The Seven Sanctums of Randomology

Discussion in 'ROLEPLAY GRAVEYARD' started by Salsacookies, Nov 25, 2014.

  1. [​IMG]

    The Sanctums of Randomology have opened, what lies beyond your mundane world

    WELCOME, FOOLS!!! ENTER THE MAZE OF DANGER, COME TO THE SANCTUMS OF RANDOMOLOGY!!! SEE FOR YOURSELF, THE INCOMPREHENSIBLE!!!

    But first... fill out this sheet.

    NAME:

    APPEARANCE:

    CLASS:

    RACE:

    What?!?! You wanted to write down who you are? FOOL!!! I WILL TELL YOU WHO YOU ARE!!!

    If your interested, PM me, I'll work something out for you...

    SHUT UP!!! ENTER!!! DESPAIR!!! SALSACOOKIES!!! SHUT UP!!! YOUR RUINING MY MONOLOGUE!!!

    A dungeon crawl run entirely by randomly generated events and your reactions. There will be no dice, only what you believe your character would do with what has been thrown in front of you. I will be using the Seventh Sanctum generator for all plot devices, monster ambushes, and shiny loot. The mood will vary between Looney Toons and Grimdark, so expect anything, even the unexpected.

    Your character will a sort who has been drawn to that mighty portal which lies within the jungle mazes of danger, because why not, it wouldn't be fun to read then. The maze is only the beginning, for once you enter the Seven Sanctums, the real fun begins.

    My posting period will be from 4:30 to 9:30 CST, though for now, it's pretty much whenever I want to. I expect the players to drive their own plots and fight their own monsters, so post however much you want, I'll just be here to provide loose guidance. The real GM is this anyway,(http://www.seventhsanctum.com/), so if you want to go your own way, there it is, generate what you want, and use it too.


    Example Classes:
    Ancient Heretic
    Appointed Circuit Elementalist
    Arch Ranger Of Heaven
    Barbarian Cleric
    Barbarian Summoner
    Demonic Order Bandit
    Demonologist Trapper
    Enchanter Ranger
    Exorcist Of The Future
    Fletcher Seer
    Forgotten Miner
    Ghost Prophet
    Heretic Seeker Of Hell
    Illusionist Bandit
    Legendary Summoner
    Legendary Thief
    Lock Magician
    Pure Scout
    Respected City Invoker
    Road Robber Of Autumn
    Royal Patrol Summoner
    Royal Witch
    Silver Tracker
    Unspeakable Bowman
    Unspeakable Messenger Of Fire

    Example Races:
    Human
    Ancient Elf
    Doomed Marble Elf
    Earth Gnome
    Highland Merfolk
    Holy Merfolk
    Merfolk-Minotaur
    Noble War Minotaur
    Nomad Dwarf
    Part Gnome
    Part Grotto Minotaur
    Regal Valley Minotaur
    Savannah Minotaur
    Servitor Dwarf
    Unholy Light Halfling
    Urban Death Orc
    Bane Human
    Berserker Gnome
    Cemetary Elf
    Cemetary Titan
    Dwarf-Merfolk
    Earth Elf
    Fair Titan
    Giant-Titan
    Gnome-Merfolk
    Mine Gnome
    Orc-Giant
    Subterranean Barrow Orc
    Tunnel Dwarf
    Woodland Merfolk
    Woodland Orc

    If there isn't anything on here you want, I'll PM you another list
     
    #1 Salsacookies, Nov 25, 2014
    Last edited by a moderator: Nov 25, 2014
  2. Name: Tim Tehinchentar (pronounced The Enchanter)

    Appearance:

    [​IMG]

    Class: Enchanter Killer

    Race: Human

    Bio: Tim Tehinchentar was taught only once thing since birth: How to use magic to kill magic. As odd as that may sound, he is an anti-magic mage who gets his rocks off doing normal adventurer things like killing monsters, screwing wenches, looting dungeons, and stealing his party members' stuff after they die. His particular specialty makes him a surprisingly effective addition to any bold band of intrepid explorers, since for some reason, dungeons have an unusually high content of magic-capable traps and enemies.
     
    • Love Love x 1
  3. You are entering... The Jungle Mazes of Danger. A huge rock falls behind where you were just standing at. It fills the entrance fully, and you cannot leave(There's an invisible wall in front of it, preventing you from pushing on it).
     
  4. Tim Tehinchentar glares balefully at the rocks obscuring his escape and trots down the dungeon tunnel, the only obvious path he can take. He grumbles to himself for most of the way, complaining about how there were no plump wenches in dungeons and - so far, at any rate - not a single coin to make up for the inconvenience of trudging through this domain.

    As he comes across a wooden door, he scoffs at being so pedestrian as to use the doorknob. He shatters the door with a barrage of Magic Missiles and walks through.