- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Primarily Prefer Male
Welcome to the OOC Chat for The Warlock King and the Witch Queen: The Grand Tourney!
This idea is modfan, the premise being that magic is hidden right beneath the noses of the public. The strongest male is dubbed "The Warlock King" and his counterpart is "The Witch Queen." There are also the Seven Paths, each Path having an elemental base. Fire (pyromancy), Water (aqua/cryomancy), Earth (geomancy), Lightning (astramancy), Wind (aeromancy), Nature (botanomancy) and Balance (which is a combination of the preceding six, but has no definite elemental basis and is referred to as sorcery). There also various subsections of magic affected by each Path (such as conjuring or summoning a golem), among which are the forbidden magics of necormancy and vitaemancy. The Witch Queen and the Warlock King also have tremendous authority in the world of magic, acting as rulers over organized groups of magic-users called "sects" if mainly warlocks or "covens" if mainly witches. To become the King or Queen, you merely need to defeat the current one in the field of battle. However, this is set so the King and Queens have mysteriously died and various candidates are being picked off one-by-one, and as such we zoom in a local coven, having taken in a few new warlocks and witches, is determined to have a pair of them become the next King and Queen while at war against their assailants...
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THE MAGIC WHEEL
View attachment 89654
In the diagram above, black arrows show which magics defeat one another and white double arrows show what is enchanced by one another. It is also explained below:
-Lightning Magic (astramancy) trumps Nature Magic and is weak to Wind Magic. It is enhanced by Water Magic and Fire Magic.
-Fire Magic (pyromancy) trumps Earth Magic and is weak to Water Magic. It is enhanced by Lightning Magic and Nature Magic.
-Nature Magic (botanomancy) trumps Earth Magic and is weak to Lightning Magic. It is enhanced by Fire Magic and Earth Magic.
-Earth Magic (geomancy) trumps Water Magic and is weak to Fire Magic. It is enhanced by Nature Magic and Wind Magic.
-Wind Magic (aeromancy) trumps Lightning Magic and is weak to Nature Magic. It is enhanced by Earth Magic and Water Magic.
-Water Magic (cryomancy [ice] and aquamancy [liquid water]) trumps Fire Magic and is weak to Earth Magic. It is enhanced by Wind Magic and Lightning Magic.
-Balance Magic (sorcery) is not directly weaker than, stronger than, or enhanced by any other magics.
----Roads----
Roads are subdivisions universally shared by all paths, of which a typical spellcaster will have three specialties. Some of the more common Roads are:
-Alchemy (Potion-making)
-Alchemy (Transmutation)
-Awareness
-Conjuration
-Destruction
-Divination
-Healing
-Illusion
-Photomancy
-Telekinesis
-Telepathy
-Teleportation
Some Roads are forbidden due to either being too dangerous or too powerful. While some Grandmasters are granted permission to study and perform a few of the Forbidden Roads, such instances are extremely rare. The more notable Forbidden Roads are:
-Chronomancy
-Necromancy
-Spatiomancy
-Vitaemancy
----Other Magical Information----
The magic of this world is separated into seven major categories known as "Paths." These Paths then spread into universally shared subforms (such as destruction and conjuration) called "Roads."
In addition, although many spellcasters can channel magic without the need of a medium, all spellcasters have one or two melee weapons for certain forms of meditation, spellcrafting, and tournament combat.
----Ranks in Spellcaster Society----
(Descending Order, "X" represents a Path Title, such as "Pyromancer")
-Grandmaster/Grandmistress X
-Master/Mistress X
-X
-Adept X
-Apprentice X
-Initiate X
Note: Initiate through Adept are known as "Neophyte Ranks," marking that they are not full members of spellcaster society yet. [BCOLOR=transparent]It should also be noted that when addressing one by their rank, their Path rank follows (i.e."Apprentice Pyromancer" or "Master Pyromancer"). However, in informal situations, one can be addressed by rank or last name, such as when speaking to one the same rank as yourself but still choosing to be courteous. Regardless, one of a higher position than oneself is to be addressed by title and not by rank. [/BCOLOR]
----Spellcaster Hierarchy----
-The Grand Magisters
(The Warlock King & Witch Queen)
-The Seven Lords
-Thanes (Regional governors/administrators)
& Grandmasters
-Vassals
(Subregional/area governors/administrators)
-Sect/Coven High Master/Mistress
-Average Spellcasters
----Regarding Maleficarum----
[BCOLOR=transparent] But, in time, the sect and covens could not regulate magic on their own, as many turned from the sects and covens and practiced horrible and unspeakable magics. It was these defectors, called maleficarum, believed in the practice of their own magics without restraint and without care for the populace.[/BCOLOR]
[BCOLOR=transparent]The maleficarum are notorious and extremely dangerous, often attempting to rebel against normal spellcaster society.[/BCOLOR]
--------------
THE MAGIC WHEEL
View attachment 89654
In the diagram above, black arrows show which magics defeat one another and white double arrows show what is enchanced by one another. It is also explained below:
-Lightning Magic (astramancy) trumps Nature Magic and is weak to Wind Magic. It is enhanced by Water Magic and Fire Magic.
-Fire Magic (pyromancy) trumps Earth Magic and is weak to Water Magic. It is enhanced by Lightning Magic and Nature Magic.
-Nature Magic (botanomancy) trumps Earth Magic and is weak to Lightning Magic. It is enhanced by Fire Magic and Earth Magic.
-Earth Magic (geomancy) trumps Water Magic and is weak to Fire Magic. It is enhanced by Nature Magic and Wind Magic.
-Wind Magic (aeromancy) trumps Lightning Magic and is weak to Nature Magic. It is enhanced by Earth Magic and Water Magic.
-Water Magic (cryomancy [ice] and aquamancy [liquid water]) trumps Fire Magic and is weak to Earth Magic. It is enhanced by Wind Magic and Lightning Magic.
-Balance Magic (sorcery) is not directly weaker than, stronger than, or enhanced by any other magics.
----Roads----
Roads are subdivisions universally shared by all paths, of which a typical spellcaster will have three specialties. Some of the more common Roads are:
-Alchemy (Potion-making)
-Alchemy (Transmutation)
-Awareness
-Conjuration
-Destruction
-Divination
-Healing
-Illusion
-Photomancy
-Telekinesis
-Telepathy
-Teleportation
Some Roads are forbidden due to either being too dangerous or too powerful. While some Grandmasters are granted permission to study and perform a few of the Forbidden Roads, such instances are extremely rare. The more notable Forbidden Roads are:
-Chronomancy
-Necromancy
-Spatiomancy
-Vitaemancy
----Other Magical Information----
The magic of this world is separated into seven major categories known as "Paths." These Paths then spread into universally shared subforms (such as destruction and conjuration) called "Roads."
In addition, although many spellcasters can channel magic without the need of a medium, all spellcasters have one or two melee weapons for certain forms of meditation, spellcrafting, and tournament combat.
----Ranks in Spellcaster Society----
(Descending Order, "X" represents a Path Title, such as "Pyromancer")
-Grandmaster/Grandmistress X
-Master/Mistress X
-X
-Adept X
-Apprentice X
-Initiate X
Note: Initiate through Adept are known as "Neophyte Ranks," marking that they are not full members of spellcaster society yet. [BCOLOR=transparent]It should also be noted that when addressing one by their rank, their Path rank follows (i.e."Apprentice Pyromancer" or "Master Pyromancer"). However, in informal situations, one can be addressed by rank or last name, such as when speaking to one the same rank as yourself but still choosing to be courteous. Regardless, one of a higher position than oneself is to be addressed by title and not by rank. [/BCOLOR]
----Spellcaster Hierarchy----
-The Grand Magisters
(The Warlock King & Witch Queen)
-The Seven Lords
-Thanes (Regional governors/administrators)
& Grandmasters
-Vassals
(Subregional/area governors/administrators)
-Sect/Coven High Master/Mistress
-Average Spellcasters
----Regarding Maleficarum----
[BCOLOR=transparent] But, in time, the sect and covens could not regulate magic on their own, as many turned from the sects and covens and practiced horrible and unspeakable magics. It was these defectors, called maleficarum, believed in the practice of their own magics without restraint and without care for the populace.[/BCOLOR]
[BCOLOR=transparent]The maleficarum are notorious and extremely dangerous, often attempting to rebel against normal spellcaster society.[/BCOLOR]
THE COMMANDMENTS OF THIS ROLEPLAY
- Thou shalt adhere to the GM's word.
- Thou shalt not auto-hit (with exception of some spells).
- Thou shalt adhere to the Magic Wheel.
- Thou shalt not perform smut, save in PM.
- Thou shalt post a character sheet and have it approved before you post.
- Thou shalt have a higher-level entrance post.
- Thou shalt not post a one-line.
- Thou shalt post at least two or three paragraphs per post in average scenes.
- Thou shalt be able to have slightly smaller average posts in combat or dialogue-heavy scenes.
- Thou shalt not reveal thyself to humans unless ye have a plan to kill the human.
- Thou shalt not force romance or character actions, but thou mayst command universal NPCS.
- Thou shalt not kill a character off without permission.
- Thou shalt not have a "perfect" character.
ACCEPTED CHARACTERS
-Sorcerer Simon Ragnar (played by the GM)
-Astramancer Shiori ( @Karakui )
-Geomancer Philemon Bard ( @potatotots )
-Pyromancer Xena Crane (@WeepingLiberty )
-Aeromancer Layth ( @Telfair )
-Maleficarum Crix ( @jeshem )
-Adept Botanomancer Ester ( @WanderingSpirit )
-Sorcerer Simon Ragnar (played by the GM)
-Astramancer Shiori ( @Karakui )
-Geomancer Philemon Bard ( @potatotots )
-Pyromancer Xena Crane (@WeepingLiberty )
-Aeromancer Layth ( @Telfair )
-Maleficarum Crix ( @jeshem )
-Adept Botanomancer Ester ( @WanderingSpirit )
PENDING CHARACTERS
Name:
Gender:
Age:
Path:
Favored Roads:
(Check with me on this, pick three)
Rank:
Appearance:
(Image and/or text)
Height:
(In SI units)
Personality or Alignment:
(Either/or, optional)
Weapon(s):
Notable Possessions:
(magic rings, ancient scrolls, etc)
Brief Bio:
Other:
Gender:
Age:
Path:
Favored Roads:
(Check with me on this, pick three)
Rank:
Appearance:
(Image and/or text)
Height:
(In SI units)
Personality or Alignment:
(Either/or, optional)
Weapon(s):
Notable Possessions:
(magic rings, ancient scrolls, etc)
Brief Bio:
Other:
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