Premise So I've been re-reading The Goblet of Fire; it got me thinking about opening up a Potterverse RP, most likely set during the main plot whilst having minimal focus on the Boy Who Lived and his associates. At the moment I have a very vague idea and I'm all for setting it out with a group of interested players whilst hurling my own content and input at you all. So the idea is that the world of Harry Potter is, undoubtedly, a dangerous place to live in. Not only have you got dangerous creatures, but you've also got dangerous spells, dangerous people, and the threat of discovery looms over us all. And let's be honest; not every witch and wizard out there would know how to deal with...a doxy infestation, or perhaps a nasty boggart in their cupboard. Maybe things get more serious with a banshee in the graveyard or a giant getting dangerously close to a ski resort. With the hunt for Sirius Black, then the Quidditch world cup, and the infiltration of the Death Eaters, the public find themselves unable to turn to the Ministry of Magic for aid like they used to. Small towns and hamlets with magical issuess are unable to receive the help they require and the demand for assistance with magical problems ceaselessly grows, giving rise to various private companies. This is where we come in. The Wilborough Helpers Association originally started after Dorothy Wilborough retired from being a Defence Against the Dark Arts teacher in Hogwarts. She's an immensely sweet, run-of-the-mill elderly woman with a love for knitting, gardening, baking and kicking ass. She created a small group of people, either those she knew directly or people she had hired, who address the concerns of the common folk and try to mitigate some of the stress from the Ministry so their attention is focused on quelling the uprising of the Death Eaters and Lord Voldemort. The RP will follow The Helpers as they work their way through increasingly difficult tasks, and just like any other wizard, Lord Voldemort's influence will eventually affect their clients and their goals. --- So whilst the RP is set more-or-less around the time of the Order of the Phoenix when things started going grim and the Ministry tried to quell the fearmongering, the actual progression and universe itself is open to some...stretching, I'll call it stretching. The main characters exist and are doing their thing, but I might add in new creatures, maybe change Centaurs/Merpeople to be more hostile and fall under beast category, add in a couple of new spells and possibly compress the timeline a bit so everything moves along smoothly from 'ok' to 'big trouble'. Any and all changes will have to be run through with me beforehand just so we keep that happy balance of lore-abiding and our own stage to play on. I'm hoping for a light-hearted, jaunty adventure with some colourful and interesting characters facing a myriad of missions ranging from 'silly' to 'grimdark'. Things will get serious, as they tend to do when an evil all-powerful wizard takes over the country and oppresses the muggle population, but I'm going to try and avoid plunging the RP into an all-out edgefest. Activity requirements will be high and I'm not afraid of pestering people, so be warned. 47 Lilystone Road (The Hub) Originally Dorothy's private home, now repurposed to house members of the Wilborough Helpers Association. Every member is given their own room upon joining, usually an average size but the typical wizard inventory tends to take up enough space to make it amicably cozy. Members are expected to tidy their rooms every week (with inspections on Sundays) and generally help out with the chores and the housework in return for free bed and board. The house is a fairly large cottage with an even larger garden, which is also looked after by the Helpers. There is a small kitchen, a communal dining room and three bathrooms - one hidden away in Dorothy's en-suite room, then one for women and another for men - purely to keep hygiene products and potions separate. The main part of the house is its comfy living room, where most members of the association hang out, drinking tea and looking over possible requests for help. A garden shed doubles up as an owl shelter for any owl mail that comes in or out of the house. The house acts as a hub. All members apparate in and out in front of the garden gate, as rather heavy enchantments on the cottage itself prevent apparating and shield it from dark magic, intruders and curious muggles. Despite it's unassuming appearance, 47 Lilystone Road is a safehouse of incredible proportions and can only truly be found under certain conditions. A sense of mystery hangs over the house and its precise location - one must travel to Cornwall in order to seek it out, but an invitation is always required to find it. Once Lilystone Road is located, the invitation will reveal a small cobbled path to number 47. As an unspoken rule guests usually enter through the front and regulars leave through the back - if someone was to leave the Wilborough Helpers Association permanently, it is traditional for them to leave through the front door. Positions and Requirements (IC) There's lots to do in the Wilborough Helpers Association - provided you can make up a suitable excuse for your character being a member. A well-rounded cast is essential for these missions however, so if you see a gap in the defences that needs filling, please consider changing your concept to fit it! Here is a vague list of roles that should be filled. - Healer (It's bound to happen, we need someone to help out.) - Curse-breaker (Ancient artifacts, relics, cursed objects that need un-cursing.) - Fighter (When the going gets tough, the tough get going.) - Magical Creatures Expert (Please don't let us get eaten alive!) - Potion Brewer (Help in a bottle.) No role is definite but you must only specialise in one aspect. You can be capable of other things but don't steal the limelight - if our healer is trying to fix a spliced arm, don't leap in and offer a cure-all unless they ask for help. I want everyone to have their time to shine! In order to join the Wilborough Helpers Association you have to have passed all of your OWLs and NEWTs and have a clean criminal record. Applications are sent in via Owl and reviewed with care and precision. If accepted, an invitation would be sent back - if declined a letter of apology is sent instead. Newcomers join during late spring. You can play as either a Newcomer or a Regular, but I have a requirement of At least 3 Regulars before we start the RP. Positions and Requirements (OOC) I focus on character quality and equality of skill level in my RPs. I judge your RP skills through your character sheet only, so all of the areas would have to be filled completely. I don't mind keeping things secret but they MUST be sent to me via PM. I'm aiming for a small cast but high activity, so a few posts per week would be the general idea. If you're not willing to keep up, I would prefer for you to politely notify me so I can work with you to find a happy medium instead of slipping into silence. Be brave, I don't bite often!. Character development is always on the top spot for priorities so any situations or events you would like to see should always be sent to me via PM so I can work it into the plot. A personal request to take into account when making your character is ensuring they are compatible with other people. They have to be able to work well in a group at the very least, since Dorothy can and will deliver a smackdown if someone misbehaves in her goddamn house. Bickering and in-fighting, whilst deliciously profitable for character development, cannot logically be allowed to continue until it gets out of proportion because the group has to be fully functional on their more dangerous missions. I'm looking at around 5 players at the moment, and only 1 character per player so all of your efforts are focused on developing and interacting with each other instead of amongst your own group of characters. Missions Missions can be short or long depending on the complexity of the task at hand. We start with small one-time tasks and build our way up into longer missions that involve camping, travelling and exploration. Suggestions for missions can always be thrown into the OOC or into a PM, but I'll always have the final say on what goes and what doesn't. As the plot progresses, the Wilborough Helpers Association will start to feel the sting of the Death Eaters and Lord Voldemort. You'll see the missions increase in severity and eventually the whole concept of 'mission' will be turned on its head as a new goal is set for the Association. But we'll find that out as we go along! I will also pepper some off-time between missions, and there will be some time-skipping as several years and the encroaching dark forces will start to take their toll without us having to RP every single moment of the character's lives. The RP will be split into chapters, and each new chapter will be announced as the current one nears an end. Almost every chapter will involve a timeskip. The first chapter is called Turning Over a New Leaf. Character Sheet Template [b][u]Name:[/b][/u] (Full name.) [b][u]Gender:[/b][/u] (Dorothy does not discriminate, she simply needs to know to give your character a room closest to the correct gender-assigned bathroom.) [b][u]Age:[/b][/u] (Real age, in years.) [b][u]Specialty:[/b][/u] (Put in what you're best at, please!) [b][u]Appearance:[/b][/u] (A small description is required, but attach a photographic image or a gif if you want!) [b][u]Personality:[/b][/u] (Remember: Dorothy's reading this and she's judging you if you lie.) [b][u]Biography:[/b][/u] (Again, if you lie there's going to be one very angry old woman after you when you arrive. She does background checks! She will find out!) [b][u]Skills:[/b][/u] (Up to 5 skills. NOTE: NOT EVERYTHING IS COMBAT ORIENTATED. NOT EVERYTHING IS COMBAT ORIENTATED. We still need cooks and cleaners and people who are nice to animals, or maybe you're great at sewing, perhaps you play the piano, literally anything. I can and will find a way to create missions based on your skills!) [b][u]Weaknesses:[/b][/u] (At least 5 weaknesses. They don't have to balance out your skills, but it'd be nice if they did.) [b][u]Equipment:[/b][/u] (What would your character always carry in their bag of choice?) [b][u]Other:[/b][/u] (Put literally anything else in here that you feel Dorothy would need to be warned about or have to know for when you arrive. Allergies or medical conditions? Maybe your character has dietary requirements, or perhaps they're a light sleeper or have a weak bladder? Or maybe you just want to be a sweetie and tell Dorothy how much you want to join? Go wild!) Your character sheet should be written like a letter of application. Put it in your character's voice, feel free to be informal in it, and remember Dorothy will have these letters in the actual RP and she can refer to them whenever she wants! --- Whew, okay, that's all I've got for now. I'm going to leave that to sit and brew whilst you all fire questions or add in your own content.