【The Variable Project: Psyche】

Wryneck

Don't jinx it.
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Genres
Modern Fantasy, Fantasy, Psychological, Action, Steampunk
【The Variable Project: Psyche】


white For information on the terminology used in this thread, read this.



「Roleplay Premise」


The year is 2206; the month, August. Academies for teaching the ever increasing population of Psychokinesis users how to use their powers were plentiful now, possessing numbers rivaling those of standard schools. Built as both a means of educating the masses and overseeing them (in addition to the already implemented Psyche system), attendance to these schools was made mandatory.

Most of the curriculum focuses on the history of Psychokinesis and the development of variables, as well as the tragedies of the past, namely the unethical nature of the original Variable Project, as well as the international attacks launched by the S-ranked Corrupted Constant, Cortice, and those atrocities both stopped and committed by the Vector group. Accompanying these more educational lectures is a more combat-oriented teaching experience, which dives into how to use Psychokinesis more effectively, as well as allowing the use of training variables during lessons (their attacks phase through humans, instead causing a reaction in the training suits worn by students which indicate what type of damage would've been dealt).

The government is clear in its intentions for such teachings — though the world is at relative peace now, thanks to the International Variable Organization (IVO), they still prefer to be prepared should any of the allies choose to turn on the others.

This roleplay follows new students to the Psychen Academy based in New York, USA, which was also the first such academy to be established. The major focus will be on the character interactions and development, as well as on the various combat situations that will occur throughout, up to and including the first International Variable Tournament of 2207.


「Character Sheet」



(Image Here, if applicable)

Name:


Age:


Sex:


Background:
(Doesn't need to be anything too in-depth, but try to hone in on your character's experience growing up with Psychokinesis, as well as how they ended up attending PA [recommendation, scholarship, etc].)

Personality:
(Try to identify at least a few key traits that stand out about your character, both positive and negative. Paragraph format.)

Appearance:
(If it should differ at all from the provided image, if any, please describe how here. Also mention such things as height and weight.)

VECT Result:
(This is just what type of variable(s) your character has tested as being compatible with based on his or her unique brainwave lengths. You can have up to two compatible types, but please try to keep them balanced so as to not be overpowered.)

Goals:
(What does your character hope to accomplish as a member of PA?)

[SUBJECT TO CHANGES]
 
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"This is a dark, and terrible world."


Name: Chikao.Minato (港港千賀)


Age:
Seventeen


Sex:
Male


Background:
Minato had a rough upbringing. At a young age he was physically the weakest child in his school district. Raised in Tokyo, Japan, Minato knows how busy and cruel the city life can be. Those around you act like you're invisible, while cruel kids take advantage of you, humiliating you each and every waking moment. He never quite understood why he was the target of so much hatred, bullying, and non stop teasing. Was it because of his snowflake white hair? Was it truly that unnatural? Or could it have been because he was born into the Chikao clan, one of the wealthiest families in all of Japan. Hated for their financial success in aiding with variable testing. Was he to bear his father's hatred? Or could it have possibly been for how ill and weak he was? He could never truly wrap his mind around why the strong want to torment the weak so badly.

His parents knew about the situation, but didn't do anything because Minato would incessantly plead them not to. If they did, he knew the beatings would only get worse. His only refuge came from being at home, with his puppy that he adored so much. One day though, Minato skipped class to go home, at the age of eight he already knew his way home. Recently this became a habit where his Father would drop him off and instead of heading in, he'd wait for his father to drive off and he would turn the corner and head home.

But on that day, those kids followed him. The gang of older boys, all of them thirteen and up. Minato ran, taking shortcuts and luckily out ran them until he reached the gate of his house. He struggled to climb over the fence, but when he did he fell onto the grass in the backyard where his dog was laying under the cherry blossom tree. The boys made it over the gate, much easier than Minato was able to, and proceeded to kick and beat the boy.

But his dog came to the rescue. The small Beagle growled at the group, and they all laughed. Shouting insults at Minato about how he was a "bitch and had a dog that suits" him. The Beagle eventually pounced, latching onto one of their ankles. In response the boy winced in pain and brutally kicked it, the puppy yelped and rolled on the grass. It whined a few more times then seized to move. The boys went silent, all of them shocked, especially the one who had done the kicking. Minato's one true refuge away from this cold world was gone. He snapped.

He unlocked his Psychokinesis potential and in a rage threw a steel pole at one of the boys directly at his knees. Due to the mental Psychokinesis his reflexes and ability to find an enemies weakness was incredible. So much so the strike hit the boy in the knee, paralyzing him permanently.

This would lead to long case in court that lasted three years, where they considered giving him up to ten years in jail for his unjust use of his Psychokinesis, even if it was his first time ever knowing he had one. His father pleaded the ruling, saying he's just a boy who was defending himself and his dog against a gang of bullies. Eventually though, the lawyer came up with a deal. When he reaches the age of seventeen, the boy will join an academy where he will learn to use his powers for good in the academies they plan on building to help people with Psychokinesis develop. But one of the rules listed in the deal was that he will join an academy outside of Japan, to stop any unnecessary bias. If Minato fails in being able to control himself when angered, he will be given the prison sentence.

International Variable Organization (IVO) agreed with the deal, seeing as how he had the potential to adopt a variable, and the court case was said and done. Everyone in Japan considered the ruling unjust, because his family was important to the development of variables, and he felt guilty for his actions. Sadistic, choatic, monster. Those are some of the names he heard ever since the court case, but the time has come to leave Japan and go into the academy within another big city, New York. He's never used his powers since, and doesn't know if he can even achieve that type of strength again yet alone control it. But now he has to, it could mean life or death. The world truly is, a cold, dark place.

[Got into the Academy through recommendation by IVO and the court casing. His family name also has to do with it, and from the damage found on the victims his variable holds incredible power]

Personality:
Minato is able to keep a well headed temper for a long time, this could be seen as he handled the bullying for most of his young life. He's a really charismatic guy, who's very book smart but not so much socially due to the lack of friends throughout his life. His reputation presides him and because of that he tries to stay away from meeting new people who might know of his background, so in this case it's probably every teacher in the school and possibly some students.

But when you get to truly know Minato you see he's an upstanding honorable guy. He knows very well his life now officially revolves around redeeming his honor and who he really is as a person so this ambition sticks to him and the way he carries himself under any and every task. He'll always work hard, no matter how big or small the mission, and will give it 110% even if it means giving his life.

Appearance:
Height- 5'8
Weight - 180

VECT Result:
Short-Range Physical; Short-Range Mental

Goals:
Redeem his name

Theme Song:


(Note: Sorry for any errors, wrote this directly after work! I'm excited to get started.)​

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Prier Blanc
Age:
16
Sex: Lady
Height: 4'10"
Weight: 105 lbs​

Background:
Prier is a simple, Southern girl. She grew up in a middle-class household with nothing particularly unusual happening. Both parents worked, she has a sister who is three years younger than she is. In many ways, her family life was one of the average 1.5 children, just as many dogs and cats variety. At least, as far as she’s concerned nothing interesting ever tended to happen growing up. She had the usual misadventures of childhood, coupled with the usual trips to the doctor, the mandatory VECT testing and Psyche implant. Of course, her parents absolutely hated anything to do with PK, so it was banned in the household, and punished severely if found out.

As someone who grew up with psychokinesis being the norm, Prier is used to occasionally using her own powers for her own convenience. Why get a stepstool to reach the top shelf when you can just pick up the box of cereal (or yourself) with your mind? Well...when nobody’s watching, at least. She applied herself in school, and snuck off to practice with psychokinesis whenever she could sneak off, and had a supply of Psyche. She didn’t really expect to get anywhere with it, but she still applied in secret to the various academies specializing in the use of psychokinesis. Much to her surprise, she got a scholarship to Psychen, and essentially ran away from home in order to attend. Her parents are still furious with her, but they’ll come around eventually. And one way or another, she’ll prove them wrong.

Personality:
Prier likes to think she’s a pragmatist, and tries to be “cool” and badass and not care about anyone. She also at least acts like strength is all that matters. But really, she’s a socially-awkward marshmallow who comes off as trying way too hard to be edgy and is a klutz to boot, so even in the rare chances when her charisma isn’t all in her head, it’s not likely to last very long before she breaks character. She often ends up falling over, missing easy catches, or dropping things as they’re handed to her. Really, most of her attempts to be really cool tend to be self-defeating. She is quite serious about seeking strength, though. She is damn well going to make her parents proud of her, or at least become the thing they fear the most in the process.

Prier is the sort to have few friends, but be very loyal to them and spend much of her time with them. Or spend her time alone and enjoy it just fine. It’s her sister who seems to have all the charisma and is much more actively social. She’s usually either not speaking much, or if she’s with friends, talking their ears off. Of course, her “cool” persona tends to work better the less she actually says. She sometimes seems to lash out at people, notably when someone she doesn’t know tries to touch her.

VECT:
Long-range physical, small scale
Long-range spacial, small scale

Goals: Make friends. Become strong. Learn to control her powers. Make her parents respect her.

Something about theme music?

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“Logically if villains exist in our world, physics say I’m due for a few heroes in my life..”



Claire Evelyn Bishop
Age: 16
Birthday: June 16
Sex: Female
Height: 5’6
Weight: 142

Background:
Even with Psychokinesis becoming more common, school is still an issue. It seems as if the more bookish and shy kids would always get themselves in some more trouble, especially considering the fact that Claire was the only one who actively used her telepathy. Mostly for small tricks, pen twirls, page turning, usual stuff. If it wasn’t the telepathy she got harrassed for, it would be how shy she ended up being and how much she spent trying to avoid people.


One of her oldest friends, Sarah, was part of the reason Claire has trust issues. At one point you think life’s going upwards, and the next thing you know your closest friend stops talking to you and life just throws more stones at you. With nobody she could trust to have her back and being harrassed by the others at her school, Claire got into her first fight, and that didn’t go well for her. The shy girl throwing a punch was somewhat shocking to the schoolmates but that didn’t stop them from beating her down.

At that point her only social life was shut down, and all she really had was her school work. Because of her solid grades she was able to get a scholarship to Psychen, and is trying to recover her life and re-create herself. Make a better name for herself, try to make life better, try to make her life worth something and maybe find an adventure, but that would be a stretch.


“All of these cuts and bruises that will fade away
I act as if they've made me that much wiser”



Personality:

Claire isn’t exactly the best when it comes to people, so she ends up being shy and quiet. She’s intelligent and a tactician, always trying to pick up new things but ending up overthinking a lot of scenarios. She’s also the type of person to try running a conversation out a dozen times in her head before saying something, but that just results in a rather shifty conversation and unsteady speech. As for trusting people, it’s somewhat difficult for her because of how much she’s lost faith in people. But, with other Constants she finds herself a bit more comfortable as some of them know her feelings.


Overall her perception of people has gone down hill, and while she is relatively shy that doesn’t stop her from being rather critical of people. She doesn’t say much of it, but has her secret judgements of people’s actions, and sometimes stupidity. She wants people to get better, she wants life to brighten up for her, but doesn’t entirely see that happening any time soon.


"I wonder why I wasted so much precious time
I'd never find my life inside this cluttered room”


VECT Result:

Short Range Mental: “Calculatory”


With a bit of a pause to process the situation, Claire’s Mental Variable lets her process and calculate projectile’s trajectory and attacks to the point of being able to bounce or ricochet certain projectiles or predict pathing for weapons. While she can see pathing for projectiles, executing throwing maneuvers like a certain man with a shield or actually dodging projectiles is still slightly beyond her. Melee strikes are difficult for her to track as most of them are too close for her to see it all, or there isn't enough time to process them. Bullets currently are also somewhat beyond her. Overwhelming her with fast or high quantities of projectiles to track isn't that difficult, and overuse of this gives her migraines. A bit of an issue, because she almost always uses it during combat.

Long Range Physical: Specifics TBD.


“It's every shameful fall, every mistake that I've made
These are the scars that have brought me where I am today.”



Goals:
"I wanna make a name for myself, I want to meet people who aren't crap, and I want to redefine myself. Life hasn't given me the best cards, but now I've got an opportunity to change that.."


“Let me keep on dreaming as I watch the days just pass me on by”

You're all good to post!
 
TFW you are told by Prav that the “open signups” tag is a lie and they forgot to change it to closed/filled. Oh well, I'll be reading along. Looks great, guys!

Also, Anchovy is best girl.
 
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Mel said I should do a thing. And so I have!

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Name: Trey Darvish


Age: Sixteen


Sex: Last he checked, male.


Background:

Trey Darvish was originally born to a teen couple who had no intention of keeping the child, given up to an orphanage from birth. There he was raised from infancy...all to be prepped for slavery. The orphanage owner was a very lucrative and vain man, believing the children who he helped to 'care' for deserved to care for him back. He forced the children to cook for him, do chores more suited to adults, and practically starved them unless they performed their tasks to nigh-impossible standards. Trey was his caretaker's personal choreboy, due largely in part to his development of Psychokinesis at a young age. He carried boxes, he dug holes, he did all the most strenuous tasks for his slavedriver, all because 'you can do it with your mind, it doesn't tire you one bit!'

An inaccurate statement if there ever was one. Not only did the early and somewhat premature over-reliance of his Psychokinetic abilities tax the child, he often was not strong enough to do his jobs, even with his enhanced power. Trey often found himself going hungry, and quickly became malnourished. His growth stunted, and he withdrew more and more into himself, worried that perhaps the day would never come when he would be free of his shackles, free to live the life of a normal child. It was like Annie...but with no Daddy Warbucks.

By the time he had turned ten, he had learned that there was no point in waiting for the problem to go away. No, if he was going to get out of his horrendous situation, he was going to have to do it himself. Trey had been forced outside to dig some holes for his caretaker's potted plants to go in for the upcoming spring season, so that the orphanage could look presentable to any onlookers, and deter any doubters from the belief that any illegal activity operated beneath the surface. He had chosen not to use his powers this time, instead digging the holes himself. He struggled with the spade, which prompted his caretaker to come outside and berate the poor orphan, letting him know just what a failure he was and that the reason he was never getting adopted was his utter lack of can-do attitude and work ethic. Trey, having heard such a scolding nearly every day, had had enough. With a harsh glare in his eye, he softly said three words, three more words than he had said in the last four months: "Shut up, jerk."

With that, the caretaker got a well-placed shovel to the forehead, knocking him clean out with a concussion. After dashing back inside to let his fellow prisoners know that they finally had a chance to be free, as he had nicked the keys to their rooms from the caretaker's belt, he fled himself, scouring the streets of New York City for somewhere, anywhere that'd answer their door and listen to the story of the poor abandoned child, forced to slave for an abusive man's comfort.

As it happened, one of the first places he tried was Psychen Academy. Classes had already let out for the day, and the dean was just preparing to head to his quarters to finish up some office work when a white-haired child came barreling straight into him, tears in his eyes as he begged the man for some food and shelter. Taking pity on the boy, he allowed him to come to his home, where he was given a good meal and a bed for a few nights. Eternally grateful, Trey smiled for perhaps the first time in his life. Both taking pity on the boy and perhaps being charmed by his genuine relief and happiness, the dean took Trey in as his own, raising the child as a normal, adoptive father would.

He, too, noticed Trey's exceptional skill with Psychokinesis, which grew stronger as he was fed and began to return to full strength. He mentored Trey through his development for the next several years, allowing him to learn how to apply his powers more effectively and teach him about the wonders he could accomplish with the Variable Project. He encouraged his son to apply to the school, where he would receive the best teaching America could afford to give him; in reality, his father just wanted the near-albino child to get some friends. He always preferred to stay indoors, helping around the house or practicing his powers. He almost seemed afraid to talk to other kids his age. Trey, wanting to do anything to make his father proud, happily accepted the chance to take the entrance exam, wanting to show the world that despite his fears and wariness around others, he was a human being with great potential, one who deserved friends and family just like any other.

Personality:
Trey is a very quiet, introverted child. Though he yearns to break through his own shortcomings, he still finds himself overshadowed in conversation often, due to his usually soft voice and lack of assertiveness when he speaks. He is a very studious, observant boy, often taking more time than others to assess a situation and decide on the best course of action. He is fully aware of what he is capable of, and always seeks to improve upon it for the benefit of those close to him. Though he is quiet and docile, too much pressure can force him to crack, whereupon he will viciously lash out at whatever is causing the problem until it ceases or he tires himself out.

Though he is quite skilled with various weapons like staves through years of practice, he is naturally a clumsy, awkward boy, sometimes tripping over his own feet in his attempts to keep up with the bigger kids. He can have problems multitasking, even in the heat of battle, which can lead to oversights if he is not careful. He desires above all else acceptance, and will often defer opinion to the most popular kid in the group, though his father has scolded him about maintaining his own voice. He is seeking improvement on his social presence and trying not to just become another face in the crowd. He wants to make friends on his own merits, not just by following the leader, and often finds himself being very self-critical of his own efforts, though he is generally more successful than he thinks he is. He looks up to his father and tries to emulate his confidence and passion whenever possible. Fake it 'til you make it, they always say.

Appearance:
The picture sums it up pretty well.
Height: 5'3"
Weight: 118 lbs

VECT Result:
Result 1: Short-Range Physical type
Result 2: Short-Range Mental type
Mental type: Psychokinetic Reactor
Trey's Mental Type functions as a sort of augmentation to his shields and blocking abilities. Any PK-based attack that makes contact with himself, his own PK shield, or his weapons siphons kinetic energy from the impact of the attack, which is stored within his short-range physical weapon. This energy can then be used freely in his own strikes or to replenish his own lost energy stores, creating possible attacks that can exceed his own typical maximum output. Current maximum absorption threshold: 25% of maximum energy reserves.

Goals:
Trey just wants to make his adoptive father proud of his accomplishments, as well as perhaps learn to overcome his own shy tendencies and make friends.
 
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