Image credit Welcome to the USF Flagship, the Titan. This ship is top of the line, equipped with formidable turrets, a fighter ship bay, FTL drives, and a railgun running the length of the ship and capable of ripping a planet in half. A titan needs a sword, after all. With this sword, the United Species Federation aims to cut the hostile threat residing near the center of their galaxy, a strange species known as the Perditors. They've been festering down there for hundreds of years, perfecting their art of war. Twenty years ago, they attacked the USF. Now, the Federation is tired, but strong. The Titan is their answer to these twenty years. To end the war once and for all. On this ship resides some of the most talented scientists, the smartest engineers, and the toughest soldiers all headed towards the center of The Great War. This is where you come in. Where You Come In You're members of the crew. You've somehow managed to get aboard the ship, be it through direct enlistment, a hired mercenary, a corporate contract, or some other means, you're here. You could be an engineer, soldier, medic, a combination of those or something else. Above all you're here to help the Federation. Or are you? There's a movement, deep under cover, against the Federation. Corruption, mismanagement, low pay and poor hours burn into the working man's mind. They've grown tired of being mistreated and are rising up against the Captain to take this ship for their own Rebel cause. Will you fight the power, or stay loyal to the United Species Federation? Races Not to be confused with "Racist", even though it's fair game in the RP. Humans A race of hairless apes, they are one of the most populous species. Forming settlements on some of the most formidable planets and one of the largest population counts in the galaxy. They are remarkably hardy as a species, some of them even reported to survive getting entire limbs blown off their body. They are known for their exploits in war, having fought among themselves for thousands of years, and have nearly perfected the art. The weapons their engineers produce are among the most deadly of the galaxy. Kuzans The Kuza are a race of reptilian humanoids that sport colorful scales, thick tails, and flat heads that are reminiscent of komodo dragons from Earth. Their eyes are powerful and robust, capable of perceiving distant objects and infrared radiation. Their home planet is a massive one almost completely covered in grassy plains, where their eyes saw plenty of use over the large expanses mainly in hunting. They've lived in semi-underground huts for a while, until their mining instruments became more robust and they started living in masonwork dwellings. These houses varied in quality, and those owned by the rich could be considered art pieces in themselves with the proliferation of carvings on their walls. These houses are passed down through families as heirlooms, and in their society blood is always thicker than water. Through their advances and shortcomings in technology combined with an almost (and sometimes literally) religious drive to perfect their bodies, they have become one of the largest producers of biomechanical augmentations in the galaxy. SITAFs The Sentient Information Telecommunication Augmenting Frames, or SITAF as they are known, are a "race" of robotic humanoids. They have a humanoid body, with thin, strong limbs and a central power supply in their heart that is a crystal, the composition of which is still under study. Their heads bear no face, but instead are similar to human televisions. They can display images of any kind of their screens and their voice is white noise, only understood by others of their kind. They appeared a few centuries ago when a cargo ship collided into a forest world. A few of them had been activated, and ever since they have been constantly seeking purpose in their own existence. Nobody knows where they came from, or what their purpose is, but they know that they are not "alive" in the traditional sense. However, they hold a marked fascination with biological life for it's ability to heal and die and be born again. Some of the SITAF have been active since their first wave of activations nearly 600 years ago, and some have only been activated a short few weeks ago. Activations can occur randomly, or can be triggered by another SITAF. Those activated manually can have "parents" of sorts, but for the most part they are independent. As a civilization, they are fairly unorganized, still living in or around their mother ship. Some, however, have sought out answers somewhere on the planet and travel to distant places in order to live. SITAFs do not share a general "personality". In fact, they vary greatly in size, head shape, and general demeanor, even more so than biological species. Daingeans The daingeans are one of the closest cousins to the human race. They are shorter, stockier, and hairier than humans, but otherwise are almost the same. They hail from a planet dangerously close to the black hole situated at the center of the galaxy, the home to the perditors. As such, their planet is a world of opposites. On the side facing the hole, it is lifeless, hot, and ravaged by cosmic winds. On the other side, it is rather peaceful, arid, and life-sustaining. However, the daingeans do not live on the surface. After discovery by the perditors they were forced to wall themselves in from the constant attacks wrought by the hostile creatures. After nearly two centuries of battery, they have grown to be elites in defense technology. When they build motorcycles, they build two-wheeled tanks. When they build tanks, they build fortresses that can move. They themselves are also very hardy; their stocky frame can withstand quite a beating before showing any sign of wear. They've lived mainly underground and out of sight, and build strong bonds within sibling relationships, valuing family highly. Felids Felids are a race of rather short, feline bipeds closely resembling the felines found on earth. They themselves have lived busy lives within the center of civilized space, acting as a trade hub for the galaxy. They are shrewd traders, skilled shipbuilders, and keen in their senses of sound and smell. They developed on a rather desert-filled planet, and have formed social constructs similar to feudalism. There are serfs, farmers of the sand, who till the dirt tirelessly and are some of the strongest of the species. They live in small, tight nit villages and live in familial units. The traders, wanderers of the dunes, that travel in large caravans to facilitate the flow of goods and currency. These are the wisest and fastest moving of the species, and make friends easily. Then there are the nobility, rulers of the desert, who rule over groups of villages and reap the profits. They are the weakest physically, but are the most intelligent and diplomatic of the species, capable of calming entire rebellions with a few sentences. Player Created Species Asseri (Move your mouse to reveal the content) Asseri (open) Asseri (close) By: WanderingSpirit The Asseri are a species of humanoid who have some sort of resemblance to the figure and details of a human but they are faint as their colorful eyes often ranging of different hues of the rainbow; distract people not from their species, as the species have Heterochromia or the trait of having different colored eyes . Their beliefs and understanding are conveyed through emotions as the species are able to communicate to each other as they are all mute. Having only a unique kind of empathy which allows them to sense the emotions of people around them or focus upon a certain person, however they cannot focus themselves. Thus they are sensitive to emotions from species outside themselves who don't know how to suppress their emotions as well as them. Some rarer cases of certain individuals of the race are know to be Clairempathic who are extremely sensitive to emotions in a large area being able to feel them all. Their language of emotions is a complex and detailed one of mixture of feelings that provide... indescribable feelings to a person who is outside their species as the emotion this race can create are complex. If a Asseri was to overwhelm an Human for example it wouldn't take a simple conversation between the Asseri before the human would feel their stomach doing knots and his skin tingling with bliss, while also breathing heavily from excitement. The only possible races that could give some sort of conversation to the Asseri are themselves and other races who have similar capacity of emotions as they do. Many other options exist to which other races can communicate to the Asseri however these are the best ways to communicate directly to them. Besides their Empathy, the Asseri are know to be smarter than humans but however are more sensitive and inclined to react to emotion rather than logic. They also have a special part of their brains which allows them to embody a emotion randomly from birth however, what emotion they can embody can change if something disastrous happens to a Asseri's life. The most common emotion the Asseri can embody is Kindess as their soceity rarely have conflict hence their greater emotional understandings between one another. The emotions that starts to become darker are the ones to start becoming uncommon, as few people in their society have been able to embody such a emotion however in text it says that it has been done before. So their darkest emotion, as well as rarest emotion to embody would be Vengeance as people of the Asseri know no physical way to hurt one another and when someone does learn how... things start to fall apart as people start to join the dark embodiment. Hence their embodiment to emotion, the Asseri and preform minor feats of the supernatural with just pure belief in their emotion that they embody. The stronger and experienced the holder has on his emotion, the more understanding they know of what his/hers emotion can preform. Those who learn to use their emotion masterfully are considered scholars of that emotion officially even if they don't understand how to teach it their own kind, it a rare feat to achieve mastery in a single emotion. However it has been know that the current emperor of the Asseri has 3 emotions which he carries which are Hope, Happiness, and Terror... However the last emotion has yet to be seen by the people and they hope that its just a rumor. The Asseri's society is a mixture between nature and eco-friendly technology that combines the two to have less damaging effects onto their home planet. Their specialty involves with medicines and plants as their connect with the land is a unique one. Being able to understand the plant's emotions allows the Asseri to comply to nature's wishes and in return grants them better harvest. Conahae (Move your mouse to reveal the content) Conahae (open) Conahae (close) By: RomanCat Name: Conahae Appearance: Conahae are a plant based humanoid in body structure, with legs that are bowed back, and usually a brown or green skin color, although blue is not unheard of, and many other colours may be on the rim of their face plate. They have no bones, instead their flesh consists of tons of little fibers all of which the individual can control, to harden for defense or stature, or soften for movement, although it cannot soften enough to complete uselessness, there is still a basic structure that is maintained. Only their faces consist of a large plate of permanently hardened "flesh", that can vary in structure from one to another, with four eyes in quadnocular forward facing position. They can speak, even though lacking a mouth, small vocal tendons run on the inside of the face, making their voice sound much more surrounding and raspy. They gain energy from sunlight or similar UV lights, and if left alone in these sources can heal much faster, including lost limbs. They still require water, as well some easy to obtain nutrients. That being said, if going for more than 30 hours without sunlight, they will begin to wither, wilt and die, and cannot heal even simple wounds without sunlight. They are slightly stronger than humans, but usually slower. Culture: Conahae are simple and conservative. They keep close tabs on their resources, population and territory, and rarely ever face things like war or riots. Their government is controlled by an oligarchy of the most respected of their kind. They have several religions, but the most respected is the sect of the wind, which believes that the wind carries souls in an everlasting sleep, only if wind sweeps over your body. They have never colonized any world other than their own, due low population and a general lack of interest. Skills: Conahae are efficient farmers, and mechanics. They can make good leaders, although unemotional, and make good tacticians. Home Planet: Byanca. A flat world of plains, forests, jungles, tundra and desert. The World At Large History and the like From the point of view of humanity, things have been going by at a blazing pace. In 2140, humanity left earth. Things had not gone well there. Thanks to a freak biological experiment supposedly quarantined to an orbital laboratory, earth's waters and soils had become sterile and dead. Governments crumbled as they tried to fix what had become of their world, and huge corporations rose up to take their place. Similarly large ships were built, millions of humans loaded, and with the first faster than light engines they blasted off in seek of fairer skies. On the morning of April 18th, 2155, the first ship had arrived in a new system capable of sustaining life, thus dubbed New Sol. Their home planet, New Earth, bore life like never before. Humanity's numbers increased tenfold and new interplanetary and interstellar missions were launched to further colonize space. In 2200, the first alien transmission was received from a lost vessel owned by the felids. An exploratory vessel that had come off course, they were greeted apprehensively at first but as time progressed the language barrier was crossed and it was revealed that humanity had found its first friend in space. The other races soon followed, calling in from various corners of the galaxy to say "Hi!" to their new neighbors. In 2232, all of civilized space received a transmission from the center of the galaxy. An ominous signal that somehow managed to pierce the fierce radiation veil that shrouded the area around the horizon It spoke of a hostile race, one hardened by an entire existence in war. They claimed the universe as their own, and said that the rest of them were ttrespassing They called themselves the Victors, but the rest of the galaxy called them the Perditors, or the destroyers in old Earth. Soon after, a kuzan settlement near the fringe of space was attacked by a group of unidentified ships. The Great War had started. That same year, a second voice had appeared. The voice of the daingeans. They said they could assist in the war, only if they could seek refuge further near civilized space for their species. Rescue efforts were tough, but it was done, and now they live among most settlements as a scion society. 2233 marked the formation of the United Species Federation. A council, as it was, of various leaders from all the races formed as an emergency wartime alliance to fight against the growing threat. They worked together, pooling their knowledge and resources, working to cover eachother's weaknesses and exploiting strengths to fight the war on all fronts, and to win it for all. The year is now 2242. The war has been going on for ten years, and with all of Civilized space pushing against the perditor menace at the edge, there has yet to be a winning side. The USF has met once again to order the construction of their deus ex machina, the tide turner, the Titan. This ship is here to tip the scales, but it wasn't built without difficulties. Growing unrest in the working classes has become more vocal lately. The war has drawn the government's attention away from their concerns, wages have dropped, prices skyrocket, mouths go unfed. Words of rebellion spread underneath the USF's blind eyes and deaf ears. A splinter organization, galvanized in the fires of war, is forming, and it's found its way aboard the Titan. The mouth of the people here to bite the fist of civilization, all hurtling towards the center of the galaxy at three times the speed of light. There is only one thing for certain: It will be interesting. And now, a few words from the creator about making stuff on your own... The rules about creation are pretty simple, make whatever you want. Just nothing overpowered. No cannons that launch swords that cut through the fabric of spacetime itself. Antique shotgun? Sure. Really clunky laser minigun? Go for it. Laser sword? Somebody's gonna make one anyway. The same goes for species. Anything is fair game as long as it's in accordance with the rules. Weapons Laser weapons have become the norm among military operations for their mass producability, their reliability in combat (they won't jam or get dust in the cogs), and they're just easier to aim and handle. That doesn't mean ballistic weapons don't have their place, however. They still boast great stopping power, they're more intimidating, and they feel just plain good. However, it's not just gunpowder based. Coilguns are like miniaturized railguns, and fire projectiles with low recoil and nearly no sound at subsonic speeds. However, they are rather large and clunky, and tend to wreak havoc around electrical machinery. They see the most use in vacuums and low-oxygen environments where oxidation isn't possible but the power of a projectile is needed. In terms of melee, the sky's the limit. In the future, hardlight projectors have been purposed for military applications in the forms of swords, knives, and things of the like. That doesn't mean that there isn't good ol' steel, though. Maybe you could invent some more exotic materials and types, just nothing too overpowered. In fact, that brings us to our next point... CHARACTER CREATION Just don't make this stuff too OP. Otherwise, go crazy. Species Sheet For those that want to make their own race. It's a big universe. Just don't make me regret putting this here. Name: Appearance: Culture (Just a general idea. It doesn't need to be a full length documentary): Skills: Home Planet (If any): Other (Anything else important): And the all-important... Character Sheet Name: Race: Gender(If Any): Appearance: - Weapons: Items: Clothing/Armor: - Skills:    (Things like engineering knowledge, marksmanship training, underwater basket weaving champion.) Backstory (Again, doesn't have to be a documentary, but it'd be cool): Other Personal Info (Anything that you find relevant that didn't fit into a category): RULES -No Godmodding. Don't make your character or species or weapon or anything invincible and/or indomitable. -Listen to the GM. I'm gonna try to not get into the way, this is a pretty player-driven RP. However, should I or any other GMs have to intervene, please listen. It's just easier that way. -Don't be mean in the OOC. Your characters can be as loathing as you want them to be IC, but try to be nice otherwise. -Have fun! I know I can't actually enforce this but I'll sure try. If you're not having fun, or have any other concerns, don't hesitate to ask me privately or through the OOC and I'll do my best to fix that.