So, I've had this vague-ish idea floating around in my head for a while. I'd love to see some other people show some interest so we can flesh out the plot a bit and make a good, close-knit group. Here's a quick idea of what I'm looking for: Activity. You must be able to reply at least three non-consecutive days every week. Please don't even bother to apply if you can't. I am simply incapable of maintaining interest in RP that doesn't progress. Skill. I don't care too much about posting length (I'm thinking we'll have about two-five paragraphs per character) but I'm looking for RPers who can make those two+ paragraphs interesting to read and easy to reply to. Ability to play both sexes, double, and juggle some extras. This is not strictly necessary, but it is highly recommended. Two or three people other than myself- maybe maybe maybe four. Yes, you might have to compete. Alrighty. So, the plot as I have it thought up so far is: In a fantasy universe a few hundred years ago, a falling star was discovered by one of the Immortal sons of the World Mother. This demigod forged seven swords from the metal of the star, weapons of intense magic and immense power. He declared them holy and entrusted them to seven honorable warriors, declaring them the first Paladins. Paragons of order and virtue, the Paladins kept the law, punishing evildoers and protecting the innocent. When they died or retired, their swords were passed down to other worthy knights to continue the tradition. Over time, however, the order fell from grace. They became flawed with greed, lust, and ego. They fought for their own good, for the good of their employers, rather than the sake of honor and righteousness. These darkened Paladins brought shame on the order and darkened the magic in their swords. Eventually, when the swords no longer possessed any power, they were given up as relics and the order disappeared. Fast forward a few centuries. Ymber Aquila, my character, is a descendant of one of the last Paladins. Her father kept the StarSword on the mantle her entire life, telling her the stories of the old days. Eventually, drawn by some unseen force, she drew the sword from the sheath and, lo in behold, it flared again into life in the hands of a worthy person to wield it. The other six also flared into life and, using their own magical attraction, drew in six other worthy people to wield them. Drawn by this same magic to the ancient meeting hall, the seven chosen ones are about to meet each other and decide what to do with their newfound power. This will focus about equally on the interpersonal relationships between the Paladins and external conflicts with the forces of darkness. Please be capable of handling both sections. Alrighty. So, here's the rough lineup for the StarSwords (in no particular order), definitely prone to change (so feel free to make suggestions): Valkyrian : the Sword of Due Rewards. Will not harm an innocent man, but always cuts deep and true with sinners. I claim this one. Lazarine: the Sword of Eternal Life. Has the ability to raise the dead, though this power is very limited and require immense sacrifice from its wielder. Erelime: the Sword of Holy Guidance. This sword's power is to imbue its reader with a flawless moral compass and to provide direction, both metaphorically and literally. Traditionally, the one who wields Erelime has been the Lord Commander of the Paladins due to this ability. Jibrilar: the Sword of Prophecy. Occasionally gifts the one who holds it with glimpses of the future or new laws/regulations to enforce. Azraeline: the Sword of Souls. Is capable of slaying otherwise-immortal creatures by destroying the soul as well as the body. A single cut can ruin a person for life due to the damage it does their spirit. Raphaean: the Sword of Purification. A single slice imbues the cut person with holy magic that purges them of any sin or sickness, though the cuts rarely heal and for that reason are rarely administered to innocents unless absolutely needed. Devesine: the Sword of the Natural Order. Is deeply connected to nature and to the World Mother; the wielder of Devesine is capable of communicating with and enlisting the aid of wild creatures of all manner.