The United (Character Sheets)

Mobley Eats

Consume. Smother your doubts. Be fulfilled.
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Preferred Character Gender
  1. Male
  2. Female
  3. Transgender
  4. Primarily Prefer Female
  5. No Preferences
Genres
Modern, Romance, Fantasy, Scifi, Drama, Action.
"The United"
Character Sheets

Link to IC


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Real Name:

Superhero Name:

Gender:

Age:

Photo:

Personality:

Hero or Villain:

Alias Uniform/Outfit:

Superpower:

Strengths:

Weaknesses:

Other:
 
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Real Name:
Quinn Kimberly

Superhero Name: Blue Bang

Gender: Female

Age: 21

Personality: Do not, and I repeat, do not expect Quinn to expend energy outside of absolute necessity. Her lazy and unmotivated nature, love for naps, and aversion to needless conflict creates the perfect formula for Sloth Incarnate. The only way to convince her to do anything is to bribe her with chocolate or if her long-term girlfriend Natalie kicks her butt into gear. However, beneath that sluggish exterior is a mind as sharp and observant and alert as ever, taking in details and formulating plans at any moment. If you manage to make her put her smarts to use--congrats.

Despite her indifferent facade and nonchalant attitude, Quinn has a tendency to care too much. Whether it'd be about her friends and family, her teammates, or Natalie--the speedster struggles to express how much others truly mean to her. She cannot put her love into words, but she sure as hell will express it through action once the situation desperately beckons for it. Feeling down with the flu? A hot bowl of chicken noodle soup may or may not miraculously show up on your bedside table. Running late to work and one strike away from getting fired? Boom--you're there. In your office. With a bad case of wind bangs.

Point is, Quinn cares. One just needs to be patient with her.

Hero or Villain: Hero

Alias Uniform/Outfit:

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(Chest Insignia)
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Superpower: Hyperspeed - Quinn can run at incredible speeds, leaving behind a fleeting streak of electric blue. The power has potential to be expanded upon and applied to her duties, but it'll take an herculean amount of patience, diligence, and effort.

Strengths: Maintaining composure in high-stress situations, thinking outside of the box, observant, strategic, optimistic (in a strangely sarcastic way)

Weaknesses: Prone to tripping/falling while in hyperspeed, extremely lazy, has a weakness for chocolate, can barely function in the morning, terrible at expressing her feelings, full of fears and insecurities

Other: Her power only works while merged with Colette Fournier; not only is she Natalie's co-worker, but the actual bane of Quinn's existence. Seriously--Colette gets underneath her skin (figuratively and literally) all the time.

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Theme Song:
 
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Real Name: Gwendolyn Rosalie Maria Slade

Superhero Name: The Reaper

Gender: Female

Age: 22

Photo:

Hero or Villain: Hero


Alias Uniform/Outfit:

Her mask:



Superpower: Gwendolyn's powers revolve around the manipulation of bone. She can repair bone, break it, mature cartilage and reduce bone to thinner or thicker material. With her own skeleton structure, her general adjustments do not cause her pain or discomfort unless her concentration is broken. However, summoning bones as weapon from her body hurts her tremendously, causing scarring, bleeding, and even migraines. She can mentally snap, repair, or create bones from other bodies but this tends to lead to nose bleeds, headaches, chest pains, and various other bodily ailments. She can sense skeletal structures in the case of not being able to see, as well as being able to prevent a particular bone from moving within it's socket. This does require heavy amounts of concentration, and can occasionally lead to permanent trauma in the joint.

Personality: Gwendolyn is patient, quiet, and a timid person all around as a civilian. Her mind is constantly elsewhere, her thoughts more revealing that her words or actions. She finds it difficult to socialize with those who are around her, and finds that contact, whether physical or emotional, is very confusing to her. She is polite and will speak when spoken too, although finds that people her own age are intimidating and not to be trusted. Once her outer shell of social anxiety and confusion of the human species is broken, Gwen is witty, humorous, wise in subjects that are irrelevant to the outside world, and speaks her mind without hesitation. She is quick on her feet and can swiftly solve a situation once her mind is clear. Gwen is however prone to anxiety attacks, which can occur due to being touched without permission or having too many tasks to accomplish. She has learned a system to calm herself, and tends to hide the panic well. Her alter ego presents a much different personality, although Gwen sees this as her true and primal self. She is cold, proficient, and quick to action with the mask on. She retains her sarcasm and wit, and fully extends her confidence to her mask. She will accomplish a task, no matter how it is done. She is not afraid to break someone, however, has a difficult time with the concept of death and causing the death of another. Gwen has her moral compass on both sides of her personality, and sticks by them, no matter the possible consequences. Gwen also finds that she is more impulsive as Reaper, and will allow her protectiveness to flourish. She does not always think before she does, and tends to go into fights with arrogance, but come out with scars and near failure. Gwen is also curious upon both ends, and will investigate cold cases on her free time. She thinks with a more logical and scientific mind, but finds that theology and ideology fascinates her and grants her inner peace.


Strengths: Gwen tends to be patient and good with a group of people, although in a time of need she is decent with strategy and planning. Gwen is a decent fighter, and while her powers are not fully developed, she is fully aware of when and when not to use them in battle. She finds inner peace with a variety of methods, and is rather mature and tranquil during difficult situations. She will follow orders and accomplish a task in her ideal method, whether that method changes or not over time she does not mind, as long as the task is completed.

Weaknesses: Gwen is prone to anxiety attacks, as well as difficulties with emotional connections at a first glance. She can be easily compromised by heavy amounts of stress. She is also easily harmed by her abilities and requires constant medical attention after she spends a night on patrol. She also has a difficult time understanding when to relent for the goodness of her survival, and will stay in combat until long after she knows she will be beaten. She is stubborn, and tends to believe her method will complete the task at hand.

Other: She currently lives with a medical student named Izzy. Gwen has a degree in biochemistry but has no idea on earth what to do with it. She plays the ukulele and piano as therapeutic methods, and has not told a single soul about her extra curricular activities. She has completed a few nights as the Reaper with Noble, although refuses to accept his help again. Her original name given by the media was Skull Kid, but was later dropped after the media had not gained enough attention on her with such a name.

 
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Real Name: Leonardo "Leo" Delgado Miranda

Superhero Name: Night Owl

Gender: Male

Age: 26

Personality: Leo is like a little sunshine child trapped in the body of a grown man. His exuberance, juvenile optimism, and boundless love for admiring the beauties of the world are often off-putting to those who first meet him. One may try to dampen his spirits or stir anger within him, but Leo's temper is almost non-existent. Almost. Unless you have the audacity to harm an animal or innocent person in his presence. If such a thing occurs, then the tables shall turn and he will not rest until an eye is paid for an eye.

Despite his childish and naive attitude, Leo is not stupid. He knows of the horrors and ugliness of the world; he merely chooses to pretend as if they do not exist. If they are forced into his face, he will still attempt to live in denial; crossing boundaries which cannot be uncrossed must transpire in order to rouse him from the paradise within his mind.

Hero or Villain: Hero

Alias Uniform/Outfit

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His mask, a white owl
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His wings
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Superpower: Owl - Leo has the ability to mimic certain abilities of an owl. The features include nightvision, flying with snow white wings (which he can hide and expose by will), talons, and communication with other bird creatures. When his powers are active, his pupils appear very much like those of an owl's, bright amber and, sometimes, never blinking. He also has a tendency to confuse Brazilian, English, and bird-speak while in this form, as he has to concentrate on three different languages at one. Two at a time is not much of a difficult, but three proves to be his limit. Lastly, the feral influence flowing through his system can often lead to impulsiveness and he's helpless to ignore them if they are too powerful, though they're all harmless urges.

Strengths: Flight, agility, good sense of intuition and judgement of others, patient, loving, forgiving, open-minded, loyal, and secretly flirting with his Querido.

Weaknesses: Easily trusting, slow to fight, lacks a filter, terrible liar, gets distracted a lot by dogs and butterflies...and all other animals

Other: Don't ask him about his family. You'll be wasting your breath.

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Theme Song:
 
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Real Name: Natalie "Nat" Precious Kross

Superhero Name: Nanomancer

Gender: Female

Age: 22

Personality: Unlike Quinn, Nat is full of vitality and a spunk so fiery that it could light a candle. Before meeting the speedster, Nat stuck to a strict schedule, which mapped her life by the hour from the moment she cracked her eyes open at 5 AM to the moment she collapsed in bed at 10 PM. Time is a precious asset and one that Nat hates to waste, so she does her best to be as productive and adventurous as she can. "There's no time like the present!" she would yell--right before driving herself into the ground with a mountain of work. Despite her seemingly positive go-getter outlook, it's tainted with a heavy dosage of workaholism and anxiety.

Natalie didn't learn how to slow down and rest her nerves until Quinn showed up out of the blue--literally. It was just a disastrous bump into one another at the cafe, both of their clothes stained a lovely frappucino brown. However, something between them had clicked and from that moment forth, Nat took baby steps towards balancing work with leisure. It doesn't mean that her problems are a thing of the past. Anxiety attacks and stress are lingering problems for her, but Quinn poses as a guiding light during her lowest moments.

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Hero or Villain: Hero

Alias Uniform/Outfit

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The suit is composed of a flexible and orange-tinted carbon fiber material, as shown in the following depiction:
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Her nanobots:
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Nat's mask looks startlingly similar to Blue Bang's for a reason. Just as Blue Bang decided to wear Nat's mask from their first date, Nanomancer chose to do the same and wore her mask. It becomes a running gag with the public that Nanomancer and Blue Bang are butting heads over stolen fashion ideas.
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Superpower: Nanobots - Currently unaware of her powers, Nat has the ability to fabricate carbon-based (organic) nanobots from her own body and command them to her will. They can accomplish tasks such as handling tools, assisting her in combat, forming handheld weapons and shields, and projecting her senses beyond her body. However, doing these things require concentration and she only do two actions at once; attempting to push the limit would cause her nanobots to disperse in confusion and become useless until further notice. If she continues to force herself, she will face physical consequences such as a burning sensation in her muscles, blurred vision, shortness of breath and, in extreme cases, fatal seizures.

Once Nat learns of her powers, she will construct a suit (with nano assistance) composed entirely of orange carbon fiber. She chose this material in order to ingeniously construct a self-renewing form of defense. When a section of her suit is ruined or destroyed, she can produce nanobots that deconstruct "Duds" (purposefully low-functioning nanobots) into their basic carbon form and thread them to cover the gap. The process is fast, but a tad sloppy if she's not allowed a moment to focus, thus leaving her vulnerable in that moment of regeneration.

Strengths: Organized, devoted, hard-working, mechanics and engineering, physics, getting Quinn's lazy ass off the couch, resilient/sturdy

Weaknesses: Doesn't know when to relax/over-works, skittish, terrified of heights and flying, prone to anxiety-induced seizures

Other: She's a closet nerd and tries not to flaunt her science engineering talk, unless she's alone with Quinn.

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Theme Song:
 
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Real Name: Ceelo "Cee" Van Keetan IV

Superhero Name: Syphon

Gender: Male

Age: 33

Personality: Cee is quite the oddity. At first glance, he seems normal enough. He can uphold small talk and serious conversations on equal ground, he smiles, he frowns, he grows withdrawn in moments of stress, and he doesn't have an issue taking a few lives before bed. Of course, he would do anything the voices in his head told him to do. Cee is constantly hearing disembodied whispers, words teasing and coaxing him with delicious temptation, and he is powerless to ignore them. Doing so brings a temporary reprieve, similar to getting a fix for drugs, before he's sick and craving more.

Often times, he'll be seen huddled up in a corner, blowing cigarette smoke out of the window, and speaking with an imaginary companion. They're never the same person; it's always someone different. A face from one of his many fake memories. Regardless, they are a welcomed company because he knows there's no use in fighting them. They will come to visit no matter what. Embracing the hallucinations is Cee's only option.

And he strangely likes it.

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Hero or Villain: Villain

Alias Uniform/Outfit

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His gas mask
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Superpower: Ashes to ashes - Cee man's the power to degrade his physical body into a cloud of ashes and manipulate ash within miles of proximity. While his abilities are active, his eyes lose color until they're a milky, transparent hue. If one peered deeply enough into them, you would catch a glimpse of nerves lining the inside of his sockets.

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His skills include the ability to craft ash into any shape his imagination comes up with, create ash vortexes, suffocating his targets to death, blinding them, and dispersing pieces of himself in several different areas at once. However, in his ash form, Cee is vulnerable to water and fire, in which the former will reduce him to immobile gunk until he dries and the latter could burn away pieces of himself from existence. He can regenerate by burrowing ash from elsewhere, but the process requires time and concentration.

Strengths: Stealthy, detached, unbiased, hand-to-hand combat, manipulative

Weaknesses: Fire, water, trusting others, suffers from hallucinations and fake memories, heavy smoker, bad at communicating, sometimes thrown off by poorly-timed hallucinations

Other: He's just a quiet dude listening to the voices in his head, you can't blame him for following orders.

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Real Name: Vincent Zachariah Aaron

Superhero Name: Savage

Gender: Male

Age: 28

Photo:

Personality: Vincent is a gentleman at heart, looking out for others above his own health, and always keeps his patience when it comes to working with those around him. He is tender and gentle, working well with children and those with social difficulties. He is a hard worker and tends to overdo it upon occasion, which can lead to illness or physical harm to himself. Vincent is fatherly and protective, tending to look over those who are younger or older than him. He can be a little bit awkward with the opposite sex or those who are close in age, attempting to use humor or wit to lighten the mood. He is courageous to a fault, which can lead to dangerous situations that he finds difficulty escaping. He is very loving and patient, particularly with his monsters. He goes out of the way to keep them and other loved ones happy, and will even do favors for strangers to see them smile. He does have an off side that is tricky to reveal, which can be irritable, pessimistic, and anxious. This side of him only comes in situations of incredible stress, or out of the blue on days that don't correspond well to him. This side used to be incredibly more consuming, leading to scratching, cutting and a variety of harmful cures. He is much more controlled and mature about this side of him, keeping it under wraps and refusing it to let it out of him. While he is Savage, he is quiet, calculating and surprisingly merciful. He and is beasts are in near sync in times of desperation, and at times it appears that Savage is merely a reflection of his beasts. Vincent is very careful not to harm civilians and alike, and prefers restraint and submission over harming a human being.

Hero or Villain: Hero

Alias Uniform/Outfit:
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He wears a black
balaclava to cover his nose and mouth, and tends to have dark or red shading around his eyes.



He wears this over his uniform, a calling card for a specific beast.


Superpower: Vincent has the ability to summon creatures based off necessity. While they are not quite demons, nor quite angels, they are bound to Vincent to protect and serve. Vincent's main creature, Stitch, acts as a guardian to him, and will transfer any wound to its own body once it senses that Vincent is bleeding. The claw allows for Vincent to summon Stitch without the necessity to bleed, making Stitch a partner for Vincent's endeavors. All creatures that he can summon require a sort of ritual. For Stitch it is blood, for the trackers it is scent, and for the true savage it is death. Vincent cannot always control these creatures, and finds as his ability to develop, there are several more that he has not been able to summon. Vincent also has an odd ability to go along with the summoning of the creatures, he can fully understand their language and even speak to them in that tongue without fully realizing it. It is more of a mental connection with this understanding, but he finds it useful in connecting and empathizing with the beasts.

Strengths: Vincent is calculating and easily communicates with those around him. He is in control and tranquil for a lot of situations and is decent with both hand to hand and long range combat. He can see a situation two ways and solve it in a variety of ways depending on what he believes will result in the least amount of casualties. He is loyal and will not disobey an order, unless he considers it foolish.

Weaknesses:
Vincent has emotional swings depending on certain situations which can change his entire persona, causing disinterest or anxiety. He does not have full control over his beasts and has a hard time summoning when panicked. He also finds that when there is a need for panic, he will pick at his skin or unconsciously find a way to hurt himself. He is too overprotective and will give his life for someone who he has met only once.

Other:


Stitch: Stitch is seven feet tall, with light fur and a very gaunt torso. His claws resemble that of wolves, but are used for much different purposes. He has pointed ears, a gentle, rounded face similar to that of a dog. He has scratches covering his torso, legs and countenance. He tends to be on his four legs, giving him the appearance of being about five feet tall. If he stands erect, he is very clumsy and has to use his front legs to keep him stable. His fur is a light grey color, although his skin which is very visible underneath has a lighter pigment.



Trackers, Vincent calls them, are little, feisty monsters that appear only when Vincent has a readily available scent, or treats such as chocolate. He has two ready at his call, Calypso and Cebbie. Calypso weighs about three pounds, while Cebbie weighs about five. Do not be fooled by their cuteness, they are feisty tricksters with small, sharp teeth. They can however be incredibly friendly to those who have fed them.



Vincent calls this beast a true savage, and he has only summoned it once. It requires severe desperation and some assistance from both the trackers and Stitch. He calls this beast Virtue, and this beast is blood thirsty, only having vanished after quenching its thirst. This beast is only called in severe times of desperation. Virtue stands at nearly six feet, and despite being violent and unstable, has a special spot for Stitch and the trackers. She tends to enjoy Stitch's company along all else, and will back off if Stitch is defensive.



 
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Real Name: Marcus Abraham Carver

Superhero Name: Scorch

Gender: Male

Age: 25

Photo:

Personality:
Carver is outright bold, sarcastic, snarky, and an over all pain to be around. He is not afraid to speak his mind and can be easily irritated. He is not afraid to call out others on their blatant falsehoods or get into trouble by revealing other's darker intentions. He does have a moral compass, and is rather gentle when it comes to two things. Children and animals, for as he quotes "they don't claim to know what they are doing, they know fully well that they don't know." His softer side, once connected through walls of cold shoulders and blatant disregard for other's emotional states, consists of a soft voice, sweet teasing and a loyal partner through and through. He does care for others, even if he finds them idiotic or have a tendency to be cruel towards others. He shows no mercy to those who hurt innocents, and can become cold, calculating, and sadistic in a minute's turn. He does not have it within him to kill, and only targets those he has figured to be cruel or demeaning towards society. However, sometimes his temper can bubble forth and his judgment is clouded. He will do anything to get the answer he needs in order to finish a job, whether his means are ethical truly depend on the willingness of the participant(victim) involved. He is ruthless and cunning, but has a soft spot for the heroes, for he likes to see himself as one. Although, he does not mind a fight with them from time to time to train himself. He truly is not a bad man, he just accomplishes horrible things to commit what he considers is good.

Hero or Villain: Anti-Hero, but with all the laws he has broken he's best considered a villain.

Alias Uniform/Outfit:



Superpower:
Carver's power revolves around temperature control and heat, consisting mainly of increasing heat and allowing for particles to move faster. His power is often confused with being able to create fire, which he most certainly can, but this requires a reactor and a reactant. He cannot control fire, but he can spread it and allow for it to die down. He can not move it physically, and it will burn him if it comes to close into contact with his skin. He is however more heat resistant, and is very vulnerable to the cold. He overheats from time to time, and finds that water is a calming solution to his issue. With his heat manipulation, he is able to turn water into steam and move the particles within the steam to create a blinding affect,

Strengths: Carver is calculated and willing to wait weeks for his plans to go into motion. He is controlled with his abilities, and uses stealth and charm to his advantage when it comes to getting out of trouble. He is a smooth liar and tends to make up stories for just about everything, alibis to simple stories of his life. He is skilled with knives and arrows, but is not particularly good with more modern weaponry, such as guns or ammunition.

Weaknesses: Carver has a temper, cannot handle hand to hand combat without assistance, and tends to use his abilities for too much. This can cause overheating, which leads to his physical ailments and other various side affects. He is stubborn and headstrong, not a very good team player and refuses to listen to others when they inform him he is incorrect in his ways.

Other:


Carver works as a police officer currently, and is very well regarded in his job. While he is not the best with his weapon, he is proficient in the field and good with methods of interrogation, as well as strategy and tactics. He was briefly in the military for a year, but quit after he realized he did not have the stomach for war.



 
Real Name: Jennifer Sophia Clemons

Superhero Name: Bearskin

Gender: Female

Age: 26

Photo:

Personality: Jennifer is bubbly and social on the exterior, and is very optimistic and joyful. She is however quite strong and a realist, who plans things out in extreme detail before executing them in near perfection. She is mathematical and thoughtful, making sure that there are multiple exits to a problem before attempting to approach one. She is athletic and stubborn to her own body when it comes to tolerance, putting herself into situations where harm will come to her more swiftly due to her disbelief of her predicament. She is clever and is quite aware of how to manipulate, particularly with her supposed nativity. She is fairly innocent, but is wiser than most would assume at first glance. Her alter ego is snarky but efficient, making quips with ease. She is easily adjustable in both states of mind and can set her comfortability to different settings depending on her situation. She holds mental anguish or physical pain inwards and prefers to handle it upon her own, stubbornness being a quiet virtue within her. She is a born leader, and enjoys to teach others. She finds that she does not panic easily and can become tranquil in various situations. She is courageous and does not like to admit fears of her, which vary to the simple fear of heights, to the ever mind consuming thought of protecting those on the job. She is loyal to a fault, and is gentle and providing to those who she befriends. She forgives easily, but she knows better than to forget. It takes a severe amount of stress and anger for her to lash out or cut someone out from her life.

Hero or Villain: Hero

Alias Uniform/Outfit:



Superpower:
Jennifer has the ability to create what she calls a pocket dimension. These pocket dimensions are pockets of space where she can place items for later use. She can open her pockets in any area she is in, not necessarily the place where she originally place it. Jennifer can only hold about ten pounds per dimension, but she can hold up to ten dimensions at once. However, with more dimensions she has a difficulty retrieving the item she wished to gain initially. She can gain headaches, nose bleeds and other various symptoms if she attempts to expand the dimensions size or collide dimensions together. She has been able to create a bigger pocket before, but it caused her to faint and she has not attempted to do so since.

Strengths: Jennifer is a good leader, proficient with close and long ranged combat, has decent stealth and aim, and has a good endurance. She is calm and adaptable, willing to adjust to any environment for the purpose of survival. She is loyal and enjoys the company of others, and is decent at managing her storage space with her pockets.

Weaknesses: Jennifer is stubborn to the point of harm being easily bestowed upon her. She is also impulsive in the case scenario of a loved one or partner getting into trouble. She is overly confident at times, and refuses to admit her issues or mental state when something goes array. She prefers to keep it to herself and focus on others rather than herself.

Other: Jennifer was in the military for a few years and had trained with Marcus Carver briefly. Jennifer works as a self defense instructor and also volunteers as a substitute teacher for middle schoolers. She lives in a small apartment and enjoys partnering up with the Night Owl
 
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Real Name: Nellie King

Superhero Name: Iron Head

Gender: Female

Age: 24

Personality: Despite Nellie's dark agenda and thirst for revenge, she's a very quirky and endearing human being. She laughs in the face of pain, smiles for those who cannot, and tries desperately to avoid causing bodily harm to innocent bystanders. Her endless passion for Biology and cartoon contributes to the dorkiness, along with her personal weakness for adorkable sweethearts with glasses. Of course, if she wasn't so traumatized to begin with, she would toy with the idea of falling in love again, but her scar tissue lining her heart is far too grotesque.

Regardless, Nellie has her episodes. Flashing, agonizing memories and images wreck havoc within her head, shoving back into the days that created her powers. To the grave mistake, to the desperation, to absolute horror and devastation. In those moments, Nellie cannot think straight and she devolves into a ball of screams and sobbing. She eventually recollects herself, though she is quiet and shaken for a few hours afterwards.

And then, like a vicious cycle, she remembers why she must have revenge.

Hero or Villain: Avenger

Alias Uniform/Outfit

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Six vials/tubes protruding from the back of her Depressurized Suit.
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Superpower: Hemokinesis - Nellie has the ability to manipulate and produce blood. This only applies to her own blood, as her system works on a level of recognition and can only react to her own DNA. Once she uses a certain amount of blood for attack or defense, it cannot return to her body; luckily, her modified genetic makeup can survive the backlash, as her body is constantly creating an excess of the life substance.

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Which leads into her ultimate downfall: She cannot survive without her armor. It is a Depressurized Suit, which monitors Nellie's blood level and expels the excess from her system once it's too high. The extra blood is stored in the chamber vials on her back, which release vaporized clouds of crimson once they've reached full capacity. If Nellie's suit is removed for longer than 24 hours, the excess will start exiting from her eyes, nose, mouth and ears, causing her excruciating and crippling pain.

Strengths: Biology, witty, sense of humor (when she's not exacting revenge), caring, determined, creative, resilient

Weaknesses: Stealth (red clouds give her away), letting go of the past, forgiving herself, innocent children, slow, clumsy, protective and stubborn to a fault

Other: No matter what she eats, it's going to taste like iron. Rather than consuming everyday food, Nellie snacks on beef jerky, bread and water. That's it.

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Real Name: Arthur Samson Ruth

Superhero Name:
Noble

Gender:
Male

Age:
24


Photo:
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Personality:
Arthur is a genuinely content soul and enjoys creating joy for those around him. He is a little bit clumsy, a little bit air headed, but he truly means well and is surprisingly graceful upon his feet. Not many people believe he is an intellectual due to his exterior of jokes and sheepish grins, but he truly enjoys the science world as well as mathematics and philosophy. Arthur's mind is always running, and it always needs to be in order for him to maintain his content state of being. Arthur, even in states of true despair or situations of horrible circumstances still maintains a positive outlook and will do whatever is in his power to get himself and others through the situation. Arthur is a bit more bold in his alter ego, confident with himself to the point of near arrogance. He is however still very innocent and has a hard time with getting into fights, maintaining his distance and reassuring the criminals he is attempting to apprehend are in good health before being transported elsewhere. Arthur is gullible and easily manipulated, and can get his heart broken easily. He does not wear his heart upon his sleeve, but he is not afraid to expose his emotions when he truly needs to.

Hero or Villain:
Hero

Alias Uniform/Outfit:






Superpower:
Arthur's power resides within his mask, which has been handed down for generations, from a variety of families ranging from the Middle East, all the way to North America. There are two major things this mask can grant Arthur, the first thing being astral manipulation. This means that he can use astral energy as offense, defense, transportation, and solidification (creating walls, chairs, etc...). His energy is generally a light blue, but can change colors depending on his emotional state. Red is for panic, anger or despair, light blue is for tranquility and peace, and a gentle orange standing for content and overall joy. He cannot use this power without the mask present, but does not necessarily need to wear it in order for it to work. As long as he is physically in contact with the mask, he can summon energy and use it as he may. The second part of the mask is that, if a past wielder had broken the vow they had made, which is simply "I shall not spill blood of a human being." Their astral being is forced to be locked within the mask after they perish. No matter what length they may go to get rid of the mask, they will be bound to it. With each broken vow, the mask decays, and there are currently three spirits. Gunner, a man who had killed his wife's lover in a jealous rage, Eliza, a woman who claimed to have killed a man in self defense, and Hill, who has claimed never to kill a human being. These three have the potential to posses Arthur through the mask, but it requires Arthur's permission in a time of need.

Strengths:
Arthur is surprising good at controlling his abilities, considering he has only had them for two months. What he lacks in strength, he makes up for agility and gracefulness. He is swift and can slip out of situations well. He is content and calm, making a loyal and dedicated partner who puts himself behind others.

Weaknesses:
Arthur has a history of illness and fears that it will strike him again. He is not incredibly strong and finds it difficult to fight without his abilities, which he loses if he does not have the mask. He can become emotional if a loved one or partner is in trouble and he can become angry and impulsive

Other:
Arthur had leukemia at the age of nineteen and fears that some form of cancer will plague him in the future. He has a degree in Microbiology and English, and is currently working as a science fiction aspiring novelist. He hopes to write nonfiction as his research comes together. He does not particularly like to fight as Noble alone, and has teamed up with Reaper and Scorch once before.

 
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Real Name: Carter Yamanashi

Superhero Name: Migraine

Gender: Fabulous eye candy, biatch (aka male)

Age: 29

Personality: Hands down the most eccentric and outspoken person in the WPPD. Carter runs on nothing but impulses and a-funny-idea-that-may-come-back-to-bite-him-in-the-ass-later. Every once in a blue moon, he does pause to think before acting but that sort of discipline is reserved for investigations out in the city. Not very many recruits believe in his ability as a detective when they first meet him, but Natalie Kross proved to be different and recognized his brilliance the moment they met. He had unofficially taken her underneath his wing, having grown fond of the woman.

The man will talk for hours about deeply philosophical topics though, which usually surprises anyone he first meets. Because of this, he and Walter (his colleague of 11 years and husband of 7) tend to enjoy each other's company. Before meeting Walter, Carter had been very loose and flirtatious (he's still flirtatious now, actually), often sleeping with a different man each night. However, his husband had calmed him down a tad and the detective is forever loyal to his family.

With his background, he's also insanely intelligent and has a knack for metaphorical, cryptic, and numerical problem-solving. The flamboyant guru--that's what everyone at the station calls him.

His hobbies include long conversations with Walter, family time with his husband and daughter Maya, reading, making people laugh/uncomfortable, fighting, calling Walter his "Disney Prince", and flirting with his reflection in the mirror.

His dislikes include prejudice/racism, people who tell him to shut up, and small spaces (extreme case of claustrophobia).

Hero or Villain: Hero

Alias Uniform/Outfit

The illuminated circles located on his helmet, shoulders, hips and center of his palms are concentrated projection speakers, which Carter can use to filter his sonic waves through in a more directional manner, though it doesn't lessen the range by much. The one located on his mouthpiece also helps to enhance the frequency of his screams by approximately 30%.
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Superpower: Sonic Boom - Carter has the ability to produce sound waves at varying pitches, whether they're a ground-shaking bass or head-splitting screech. He can mold these sound waves as projectiles from his hands, concentrated points of explosion within a certain paremeter he focuses on, or as a massive scream heaved from his lungs. Although the noise does not harm him nearly as much as his adversaries, too much exposure to a sonic boom will result in bouts of vertigo and temporary deafness. Pushing his limits any further could lead to permanent ear damage and internal bleeding.

Carter also cannot pinpoint an exact target. Whoever is caught within range of his attack will also suffer damage, thus he tends to use his abilities sparingly. Which was fine, some good old-fashioned hand to hand never hurt--well, figuratively speaking.

Strengths: Persuasive, confident, cocky, intelligent, philosophical, forensic science and detective skills, handy with a gun and trained in hand-to-hand combat, patient

Weaknesses: His family's safety, alcohol, clubbing, bringing up his parents, a tad egotistical, a total sucker for mind games, hates cats, loves seafood

Other: Carter has always been naturally loud. Don't let his powers fool you into thinking it was a consequence of using them. He also is currently trying to give up smoking.

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Real Name: Angelica "Angie" Leanne Chymers

Superhero Name: Rhythm Raider

Gender: Female

Age: 17

Personality: Angie can be summed up into three words. Quiet. Dorky. Musical.
Angie is far from shy or concerned about others opinions of her, so she is not quiet due to shyness. In fact, she is quite outgoing, full of energy, and shares a burning curiosity of the world outside of West Point City. However, she had issues expressing her feelings and ideas due to being born with a connective tissue disorder. Her nerves in the frontal left lobe (Broca's Area) were targeted and deteriorated once she was in a vulnerable state of battling Pneumonia. Unfortunately, despite recovering from the scare, she endured permanent damage and lost the ability to speak. Despite the loss, Angie refused to succumb to grief and took up a budding passion for music and choreography, her favorite genres being jazz and hip-hop.

Anyone who dares to underestimate her will be on the receiving end of a signature "Angie Glare" until they crumble. This is not a joke. She can't withhold look for an extensive period of time without blinking. Her currently top record is 3 hours and 42 minutes.

Aside from the famous "Angie Glare", Angie is an overall bright spirit, flavored with a hit or two of "Beast", as her dance classmates like to nickname her. Her style of dance is a unique blend of animated, fierce, sharp, and carefree.

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Hero or Villain: Hero

Alias Uniform/Outfit

Raider's headphones are automatically adhesive, adapting to her change in direction, speeds, and orientation of gravity in order to remain attached to her head at all times. They do not come off unless she touches them because they unlock with a DNA/finger-print recognition system. These headphones play some of her favorite tunes on loop, along with shuffling, skipping, rewinding, and several other commands corresponding to specific, pressurized gestures (tapping the left earpiece, circling it two times with the tip of her finger, etc).
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The rest of Angie's outfit is rather normal. It consists of her favorite backwards cap (worn under the headphones), black sweater, which proudly reads "Weirdo", matching dance bottoms, and golden sequin sneakers. The material is rather sturdy and top-quality, as they were a gift from her best friend Joshua.
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Superpower: Beat Sensitive - Angie's powers, which are not active until she's listening to music, utilizes the rhythmic patterns of music to enhance her reflexive senses, along with heightening her physical awareness. This boost includes sharpened vision, heightened dodging, her cerebrum stimulated beyond normal levels and granting coordination akin to a feline, and extensive bursts of adrenaline for more stamina. Basically, as long as she's getting her groove on and having fun--it's go time.

Strengths: Agile, flexible, physically fit, endurance, dexterity, generous/sympathetic

Weaknesses: Impatient, impulsive, restless, becomes non-responsive without music, cannot properly communicate with others

Other: She's a dork plus a weirdo raised to the awkward power. So, if one happens to catch her balancing a baby jar of peanut butter on her cheek or imitating a baby chick with an underdeveloped wing...just leave it be. And keep walking.

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Real Name: Penelope "Pen" Hollows

Superhero Name: Polaroid

Gender: Female

Age: 27

Personality: Soft-spoken, gentle, and always has good intentions. Pen is the absolute last person on the last of Possible Enemies. Hell, just take her off the list completely--there's no need. By no means is she a pushover, as she will gladly stick up for herself, though she used to be bullied extensively in earlier years. She had developed a backbone after meeting Demi Locklear, a violent, crude, and huffy woman that turned out to be her future wife. Pen and Demi are sickeningly affectionate in both private and public, especially around the offices of PenMe Press, an extremely popular Creative Writing and Fine Arts Enthusiasts Blog in West Point City. When the women had first met, they downright hated each other, then found equal ground as acquaintances, which evolved into friendship, and next thing they knew...love.

Despite Pen's ailment (Brittle Bones Disease), she will not turn down a fight--blame Demi's influence on that one.

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Hero or Villain: Hero

Alias Uniform/Outfit

Polaroid's mask comes with a voice altering device located in the mouthpiece. As Polaroid speaks, her voice is several octaves lowering and wavers at a bass-like frequency. Although she is working with fellow heroes, she'd rather not have her identity exposed and will go to great lengths to keep her loved ones safe.
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Underneath her clothes, Polaroid's skeletal system is supported by a flexible steel exoskeleton. It does not protect her from surface damage, but it reinforces her fragile bones, significantly lowering the probability of snapped joints and fractures.
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Superpower: Mind Imprisonment & Projection - Penelope has the ability to entrap one's conscious within her mind or lock them away in their own heads. She can also project the conscious and thoughts of someone onto others. The body of her target falls into a comatose state and will not wake up until she returns it. Prolonged imprisonment can lead to the bleeding over of thoughts and sentiments for both Prisoner and Host. For example, sheltering a normally angry individual's conscious within Penelope's mind for longer than a week will eventually lead her to angry outbursts and violent tendencies. Luckily, the effects can be reversed once the Prisoner is no longer in her head.

However, too much exertion leaves to extremely painful migraines, temporary blindness, a chaotic blend of overlapping voices in her head (all past Prisoners that were once in her mind), and fainting spells.

Strengths: Literature and Reading, mental fortitude, extremely caring and gentle, patient and understanding

Weaknesses: Not physically strong, Osteogenesis imperfecta (Brittle Bone Disease), slow, not very athletic, holds grudges

Other: Even after all these years, she doesn't handle the fact that her birth parents were murdered in a hail of gunfire very well. It occurred when she was an infant and yet, bizarrely enough, she has crystal clear recollection of that horrific moment, along with very memories of her life dating back to before toddler years. It's likely a side effect of her ability.

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Real Name: Heather Sarai Locks

Superhero Name: The Founder

Gender: Female

Age: 27

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Personality: Heather comes off as polite, quiet, charming and rather caring. She knows how to manipulate without her abilities and is good at negotiating. She does not truly understand how to empathize and connect with others, but she certainly is aware of how to fake the sentiment. She can be sweet and tender one moment, before switching and stabbing a partner in the back for her own gain. She is sadistic and narcissistic, her needs becoming all others. She enjoys mentally manipulating others and knowing that she has full control over them. She is intelligent when it comes to financial deals and is willing to do anything to keep her pride and stamina. She is not loyal to anyone but her own goals, which can shift for the means of her own pleasure or economic gain. She does not sympathize with many and cannot find it within her to be close to anyone. She is intimidating to those she has convinced she loves, and finds joy in abusing their trust and physical well being. She is emotionally balanced and very rational when it comes to goals. She does not become panicked easily, and the closest thing she can feel to true emotion is agitation.

Hero or Villain: Villain

Alias Uniform/Outfit:


Heather doesn't particularly like to get dirty, and thus mandates her actions through others. However when it comes down to it, this is her uniformed equipped with a .22 caliber, pocket knives dipped in poison, smoke bombs and a variety of other items.

Superpower: Heather has the ability to charm, manipulate, and take over another's body with her voice. It requires concentration and can lead to symptoms such as headaches, chest pains, throat pains, and her least favorite, fainting if she keeps control for too long. She cannot control others mentally, although she has been working on making it so (some natural and some artificial experiments). She can hold control for up up to an hour, but even that causes her physical pain.

Strengths: Manipulative, charming, has deeply rooted connections, knows how to handle weapons, has financial backgrounds, intelligent, easily lies, has a deeply rooted understanding of human anatomy (how to harm someone without killing them)

Weaknesses: Not physically strong, her powers cause physical ailments and it is easy to stop her up close, she breaks loyalty easily and does not hang on to those who could be beneficial, has a lot of enemies.

Other: Heather Locks came from a big, upper class family. She is currently a play right and has two successfully running elsewhere in the country. Her underground crime syndicate is where most of her money is funneled from. She has had her power almost since the day she was born, and her charm to go along with it.



 
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Real Name: Isabelle "Izzy" Victoria Ruth

Superhero Name: Bloody Maiden

Gender: Female

Age: 27

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Personality: Izzy is an absolute ray of sunshine. She always presents with a polite smile upon her face and is a wise crack, making jokes when appropriate and referencing ridiculous and obscure pieces of literature. She enjoys the company of others and is very social, not afraid to speak her mind or express an opinion. She can be overly blunt, and while sensitive of other's emotions, she expresses honestly and with hesitation. Izzy is loyal and motherly, knowing how to scold with the best of them. She enjoys physical affection from those she trusts, but finds that trust with others is not the case. She can be defensive when it comes to physical touch, even to the point of losing her temper. Izzy's anger almost does not exist, but this resides within two things, harming of an innocent human, or questioning of her own intellect. Izzy is wise in the matter of the human body, the human spirit, the human mind, but does not always have street intelligence. She knows well to place her keys in her knuckles, or how to take a man down with the heel of her shoe, but she is not always aware of what words will lead her into a physical altercation. She is headstrong and stubborn, particularly when it comes to what she has to express. She is very artistic, expressing herself with a variety of crafts. Writing, surprisingly, is not her strong suit. She expresses herself better with on the spot ramblings than she ever could with hours of thought. She appears lightheaded, but is much more down to earth than people give her credit for. She has her strongly placed sense of morals, which includes the idea of eye for an eye, tooth for a tooth. As much as she loves people, she is not afraid to avenge a crime. She is not afraid to break someone down if it is needed.

Hero or Villain: Depends on your sense of morals.

Alias Uniform/Outfit:



Izzy also wears a black wig with her costume, as well as a bright red choker.

Superpower:
Isabelle surprisingly, rarely uses this ability. In fact, most of the media isn't aware that she has it. Isabelle can manipulate light. The creation, the movement, the brightness and the color of light. She can even absorb light to give her energy, even as a method of repairing wounds faster(although not healing instantaneously). The manipulation is shaky at best considering her lack of use, and often leads to eye problems. The heat of the light can also irritate her skin if she uses it too much, and she herself is not immune to the brightness she can emit. She weak in the dark, which can lead to weariness, headaches and even cases of her body shutting down. Needless to say, she is a morning person than anything else, which is when she is most energized and in a sense, powerful.

Strengths: Izzy is wise and particularly good when it comes to planning out her mode of attack. She is not physically strong, but she is agile, swift, and can squeeze easily through difficult situations. While she is not in the best control of her ability, she is very strong in the morning and can heal faster than the typical human being. She is knowledgable about the human body, which she uses to her advantage in place of work, as well as the night job.

Weaknesses: Izzy is horribly weak in the dark. She requires a flashlight upon her at all times and generally finds other methods to produce artificial light. She is not strong, she does not have a good grasp upon her powers, and she tends to speak her mind a little too much. Overly loyal, small temper.

Other: Izzy hasn't adorned the costume for nearly three years, and when she is active it is mostly outside of West Point. She is working to get her medical degree for trauma surgery, has a strong love for theater, and does a lot of charity work in her community for victims of domestic abuse.


 
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Real Name: Fatani Hessam

Superhero Name: Armbar

Gender: Female

Age: 18

Personality: Fatani likes food. Food is life. Oh, forming craters in her haters' faces also count; besides, it's quite therapeutic to wreck someone's face, though she tries not to think about the whole "might die, might be permanently mutilate" aftermath. That's just too much brain power! Fatani is impulsive and sensitive, often physically harming anyone who dares to call her stupid or keep from, well, listening to her impulses. It is not to say that Fatani doesn't have an self-restraint, it's just unnaturally weak in the face of what she wants right in that moment.

"Ooooh, shiny! I want it! Get out of my way!"

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Hero or Villain: Villain (sort of)

Alias Uniform/Outfit

Armbar's uniform is composed of a ragged crop top made of mesh material, ripped baggy jeans, and worn boots. Her left bionic arm emits a neon green glow during use and is entirely crafted from a special golden-hued alloy. This material can only be found in the most prestigious of facilities, such as WPHO and West Point Labs.
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On the other hand (pun intended), Fatani's right bionic arm is made from simple metal and emits the same green light.

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Superpower: Bionic Arms - Fatani was born without arms. These bionic arms (which were surgically attached to her nervous system), enhances her overall physical strength to match that of three elephants--at the bare minimum. They are highly durable and produce a high-pitched whirring noise as Fatani preps for a strike.

On the downside, the whirring alerts her enemies to when she's about to strike. This also slows down her reaction time, making it easier for enemies to squeeze through her defenses when her guard is down. Overuse of the bionic arms can lead to fatigue and overheating, to the point of where the metal starts to singe the skin around her shoulders painfully.

Strengths: Physical strength, endurance, sturdy, destruction

Weaknesses: Easily manipulated, gullible, Hot-headed, impulsive, emotional

Other:

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Real Name: Malachi Zachariah Jennings

Superhero Name: Fallen Angel

Gender: Male

Age: 28

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Personality: Malachi used to be a more social, friendly man who attempted to charm those who were around him and gain trust. He would handle good deeds in order to provide himself as the mental image of a "true hero", and did not truly care for the well beings of others. He maintains a narcissistic personality in which he is the main goal in his life. Whether this be his well being, pleasure, or health, Malachi is focused on him and only him. He knows how to convince others that he is empathic, but it shines through when a situation abruptly affects him. He is cruel, can be sadistic, and finds many people to be irritating. He is never truly jovial unless he can get what he wants, but even then he finds a hollow emptiness building within him. He can be greedy and malicious, but is intelligent enough to execute an attack. He was harmed later in his life, which only increased his hatred for people around him. Malachi was never a good man, but what happened to him truly revealed his colors in the worst way imaginable.

Hero or Villain: Villain

Alias Uniform/Outfit:


Superpower: Malachi has the ability to manipulate holy energy, which comes in the form of white or blue fire. This ability was given to him by what he claims to be "a vision of an angel before me, making me that of the greatest defender." In reality, this ability was given to him through thievery, for he had found a way to steal the ability from someone was worthy to wield it. This particular manipulation of holy fire was passed on through the worthy wielders, by a simple vow of "I entrust the flame of the angels upon you." Malachi was able to steal this from a young man by slipping alcohol into his drink as he watched the man show of his power, then tricking him into saying the magic words. The holy fire can light any objects on fire without burning it until it hits its target. Typically, the fire can only harm evildoers, but Malachi found that he could make it affect whoever he wished, and could control it to harm an attacker even further. Because Malachi is indeed, an evil doer, the fire is very much able to burn him. He practices extreme caution with it.

Strengths: Malachi has good control over his abilities, he is a smooth liar and can be charming when the time calls for it. He knows how to change himself for the situation, and he is physically strong. He can execute strategic plans well and sticks to them for his own benefit. He does not trust anyone and can gain trust through manipulation.

Weaknesses: His own ability can hurt him, he is not loyal and can easily make enemies. He is impulsive, rash, and only cares for his own well being. He is arrogant and believes he can handle any situation, and takes his fury out on people he claims to love. He finds no enjoyment in any of life's goals, which can make him lazy when it comes to completing tasks other than harming someone. He also has a severe cigarette addiction and has led to breathing problems.

Other: Malachi was briefly known as Archangel when he acted as a hero, but he had been taken and tortured when it was realized he was brutalizing multiple people. He has not forgiven who has tortured him, and is currently attempting to track them down and end them for good. He is currently working as a security guard, as well as a local drug dealer for young teenagers.


 
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Real Name: Holly Samantha Jennings

Superhero Name: Cheshire

Gender: Female

Age: 18

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Personality: Holly is a socially anxious person, who tends to stick to one or two people at most. She does not fully understand human interaction and is fearful of the idea of physical contact, as well as emotional bonding. She desires a chance of having connections with others but is too fearful to make an attempt. She loves with all her heart and is a gentle soul, but fears having to interact with those around her. She does not like to harm others or claim cruel things, but will follow orders given to her by her loved ones. She is naive, timid, and easily mendable to other's will once they have gained her trust. She is easily manipulated and will believe what she is told by those she trusts. She is loyal, motherly and tending, and will not hesitate to defend those she cares for. Her heart is easily broken, but she is used to it. She does not have many opportunities to study or gain intelligence, but she is an avid learner and loves to read and write. She will create worlds within her head to distract her from the real world. Her temper is none existent and she forgives very easily. She never forgets and tends to remember little details that are either bizarre or are not likely to be remembered by others. Holly is prone to panicking but never having a full attack, but this can lead to heavy breathing and migraines.

Hero or Villain: Villain (by force)


Alias Uniform/Outfit:




Superpower: Holly can manipulate darkness and shadows, who can interact with her and act as guardians towards her. She can also travel through them from one place to the other, but she is not fully capable of doing so yet. She can make the darkness tangible and intangible, creating weapons, shields and various other objects. She is weaker in the light, but can function decently. It does not hurt her, but it does make her feel weary.

Strengths: She is loyal, her shadows listen to her and respect her deeply, willing to protect her, she is willing to listen and to adapt, loving, is willing to get the job done, follows orders, heavy thinker, is ever cautious and protective

Weaknesses: Timid, easy to manipulate, hesitates with attacking others, weak, malnourished, has a hard time socializing, is afraid of most people and of most things, easily succumbs to panic.

Other: Holly loves her brother, despite the fact he does not let her go outside unless it is for a night of crime. She went to school until sophomore year of high school and was promptly pulled out. She is too afraid to leave her current situation but suffers a lot of abuse. She is efficient in knitting, stitching, and a variety of other crafts. She has been slowly but surely convincing herself to try and get away. She has also made friends with a stray cat she named Nova.

 
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Real Name: Madhavaditya "Avan" Randhawa

Superhero Name: Splicer

Gender: Male

Age: 28

Personality: Avan is quiet and reserved, to the point of where others mistaken his recluse ways for cold judgement. Of course, his thousand-yard stare and monotonous tone doesn't help. He is slow to reply to someone outside of his job, as he likes to articulate as few words as possible that best express how he's feeling. He has plenty of patience, but only expends it for people he cares about or of others that his gut senses receive "good vibes" from. Thus, his judgement of character rarely fails Avan and he will gladly sever all ties with you if you betray him. He does not give third chances. Ever. Second chances are sparse, but not impossible.

However, once he warms up to you, the glaciers surrounding his heart will melt and he shall become more talkative around you. The monotony and blank expression remains, but he gains a certain dry humor, good-natured sarcasm, and wit about him.

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Hero or Villain: Villain (Hired Assassin)

Alias Uniform/Outfit

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Superpower: Superior Reflexes - To put simply, Splicer is akin to a modern day ninja. He is skilled in martial arts, striking pressure points, long range dart-shooting and close range combat with a Katana. On top of this, he is granted heightened dexterity and physical finesse, granting him skills very much like the aforementioned ninja image.

Strengths: Acrobatics, balance, parkour, assassination, stealth, and deception

Weaknesses: Hard for others to trust him, lonewolf, prone to growing attached to his targets, at times too sympathetic for his job, struggles to externally express himself, crazy gingers nicknamed Belle

Other: Avan was born with the ability to control his Microexpressions, which are physical gestures and ticks that reveal one's hidden motives or emotions. Upon first realizing this about himself, it became increasingly difficult to consciously shift his appearance to match his feelings. It grew tiresome. Thus, from that moment forward, he chooses to remain blank and unreadable, hoping that his actions and words will speak louder than his face. By no means can he not smile--he indeed has that ability. He can smile wide and full of genuine joy, but such a thing is insanely rare and reserved for a cherished few in his life.

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