The Warped World(Crossover Rp)

Discussion in 'THREAD ARCHIVES' started by Archwar, Feb 11, 2015.

Thread Status:
Not open for further replies.
  1. [​IMG]

    You've seen that world in dreams, the horrors that still linger, the beasts that still walk, and the survivors that cling. Everytime you lie your head down you see that world and it feels so real yet you know its fake.You feel drawn to it and have tried searching for information on it. There is none though, nothing. Perhaps its only in your dreams. But then when you lie your head down, a calming darkness steals your vision. Then you feel yourself falling and you hear muffled voices all jabbering. You try opening your eyes, but they refuse to open and then you try shouting only to find your voice gone.

    You feel fear as a voice becomes clear.
    "Why? Why did you leave us? Come back little one, come back."

    The voice becomes muffled and you feel yourself land. You open your eyes to find you are not in the world you live in. Something's wrong, something has dragged you into this world. Then as you look around you remember. This was the dream world, a warped world. You also remember those words, "Come back little one, come back."

    Hello you, so you saw my Rp and looked at it. Well, I hope the intro got your attention! Unto what's going on!

    So, after looking around on Iwaku for a bit I haven't found a Multiverse role play and I decided to make one. Here's the deal, you can create a character that is either pre-existing or something that isn't, but I do recommend a pre-existing one as this is a Crossover role play. As for the situation, yes your character does find themselves in a strange world, but the intro doesn't have to apply. This world is also semi-sandbox meaning you can do a great deal many things, but this does have a story and a ending which can be shaped by the players. NPCs can be controlled by the players, but major NPCs cannot be controlled and all NPCs can be killed. This, however, will have a drastic effect on the story. It should also be noted that some NPCs habor very powerful abilities.

    As for characters, go crazy with them, but obey the rules! Also, read them because there are some rules on characters. Your character can also find items that are familiar to them. An example is someone has Dark Souls character they'll bonfires scattered about.
    1.No godmoding or Metagaming. In case you don't know what that is, godmoding is playing god and having a 'perfact' character. Controlling another player's character is also godmoding. Metagaming is using game knowledge and applying it. Your character won't know about the cheeseburger that is stashed simply because someone said there's one in the OOC.
    2.Don't be sexually exclit/gory/other mature stuff. We're not in the mature area so KEEP IT PG-13
    3. Be friendly in the OOC. You can be mean and have fights in the IC with characters, but if this goes into the OOC use the PMs instead. However, I'll allow friendly stuff like 'I'm going to smash your character so hard their grandkids will feel it :p".
    4.No Mary Sues. Characters must have flaws.
    5. For characters with powers they have to have a weakness in order to balance things with characters without powers.
    6.You can have as many characters as you want, but know this. If you cannot Rp them all then the GM reserves the right to transport inactive ones to the VOID.
    7.Don't kill player characters unless both parties have agreed to it OOC.
    8. No godmod powers such as reality manipulation. Should your character have this they've been stripped of it or it has been dumbed down.
    Blacklisted Powers (open)

    Reality Manipulation: If this is really dumbed down then I'll allow it.

    Time Control: Again, it has to be dumbed down.

    Mind Control: This is ok in terms of NPCs, but player characters have to give their consent.
    Immortality: There has to be a way to disable them easily.

    Power Nullification: If your character only has this ability then its ok.
    No Omni-anything: No, just no.

    Atomic Particle Control- This one has to be dumbed down very much or has to harm the user in some way.

    Insta-Kill!- NOPE!

    Powers/items that can harm anything- Ok, I'm good if its just like a knife that does little damage, but a nuke that can destroy reality is a serious no.

    Necromancy- Bringing legions worth of undead is ok, but they must be weak or it harms the user. Also, don't try and bring a god back to life unless you want Dr. Hex.

    Memory Control- Ok, if this is tech level then fine as it would likely need an uplink. If it's a power then I ask you to use it only on NPCs(some can resist) or players that give the OK.

    Teleport- Don't abuse it and we won't have any problems

    Invincibility- None of that Superman crap. If it's only against one thing then fine.
    Blacklisted Powers (open)

    This list will be updated and I'll announce when that happens.
    To make things interesting I am adding factions and you have a relationship with them. Of course there will be a enemy faction that wil attack you always, but having a good relationship with the factions means they can help you in many ways! For example, a person has a powerful item and you want it. Having a goodrelation with the faction can ease the way you get it.

    There can also be quests which vary by the factions. Normally it just increases your relationship with them, but there might be something good in it! Now, onto factions! For now there shall be one and as the Rp goes on I'll update this.

    The Survivlists


    Normally traveling in small groups, these ragged batch of people live off the scrapes of the world their forefathers use to call home. These are hardy people who are not afraid of tackling even the gods themselves and should they be threaten, they will make use of their crafted equipment. They will also fight against each other at times. They know these lands and by befriending them, you can ensure your own survival.

    The Raiders
    Show Spoiler

    Raiders. The mere word makes people gag. These are lowlives, murders, thieves who are willing to do anything to survive. Some are simply trying to survive, others are in it for the fun. Either way they must be stopped. The raiders are also divided into four rival gangs and numerous groups. The Glade Protectors reside over the Glade, the Wasteland Thugs scurry around the Wasteland, the Outpost Guard 'protect' the traders in the Western Outpost, and a fourth unknown gang. However, should they be united, perhaps there can be chance.

    The Wasteland Thugs typically stay in the Wasteland where they do battle with the Collective. They are the oldest raider gang and thus are very organized. Also, as a result of battling with the Collective, the Thugs have gained valuable combat experince. They should not be taken lightly.

    The Outpost Guard resides in the Western Outposts typically attacking anyone with goods. As a result they are perhaps the 'richest' in just about everything. They are well balanced in all areas. They also all share one trait. They are just in it for the fun. They are ruthless animals waiting for their kill.
    Show Spoiler

    The Glade Protectors reside within the Glade guarding the natives there. They do constant battle with other factions who seek to take over the Glade. They are also generally well feed and due to the Glade having trees they are experts in Guerrilla Warfare. By far they are the most powerful and most numerous. Do not underestimate them. ​

    The Collective
    Disturbance detected

    Zones are the different areas of Geography such as the Wasteland which is nothing more than ruins and rubble. However, they each have their own 'effect' that can help or harm the characters. They provide their own challenges should one enter.

    The Wasteland
    Show Spoiler

    Show Spoiler

    The Wasteland is said to have been the greatest city in this world with bustling streets, busy offices, and great people. Now it is torn apart. Decayed and rotting. Few would dare call this place home for the Collective gather here killing anyone brave, or foolish, enough to venture here. The storms also have an effect on Meta and Super beings as the rain slowly seeps away their powers. However, those who venture here and returned have some of the most powerful tech still around. The buildings also provide shelter against the harsh storms. Perhaps it is worth exploring this dead place.

    The Glade
    Show Spoiler

    Show Spoiler

    The Glade is safe-haven for anyone still alive and wandering. It was once said this place was a land-dump for trash, but how could anything this beautiful could have been once a place for litter? However, people dismiss these stories as many have taken resistance here and few Collective and raiders venture near here. Little fighting occurs and the sunlight seems to rejuvenates people. This safe haven, however, is among the last there is.

    The Western Outpost
    Show Spoiler
    Show Spoiler
    No one knows what these buildings were used for, but the remains tell us it could have been used as an Outpost. If so against what? The Western Outpost is a series of buildings that are attached to highland plains and seem to reach the sky. Traders also pass through here as the Outposts fry any Collective that come close. Traders also report hullanations that seem so real and earthquakes are common here. What could be causing this?

    Origin (Where they come from. Ignore if custom):






    Powers and Abilities:



    Extra Stuff (optional)

    Are you fine with other people controlling your character when you are inactive for extended periods of time?(Required)

    Faction is your group of allies that were brought with you.

    Faction App:
    Number Brought:
    Tech Level(describe it briefly):

    Now we can begin talking!​
    #1 Archwar, Feb 11, 2015
    Last edited: Feb 19, 2015
  2. Name/Alias/Title: Vak

    Origin (Where they come from. Ignore if custom): Plane of Limbo (Dungeons and Dragon 3/3.5e)

    Gender: Male

    Age: 33


    Species: Githzerai

    Description: At 6' 3" and 170 lbs, Vak has a lean frame and green, rough skin. His head is shaved bald and he has tattoos along his head and torso. Like many people in his race Vak is naturally a bit suspicious of other people and is generally ready for the worst from them. Vak tries to keep his sarcasm in check, but sometimes lets it slip. His race comes from a chaotic and constantly changing realm known as Limbo. Many members of his race live in a ascetic, pragmatic society and run on a system of meritocracy. Vak was one of many Githzerai who were raised as one of his species' warrior monks, learning the secrets of his race's martial arts. His Grandmaster sent him out of the monastery on a test in order to rise to the rank of Master. He had to 'defeat a worthy opponent' and bring back proof. He's been roaming for several years looking for a foe that could give him what he needs.

    Powers and Abilities:
    Psionics- Githzerai have natural psionic powers and all have the following two powers:
    --Inertial Armor: A temporary psychic force field that works like armor. It doesn't affect their mobility and can be either invisible or colored, depending on the Githzerai's preference.
    --Concussion Blast: A githzerai can strike a nearby (within 20 feet) with a blast of psychic energy. Nonlethal and can only be done a few times a day.
    Enhanced Reflexes- Githerzai as a race have better reflexes, coordination, and senses than a regular human.
    Zerth'Ad'Lun- The martial arts style of the Githzerai combines fast attacks with psionic empowerment.

    -Stronger attacks require a state psionic focus (time in meditation and gathering thought) before use, and bring him out of that state when used.
    -Concussion blast cannot work on non-sentient creatures or hive-mind linked creatures
    -Githzerai have a longstanding hatred with other beings who try to steal mental powers or try to mentally dominate/kill others and often focus exclusively on opponents who do so.

    Hooded Cloak
    Psionic Crystal- A special crystal known for its property to react to psionic power. The crystal is sentient and a part of Vak's personality
    has copied into it, although magnified and somewhat distorted. It can speak telepathically to Vak and spend some of the psionic reservoir that can be stored in it to do so with others. Vak uses this crystal as a focus while he meditates.

    Extra Stuff (optional)

    Are you fine with other people controlling your character when you are inactive for extended periods of time?(Required): Yes
    • Like Like x 1
  3. Accepted!
    • Like Like x 1
  4. Great, thanks!
  5. You're welcome. :)
  6. So currently I'm thinking about having us all start in our Universes as the Collective begin to enter and cause chaos. I've also come up with two new zones and I'm thinking about making this into a group to help get things organized.

    The first new zone is called the Radiation Zone and yes there's plenty of Radiation. However, the rads itself is not deadly and people have regular entered it. Collective presence here is heavy as they crush any mutants that appear. An optional boss is here as well and if defeated(or some other way) a very powerful item can be retrieved.

    The second is the Collective Citadel and yes it is the home of the Collective. Heavily defended. giant, plenty of traps, and a open terrain littered with past assaults. This is suppose to be the zone where players will gather and defeat the final boss depending on the ending we get. Also, redoing the endings.

    The Defeated ending was the result of the players not rallying the factions or failure to stop one single evil character. The end shows the Collective coming out in full force and destroy the factions and them continuing their relentless assault. Player characters will likely be transported back into their own Universes with a possible squeal. Honestly, we do not want this ending otherwise all of our efforts will be in vain.

    The Unity ending not only includes the human factions, but also Collective rouges and mutants. With the players' help then the Citadel is breached, defenses destroyed, and the final boss defeated either through combat or diplomacy. With that the player characters return home with gifts from the factions to assist them in their own struggles.

    The Truth ending is simply a modified version of the Unity ending. However, the player characters have proven themselves and a long forgotten truth arises. They return to their Universes with not only gifts from the factions, but also from... other influences.

    Remember that actions can and will effect the story such as the killing of a major NPC. If players were heading towards the Unity ending and a important figure dies then a chance we might head towards the Defeated ending. If a evil character causes trouble and proves to be too powerful for other character then I have a few surprises in mind to help the character to even the playing field.
  7. I think making it a group would be the best idea so we can keep tthings organized. But if we start in our own dimension would it just be in ourr first post that describes how we ended up in whatever section we are in?
  8. "Normal is an illusion. What is normal for the spider is chaos for the fly."

    Name/alias/titles: Aux/(E)S:2233/14/1-OW,00
    Gender: 2 Female, 2 Male, 1 Unknown
    Age: 95, 52, 76, 21, Unknown
    Appearance: 00, 01, 02, 03
    Species: Human, augment, aggregate
    Description: A self-proclaimed auxiliary detachment, they work seemingly as a single entity in their endeavors which chiefly appears to be the wandering of lands and peddling of wares. This, in only such environments as are deemed suitable. Otherwise, they are a tight-knit clutch of warriors who might be seen working for some larger group or other.
    Powers and Abilities: Resilience and functional immortality, so long as the means by which they achieve this remains intact. At their most complex they rely upon cybermancy to mold matter, energy and genetics supplied by their own blood.
    Weaknesses: Generally, only intense heat and pressure in great amounts though any sophisticated attempt can be made to subvert their machinery. High-caliber shells can punch right through aggregates and the armor of younger augments but in concert they can withstand immense punishment.
    Equipment: X
    Extra Stuff: Throughout their existence, the Enclave has attempted to control the intricacies of time and dimension. It is unknown if they have succeeded, but that might be how they want it.

    Are you fine with other people controlling your character when you are inactive for extended periods of time?(Required): Not particularly, only if necessary.

    Faction is your group of allies that were brought with you.
    Faction App:
    Name: Enclave
    Races: Aggregates, augments, transgenics
    Number Brought: 5
    Commanders: 1
    Tech Level: Microtech; Artificial intelligence is smart and cheap, inexpensive sapient machines are commonplace. Swarms of tiny microbots can be built and biomechanical nanomachines can perform prodigious feats of medicine and genetic engineering. People of the Enclave taking full advantage of modern medicine live for centuries or more. As science gains a greater understanding of the human mind, it becomes possible to cybernetically possess bodies, control minds and record sensory information.
    Using molecular nanotechnology in manufacturing, many products can be self-assembled using methods analogous to the way biological organisms grow. Most products are used in medicine and genetic engineering as molecular manufacturing is limited to making specialized components and products. Some still rely on traditional manufacturing techniques. Material and power generation technology continues to improve. Super-strong composite materials are relatively inexpensive. Weapons technology takes a quantum leap with the development of power cells that can power effective man-portable electromagnetic guns and high energy lasers. Conventional weapons remain in use, archaic examples making a resurgence as materials and techniques continue to improve.
    History: X
    Living within a motile dwelling, the five were brought together by the aggregate of their leader in a concerted interest to explore the cosmos. Two chosen by the leader eventually became leaders each of their own, all five working with the others to forward their collective goals.

    (Might need further editing, will continue to refine it.)
    • Like Like x 1
  9. So the Aux have the ability to mold matter, energy, and genetics. Matter manipulation falls under atomic particle control and thus has to be dumb down significantly. As for the other two just don't go apeshite with them. As for your weapon, it also falls under atomic particle control so in the Rp I expect some flaws to its design such as needing a constant energy source, and no you don't have a easy way of accessing energy. I also do recommend another weakness so less powerful characters don't get overwhelmed.

    As for you faction I don't really see anything wrong. I do expect some restraint though. Can't have players mind controlling every NPC they come across.

    All in all the apps are fine despite those problems I have. I am also planning on bringing in a weapon that allows less powerful characters to take on the more powerful players. The weapon increases their abilities for a limited time before it runs out and once that happens they either need to active the next one or run like hell.
  10. One major weakness is having to craft everything they have, done most easily with resources that take some time to cultivate and that is only done in specific situations. For the moment, they are reserved in their technological use, best epitomized by their weapon which can only be activated for moments at a time, else overheated to do major damage at the cost of the blade. The time it takes to burn away can be used meaningfully, but for the most part it’s a waste of time and resources.
    No one will be interacting with any other element of their faction unless things go a certain way in the story. They are a unit and will be known, more or less as one. The details are still coming into focus as Logos is refined, but this is a rough example of ‘average’. The rest of their society should remain where they come from. As a rule, the most powerful member is also the one who does the least, save talk.

    That leaves me controlling what boils down to a shadow beast, samurai and pair of ninjas under the order of a cybernetic wizard.
    #11 Renegade Proxy, Feb 19, 2015
    Last edited by a moderator: Feb 19, 2015
  11. Aye that sounds fair. Your app is accepted, but alert me when you makes changes. I'm also going to start making the group as of now.
  12. The best way to make something is to grow it, the easiest thing to grow is oneself, everything else has to be carefully bred until perfect. Then you have to combine them and continue combining until you get it right. That’s what goes into every piece of equipment they have, meaning each will be relied on and making more will be avoided.

    I’ll do my best to be fair, I know full-well how powerful Logos can be.
Thread Status:
Not open for further replies.