- Invitation Status
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- 1-3 posts per week
- Writing Levels
- Adaptable
- Preferred Character Gender
- Male
- Genres
- Urban Fantasy, Scifi, Horror, Romance, Noir, Mystery, Fantasy. Crossovers are a particular favorite and specialty of mine.
OOC: Welcome to 'The Torch,' a jump-in casual/sandbox RP for the Murder Game community and anyone else who is interested in participating. All are welcome! Just fill out the profile provided below and hop in!
Name:
Canon or OC?(If canon, which one?)
Abilities/Powers:
Personal Equipment:
Recruit or Member?:
Short Bio:
IC thread here.
More about the setting can be found here in the Murder wiki.
The setting of this RP is a training encampment dubbed "The Torch" for a Multiverse Organization known as the Coalition and has no specific end-date. It's essentially a 'Nexus' type RP where recruits are trained for eventual missions that take place, using this place as the Base of Operations though at the very least structured around the idea that the majority of characters will be rooming there of their own free will as opposed to randomly passing through. Any fictional character is welcome, whether they be an OC or a fandom character. This RP will be considered canon to the Murder Series lore.
Also, as par iwaku's rules, ooc chat is not allowed within the thread. If you would like to take place in ooc chat or discussion about this roleplay feel free to visit our group's General Chat or RP Discussion threads.
Premise
It was a humid and lonely world. Far away from any space lane, so remote as to be uncharted on any conventional map, it was almost inconceivable that anyone would be here. Yet life there was, as three heavy power armored figures marched into the night, the ground shaking beneath their feet. The winds howled like lonely ghosts singing their death dirge and the only light came from the spotlights activated in the front. But nothing yet emerged from the darkness, at least nothing that would reveal itself as a danger.
For the foremost pilot in the lead, he almost wished there was. That would have been straightforward enough and on the comm, static would briefly crackle before a voice called out.
"Gold 1, you're drifting. Eyes front. Green 2, status report."
"I got nothing sir. If anything is out there, fuck its sneaky. Excuse my french."
The mech on the far right turned back and forth as it scanned the darkness, before a beeping sound suddenly put them all on high alert. Gold 1 in the lead would speak swiftly as he flipped the appropriate buttons.
"Sir, motion sensor going wild. Switching to infrared."
"I copy Gold 1. When you find your targets, engage at will."
As the world became awash in shades of heat, Gold 1 grinned as he saw the following reflected in his sensors. Re-directing his weapons he called out.
"Contact! South-by-southwest, fifteen meters distant! Engaging now!"
With a roar of the gun, bullets sprayed out and hit their targets, followed by the other two as they marched in and unleashed all they got. Once the last target was crushed, the arena was suddenly flooded in spotlights, revealing high concrete walls and slowly, spinning target bots impacted by rubber bullets as a voice said through the comm, crisp and clear.
"Good work gentlemen-"
A distinct cough from the comm of Green 2 had the new voice amend with amusement.
"-And lady. You managed to beat your prior mech record. Go celebrate."
Dawn was coming and as the sun rose upon the arena, from the monitoring box, the Dark Elf clad in a professional looking labcoat stroked the head of her raven familiar which chose this moment to take flight, rising upward with lazy flaps as it took in the entire base.
Four arenas for wartime exercises.
A bio-dome on the outskirts.
A small town devoid of people as live-fire teams recruited from every corner of the multiverse rushed through in their training exercises as armored paladins marched and cowed new recruits. The color of magic flourished opposite the base and the smoke of the Forge wafted as equipment and vehicles for use were made and run off the assembly line as ships landed and supplies were dropped off. Deeper beneath the earth and out of sight, laid the rest of the base and the gate below that served as both secret and direct conduit to the main body of the organization this place served. And as it landed on a flagpole, the banner of the cogs and sword flapped in the breeze, a testament to the power that made this place great. Welcome to the training encampment of the Coalition forces.
Welcome to the Torch.
-----------------------------------
Summary: Located on an isolated planet unknown and secret, is the training grounds of the Coalition who made it their duty to protect the multiverse from threats to its very existence such as Akibahara of old and those who followed after. It is the first place new recruits visit, in order to get a feel for the organization as well as train and decide which branch of the Coalition they feel most suited to. Even non-magical folk for example can join the M.E.U., acting as either special forces, scouts or research assistants. Its all a matter of organization and considering the role they find themselves in, its something they can't afford to ignore. For these and more, this place- The Torch was created.
The base is largely underground in terms of living areas and research facilities, though the Torch can be broadly divided into several branches in terms of study. The Sword, the Forge, the Cloak and the Wand. The Sword is a broadly Brotherhood of Steel division, devoting their section to military-esque training or at least having a rudimentary knowledge of firearms, of most worlds which they find themselves. They also familiarize them with the four basic vehicles every Sword trainee will find themselves driving at one time or another, each one chosen carefully for their innocuous appearance as to blend into worlds unaware of the multiverse as a whole, as well as their firepower.
The Forge serves as the pool for mechanically minded folk, as well as the general repair and maintenance of the base. Responsible as well for crafting weapons, their secondary role is tech research on whatever the Scouts bring back or that base sends to them to uncover their secrets. Run by an ex-Mechanicus Adeptus with the nickname of Cid, he is a fussy if meticulous man where machines are concerned.
The Cloak is generally the first team on the ground when it comes to new worlds, or to uncover the troubles of those under their protection. Largely independent, they prioritize stealth and knowledge to ensure that they blend in and prevent trouble before the Sword is called in. Most of these members are those who choose to become "Agents" in Murder Games, whenever these dark rituals appear. Its backer is the Future Foundation, who generally choose its members from its ranks.
The Wand are those of a mystic bent. Backed by the MEU who recruits heavily from this branch, magic is their forte. Anything that falls into a supernatural problem or study, is routed through this department and most of those who choose to enter this field end up sent into the thick of it. Whenever Planeswalkers battle and common folk need evacuation, whenever demons emerge from the pit or Deadites swarm forth, they act as the spearhead and the brain to determine how best to stop them with minimal fuss.
What they all have in common is cross-training. Because of the eclectic nature of this organization, sometimes those of different departments are thrown into situations where another might be of more use. A Sword in a Forge situation. A Forge, in a Cloak-style team. In these cases, each one is required to learn at least the basics of each branch, in the event a specialist for one or the other is needed.
The center of the four branches is Administration, who by and large are the leaders and consist mostly of Commanders/Leaders, specialized operatives (who likely would work largely outside the group), and those with tech responsibilities such as maintaining the Coalition's computers/networks/research.
Locales
The Torch is located on the main continent of this world, widely believed by scientists and mages to be a prehistorical biosphere due to the presence of Dinosaurs and Ice Age mammalian species that can be found locally. On the whole, the predators tend to avoid the base as do the larger herbivores. The deeper you go out however, the more bold and dangerous the local wildlife is. Strange mutations, variant creatures and the presence of ruins dating to thousands of years old tell a conflicting story, but if this planet has any secrets left, it appears to be hidden deep. Perhaps you'll be the one to uncover them.
Insofar as the Torch is concerned, there are the following.
Outer Rim: Deep jungle essentially, but still within Torch boundaries. A dirt path leads up to a lake with a waterfall, used for both recreation as well as swimming exercises. There are hidden weapon caches as well as sentries around this place as well, in the event that any enemy decides to use the cover of the jungle to infiltrate the Torch.
The Wall: Reinforced concrete emplacement, about thirty feet high and studded with electrified barbed wire and guard towers. The main line of defense for any invaders, with a walkway to patrol or to get gunners up and prepped.
The Dropzone: Landing area for ships and the first thing new recruits see when they're dropped off, before being hustled away for debriefing. Also connected to service elevators which lead to the Storerooms of the base. Serves also as the mechanics area, off to the side for easy access to vehicles.
Quarters: A block of four distinct sections. Sections are generally divided by duties, whether they be Sword, Cloak, Forge, Wand or Administration. However, members tend to be grouped together in a mixed manner, due to the fact that many recruits and members take on mixed duties. Generally, there are four members to a room, though rooms are spacious and contain their own toilets. Though rooms are generally co-ed, the adjacent showering blocks aren't.Name:
Canon or OC?(If canon, which one?)
Abilities/Powers:
Personal Equipment:
Recruit or Member?:
Short Bio:
IC thread here.
More about the setting can be found here in the Murder wiki.
The setting of this RP is a training encampment dubbed "The Torch" for a Multiverse Organization known as the Coalition and has no specific end-date. It's essentially a 'Nexus' type RP where recruits are trained for eventual missions that take place, using this place as the Base of Operations though at the very least structured around the idea that the majority of characters will be rooming there of their own free will as opposed to randomly passing through. Any fictional character is welcome, whether they be an OC or a fandom character. This RP will be considered canon to the Murder Series lore.
Also, as par iwaku's rules, ooc chat is not allowed within the thread. If you would like to take place in ooc chat or discussion about this roleplay feel free to visit our group's General Chat or RP Discussion threads.
Premise
It was a humid and lonely world. Far away from any space lane, so remote as to be uncharted on any conventional map, it was almost inconceivable that anyone would be here. Yet life there was, as three heavy power armored figures marched into the night, the ground shaking beneath their feet. The winds howled like lonely ghosts singing their death dirge and the only light came from the spotlights activated in the front. But nothing yet emerged from the darkness, at least nothing that would reveal itself as a danger.
For the foremost pilot in the lead, he almost wished there was. That would have been straightforward enough and on the comm, static would briefly crackle before a voice called out.
"Gold 1, you're drifting. Eyes front. Green 2, status report."
"I got nothing sir. If anything is out there, fuck its sneaky. Excuse my french."
The mech on the far right turned back and forth as it scanned the darkness, before a beeping sound suddenly put them all on high alert. Gold 1 in the lead would speak swiftly as he flipped the appropriate buttons.
"Sir, motion sensor going wild. Switching to infrared."
"I copy Gold 1. When you find your targets, engage at will."
As the world became awash in shades of heat, Gold 1 grinned as he saw the following reflected in his sensors. Re-directing his weapons he called out.
"Contact! South-by-southwest, fifteen meters distant! Engaging now!"
With a roar of the gun, bullets sprayed out and hit their targets, followed by the other two as they marched in and unleashed all they got. Once the last target was crushed, the arena was suddenly flooded in spotlights, revealing high concrete walls and slowly, spinning target bots impacted by rubber bullets as a voice said through the comm, crisp and clear.
"Good work gentlemen-"
A distinct cough from the comm of Green 2 had the new voice amend with amusement.
"-And lady. You managed to beat your prior mech record. Go celebrate."
Dawn was coming and as the sun rose upon the arena, from the monitoring box, the Dark Elf clad in a professional looking labcoat stroked the head of her raven familiar which chose this moment to take flight, rising upward with lazy flaps as it took in the entire base.
Four arenas for wartime exercises.
A bio-dome on the outskirts.
A small town devoid of people as live-fire teams recruited from every corner of the multiverse rushed through in their training exercises as armored paladins marched and cowed new recruits. The color of magic flourished opposite the base and the smoke of the Forge wafted as equipment and vehicles for use were made and run off the assembly line as ships landed and supplies were dropped off. Deeper beneath the earth and out of sight, laid the rest of the base and the gate below that served as both secret and direct conduit to the main body of the organization this place served. And as it landed on a flagpole, the banner of the cogs and sword flapped in the breeze, a testament to the power that made this place great. Welcome to the training encampment of the Coalition forces.
Welcome to the Torch.
-----------------------------------
Summary: Located on an isolated planet unknown and secret, is the training grounds of the Coalition who made it their duty to protect the multiverse from threats to its very existence such as Akibahara of old and those who followed after. It is the first place new recruits visit, in order to get a feel for the organization as well as train and decide which branch of the Coalition they feel most suited to. Even non-magical folk for example can join the M.E.U., acting as either special forces, scouts or research assistants. Its all a matter of organization and considering the role they find themselves in, its something they can't afford to ignore. For these and more, this place- The Torch was created.
The base is largely underground in terms of living areas and research facilities, though the Torch can be broadly divided into several branches in terms of study. The Sword, the Forge, the Cloak and the Wand. The Sword is a broadly Brotherhood of Steel division, devoting their section to military-esque training or at least having a rudimentary knowledge of firearms, of most worlds which they find themselves. They also familiarize them with the four basic vehicles every Sword trainee will find themselves driving at one time or another, each one chosen carefully for their innocuous appearance as to blend into worlds unaware of the multiverse as a whole, as well as their firepower.
The Forge serves as the pool for mechanically minded folk, as well as the general repair and maintenance of the base. Responsible as well for crafting weapons, their secondary role is tech research on whatever the Scouts bring back or that base sends to them to uncover their secrets. Run by an ex-Mechanicus Adeptus with the nickname of Cid, he is a fussy if meticulous man where machines are concerned.
The Cloak is generally the first team on the ground when it comes to new worlds, or to uncover the troubles of those under their protection. Largely independent, they prioritize stealth and knowledge to ensure that they blend in and prevent trouble before the Sword is called in. Most of these members are those who choose to become "Agents" in Murder Games, whenever these dark rituals appear. Its backer is the Future Foundation, who generally choose its members from its ranks.
The Wand are those of a mystic bent. Backed by the MEU who recruits heavily from this branch, magic is their forte. Anything that falls into a supernatural problem or study, is routed through this department and most of those who choose to enter this field end up sent into the thick of it. Whenever Planeswalkers battle and common folk need evacuation, whenever demons emerge from the pit or Deadites swarm forth, they act as the spearhead and the brain to determine how best to stop them with minimal fuss.
What they all have in common is cross-training. Because of the eclectic nature of this organization, sometimes those of different departments are thrown into situations where another might be of more use. A Sword in a Forge situation. A Forge, in a Cloak-style team. In these cases, each one is required to learn at least the basics of each branch, in the event a specialist for one or the other is needed.
The center of the four branches is Administration, who by and large are the leaders and consist mostly of Commanders/Leaders, specialized operatives (who likely would work largely outside the group), and those with tech responsibilities such as maintaining the Coalition's computers/networks/research.
Locales
The Torch is located on the main continent of this world, widely believed by scientists and mages to be a prehistorical biosphere due to the presence of Dinosaurs and Ice Age mammalian species that can be found locally. On the whole, the predators tend to avoid the base as do the larger herbivores. The deeper you go out however, the more bold and dangerous the local wildlife is. Strange mutations, variant creatures and the presence of ruins dating to thousands of years old tell a conflicting story, but if this planet has any secrets left, it appears to be hidden deep. Perhaps you'll be the one to uncover them.
Insofar as the Torch is concerned, there are the following.
Outer Rim: Deep jungle essentially, but still within Torch boundaries. A dirt path leads up to a lake with a waterfall, used for both recreation as well as swimming exercises. There are hidden weapon caches as well as sentries around this place as well, in the event that any enemy decides to use the cover of the jungle to infiltrate the Torch.
The Wall: Reinforced concrete emplacement, about thirty feet high and studded with electrified barbed wire and guard towers. The main line of defense for any invaders, with a walkway to patrol or to get gunners up and prepped.
The Dropzone: Landing area for ships and the first thing new recruits see when they're dropped off, before being hustled away for debriefing. Also connected to service elevators which lead to the Storerooms of the base. Serves also as the mechanics area, off to the side for easy access to vehicles.
Recreation: A block of wings used specifically for recreational purposes only. There is a botany wing, a lounge (containing pool and other assorted bar games), a gym, a pool, a barbershop, and a library. The library is largely a digital library, and the few physical books around are generally brought on by the crew.
Canteen and Pub: A large block where members flock to eat, or sometimes have a little fun. Though food is generally rationed specifically for Breakfast/Lunch/Dinner, small meals and snacks can be enjoyed without worry. The Coalition shares a points currency as well. Each members gets stipend of points which is increased depending on time spent on-duty as well as participation in team events. The Canteen and Pub offer a small free daily limit on snacks and drinks, so one can have a snack and/or drink with a friend without worrying about spending points.
Meeting Room: Not a particularly spectacular room. It's used largely for scheduled meetings, briefings/debriefings, and to hold important discussions. General lounging is not permitted here.
Security Station and Armory: The head of security and their staff can usually be here, as well as a heavy cache of weapons. Use of weapons for training purposes must be cleared with security. Weapons for on-duty missions are chosen and divided by security as well.
Medbay and Research: A medbay used for both off-duty and on-duty injuries, though on-duty injuries are generally separated and given priority due to the higher chance of serious injury. Within this same block is the research department, where both the occult and technology are researched.
Observatory: Considering the HQ is not actually a space station and doesn't sit in space, normally the windows of this room show complete and empty darkness. Generally, ambient light are tossed up here. Sometimes, scenes are on display, like rolling green hills, or an actual sea of stars. Sometimes, shows and movies from all corners of the multiverse are shown here for recreational purposes.
Biosphere: A greenhouse specifically designed for multiversal plants. Some dangerous, others more benign.
The Arena: The de-facto physical training ground for the forces. Obstacle courses, a race track and more pervade this place and often, it sees the most traffic. A massive section of it is devoted to wargames as well as special exercises Command sees fit to impose.
The Ruins: About ten miles due east of the Torch lies a ruined city. For their own uses, the Torch has taken it for team live-ammo exercises mostly.
GM Note: This is subject to change, as we get more ideas/take suggestions. Enjoy! If you have any questions, feel free to PM @Atomyk @Verite @Krieg @Jeremi
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