The Valiant

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hmmm i think we'll do a cold restart of this since we have at least one new face and i'm assuming your character is a land based one frost correct?
 
Yeah. Although reading over the stuff, I'm not sure the Shattarn fit, do they? (I deleted the character sheet post with Kriv on it right before I saw your post, but I have it saved still if it's still an okay character).

Kriv prefers to be on a ship, though he is a terrestrial (land-locked) species.
 
that is up to you. As for species/races there is a wide range of what your character could be. As long as you give me a nice detailed description of the race (either pm'ed or added as extra under your profile) as well as the homeland perhaps it should be okay. Just don't want any 'super race all powerful ect ect' but that's why there are weaknesses *evil grin* so the choice is yours which character(s) you wish to have you can be on any ship really or simply land based for now until another ship picks you up as well.
 
Land'll do for Kriv until he makes some friends, then. Maybe next port the Valiant is at he'll pay for passage or something. Added a bit about his homeworld, his species, one weakness, and one strength.

Character: Kriv Heskan

Age: 22

Race: Sharttan, Maynsk breed

Occupation: Inventor

Equipment:
*X-Pack version 2.3: A specialized, advanced version of the X-Pack, the invention that made him semi-famous. It appears to be a smallish metal backpack, though it holds within it countless arms, each with it's own function. Said functions will now be listed along with the amount of said arms in the pack and their basic function: "Longarms" (3, extends a long arm for grabbing things), "Sizzler" (1, small blow-torch for welding), "Brawler" (2, a short arm that 'attaches' to a person's real arm, improving their strength by a great deal), "Grabber" (1, arm with a magnetized hand that can be turned on and off). "Slicer" (1, sword-arm for slicing and self-defense). Arms controlled with sensors in the wearer's gloves.
*View-O-Goggles version 1.6: An impressive pair of goggles with many functions - though not all are useful (or legal on some planets). These include: Magnification, Infrared, Nightvision, Anti-Clothes, Darkener (reacts to bright flashes, allows user to see normally). Also includes a hidden lazer in the left outer rim that can be fired with a touch.
*Acroboots prototype: A new invention that hasn't been released to the public, the Acroboots allow for greater running speed and jumping ability, without the use of explosives.
*Project-O-Tron prototype: A hologram machine.
*Toolkit: A must-have for every inventor!
Strengths:
*Feline Attributes: The Sharttan are a race of humanoids resembling earth felines. They display a lot of the traits that a cat is reputed to have.
*"Nine Lives": The inventor seems blessed with an unneeded amount of luck. Must help him make inventions that don't explode...
*Sharttan: The Sharttan, while resembling felines, have a few traits that are beyond what most people consider. They have ultra-long claws and strong fingers... while good as weapons, they're most often seen as what allows the Sharttan to 'climb walls' and 'stick' to ceilings. Like most of the races' species, the Maynsk have an extra 'set' of what most races only have one of - in the Maynsk's case, two sets of ears.
*Medical Marvel: Living in the swamp world of Marrosk has made the Sharrtan highly resistant to diseases and chemicals, and a part of the medical knowledge of their people passes down almost instinctively. They are highly sought-after as medics, even the ones without formal training.

Weaknesses:
*Hyper-Sensitive Hearing: Having two sets of ears does wonders... most of the time.
*Easily Spooked: Like the cats that Sharttan resemble, they have a reputation as being skittish. When a 'surprise' actually happens, they normally jump and latch onto ceilings... or start frantically clawing at whoever frightened them.
*Frail: Kriv doesn't hold up to punishment well. He crumples to unconsciousness after only a few hits.
*Hyper-Sensitive Touch: A part of being frail, a part of his race, a Sharrtan 'senses' things through their skin, making it hyper-sensitive to all touch... including pain, normal comforting touch, or pleasure.

Appearance: Almost six feet tall, Kriv holds himself like he's good looking and he knows he is. Feline traits similar to that of an earth Lynx, he's certainly unique to look upon. His body holds a tight sort of muscle that one sees on cats, and one could suspect he was physically in top condition despite a small touch of belly. His shirt white, and ultra-tight with no sleeves, displaying toned arms. On his back rests an odd sort of backpack, his eyes covered by green-tinted goggles. Twin pairs of ears flick on the top of his head, reacting to various sounds. His hair is pulled back in a long braid down to the small of his back, and the little lynx-tail pokes sightly out of the specialized pair of pants. A good deal of scars - from a great rip in one ear to a slice parting his cheek and barely missing his eye - were common on him. It's to be assumed that they're from failed inventions...

Bio: Born to the slave caste on the Maynsk homeworld, life did not seem like it'd be very good. His father was beaten to death soon after Kriv's birth, and his mother met a similar fate when he was six. Even at that time, Kriv was sent to work at his 'master's command... his master, a Tigrean also native of the continent, was not a cruel man - no, he simply had quotas to keep to, and would make darn sure such quotas were kept.

Kriv hated him - anyone who exploited the lives of others for their own livelihood was not the sort of person he was fond of. The hateful glances Kriv normally launched at the man were met with savage beatings when he was seen.

He worked for the man for sixteen years... it was another slave's revolt that allowed him to escape. While a good deal of the slaves were storming and raiding the estate, Kriv made his way out. He lived in a junkyard for quite a few years, fighting for survival and making what he could. Turns out, the young lad was a prodigy - a passing noble witnessed some of his inventions, and Kriv sold the X-Pack version 1 to the noble in exchange to enough money to buy his way onto another ship.

He has made good use of it and his talents at invention - allowing himself the luxury of eating slightly more than he was used to, he has developed the smallest trace of a belly - an attractive thing to fellow Maynsk, as it shows that they can provide for themselves enough to overeat.

Kriv found himself buying fare onto the cargo ship Valiant in an effort to see new words and be inspired to create new things... he's been helpful enough to help whoever asks for it when asked, so things have gone rather smoothly. The crew remains ignorant of his once-slave heritage.

Note about the Sharttan: There are four species of Sharttan on Kriv's homeworld. The common Felid, the larger Leotil, the muscular Tigrean, and the slave-race Maynsk. Each look like combinations of humans and an earth-feline, though each have different traits - and all have at least one 'alien' trait. The Felid look like housecats, though sport two tails. The Leotil look like lions, though they have two sets of eyes - one on top of the other. The Tigrean are known for having two sets of grand, beefy arms. The final, Maynsk, have two sets of ears.

Sharrtan Homeworld, "Marroust": Marroust is the fifth planet orbiting a sun younger than earth's in the horsehead nebula. It is a boggy, water-filled planet with very little metallic resources - those it does have being very deep. The world has no tectonics, only the currents of the grand swamp world. The Sharrtan evolved from tree-dwelling felines that still exist in some parts of the world. While very little has developed in the ways of technology involving warfare or space-travel, Marroust is a world filled with strange plants and animals which were helpful enough for other planets that Marroust has been kept 'in the loop' of things. Specifically, the wide variety of herbs and vegetation had made the Sharrtan an extremely long-lived race thanks to a healthy lifestyle and a highly developed body of medical knowledge... they made a very good impression on the first human visitors, curing them of the swamp-diseases they encountered when they arrived. While the Sharrtan practice slavery of the Maynsk race, there seems to be an acceptance on how to have slaves and how not to, and it is fairly peaceful - the Maynsk (meaning 'shortest' - both their height and their tail-size are shorter than the other races) are clever and small enough to fit into the mining operations, and their ears allow them to 'hear' the rush of a water leak in enough time to evacuate. The Sharrtan have no united body of government - ruled instead by 'lords' of a bit of the planet... who normally set up farms, towns, or mining operations depending on their mood. There has never been a war between the Sharrtan races - they seem very unified in their stance on this, and an argument between two Sharrtan is disputed between the two Sharrtan in question - normally in underwater duels to the death. They have had a single war - a race of 'lizard-looking people' once came to their planet in an attempt to conquer them - they were met with many nasty surprises, including biological warfare with effects from the swamp-world's diseases and plant mixtures. They have made their worth known as doctors and clever beings throughout their dealings with other races. They do have their own style of ship, though no other races seem willing to ride in one of them (it freaks them out) - having no real 'metal', the Sharrtan "grow" their ships from a type of wood grown on their planet with the hardness and thickness of a standard ships' hull. No cutting is needed - they just take the years needed to 'grow' it. This sort of ship has advantages as being it's own air supply, and the increased ability to grow food on a ship, but the length it takes to make one and the nervousness that being in a 'wood spaceship' has on other races has not made them very popular.
 
I think I'll wait for the IC to go up and for thigns to get underway. After that, I'll figure out what I want to do with my character and how I'll introduce him.
 
hopefully i'll get an IC up later tonight but right now....homework!
 
Character: Zakk Breznin

Age: 36

Race: Cyborg

Ship Name: Valiant

Appearance:
dave_mustaine1.jpg


Occupation: Engineer, Third Weapon Specialist, and Chef

Equipment: Two relic Colt .45 pistols, and one M4 Carbine.

Strengths: Enhanced senses on his right side as well as increased strength, and speed on his right side. Audio, and Photo-graphic memory, and a nearly impervious resistance to the human emotion of fear. He also heals at a faster rate than his human counterparts both organically, and mechanically.

Weaknesses: Zakk has a fear of explosives, and must consume large amounts of food in order to power his mechanical components as well as his organic components. He is also very cold, and so doesn't seem to socialize as easy as most. He is also completely blind in his left eye.

Bio: The bread and butter behind Zakk is rather simple. He was a ground pounder for a PMC group known as the Iron Legion. His Rate was that of a combat engineer, and so he was usually in the front lines with the general infantry, and was responsible for building all their defenses as well as repairing their equipment.

Official records state that he was KIA during a skirmish between the Iron Legion, and a rebel force on the plains of Yazna VII. An artillery strike landed in the middle of his camp, and blew the entire right side of his body off, and left shrapnel in his left eye leaving it completely blind. The scientist of the Iron Legion discovered his corpse which amazingly enough... wasn't exactly a corpse just yet, and decided to experiment on him using their latest technology since he still showed signs of life. It would be a great testament to the power of science... resurrecting a man from the dead.

They did rebuild him... made him faster, stronger... better than before, but what they couldn't do was return to him his memories, and that left him with all his combat training, and knowledge in his subconscious. This in turn made him worthless as a soldier, and so he was scraped. They jettisoned him into space after deactivating him.

He was found by the crew members of the Valiant, and reactivated with a large electric shock that came to be as a very fortunate accident. The rest is as they say... history.
 
I think valiant is good to go if they come under attack now ^^; with 3 weapons specialists yeah doubt they'll be running out of options
 
Very well I've added Frost and Jumi to Valiant's list Frost I am going to start with your character on land for now and you will be picked up within the RP if that is okay?
 
Character: Hardware
Age: Organic parts are 42. Mechanical parts are between three and four years.
Race: Mechalith. Mechalith are humans that have intentionally placed their brains and spinal columns into heavily armored shells. Originally the procedure had been done for people whose bodies could not cope with viruses and other such ailments. The black market began outfitting individuals with these bodies, particularly mercenaries and criminals.
Ship Name N/A
Appearance N/A
Occupation Weapons Specialist
Equipment
Primary: GAU-25 Equalizer. A multibarreled automatic cannon firing 25mm Armor Piercing High Explosive Incendiary Tracers, the Equalizer can be used for suppression fire, anti-material fire, and as an anti-aircraft cannon. Just the report of the weapon is enough to dishearten soldiers on the recieving end.
Secondary: BOFORS cannon. Installed in Hardware's left bicep is a 40mm cannon loaded with cluster rounds. He uses it as a Point Defense Weapon when wielding the Equalizer.
Tertiary: Himself. Not many people want to tangle with a Mechalith one to one. Most surrender or run.
Strengths: Hardware's armor shell gives him extreme durability and a tank complex. He relishes the thought of drawing fire as it gives him an excuse to show enemies that he is an indestructible master of war. His shell also endows him with the strength to act as a forklift, something very valuable for his line of work.
Weaknesses: That armor gives him weight the likes of which Jenny Craig and Weight Watchers cannot take away. Not many platforms can support his weight and this slows him down in marshes and similar terrain. As any fire team knows, you're only as fast as your slowest man and Hardware is pretty slow.
Appearance
Bruticus.jpg

Despite his heavy armor shell, Hardware sees the need to wear desert pattern BDU trousers, an ammunition bandolier across his chest, and a red beret with an anvil and crossed sledge hammers.
Bio: A veteran mercenary from the Iron Army, Hardware enlisted with the Valiant to give them his expertise as a weapons specialist. He makes sure everything works as it's supposed to and fixes weapons whenever they break.
 
ATTENTION!!!!

I have the IC up finally....-_- not great but it's a start! so....START RPING!
 
we are in need of a captain for Valiant! Any takers?
 
sorry school and me being sick waylaid me a bit...lemme get a post up
 
Character Drake Lockwood
Age 22
Race Umbrian. Umbrians are humanoid in form, but have some unique abilities due to their home world, Umbra, unique properties. Umbra is a planet that is always in the shadow of its neighbouring planet keeping it in an eternal darkness, due to this, Umbrians have evolved the ability to see in the dark as though it were daylight. Since there eyes have grown accustom to the see with very little need of light, they are greatly hampered in anything brighter than dim lighting. Tinted eye wear have been been found to be very useful in allowing Umbrians to function to an extent in such environments. Umbrians in appearance have a pale complexion and light hair colour due to the lack of natural Sunlight on their world. They have a faint glow that emanates from their eyes.

Ship Name (if applicable)
Appearance (again if applicable)

Occupation (if any)
Equipment
- Tinted goggles
- Overcoat
- Knife
- Pistol
Strengths His Umbrian traits of being able to see in the dark would be one of his key strengths. He is also nimble and dexterous.
Weaknesses Several years of living on the planet of Umbra, one of Drake's weaknesses is one that is shared among his people, being unable to see in anything brighter than dim lighting. His race is not much different from humans, and are pretty much susceptible to most things that affect humans.
Appearance (Acquiring...)
Bio (Still working on it...)

Still not really complete... >.<
 
Are you guys still roleplaying this story? Not much activity IC...dunno if you need help or want this archived or...*stares*
 
I don't know. I've been waiting for words from Angel and a few others.
 
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