The Undying Hunt - Character Files

rissa

the clairvoyant pterodactyl
Original poster
VENGEANCE
DONATING MEMBER
MYTHICAL MEMBER


The Undying Hunt | Character Files

Full & approved character sheets may be posted here for ease of reference.
The table of contents will be updated periodically.

Cast & Crew



Louis Hayes, played by @Flame
Morgan Owain, played by @Lisianthus
Seren Rhiannon o Annwn, played by @TheSly
Aisiling Payne, played by @Nemopedia
Character Name, played by @ thatperson



 
Last edited:
  • What a TWIST
Reactions: Nemopedia
Louis Hayes Info:
Skeleton Sheet

Audit:

There are some people in this world who are simply cursed from the day they're born. Louis Hayes is just one of them. He made the mistake of being born to a family who, long, long ago made a deal with... honestly, he doesn't even know, his family had long forgotten it before he was even a thought in his father's head, but it's safe to say, whatever it was was not to be trifled with. Even more unfortunately, his great great great great great something or other thought they could get one over on a being that lives on a plane of existence we can't conceive of. Stupid, right? Well, that's just how things are sometimes in this world. His ancestor pissed the thing off so much, it didn't just curse or kill them, it cursed every single member of the family from then on. "Marked" is an appropriate word, though perhaps not used in the same sense of the nine for this story. Louis, and every member of his family before him have a way of attracting non-human things, whether their intentions be good or bad. He calls it the "stink". He simply can't hide from the supernatural for long.

Thankfully, that's where Pirn comes in. Louis has discovered the same kinds of protections that are offered to the unveiled have assisted him in living a more normal life, and considering the life he lead before, living in Pirn is an easy price to pay. For one forced to be a watcher due to his circumstances, all Louis wants is a normal life, and in Pirn he has at least some semblance of that. He rents an apartment (and has for the past 5 years) works at a warehouse, and mostly doesn't have to worry about otherworldly entities tracking him down. As long as he keeps his head down, things are better than they were elsewhere, constantly running from and fighting new threats.

As for Louis himself, he's 26 and lives alone, mostly due to that tricky curse being so effective that he has no living family left. He's a tall, thin man with shoulder-length black hair with white strands here and there that he'll swear to you he didn't highlight, and heterochromatic blue and brown eyes. Aside from the piercings and bars in his ears, his fashion mostly consists of old or confusing band shirts that are too large, worn jeans, and whatever else he finds comfortable. He doesn't put all that much effort into looking stylish, and is very down to earth. The man doesn't aspire for much more than a peaceful life, and enjoys the little things in life like quiet moments spent reading or enjoying a view, good meals, and having a stable roof over his head. He tries hard not to step on the toes of those around him, and helps wherever he can. The one thing he dislikes most is getting involved in supernatural shenanigans. Despite his otherwise kind nature, he's often distrustful of non-humans, and would prefer to not get involved with them wherever possible.

Racial Questions:

Blessed/Cursed line of Watchers?

Cursed, without question. Surely the Hayes had a different name long long ago, and maybe it would be possible to find out what supernatural being his family tried to screw over and figure out a way out of the curse, but if this many generations have tried and utterly failed, he'd rather hide in Pirn. He knows only two things about this curse, one, that he and his family are doomed to be caught by all sorts of supernatural beings, and two, they're doomed never to rest in peace... neither of those things thrill Louis.

Powerset?

One foot in the grave, and a chain of souls

Louis is very attuned to seeing the truth, whether he likes it or not. Louis was the lucky one of two twins, or, at least that was the explanation his parents gave him for why there's a second soul bound to him. Supposedly, the spirit is his brother and it's fraternal traits manifested in him somewhat, with the heterochromia and odd highlights of white hair here and there. Obviously, as the spirit was never even born, it doesn't really have any consciousness to speak of, and is effectively the same person as Louis. Still, He believes this spirit is what grants him the sight that others don't have. Even in a place like Pirn, Louis can easily discern the supernatural from the normal as clear as day. Things that normal humans can't see, he has to try to ignore if he wishes to live normally. His senses are stronger when it comes to the undead or departed, but he can still discern other unveiled at a glance, typically. This also extends to a weak "sixth sense" which can let him know if there are such beings nearby, but isn't foolproof.

One "blessing" to the curse given to his family is that since they were doomed to never rest in peace, the family is still all connected somehow, even long after their deaths. Partly because of the curse, but also partly because of strong magic casted ages ago, probably shortly after his family was cursed. Whether they got help from another supernatural entity, or were simply that strong during that age is a matter of contention, but the fact still remains that they were bound together, even after death. They don't just follow Louis around like a legion of lost souls, instead being bound to the family sword. The one surviving artifact from the miserable history of his lineage. However, since Louis doesn't really know any magic, especially not of the soul-working variety, he can't use it to it's full ability like his ancestors might have been able to. If he were able, the things he could do with a legion of willing spirits on his side would be frightening, but for now, all has is something that looks like a prop from a Lord of The Rings movie, and is a pretty effective weapon against the supernatural.

What makes your character powerful enough to stand beside a fully unveiled character?

For all intents and purposes, Louis would be an ordinary human, certainly not as strong or fast as some unveiled, and incapable of casting magics against them, but you don't survive this long being hunted by the supernatural without being able to hold your own. Despite having lived mostly in peace in Pirn the past five years, his senses and reflexes are still sharp. His whole life pre-Pirn was an exercise in survival, moving from place to place, fighting off supernatural beings that wished him or his family harm, or running when he could not. Nobody is perfect, and he has a set of dead parents and plenty of scars to show for his experiences, but yet he still lives despite it all.

In combat, Louis prefers to use the Family Sword, as it is an all-purpose remedy to things supernatural. It may be an unorthodox weapon in an age of guns, but it has served him well so far, and he is surprisingly deft with it despite appearances. When the sword fails, he is well-studied enough to know what other methods are effective against his adversaries, and if that fails, well, he can pull out his trump card. A secret technique handed down the Hayes family line for generations, and has mostly worked out okay for him... That technique is called "Running for your life".

Prompts:

Your character encounters a spirit looking lost and angry; how does your character react?


Another day another ghost. Louis sees this sort of thing all the time, but has apparently done a poor job of pretending not to stare at the obviously departed spirit, and has drawn it's attention. From the moment their eyes meet, Louis knows that this whole thing is going to be a hassle. The old man makes his way over to Louis as he sits at the diner, trying to eat in peace. The spirit takes a seat across from him in the booth as he sips his shake, and Louis sighs heavily, closing his eyes. Perhaps if he says nothing, the damn thing will float off and bother someone else. But the fact that it's staring at him rather intently as he finishes his drink tells him that will not be the case.

"So how long are ya gonna pretend I'm not here, boy? Don't play dumb.", the ghost finally says.

Louis's brow twitches in irritation, and he finally gives in. "Ugh, you see a guy just sitting here, minding his own business, enjoying a nice peanut butter shake, and you decide to come bother him? Rude. Well, fine. Spit it out, I can see you but that doesn't make me psychic, what is it that you want, huh?", he asks, huffing as he uses the straw to mix up the bits at the bottom of the shake so that he can get every bit of his money's worth of the dessert.

"They got my order messed up. I want my money back."

The straw stops swirling the whipped cream, ice cream, and chocolate sauce together, and he stares at the ghost with the most "are you joking me?" face he can muster. "You're serious?!", he almost blurted those words aloud to the whole diner, before laughing. "That... That's got to be the dumbest reason I've ever heard for staying on this side, you know. And what am I supposed to do when I get that money, huh? You're dead, it's not like you're going to be able to use it.", he reasoned.

"Don't you understand? It's the principal of the matter!", the old man spat, looking outraged that Louis found it funny that THIS was his unresolved conflict. "I don't care what you do with the money, you can keep it, but I want to stick it to this place for killing me.", he grumbled.

The pieces were coming together, he was so angry over this he probably had a heart attack that he didn't recover from. From the looks of him, his clothes were modern... that ugly red hat was definitely less than a couple years old... in a town like this he probably wouldn't wander around long before being found by someone like Louis, so chances were that he was just unlucky enough to have been the first watcher to encounter him since his untimely demise. This was a diner that got decent business too, so he couldn't have died more than a couple days ago...

"Okay, fine. How long have you been here? Who are you? If you tell me you threw away the receipt, we're done here.", Louis tells the old man, before taking the last sip of his shake.

"No, no, I always keep the receipts in my wallet. I think I've been here a day... my name's John Shoemaker. So, you'll help?", the ghost asked.

Louis sighed. "I guess that's a start. I'm feeling generous today, so that meal better have been like, twenty dollars at least, okay? If you died over a screwed up shake and nothing else or something stupid like that, I'm gonna be pissed.", the watcher warned before getting up and paying his bill. And that, ladies and gentleman, is how he spent the night breaking into the hospital morgue to recover a receipt for 13.22 over a burger that had onions on it when it was requested they not be added. Louis was not pleased.

Name: Louis Hayes
Nickname: Lou (This is the only acceptable nickname, he will get irritated if you try to call him "Louie" or something, don't do it)
Dob & Age: 8/17/1995, Age 26
Physical Appearance:
e0401ed63c787408c729205ebd153e53.jpg

35bacbe8199dfa6c4df0bf17e2164e5f.jpg
Louis has mostly black hair with little streaks of white here and there and heterochromatic blue and brown eyes, both being the result of fraternal traits he inherited from his deceased twin. Louis stands at 6'2, and while not casting an imposing aura necessarily (instead, he has an almost otherworldly unconcerned look most of the time) his appearance belies the traits of a true survivor. The mostly baggy, loose, or "comfortable" clothing he wears hides a nimble, wiry frame well-suited for fighting. Still, Louis is only human, underneath the band shirts and stressed jeans lie a myriad of scars from close calls he's had throughout the years, some minor, others that look like they could have come from a grievous wound, once upon a time. The most questionable of them being a large gash over his heart that looks significantly older than his other scars.

Louis's sense of style is... well, it's something. If he's not wearing clothes that wouldn't look out of place in a thrift shop, he's wearing band shirts with confusing names like "Elephant Circus Massacre" or "Katanahead Blaster" and jeans that are so stressed and torn in places that they border on being too much to be fashionable. Don't ask him what the shirts mean, he doesn't know or listen to them, he just thinks the designs are neat. How he manages to get ahold of shirts for such obscure bands despite not taking an interest in them is another matter of question...

As for his hair, well... it looks like he cuts it himself, and while it's not a crime on fashion or anything, he'd be better off leaving it in the hands of a competent hairdresser. The only thing that actually hints he cares somewhat about his appearance are the piercings he has in his ears. A set of bars and rings, not outlandishly colored or oversized, but certainly noticeable among the thriftshop chic.

Personality: Louis's emotions are a bit more dulled than other people's. He gets less happy, excited, angry, or sad than most, even other Watchers. Still, he lives his life to the fullest he can, and is typically well-meaning and kind, at least to other humans. When it comes to supernatural shenanigans, he is often impatient with or sometimes outright rude to non-humans, possibly because he doesn't enjoy his position as a Watcher, and believes that if they simply didn't exist, his life would be better. It's a selfish outlook, but that doesn't prevent him from still doing what's right... even if he dislikes the supernatural, he understands his position, and will often help regardless (whilst grumbling about it all the way).

Louis doesn't live with any sort of purpose, instead enjoying taking life as it comes. He can often be lazy, disorganized, and forgetful when it comes to everyday life, but when it comes to the supernatural, he's a natural-born Watcher. When memorizing the weaknesses of and details about otherworldly entities he meets, even those who appear friendly, his mind is like a steel trap, and when the chips are down, he is diligent to the end, taking no half-measures in mercilessly exploiting every weakness his adversaries show. There is no honor when survival is at stake. One could scarcely believe that underneath his easygoing exterior lies someone so vicious when it comes to facing down his enemies. Of course, he is also good at reading when a situation is unwinnable, and will not hesitate to flee if he can.

Drives: Survival, Undoing the curse, living a peaceful, normal life.
Fears: Dying while still cursed, the ocean, incredible heights
Hobbies: Trying new foods, hiking, reading, painting, gaming
Occupation: Picker in the freezer section of a food warehouse.
Lore: Not much to say here, Louis tries to live his life as normally as possible, though that's difficult at times for someone who was born to be a Watcher.
Theme: Tacked this on at the end, I always like to have a song in mind when writing a character. You needn't listen, but I find it fun to include.
 
Morgan Owain
DOB: August 22
Perceived Age: 26

physical appearance: Morgan possesses hooded, almond shaped eyes, with startling crystalline coloured irises. Thick, wavy golden locks frame their angular face, falling short of their shoulders. Port-wine stain decorated part of their left forehead, covering the eyelid and along the cheekbone, stopping right before their lobe. Standing at around 6'0 tall, they love to adorn themselves in overalls and hoodies, whipping out the occasional suits should a situation calls for it. Apart from their birthmark and a variety of faded scars one can find spread across their form, Morgan was quite plain, and prefers not to embellish themselves. Not a single piercing could be found on them, nor tattoos.

personality traits: Morgan can be quite possessive towards those he considers close to him. He fawns over them, goes above and beyond to make them happy, and does not mind spending his money on them. To put it simply, he can be quite the people pleaser. He is quite obsessed with being someone who is useful to the ones he loves.
To strangers, however, Morgan is seen as someone unapproachable. His silence as he goes on his daily life feels heavy, making others skirt around him. Yet, the air dissipates when he smiles, allowing others to breathe easy.
Ever since he found a place in Pirn, Morgan is more sociable, albeit he prefers to keep his circle small. He is friendly on the surface with most, but will not make the effort to deepen the superficial relationships. Most of his interactions never go further than pleasantries.
On days when he severely lacks sleep, he becomes highly irritable, and shuts everyone out. On days such as this, he prefers to work in the butcher shop until late night, feeding his hunger as much as he can, before passing out somewhere in the backroom.

drives: Most of Morgan's current actions are means to avoid recreating the horrors he experienced in his childhood. Thus, he actively works to ensure that he keeps his need sated.

fears: Having lost the memories of his life in Elsewhere, and the random bouts of bloody aftermath he used to "wake up" to, Morgan avoids anything that could take away his mental clarity. Far too afraid of the disastrous results that tend to happen during a brain fog, he takes a lot of precautions to always be mentally awake. It ends up with him becoming an insomniac, and having to deal with splitting headaches, and more often than not, blackouts, but he would rather not wake up to the sight his adoptive parents lying in a pool of their own blood.

hobbies: When Morgan is not working, nor is he spending time with Sofia and Prenn, he could often be found hunting in the woods. He considers it a necessary hobby, for it quenches his thirst, while also providing him his meat supply for the next few days.
He also plays cards and board games during his down time with the witches, and their family friends, as they relax around the hearth, updating one another on their day.

Character Lore:

Occupation:

Morgan works at a butcher shop, located at the heart of Pirn. He is left in charge of skinning, and cutting up the animals into small parts.

Occasionally, he accepts assassination requests, and is known in the underworld as "[TBA]"

Passive Abilities:
Shapeshifting - An innate ability, it takes little to no effort for them to shift to another. Though process is uncomfortable, the sensation of hundreds of needles pricking at their skin as they change, it does not require them to exert themselves in using this ability. It is a rather fluid process, and would require them two paragraphs to fully change.

However the drawback of adopting the personality, and worse, bad habits of the person they shape shift into can be an overwhelming experience, and therefore, they would prefer to only shape shift no more than once a month. Although the personalities and habits can fade and be suppressed after a week, they would randomly pop out, in situations one would least expect.

Speed and Agility- Despite their ability to rival the shifters when it comes to speed, their frail body does not allow them to keep up, should they continue to run at full speed. After four turns, their speed will drop drastically, and within two turns after, their legs will feel like lead. The sudden energy drop will cause nausea and dizziness, and thus, they tend to have chocolates and candies in hand for this reason. They continue to train daily, running on treadmills and around Pirn in the mornings, to increase their stamina, and the time they could run before the plunge.

Their natural agility allow them to avoid most minor disasters, although they do not possess spider sense, nor are they able to do any type of matrix dodging.

Static ability - Mist Manipulation and Control:
Their abilities are limited to visual effects.

Curtain: Obscure the sight of others within 50 meters. Valid for 5 posts, with the mist receding each post by 10 meter. Cannot be used again until the next day or so.
Blinds enemies and friends alike.
Illusion: The ability to create illusions out of mist - If we are using this with Curtain, it is only valid for one valid for 1 post.
If there is natural mist - can be used thrice, each time has a validity of one post, with one post in between.
All Illusions are at most silhouettes.
Due to their frail body, using their abilities until they are drained will leave them to have fever / and will be out of commission for the next 3 days.

Singular Desire:
Blood lust. They craved to spill blood, and revelled in painting themselves with it. An ecstasy. The drug that could keep them sane. Before they met Prenn and Sofia, they were prone to bouts of explosive violence in haze, often leaving others badly injured. The result of their attempts at suppressing the need caused them to always be irate, and reclusive. They were easily triggered by stimulations, and would often opt to be on their own.

Their situation drastically changed upon moving to Pirn with the witches. They became a butcher apprentice at 16, the job keeping their desire manageable. Once in a while, they would take assassination requests, for their abilities were well suited for the profession. They are always afraid that the desire might overcome them, the different human personalities they adopted throughout the years of shapeshifting also clashing with it, leading they to develop insomnia. They fear that they will kill the family they currently live with should they lose their consciousness.
 
  • Name:
    Seren Rhiannon o Annwn

    Titles/Alias:
    Heliwr o Annwn [Wel. "Hunter from Annwn"] (Title)
    Age:
    28 years

    Date of Birth:
    November 20th, 1993

    Appearance:
    Seren is a 154 cm/5'1" tall, pale woman with a relatively stout build. She has broad shoulders, and has built a fair bit of muscle, though due to poor definition, she looks to be on the chubbier side. She has light freckles across her nose, cheeks, neck and shoulders and a handful of scars dotted around her body, mostly from work related accidents, the most noticeable of which is an about seven or eight centimeter (~3 inches) long one below her left ear, stretch a little toward the throat. She has a total of eight piercings, three on each ear, typically studs with dark orange amber, and two lip piercings on the lower right hand side of her mouth. She has a tattoo covering her entire right forearm, reaching a little onto the elbow. It depicts a scene from Welsh folklore, the Wild Hunt, led by Arawn and Mallt-y-Nos.

    Her wardrobe, when she isn't working and wearing a National Park Ranger uniform, is mostly comprised of blacks and greys. She usually wears leather vests or jackets, depending on what the weather allows at the time, typically dark jeans, often blacks, greys and dark blues, and leather boots that reach a little over her ankles. With it she normally wears t-shirts from sometimes more, but usually less well known rock or metal bands. Though she often forgets to put one on, she does occasionally wear chokers with various pendants or sometimes spiked ones.

    Beyond that, when she is at home and has no more plans of going out, she is usually wearing the most comfortable clothes she can. Normally oversized t-shirts and loose sweatpants. Though the t-shirts worn here usually continue the trend of more or less well known bands, occasionally, she can be caught with uncharacteristically bright pink and more stereotypically "girly" shirts.
    9I5FcRtl.jpg

    Note: Seren is a little stockier and hair is a little darker.
    Source (Best I could find, at least)

    Occupation:
    District Ranger

    Hobbies:
    Perhaps unsurprisingly, Seren likes to cultivate plants, her kitchen can be neatly divided into thirds, one third that is actual kitchen space, and two thirds that resemble a forest, where she grows her own spices and berries she says she quite literally likes to taste the fruits of her labour, meaning most of her plants produce some kind of edible fruit. Beyond this Seren quite enjoys music, she is a relatively good singer, but much more enjoys playing drums and though her cooking can be a bit hit or miss at times, she is a fairly good baker.
  • Personality:
    Seren is a very calm person and is good at appearing calm and collected even when she isn't. She can be put under a lot of pressure and still at least look as if she has it all under control somehow. She is incredibly stubborn, and rarely lets others change her mind, equal parts a curse and a blessing. She is rather rebellious, often questioning any authority she can on their intentions and methods and greatly dislikes taking orders. Part of her calm, sometimes stone faced demeanour, is that she rarely visibly shows her more empathetic and caring side, she is very attentive and protective over people close to her as well as animals and nature.

    Drives:
    Seren's main drive, for the past four years of her life have been the wills of nature, which seems to be the only kind of authority she seems happy to take orders from. Though she hasn't been there for long, Pirn and its lush surrounding nature have taken her heart by storm and she works toward keeping it safe.

    Beyond that, despite approaching her thirties, Seren is still trying to understand what she wants out of life. She has only spent four years away from her family, living the life of an adult and standing on her own two feet, so her idea of what she wants to do in the future is so vaguely defined, she barely understands it herself.

    Fears:
    As for more mundane fears, Seren dislikes heights and absolutely despises flying, she will refuse to get on a plane unless it is absolutely necessary. Beyond that, Seren has, likely also still due to a lack of day-to-day exposure and familiarity with them, a healthy respect for more powerful Unveiled, such as Witches, Shifters or Vampires. Though she isn't afraid of them per se, she is afraid of a fight with them, her family's powers might be able to keep her in the fight for a little, but she knows rather well that her chances of winning are rather slim.
  • Race:
    Watcher

    Power Set:
    Calon y Goedwig [Wel. "Heart of the Forest"]
    The main overarching ability of the "o Annwn" family that allows them to be able to commune with nature. It is a permanent inseparable link to the planet itself that constantly whispers to the o Annwn family. Typically, this is nothing more than pleasant background noise in all of their heads, but with a bit of focus, or the world trying actively to send them a message, it can become much more. Seren has yet only been able to master a few of the abilities hidden within this blessing, and does her best in training herself so she can unlock the full potential of her link to the wild.
    • Most animals are, at worst, indifferent toward Seren and see her as posing no threat to them at all. Though this does not mean that she is automatically friends with every animal she comes across, it makes the process of befriending an animal much easier. Furthermore, it seems as though animals - at least when in some form of distress - have an uncanny ability to find Seren if they need help. This ability in particular can allow Seren to fulfil an incredibly wide variety of roles, she can befriend flying or fast critters for scouting or searching, or befriend larger, more dangerous ones for the sake of protection or combat. There is an animal for almost any situation, and thanks to this ability and with a little time, she can have those animals on her side. For this purpose she usually carries a small bag with dried raisins and nuts to offer to birds, or many herbi- and omnivores she may encounter.
    • Seren is linked with all plants and animals, if she is near them she can understand their general impulses and ideas as if they were normal human language. Though she can't actually really speak an "animal language" or make animals be able to speak a human language, the connection between both acts as a sort of automatic translator. Seren usually speaks Welsh when talking to plants and animals as that is how she was taught to use this ability, and it makes it come a little easier to her.
    • As Seren is connected with nature, she is invariably linked to the world at large though neither she nor anyone in her family really knows what or who it is, the world itself seems to want to protect the o Annwn family, perhaps because they have been in service to it for centuries. Seren and anyone belonging to her family can follow this will that tries to keep them safe, effectively granting them the ability to be at the right place at the right time. If someone tried to attack Seren, something would tell her that she should immediately move and exactly where to move to. This ability can allow Seren to keep up with much stronger and faster opponents, like Vampires or Shifters, by allowing her to evade an attack at the same very moment that her opponent tries to launch it, though it can't actually make her physically stronger.

    Other Abilities:
    • As part of her training with her family, Seren was trained in hand-to-hand combat and sword fighting, she still keeps two swords that were given to her by her family with her, though they are not always on her person. Beyond this as she is a District Ranger, she has been trained in the use of firearms, and usually carries a pistol with her as well.
    • Partially because of her link to nature, but also because she has been formally trained in tracking, Seren is great at tracking people and animals, especially through the wilderness.
    • The "o Annwn" (Wel. literally "from Annwn") family is a long standing line of Watchers that can be found mostly around Wales, though some few can be found in Ireland, Scotland and England, very few ever leave their ancestral home of Wales and fewer yet ever leave the British Isles behind. They can trace their roots all the way back to the ancient Welsh folkloric hero Pwyll who made friends with Arawn, the king of Annwn, the Welsh mythical otherworld. It was supposedly by him that Pwyll and his family were blessed with the abilities that the o Annwns exhibit to this day. Another notable feature of the family that seems to have been passed down from the chestnut haired prince Pwyll, is that all members of it have that same chestnut coloured hair as well.

      The o Annwn family has since been a sort of spiritual protector for Wales first and foremost, though they have spread to other places across the British Isles. Only very rarely do o Annwns ever leave their ancestral home. Currently there are a total of three of them not living there. Those three live in Germany, New Zealand and the USA.

      When a child is old enough to have their abilities manifest, usually around six or seven years old, training begins. At first, it's very light to not overwhelm the child and covers mostly how to keep the connection under a bit of control, to make sure that the child's mind isn't relentlessly flooded by the voices of nature. As they mature training becomes more intense, by the time they are ten to twelve years of age combat training begins and they are trained in sword fighting as well as how to best utilise their connection to the world in combat. Training typically ends between the ages of sixteen and eighteen depending on when the child began, how quickly they learnt and how great their aptitude for their abilities was.

      During the training time, the children are not kept away from the rest of the world at all. They are, after all, to become its protector, so by all means they must know how to live in it normally. They attend school normally and later go on to live life just as anybody else would. o Annwns are actively encouraged to find friends and even lovers in the "normal" world, in fact, particularly in terms of romance connections to other Unveiled are somewhat frowned upon. Specifically, while connections with other Watchers and Witches have been accepted as normal - though some family members still hold their prejudices - connections with Vampires, Shifters, and Hybrids in particular are considered to muddle the family's blessing and are discourage to, especially in the case of Hybrids, extreme points.

      Within the family, a power structure has held strong for ages. The lowest rung in the ladder, are, of course, the children who are given very little opportunity to chip in on decisions regarding the entire clan and are not given any titles.

      Anyone who passes training is given the title "Helwir o Annwn" [Wel. "Hunter from Annwn"]. Most members of the family belong to this particular group. Though, when it comes to incredibly major and wide spreading decisions in the clan, they are called in for voting, they are generally disregarded in these kinds of matters and are usually deployed as just general guardians.

      The next highest group are the "Marchog o Annwn" [Wel. "Knight from Annwn"]. The knights are often slightly older, powerful members of the family, and are usually placed as groups of six or seven per region. In Wales there is one group for each of the eight former counties of the country, that are then once again divided into one or two per district in that county. The knights are considered to be the elite warriors of the family, and should anything ever get severely out of hand, they are sent to take care of it. Every so often, each group can nominate one of their Brenins for the position of head of the family.

      The next highest group are the "Brenin o Annwn" [Wel. "King from Annwn"]. They are often old, very knowledgeable members of the clans and are tasked with the training of childrens of the family. They are exclusively situated in Wales, and there are always exactly ten of them, if one of them leaves the position open because they died or were voted to become head of the family, a Marchog is moved up to fill their spot. Per group of Marchogs there are always two Brenins, meaning that there are two in each of the eight old districts of Wales.

      The highest position in the family is the head of it. They are not given a title, instead they are given the suffix "Pen Annwn" [Wel. roughly "Head of Annwn"]. Currently the title is being held by a man named Matholwch, making his full name Matholwch Pen Annwn. The head of the family usually resides in Castell Annwn, a small mansion owned by the family situated close to Cwmcych the place where Pwyll and Arawn supposedly met. The head, though old, is often an absurdly powerful person, especially for a mere Watcher. Having pushed their mastery of their connection to nature far enough that they can perform incredible feats of near clairvoyance as well as amazing physical feats. A head of the o Annwn family could most likely fight and defeat many normally superior Unveiled. The position is usually not held for more than a decade, as most heads of the family are so advanced in age that they have passed on before ten years can go by. The oldest head of the family was Efnysien Pen Annwn, who held the position for twelve years, growing to be 89 years old.
    • Seren was born the fourth and last child of a Brenin o Annwn called Catherine and another Watcher named Taliesin Colquhoun. She had one older sister, the oldest of the siblings, and two brothers. Her sister's name is Lleuad, who is nine years older than Seren, her brothers are named Haul, who is seven years older, and Awyr, who is two years older. When Seren was just seven years old, the family decided to visit the at-the-time head of the family to whom they were directly related, she was Seren's great grandmother. There, during that visit at Cwmcych, while playing in the nearby woods she spotted some strange creatures, what looked to her to be a pack of five large hounds, each with snow white fur and blood red ears. Scared Seren ran to her mother to tell her what she saw.

      Quickly, it was determined that the creatures Seren saw were some of the so-called Cŵn Annwn, the ghostly hunting hounds of Arawn and Mallt-y-Nos, whom Pwyll chased away from a stag they had hunted down to feed to his own hunting hounds shortly before he first met Arawn. The family decided that this must have been an omen. To lay eyes on the hounds of Arawn, the deity who had blessed their family with their powers, it must mean that Seren was blessed, maybe chosen for something more than any of them all. Her training began immediately, her mother specifically requested to train her daughter and it was decided that whoever was the current head of the family was to keep a close eye on her development.

      Seren's training was much harder than any other training usually given to the children, she was forbidden to go to a normal school and make many Veiled friends, that time was to be spent training and studying. Her father and mother broke apart over this, Taliesin was of the opinion they were treating their daughter too harshly, while Catherine insisted that it was all necessary. There was very little her father could really do, the o Annwn family was powerful both in the sense that they were strong in combat and in that they had enough contacts to make it practically impossible to get Seren out of her terrible situation. So, after years of pleading and trying, he decided to leave instead, never to be heard from again.

      Seren finished her training at nineteen years old, at which point she waited for the first moment she could to sneak away from her family, with the help of her two brothers, who did their best to cover her tracks as she left for the United States. She spend about a year living from paycheck to paycheck, without really having a home until she found herself - Possibly thanks to her hereditary power - drawn to Pirn in particular where she settled and managed to gain the qualifications to become a district ranger and tend to the animals and forest there.
    • Seren, though she harbours a great distaste for most of her family, does think their goal of protecting nature to the best of their ability is good and is probably the only value taught to her during her training she really ever took to heart. Perhaps it was the forests around Pirn itself that called Seren to them, but something makes her feel deeply bound to the wildlife around the town and as such the town itself as well. She sees it as her duty to protect the forest and town to the best of her abilities, if for no other reason that she thinks not using what she can do to help would be a gigantic waste.
    • In a time long, long past, in Glyn Cuch, a young king called Pwyll met the king of the Otherworld called Annwn, Arawn and became fast friends with him. From this friendship, Pwyll gained a blessing he was made Head of the Otherworld, earnt the title Pwyll Pen Annwn and his family would become a long standing line of dutiful Watchers. Seren Rhiannon o Annwn belongs to this long line of Watchers. Originally, she was born in Haverfordwest, Pembrokeshire, Wales. Her family immediately introduced her to the Unveiled world, knowing well that she would inevitably be part of it. However, Seren often took issue with the overly strict and tradition driven ideals her family lived by and, at the first chance she got, left the country to the USA, eventually landing in Pirn as she had felt drawn to it for some inexplicable reason. There she has lived for about four years now as the ever reliable forest ranger and occasional handywoman.

      Seren is a short, but stoutly built woman with pale skin and chestnut brown, shoulder-length hair that is typically kept in a tight bun at the back of her head, her eyes share the same chestnut brown colouration as her hair. She is very obviously a rebellious kind of person and looks the part as well. Her appearance can best be summarised as never having grown out of the "It's not a phase, Mom!"-Phase, typically dressed in black, wearing leather jackets or vests, bracelets and chokers, sometimes spiked, and t-shirts featuring rock and metal indie bands nobody else has ever heard of make up the brunt of her usual wardrobe. She has a tattoo covering her entire right forearm that depicts a scene from Welsh folklore, Arawn and Malt y Nos rushing over a field in a Wild Hunt. On each ear she wears three ear rings, and she has two lip piercings on the lower right side of her lip.
      • Seren comes from a long line of Watchers, spanning countless generations that traces its roots back to the Welsh mythical hero Pwyll, who had befriended the fairy king of the Welsh Otherworld Arawn. It was Arawn who blessed Pwyll's family line to become Watchers, and the blessing continues on to this very day. Traditionally, the "o Annwn" family is spread all over Wales, watching and standing guard through its fields. Seren, having left her ancestral home, is an outlier and only one of few of her family who have ever left.
      • Empathy for Nature
        A power lovingly referred to by her family as "Calon y Goedwig", Welsh for "Heart of the Forest". It allows her and any who belong to her family to essentially converse with wildlife. She cannot actually speak the language of animals or plants, but there is some natural empathic link between her, and plants and animals that allows them to convey messages to one another. Some part of this ability also seems to make animals much more friendly toward Seren than they would likely normally be. This empathic link isn't created by an active or conscious effort by Seren, it simply exists and keeps her in constant communication with nature.

        The arguably most powerful ability granted by this empathic link is that Seren, and the rest of her family, are also to some slight degree connected to the natural powers, for lack of a better term, the will of the world itself. To an outside observer, the effects of this ability are that Seren is extraordinarily lucky, that she is in the right place at the right time at all times. In reality, she is listening and acting on the impulses she gets from this ability. Normally, this connection would manifest as nothing more than background noise in the back of her head, however Seren can actively focus on it, give in to the influence and by doing so she could very easily do things that normally need a lot of focus with closed eyes. Seren's control over this ability is also still lacking, meaning that it can often fail her, especially if something is preventing her from really focusing on it.

        Seren often feels exhausted and agitated when she spends prolonged time in environments where nature isn't as plentiful such as the centre of cities and can be quite irritable when kept away from the wild for a while. Her natural empathic link to nature can also backfire severely, since it is a passive ability that she has no control over she can easily be overwhelmed if something were to, for example, cause nature to be in distress. And though she essentially has the will of the world telling her what to do, she still has to react to it accordingly and because she is physically only human, that means that this is sometimes simply impossible to do. For example, just because she can know exactly where to be and what to do to evade a bullet, does not mean that she can actually do it.

        Seren's goal regarding her power is to gain more control over it. Some of her ancestors were supposedly able to draw on the power of nature itself to give them superhuman capabilities, which allowed her ancient ancestor Pwyll to overpower the fairy lord Hafgan, the rival of Arawn. Another powerful capability some of the elders in her family possess is an ability that is essentially borderline mind reading. The natural empathic link between them and nature allows them to even ascertain the basic emotions and most immediate shallow thoughts of other humans and, with some focus, Unveiled. Thes abilities yet escape Seren and she trains to somehow gain access to them.
      • Seren's ability to naturally communicate with the wildlife can allow her to make friends with local animals and use them to her benefit. Dangerous animals could be used for protection, whilst smaller, faster, or flying critters can be employed for things such as reconnaissance or delivering messages. Thanks to how versatile animals can be, Seren herself is also incredibly versatile in the application of her ability.

        In combat, Seren is certainly no slouch, even if she is strictly speaking only human. Though she is not as physically strong as Shifters, Vampires or Hybrids, she is really difficult to hit, since the world around her is essentially telling her what to do at any given moment. Though it isn't impossible to do, and a much faster and stronger opponent would likely be able to overwhelm her, she should be able to hold her own against most creatures at least for a short while.

        Beyond this, Seren is a trained forest ranger, meaning she is well versed in the use of firearms and is a very capable tracker. Combined with her connection to nature she has basically encyclopaedic knowledge about flora and fauna, and is second to none as a tracker, not only being able to rely on her own skills, but also having nature actively help in tracking down whomever she may be hunting. Beyond that, she has also been trained in sword fighting and riding, as per her family's tradition. She does also own several swords that she can use, but doesn't necessarily carry them with her at all times.
    • Encounter with a lost Spirit
      Seren had been following a group of strangely upset mice for the better part of an hour by now, slowly making her way through the forests surrounding Pirn. One mouse had found its way up Seren's leg and onto her shoulder, from where it was doing its best to point her in the right direction, while its friends stayed on the ground, walking ahead of it and Seren. The three critters in front of Seren were clearly disturbed by something and in a little bit of panic, Seren didn't quite know what they wanted of her, but she did know that they needed help with something, that much they had managed to make clear to her.

      It was only another ten minutes or so when they finally came into a small clearing with a small creek flowing almost directly through the centre, loose stones and logs were in various states of being overgrown by moss, and the late afternoon sun pierced through the canopies in thick, bright strands of light into the clearing, if it was any more picturesque, Seren would have believed that it came right from a drawing in a fairy tale book. The only thing that betrayed this wonderful image was what looked like a lost puppy, a white-brown border collie, with its size it was probably seven to nine months old, as far as Seren could see.

      Slowly, Seren approached it, trying to get as close as possible without scaring it away, if she gave it a start now, it could bolt off into the forest and might be gone for good. Though, as she approached, the real source of the problem came into view. In a small depression in the ground, no two meters away from the puppy, tied to a heavy log, lay a perfect copy of the dog she saw when she entered the clearing. Not moving, not anymore.

      Seren let out a heavy sigh, her eyes focusing back onto what she now believed to be a spirit, a ghost. Her grandmother had told her, many times, how she would sometimes be led to or run into lost spirits and helped them move on. It would seem that this would now be her first.

      "Hey!" She called out, in the most friendly and melodic tone she could muster at the moment. Immediately the puppy spun around, excited, though it died down when it saw Seren proper. She focused on the puppy alone, to try and communicate with it.

      "My name is Seren, what's yours?"

      "Sunny", Seren got back a single word, and with it came feelings of pride, happiness, and excitement.

      "What happened, Sunny? Why are you out here all alone?" Seren asked back. She desperately hoped that there was a good reason that someone would leave a puppy out in the forest to die.

      "Well, my friend he got in an argument with his friend and they were both shouting at each other. Sometimes when they do, he likes to go out with me afterwards!" Sunny proclaimed proudly, "but this time, I think, she wanted to go out with me. So she put me in the back of their car. I thought we were going to the park! But, we got out here, I like the forest though and we walked a while until we got here. That was weird, usually my friend, he likes to talk to me when he and his friend argue, but she was really quiet. She brought me here, tied me to that fallen tree and told me to stay. So now I wait here for my friend."

      "I see..." In the meantime, Seren had moved to the body lying in the depression, there was a tag, like she hoped and luckily, there was an address on it as well, "Okay, Sunny, listen, I'm going to go get your friend. You just hang tight here, yeah?"

      Seren then bolted off, back to her car she had parked at the edge of the forest, and to the address. When she got there, a young boy, not older than twenty, opened the door. Seren made sure the boy knew who Sunny was, and quickly after she had him in the passenger's seat of her car, driving back out to the forest. She led him back to the clearing, where, just as instructed, Sunny was still waiting. Her entire body lit up with energy and happiness when she saw Seren, with her friend in two, and the spirit rushed over to the both of them.

      Seren's throat clogged at the scene in front of her. Sunny being filled with confusion and disappointment as her friend ran straight past her, and him falling into hysteric sadness at seeing Sunny's body tied to a log.

      "I'm sorry..." Seren managed to press out, speaking to Sunny, "I don't think that you can be around for him anymore. But you meant a lot to him, see?"
 
Aisling Payne
NICKNAME
Aceling -ling, Pine

D.O.B + AGE
looks twenty-something - born on the day of the autumn solstice

PHYSICAL APPEARANCE

Aisling is coloured like the trees of the Prayer Circle she is tied to serve. Spring can be found in her eyes, a young budding yellow-green, sometimes a deep full green when passion sets in and the heat of the moment warms her skin. Dotted across a sunkissed background, blooming like the blossoms scattering in the wind are her freckles that reminiscences the passing of spring that flows into summer, accompanied with a full bush of curls that are coloured something that looks red at times, then mostly a deep brown, and at other times strikes more as a dirty gold, like the bold confusion of autumn. Winter is not forgotten in her appearance. Like the sturdiest winterflower her nail and lips are coloured like their petals, at times a striking red, other times a pale white, and sometimes a deep dark black, for winter is the season of rest and even the mightiest tree needs to retreat into itself.

Transform: Though she jokingly names the moon as her power, Aisling's transformation holds no tie to the light of the moon, or the phase it is in. Her wings change depending on the season in which she transforms. Young leaves and budding branches when in spring, fully green with fruits for summer, while autumn gives her the most colourful pair of wings to fly with, and winter the most elegant pair, for who can forget the beauty of the branches that carries all that colour throughout the year?

Glamour: When Aisling wishes to appear as human she chooses the form of Jonathan. It is the appearance of a young boy, no older than elementary school age, with a mischievous smile and vibrant red hair and the warmest brown eyes. A perfectly normal boy, other than that he appears in the stories of many who have spent their childhood in Greenpeaks Park. It is a hefty glamour, strengthened with the help of the familiar that protects the Prayer Circle with Aisling, an existence of no true form, other than a compressed matter of everywhereness of past guards of the Circle. Strongest while near and in Greenpeaks Park, for that's its territory, it is one of the reasons why Jonathan never steps out of the park, for the glamour becomes unstable once outside, for the familiar holds no corporal form to maintain, for the age of the everywhereness that it is composed of has already passed, other than in memory edged within the Prayer Circle, their natural wonder.

PERSONALITY TRAITS
Positive: Proactive, Creative, Quick-witted
Negative: Childish, Impulsive, Trickster
Neutral: Optimistic, Honest, Versatile

DRIVES
Protecting the Prayer Circle, protecting Greenpeaks Park, watching more humans play in the park

FEARS
Having no place to return to, lose her connection, having no more humans to play with

HOBBIES
Playing hide and seek, scaring tree-haters, chatting with trees,

OCCUPATION
Regular: Barista in the local coffee booth in the park.

[Actual:Guardian of the Praying Circle in GreenPeaks Park - Fairy

Dominant ability

Tongues: The ability to speak and understand any language is an unconscious ability that Aisling continued to cultivate as she grew as a fairy and explored more. Specifically with trees, for trees are all connected and are old and wise by the time they turn into trees and full of stories. Her biggest drawback in this is, however, that Aisling also tends to hear all of the gossip, coming from both trees and birds, which isn't always as easy to ignore, which in turn is also her strength, as Aisling is never not informed. Unfortunately, this also means filtering the information she receives, and unfortunately for her, trees don't move around much, resulting in their gossip and information to be both unreliable and outdated by the time she has figured out what is truth and what isn't.

Natural Wonder
The Prayer Circle is, as the name suggests, a circle of old trees bending towards each other like a prayer and a house within Greenpeaks Park. Some are chestnut trees, others are sturdy oaks, but all are unique in personality and rich in story as they are sturdy. Being located in the park the Prayer Circle has been a popular spot for couples looking for some shaded privacy in summer, while many families have come to pick up the chestnuts and acorns in autumn, while spring has it littered with families coming out for a picnic. One constant that has always maintained itself is the appearance of humans and their dogs, faithful as ever as observed by the forces that protect the set of trees and draw their power from it.

Familiar: As a wonder that has been around for longer than most fairies guarding it currently, and older than Aisling is, it is a wonder that has been passed down through the fairies, soaked up in history and the energy of every guardian it had before, their everywhereness manifests itself into a familiar, an entity of no true form, tied to the very essence of the wonder able to manifest itself within the area at the whim of the fairies that guard it currently. The familiar is at its strongest within Greenpeaks Park, hence why it is able to transform into Padfoot, the dog, but otherwise has no true form to hold, other than that it is an essence, a sensation and a consciousness of the wonder to which Aisling is tied both spiritually as she is sensory.

SPELLS
'Tree, what do your branches see!' - It usually isn't recommended to speak to a tree in memes, they grow rather grumpy when that happens, but she does have the ability to see and sense through trees. A little bit of spyware, fairy style. The biggest drawback is that she needs to touch the same type of tree, as the tree that she is trying to spy from. Wood doesn't work, for wood is a dead tree, and unrooted.

'Take me through your roots.' - If Aisling asks politely (which she always does) she can travel through trees, or at least speed up her travel. An ideal ability to have for when she wants to play hide and seek as Jonathan, or when she decides she just has enough. However, it can only take her so far, usually no further than the other side of Pirn. It makes for an excellent scare, as it wouldn't be the first time Aisling used this form of transportation to quickly scare those who don't hold trees in any regard.
 
  • Love
  • Creative
Reactions: rissa and Pupperr
1667800931305.png

Name: Elouan Montagu
Nickname: El
titles/alias: Prince of the Moon
Date of Birth: July 8th, 1796
Appears: 21
Real Age: 226


Physical Appearance:
Elouan has always had a delicate frame, being on the petite side for a boy and standing at only 5'6". Though, ever since turning into a vampire over a hundred years ago, his aversion to blood has caused him to grow painfully thin. He often wears oversized clothes to hide the protruding bones beneath his skin, or his angular limps. Many know him as the "prince of the moon," a title was given to him for his beautiful ivory skin. When looking at him in the right light, he appears almost translucent, his pale white hair contributing to an ethereal image. Some rumors even say that the sun has never touched his skin.

While Elouan tends to wear victorian era clothes, he also likes to wear more modern styles. He likes pastel colors, and when he isn't feeling the best, can be seen wearing oversized sweaters. At times, he can be seen dressing more femininely.

Personality Traits: Reserved, Soft, Compassionate, Protective, Naive, Empathetic, Stoic, Complex, Self-conscious, Meddlesome, Passive, Modest, Personable

Drives: To help people. It is the one thing that fulfills him and makes him happy.

Fears: Elouan is afraid that he will hurt someone, especially if he loses control and goes on a rampage. He is also afraid of meeting his sire again.

Hobbies: Photography, Arts, Gardening, Stargazing.

Occupation: Elouan has decided to become a doctor. Although every so often he has to start over with a new identity to stop people from getting suspicious that he never seems to age, he still finds it an enjoyable occupation. He likes to help both veiled and unveiled and isn't the type to discriminate.


How did your character die as a human? What were the circumstances of their rebirth?
Elouan was turned around 205 years ago. While out one night with his friends, he caught the eye of the heir of the La Roque clan. Even though he tried his best to run, he was caught and brought back to him. The heir fed on him, becoming enamored by his taste until he had drunk every last drop.

While he was dying, Elouan was terrified. At first, all he could think about was the pain, the absolute agony he was in as he felt himself being drained of blood and becoming cold. But, as he went into shock, he silently cried. He wasn't ready to die, and he wanted to see his loved ones again.

When he awoke, he found himself in a strange place. An old manor. It was here that he discovered that he had been taken by the heir, with the intention to be kept as a pet for him. Elouan was held at the manor for decades, and when he finally managed to escape, his parents had died and his friends had all forgotten him.

It was then that he decided to flee to Prim, hoping to start a new life.

Every vampire has a dominant physical trait, which is yours?
While Elouan is slightly stronger, and faster than normal humans, most of his abilities lie with his increased senses. In particular, he has an excellent sense of smell, and can easily track down his prey for miles using this ability.

What are your character's strengths and weaknesses, outside of (or in spite of) what's already been written?
Due to his traumatic death and rebirth, Elouan has a strong aversion to feeding. The sight and smell of blood can send him into a full panic, where he will often expunge his stomach contents. Moreso, he hates the idea of hurting someone for food, and will vehemently deny feeding on someone.

That said, he is also terrified of going into a thirst rampage. While he fights it off for as long as he can, when he is forced to feed it is a very emotional experience for him, and he will only drink a little amount of ethically sourced blood.

Elouan is quite sensitive to the sun. While he tried to avoid going out during the daytime, when it is absolutely necessary, he will wear a cape with magical abilities to shield him from the sun's rays. He acquired this item after saving a witch from vampires who were hunting them.

Of the mental abilities listed, which is your character more in tune with? what are their strengths and weaknesses?
While Elouan is skilled at both abilities, he doesn't often use his power of compulsion. He hates the idea of controlling others against their will.

Elouan is much more used to using his telepathy power. Although he often feels bad about it, considering it an invasion of privacy, he still thinks it is better than using compulsion. In many cases, he will use his power to help others, such as sending them calming emotions when they are visibly stressed.

In total, Elouan is more in tune with the emotions and thoughts, side of the powers. Rather than the memories side of the powers.
 
  • Love
  • This Gives Me Plot Bunnies
Reactions: rissa and Pupperr
NAME: Jilliel Baal.
TITLE/ALIAS: Jill, Any nicknames she may yet earn.
JOB & AGE: Jilliel work's in a small café by the harbour. Despite looking so young, she is at the age of 18.

PHYSICAL APPEARANCE: (Picture is my avatar) Jilliel is a fairly short female that stands at roughly at 5.34ft. She has bright unkempt orange hair that reaches just past her shoulders and a light grass green eye colour. Her body is somewhat thin, yet toned. Her hand's feature all finger's and both thumbs wrapped in bandage seemingly at all times. She wear's them to cover up the finger-pads on each finger and thumb of her hands. This is in order to cover the scar tissue, and bruises. Jilliel is often seen sporting a white dress that comes to her knee's, A small satchel hanging from her shoulder in a violet colour. It contains her hobby supplies and money

When she isn't out and about, getting lost. She will often wear a baggy bunny onesie or simple shorts and a tank-top. She makes most of her own clothing.

PERSONALITY TRAITS: Compulsive, Naïve, Explorative, Carefree, Watchful, Cautious, Compassionate, Shy, Listener, Protective.

DRIVES: To enjoy herself to the fullest. To see what Prin and the world has to show her! To find greater and more fun places to wander and nap at! To keep the scale's she hosts from any who would potentially abuse it through her. Any and all excuses to avoid the topic of "Going Home".

FEARS: Those she care's for dying. Losing control of the scale's. She see's the idea of going home as a death sentence to her freedom.

HOBBIES: Wandering off to find something new to see and explore, only to then nap where she ends up. Jilliel considers her job at the café one of her hobbies. She find's it fun to cook and have other's enjoy it! She will also spend time in her room painting little miniatures. Fishing at the harbour outside her apartment. Finally her fourth hobby being one where she sews and knit's. Jilliel has made her own pyjamas and likes making warm socks. She has even made her guide Zintreya her own pyjama onesie. She has no idea if she uses it though. She enjoys working with her hands and fingers. She often keeps supplies for painting or knitting and sewing in her satchel so she can enjoy doing them once she finds a nice place to relax. Despite constantly vanishing on a moment's notice, she does enjoy spending time with Zintreya too, often finding nice places to visit and eat at.

OCCUPATION: Jilliel Has a standing job as a café owner. The café resides by the harbour where boat's can be seen in the early morning coming in with fresh catch to auction off to establishment's across Prim. The harbour always had a nice salty smell to it that made the area that much more charming. The café isn't too big, able to seat up to 20 people at most. It sell's a range of drink's and sandwiches, even warm meals like curry or chilli!. Her guide also help's as Jilliel is still not the greatest at running a small business. That and often time's she vanishes from the building entirely.
 
Last edited:
  • Sweet
Reactions: rissa
Wyatt Whitlock


Wyatt Whitlock
November 3rd, 1972
28 (perceived age)

physical appearance:
Wyatt is a tall young man, standing in at 6'4", and although he is muscular no one would describe him as imposing. He dresses his lean frame in a dark wash or black denim jeans and plain tees in black, white, and heathered greys or muted blues, greens, and maroon. Wyatt has an assortment of button-ups that he will cycle through in various colours and patterns with a few basic zip-ups and pullovers but he never leaves the house without his signature black leather jacket, although there are occasions where he will opt for a black pea coat.

At a young twenty-eight years old, the flesh at the corner of his eyes creased when he smiles. It is an endearing trait for someone his age that many people have said has a calming effect on them that was only intensified by the warm meld of greys and light browns and flecks of gold in his uniquely hazel eyes. Above his left eye, he has a scar on his eyebrow where hair no longer grows.

Wyatt has a natural wave to his rich brown hair that he tames by keeping it short on the sides. He has the barber cut in layers in volume on top that allows him to style it when he feels inspired. Wyatt will alternate between styled and unstyled hair depending on his mood just as he alternates between clean-shaven and a five o'clock shadow.

personality traits:
Empathetic | Easygoing | Perceptive | Protective | Courageous | Obsessive | Reckless | Stubborn | Suspicious |

drives:
Helping others and protecting those he loves.

fears:
Not being able to protect those who are important to him and failing the people he loves. Wyatt is also afraid that his family will forget him over time and he is scared of the day he has to live in a world without them.

hobbies:
guitar | rock climbing | singing | reading

occupation:
Wyatt is a paramedic and has been for many years.

race specific questions:
is your guide young in the ways of guiding or are they experienced?
Wyatt has been a Guide for twenty-one years now. He has had the privilege of having a few charges.

strengths and weaknesses regarding their power set
Wyatt was once a gifted healer but following a tragedy with one of his charges, he lost what other people said to be a natural talent. He now struggles to heal even the most basic of wounds. In an effort to make up for his shortcomings, he worked tirelessly at perfecting his dematerialization technique. Wyatt is capable of transporting people without being bound by touch. He is able to transport up to two people this way and even more when physical contact is established. Wyatt can also dematerialize and materialize quickly. His telepathic abilities are only slightly above average given his experience as a Guide.

what are the visual and sensory cues of your character's powers?
When Wyatt dematerializes, ethereal light particles that are reminiscent of ice blue, almost silver, and amethyst-like purples are pulled into his body until his entire body is solid light. The light then dissolves into particles that fly away. The same effect occurs when Wyatt is teleporting other people.

Healing does not share the same impact as when Wyatt dematerializes. Instead, a faint glow radiates from his hands in the same colours that appear when he dematerializes. The light grows stronger and outlines himself and the person he is healing the more successful it is.

Made by Lisianthus
 
  • Creative
Reactions: rissa