Base elements, ones that are believed to make up the entirety of the natural world, call the first tier home. With the caveat of the Doorways, humans, who aren't native to this planet, are only fully capable of harnessing the power of the first tier and the consequences that come along with it. Every species upon Ykglenda are attuned to this tier, however, and through it, relish in the connection to the Chaos of Infinity.
FLUENTIA
Most commonly considered the Fluentia Pair, Solis and Luna are not known to be manipulated in any discernible way. A person's fluentia dictates when a person is at their strongest, magically, and when the replenishment of their magic begins. Though most commonly thought of as a pair, there is actually three Fluentias, the third being the rare attunement of Dueska.
Calculating a Fluentia is simple, if not widely known in most cultures. The reason behind this is simple; as they cannot be manipulated or controlled, mainstream mages haven't been too interested in unlocking their secrets. By the time a person has a good grasp on their magic, they can tell when they're at their strongest: when either the sun or moon dominates the sky.
BLESSINGS
There are four blessings, one for each of the four natural elements and they're all received at or around birth, though it's possible one may not fully realize its extent until mid-to-late adolescence. Everyone attuned to the four elements listed below, regardless of race and species, receive a "blessing." Philosophers throughout the millennia have tried to understand the origins of these feats and none have come to anything conclusive, and so referring to them as blessings continues to apply.
As people can be doubly attuned to these elements, so too do they receive double the blessings.
The Blessing of Earth
Those with this blessing are said to be sturdier, healthier, more durable, and stronger than their elemental counterparts. Bones seem to be denser, their resistance against illnesses are profound, and there seems to be just a bit more power behind their blows- magical and physical.
The Blessing of Water
People with this blessing are said to be soft and quiet on their feet, fluid and graceful in their movements and spellcasting, and as fierce and undulating as a wayward storm. It is known that those with this blessing have a natural affinity against Illusionist and though it takes practice and experimentation, are able to pierce through the thickest of shields and protection spells.
The Blessing of Fire
This blessing encompasses a few different feats, all similar but unconnected. Firstly, as they are immune to their own conjured flames and generally resistant to heat and flame, those with this blessing may find that they do not, or rarely ever burn. And if such injuries occur, they usually heal exponentially faster than any other type of wound. Secondly, outside of their Fluentia, fire mages find themselves augmented when under the sun's warm embrace. As a final boon, those with this blessing rarely feel the clutches of winter's cold kiss.
The Blessing of Air
This blessing grants fleetness of foot, as well as a faster reaction time. It's said that these powerful mages have always crossed the line between the physical and metaphysical and that the weight of the world will always be upon their shoulders. A rare attunement in of itself, this blessing not only grants physical feats, but spiritual or metaphysical as well. They're known to have visions, not quite of the future or the past, but of other worlds, other places within the cosmos. An intrinsic knowledge guides them through dreams or 'vision quests' periodically through their lives.
TOKENS AND MANIPULATIONS VS INHERENT ABILITIES
Tokens, albeit separate from inherent abilities, act similarly enough. Oft times there are multiple tokens in the natural elements and while everyone has the capability to learn them, usually only one or two tokens will truly stand out. The inherent abilities of the Middling and High tiers are not only the fundamentals of the element itself, but abilities granted to all.