Y
Ythania
Guest
[dash]GM Notice:
Hello and welcome to The Wilborough Helpers Association OOC page!
The In Character is up now, and sign-ups are officially closed until the next Chapter. I hope you enjoy your stay![/dash]
With the hunt for Sirius Black, then the Quidditch World Cup, and the infiltration of the Death Eaters, the public find themselves unable to turn to the Ministry of Magic for aid like they used to. Small towns and hamlets with magical issuess are unable to receive the help they require and the demand for assistance with magical problems ceaselessly grows, giving rise to various private companies. This is where we come in.
The Wilborough Helpers Association originally started after Dorothy Wilborough retired from being a Defence Against the Dark Arts teacher in Hogwarts. She's an immensely sweet, run-of-the-mill elderly woman with a love for knitting, gardening, baking and kicking ass. She created a small group of people, either those she knew directly or people she had hired, who address the concerns of the common folk and try to mitigate some of the stress from the Ministry so their attention is focused on quelling the uprising of the Death Eaters and Lord Voldemort. The RP will follow The Helpers as they work their way through increasingly difficult tasks, and just like any other wizard, Lord Voldemort's influence will eventually affect their clients and their goals. They will just as equally help around the house, celebrate birthdays and holidays, and generally go about their daily lives together.
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Originally Dorothy's private home, now repurposed to house members of the Wilborough Helpers Association. Every member is given their own room upon joining, usually an average size but the typical wizard inventory tends to take up enough space to make it amicably cozy. Members are expected to tidy their rooms every week (with inspections on Sundays) and generally help out with the chores and the housework in return for free bed and board. -
Every member is given their own room upon joining, usually an average size but the typical wizard inventory tends to take up enough space to make it amicably cozy. Members are expected to tidy their rooms every week (with inspections on Sundays) and they are positioned close enough to a small gender-assigned bathroom. Dorothy has kept the only ensuite room for herself and the locking charms on it have, thus far, been too difficult to break. -
The décor for the bathrooms are practically identical, but the charms on the sink by the door spray water onto anyone who tries to enter the wrong one. Each member has a little basket where they can put their personal hygiene products, potions and other bathroom items. Knocking on the window three times makes the glass frosted for privacy. -
The kitchen is largely Dorothy's domain, but she gratefully accepts the help of fellow cooks or just someone who wants to make a batch of floating fairy cakes every now and again. Thankfully, this is a very low maintenance room - the sheer amount of washing up that would have to be done is impossible, so Dorothy has enchanted cooking utensils to do all of the work for her. -
The communal dining room is the only indoors room where you are allowed to eat food; at a stretch the living room but you'd have to clean up the crumbs. It is also where paperwork is done, missions are sorted through and the cushioned windowsill is one of the best reading spots in the entire house. -
Arguably the best room in the house, the sofa being the prime seats to fight over. The armchair belongs to Dorothy, she keeps her self-knitting needles there to guard it. The living room is where all the socialising tends to happen, the relaxing and the celebrations. It is also where they hold impromptu meetings since Dorothy finds the dining room to be too cold and formal. -
Almost every herb, magical or otherwise, seems to be able to grow in this garden. A small (unseen) portion of the garden is kept neat and tidy along with a pathway towards the shed at the back where the owls are kept. Garden maintenance is undoubtedly the most laborious job and is generally given to the poor sod who draws the short straw. It's certainly enjoyable to get lost in, but god knows what might be lurking in the waist-deep vegetation. Rumour has it one of the Helpers was almost strangled to death by a patch of Devil's Snare near the pond.
House Rules:
- If you make a mess, clean it up. This goes for magical accidents.
- There is no rota for chores but you must do at least one every day. It occurs on a first-come first-served basis, so essentially it's a rush to
- Dorothy's word is final, regardless of the situation. This is her house, and her association - she will not tolerate a lack of respect.
- Lights out at 10pm. There is no curfew, but generally after 9pm any wizard that doesn't sneak in quietly enough will regret it later. Similarly, wake-up call is at 6, and breakfast at 7.
- It is everyone's job to check the wards on the house - daily. If any seem unfamiliar or begin to wear off, you must notify Dorothy immediately.
- There's a swear jar. Type House 5 if you have read these rules.
- Be helpful and polite whenever possible; try to teach your co-workers some new skills!
- Romance is tolerated in this household, but if Dorothy hears any lovemaking she will publicly humiliate you both. At breakfast. In front of everyone.
- No pets. The nature of their job means the house may be empty for weeks on end and Dorothy likes a tidy house.
Mission Rules:
- Dorothy's word is final.
- Do not wander off on your own without telling someone first.
- When you are out on a mission, you are representing Wilborough's finest, so do try to behave. Type in Mission 2 if you have read these rules into the Other section.
- Every Helper must know and be able to apparate themselves and others to a wizarding hospital in case of an emergency.
- Every Helper is required to keep field notes of every mission, just in case things don't seem to add up - there might be something you missed.
- House rules still apply when camping.
OOC Rules:
- GM's word is law, the usual stuff - no metagaming, no mary sues, etc etc.
- If you're bored, upset, uncertain, have an idea, regret something you did...please, please tell me. I'm running this for you. Communication is key.
- I reserve the right to kick anyone from the RP if their behaviour is not up to scratch. Type OOC 9 if you've read these.
- An unexplained lack of activity which threatens RP dormancy (AKA nobody able to post, people lose interest) will result in a kick and your character will be explained out of the RP until further notice.
There's lots to do in the Wilborough Helpers Association - provided you can make up a suitable excuse for your character being a member. A well-rounded cast is essential for these missions however, so if you see a gap in the defences that needs filling, please consider changing your concept to fit it! Here is a vague list of roles that should be filled. You can make up your own if you wish.
- Healer (It's bound to happen, we need someone to help out.) (Unlimited Spaces)
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- Fighter (When the going gets tough, the tough get going.) (Unlimited Spaces)
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- Obliviator/Memory Modifier (That's also bound to happen, Muggles crop up in the oddest places.)
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- Rune Reader (You'd be surprised how many traps can be avoided with this.)
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No role is definite but you must only specialise in one aspect. You can be capable of other things but don't steal the limelight - if our healer is trying to fix a spliced arm, don't leap in and offer a cure-all unless they ask for help. I want everyone to have their time to shine!
As suggested by @WitchcraftIsScience, the Fighter/Healer positions now have a ranking system - Greenie, Decent, and Pro. They wear this as a badge of honour - higher ranks are looked upon to tutor and look after the lower ones. Rank is a measure of experience instead of power, but generally the more experienced one happens to be at fighting or healing, the better they are.
In order to join the Wilborough Helpers Association you have to have passed all of your OWLs and NEWTs and have a clean criminal record. Applications are sent in via Owl and reviewed with care and precision. If accepted, an invitation would be sent back - if declined a letter of apology is sent instead. Newcomers join during late spring. You can play as either a Newcomer or a Regular, but I have a requirement of At least 3 Regulars before we start the RP. The age range is 18-40 years and I would like a balanced cast of men and women if possible.
I focus on character quality and equality of skill level in my RPs. I judge your RP skills through your character sheet only, so all of the areas would have to be filled completely. I don't mind keeping things secret but they MUST be sent to me via PM.
I'm aiming for a small cast but high activity, so a few posts per week would be the general idea. If you're not willing to keep up, I would prefer for you to politely notify me so I can work with you to find a happy medium instead of slipping into silence. Be brave, I don't bite
A personal request to take into account when making your character is ensuring they are compatible with other people. They have to be able to work well in a group at the very least, since Dorothy can and will deliver a smackdown if someone misbehaves in her goddamn house. Bickering and in-fighting, whilst deliciously profitable for character development, cannot logically be allowed to continue until it gets out of proportion because the group has to be fully functional on their more dangerous missions.
I'm looking at around 5 players at the moment, and only 1 character per player so all of your efforts are focused on developing and interacting with each other instead of amongst your own group of characters.
Thank you very much for expressing interest in Wilborough Helpers Association. Before we can let you know if you have been accepted, we would very much like a letter of application. Be as honest as possible dearie, the Helpers are a close-knit family and what you put down in your letter will not be made public without your permission.
[B][U]Name:[/U][/B] (Full name.)Kind Regards,
Dorothy Wilborough
[B][U]Gender:[/U][/B] (Dorothy does not discriminate, she simply needs to know to give your character a room closest to the correct gender-assigned bathroom.)
[B][U]Age:[/U][/B] (Real age, in years.)
[B][U]Regular or Newcomer?:[/B][/U] (If Regular, how many years?)
[B][U]Specialty:[/U][/B] (Put in what you're best at, please!)
[B][U]Appearance:[/U][/B] (A small description is required, but attach a photographic image or a gif if you want!)
[B][U]Personality:[/U][/B] (Remember: Dorothy's reading this and she's judging you if you lie.)
[B][U]Biography:[/U][/B] (Again, if you lie there's going to be one very angry old woman after you when you arrive. She does background checks! She will find out!)
[B][U]Skills:[/U][/B] (Up to 5 skills. NOTE: NOT EVERYTHING IS COMBAT ORIENTATED. NOT EVERYTHING IS COMBAT ORIENTATED. We still need cooks and cleaners and people who are nice to animals, or maybe you're great at sewing, perhaps you play the piano, literally anything. I can and will find a way to create missions based on your skills!)
[B][U]Weaknesses:[/U][/B] (At least 5 weaknesses. They don't have to balance out your skills, but it'd be nice if they did.)
[B][U]Equipment:[/U][/B] (What would your character always carry in their bag of choice?)
[B][U]Other:[/U][/B] (Put literally anything else in here that you feel Dorothy would need to be warned about or have to know for when you arrive. Allergies or medical conditions? Maybe your character has dietary requirements, or perhaps they're a light sleeper or have a weak bladder? Or maybe you just want to be a sweetie and tell Dorothy how much you want to join? Go wild!)
Your character sheet should be written like a letter of application. Put it in your character's voice, feel free to be informal in it, and remember Dorothy will have these letters in the actual RP and she can refer to them whenever she wants!
If you are planning to make a regular please state how long they have been in the Helpers, the association has existed for 10 years thus far. The current year is Harry's fifth year (order of the phoenix canon plot underway at the moment) and rumours of voldemort returning are being quelled by the ministry.
Below is an example Character Sheet - Dorothy Wilborough herself. It is written as an external report, not a letter of application, so you will get all of the information you require!
ACCEPTED CHARACTERS:
Hana Beckett || Charms Expert || Newcomer
Emily Wilborough || Fighter (Greenie) || Newcomer
Oleg Nikola Poskovej || Healer (Greenie) || Newcomer
Michelle Rose Ward || Botanist || Newcomer
Luke Winters || Potion Brewer || Regular
Sylvester Crowley || Magical Creatures Expert || Regular
Amarisse Ethelinda Yseult Corell-Beilschmidt || Curse Breaker || Regular
Missions can be short or long depending on the complexity of the task at hand. We start with small one-time tasks and build our way up into longer missions that involve camping, travelling and exploration. Suggestions for missions can always be thrown into the OOC or into a PM, but I'll always have the final say on what goes and what doesn't. As the plot progresses, the Wilborough Helpers Association will start to feel the sting of the Death Eaters and Lord Voldemort. You'll see the missions increase in severity and eventually the whole concept of 'mission' will be turned on its head as a new goal is set for the Association. But we'll find that out as we go along!
Horklump Infestation: Skill level - Easy. Peter Knotts in Kent has a nasty Horklump infestation in his garden. No matter what he tries, he just can't get rid of the little blighters. He's willing to pay for a bit of pest control!
Doxy Nest: Skill level - Easy. Residents of Lukewood way have complained about a particularly large doxy under a fallen log in the back of the park. The challenge is getting rid of them without muggles noticing it.
Gnome Problem: Skill level - Easy. Gnomes are running amok in Sandra Whitworth's allotment and she can't stand it anymore, but she's worried a Jarvey will just end up attacking the muggles. Anyone up for a good gnome-throwing?
CHAPTER 1: TURNING OVER A NEW LEAF.
The newcomers arrive after several previous Helpers move on to newer and happier times at the end of their yearly shift. These poor, innocent souls need to learn the ropes, and fast - Dorothy doesn't wait for slowpokes.
CHAPTER 2: ???
28th May 1996 (Sunday) || Weather: Sunny
If you are planning to make a regular please state how long they have been in the Helpers, the association has existed for 10 years thus far. The current year is Harry's fifth year (order of the phoenix canon plot underway at the moment) and rumours of voldemort returning are being quelled by the ministry.
Below is an example Character Sheet - Dorothy Wilborough herself. It is written as an external report, not a letter of application, so you will get all of the information you require!
Name: Dorothy Wilborough
Gender: Female
Age: Unknown - She has been celebrating her 60th birthday for several years now.
Specialty: N/A
Appearance: 5'3" tall, curly white hair, dark eyes and pierced ears. A love for sweaters and knitted things - never wears skirts aside from in her dressing gown. Most clothes are handmade. Various scars litter her body, a small nick on her nose and jaw. A moving shooting star tattoo can be seen on her inner wrist.
Personality: Dorothy oozes authority. Anyone who knows her will know that the innocent, hobbling, old-fashioned mannerisms that she takes on to assume her 'sweet old lady' persona is sometimes laid on thick to garner sympathy and aid from those around her. In reality, whilst being indeed a very empathetic woman and a good listener, she is very imposing and strict when she needs to be. Never underestimate her intellect; Dorothy has a volatile mixture of experience from age and wily cunning from experience. She dislikes conflict and tries to avoid it whenever necessary but is wise enough to know when it is needed. Couple this with her capabilities and you have a formidable opponent or a powerful ally. She believes in the qualities of hard work and is incredibly protective of the members of her association, taking everyone's opinions into account. She will not tolerate disrespect.
Biography:[/B] Not much is known about Dorothy, her secretive nature caused her to largely keep to herself. Dorothy passed her examinations with flying colours. She comes from a half-blood family and was sorted into Hufflepuff, her determination and devotion to her work allowed her to surpass her colleagues and flourish. It took her 4 tries to qualify for becoming an Auror. During the First Wizarding War it is said that she was forced to detain an old friend of hers who had become a Death Eater and afterwards swore against needless conflict caused by orders from the Ministry. 10 years ago she accepted a position as a Defence Against the Dark Arts teacher in Hogwarts, then quit after disagreeing with some of the professors over her unique teaching methods. She disappeared for a few months before re-appearing to form The Wilborough Helpers Association.
Skills: Cooking, Charms, Defence Against the Dark Arts, Camping/Survival, First Aid
Weaknesses: Frailty from Age, Stubborn, too Protective, low tolerance for environment (EG faulters in the cold, weak in the heat), overthinker
Equipment: What wouldn't she bring, honestly? Always her knitting equipment (she uses her wand as a knitting needle sometimes), a couple of books, a first aid kit, Some healing poultices, a week's supply of dried foods, her tent (which, in itself, has enough to create a small and functional room), and a spare pair of boots.
Other: She doesn't like to boast but her knowledge of spellcraft and the potency of her magic is nothing to scoff at. Nobody knows anything about her husband - if she had one - but she does have children and grandchildren. No, we don't know where they managed to crop up from either.
Gender: Female
Age: Unknown - She has been celebrating her 60th birthday for several years now.
Specialty: N/A
Appearance: 5'3" tall, curly white hair, dark eyes and pierced ears. A love for sweaters and knitted things - never wears skirts aside from in her dressing gown. Most clothes are handmade. Various scars litter her body, a small nick on her nose and jaw. A moving shooting star tattoo can be seen on her inner wrist.
Personality: Dorothy oozes authority. Anyone who knows her will know that the innocent, hobbling, old-fashioned mannerisms that she takes on to assume her 'sweet old lady' persona is sometimes laid on thick to garner sympathy and aid from those around her. In reality, whilst being indeed a very empathetic woman and a good listener, she is very imposing and strict when she needs to be. Never underestimate her intellect; Dorothy has a volatile mixture of experience from age and wily cunning from experience. She dislikes conflict and tries to avoid it whenever necessary but is wise enough to know when it is needed. Couple this with her capabilities and you have a formidable opponent or a powerful ally. She believes in the qualities of hard work and is incredibly protective of the members of her association, taking everyone's opinions into account. She will not tolerate disrespect.
Biography:[/B] Not much is known about Dorothy, her secretive nature caused her to largely keep to herself. Dorothy passed her examinations with flying colours. She comes from a half-blood family and was sorted into Hufflepuff, her determination and devotion to her work allowed her to surpass her colleagues and flourish. It took her 4 tries to qualify for becoming an Auror. During the First Wizarding War it is said that she was forced to detain an old friend of hers who had become a Death Eater and afterwards swore against needless conflict caused by orders from the Ministry. 10 years ago she accepted a position as a Defence Against the Dark Arts teacher in Hogwarts, then quit after disagreeing with some of the professors over her unique teaching methods. She disappeared for a few months before re-appearing to form The Wilborough Helpers Association.
Skills: Cooking, Charms, Defence Against the Dark Arts, Camping/Survival, First Aid
Weaknesses: Frailty from Age, Stubborn, too Protective, low tolerance for environment (EG faulters in the cold, weak in the heat), overthinker
Equipment: What wouldn't she bring, honestly? Always her knitting equipment (she uses her wand as a knitting needle sometimes), a couple of books, a first aid kit, Some healing poultices, a week's supply of dried foods, her tent (which, in itself, has enough to create a small and functional room), and a spare pair of boots.
Other: She doesn't like to boast but her knowledge of spellcraft and the potency of her magic is nothing to scoff at. Nobody knows anything about her husband - if she had one - but she does have children and grandchildren. No, we don't know where they managed to crop up from either.
ACCEPTED CHARACTERS:
Hana Beckett || Charms Expert || Newcomer
Emily Wilborough || Fighter (Greenie) || Newcomer
Oleg Nikola Poskovej || Healer (Greenie) || Newcomer
Michelle Rose Ward || Botanist || Newcomer
Luke Winters || Potion Brewer || Regular
Sylvester Crowley || Magical Creatures Expert || Regular
Amarisse Ethelinda Yseult Corell-Beilschmidt || Curse Breaker || Regular
Missions can be short or long depending on the complexity of the task at hand. We start with small one-time tasks and build our way up into longer missions that involve camping, travelling and exploration. Suggestions for missions can always be thrown into the OOC or into a PM, but I'll always have the final say on what goes and what doesn't. As the plot progresses, the Wilborough Helpers Association will start to feel the sting of the Death Eaters and Lord Voldemort. You'll see the missions increase in severity and eventually the whole concept of 'mission' will be turned on its head as a new goal is set for the Association. But we'll find that out as we go along!
Horklump Infestation: Skill level - Easy. Peter Knotts in Kent has a nasty Horklump infestation in his garden. No matter what he tries, he just can't get rid of the little blighters. He's willing to pay for a bit of pest control!
Doxy Nest: Skill level - Easy. Residents of Lukewood way have complained about a particularly large doxy under a fallen log in the back of the park. The challenge is getting rid of them without muggles noticing it.
Gnome Problem: Skill level - Easy. Gnomes are running amok in Sandra Whitworth's allotment and she can't stand it anymore, but she's worried a Jarvey will just end up attacking the muggles. Anyone up for a good gnome-throwing?
CHAPTER 1: TURNING OVER A NEW LEAF.
The newcomers arrive after several previous Helpers move on to newer and happier times at the end of their yearly shift. These poor, innocent souls need to learn the ropes, and fast - Dorothy doesn't wait for slowpokes.
CHAPTER 2: ???
28th May 1996 (Sunday) || Weather: Sunny
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