, rule over Amesir and the Eldwar province was taken over by a group of elven elders known as the Eldenn Council. During their rule, they turned the palace into a university and also soon after, Thegoria's largest library.

    ~Little known fact~
    It is said that if you venture too far into Amesir's lush, almost luminescent mountain-side forests, you would go mad, it's power causing hallucinations and voices in one's head.

    Cities within the Eldwar province:

    ~The Strosam Province~
    The Strosam province is home of the human warriors and mercenaries. The story behind Strosam's capital city, Emyrr, is that it was originally a military base posted at the top of high and almost unreachable cliffs. The military base served very well during Thegoria's bloodiest war as it was difficult for enemies to launch an attack without being seen. The high cliffs also provided an amazing view of the surrounding land, so enemies seldom passed unnoticed. The surviving warriors couldn't bear to part with their precious, protective spot, so they built a city on their cliffs. Now that the war is long since over, Emyrr has become a safe haven for veterans and mercenaries alike.

    ~Little Known Fact~
    On the anniversaries of their deaths, the ghosts of Thegoria's most memorable warriors will appear in taverns within Emyrr to tell the stories of their brave feats.
    Cities within the Strosam Province:

    ~The Aldildi Province~
    The Aldildi Province is home to anima priests and worshipers. Aldildi's captial city is Seribon. Seribon has probably the most intriguing story of all. Decades before Seribon was built (or rather, rebuilt) a massive cathedral was carved from a huge cliff. It was once the home of religious ancestors who worshiped many gods there. Unfortunately, The Seribon Massacre ended their lives and robbed them of their precious items. The poor village surrounding the cathedral was left in ruins for years. Decades later, a caravan of anima priests were led to the Seribon Ruins, presumably by their gods. They saw that the cathedral had miraculously survived many years of "wear-and-tear". In order to reestablish their precious palace, the gods promised the anima priests endless life and the gift of healing if they rebuilt Seribon and returned it to it's former glory. Today, Seribon is considered the most sacred place in all of Thegoria.
    ~Little Known Fact~
    If you have proof that you are worthy of the gods' praise, a priest of Seribon can tell you where your life is headed, though readings tend to be very cryptic and require a large amount of intelligence in order to decipher it's meaning.
    Cities within the Aldildi Province:

    ~The Shabur Province~
    The Shabur province is home to fae, as well as many of Thegoria's most rare and outcast races. One of which are struggling to exist. The Draconkin (*same for singular and plural*) are human/dragon hybrids. Most draconkin are females and only few are male. Draconkin struggle to survive because of their inability to reproduce their own kind. Draconkin males usually don't survive past their first week of life. Those who do are highly coveted and are considered nobility. Male draconkin are often forced into becoming prostitutes in hopes of producing more draconkin.

    Aside from the facinating and heartbreaking story of the draconkin, there is the capital of the Shabur province, Nantun. Nantun is a city built within the trunks of giant, sturdy trees. It is a slightly secluded city, built so that it could hide the outcast races from prying, judgemental eyes. A vast majority of Nantun's residents are draconkin, particularly nobility, but others tend to wander into this small town and find themselves staying for longer than planned.
    ~Little Known Fact~
    Any male of any race born within Nantun city limits are considered symbols of hope for the draconkin. Superstition says that if a pregnant draconkin female kisses the forehead of one of these males, her chances of carrying a boy will increase.
    Cities within the Shabur Province: