Fantasy, Combat, PvP, Dice Interest Check The Sentence is a fantasy roleplay set in the aftermath of a supernatural and apocalyptic (but expected) event leaving the population reduced to a range of young individuals. These youngsters represent the leftovers of a few great factions that were at war prior to the apocalypse, though they now rest at relative peace that will soon be disturbed. The Sentence will be an experiment into the realm of player-versus-player play-by-post roleplaying for me, with a large focus being placed on the potential for moderated battle being carried out between players. Yes indeed, many of of you who join will end up fighting one another, and the prospect of drawn-out battles or uncooperative opponents may be off-putting, but such things will inevitably be heavily monitored by me, the GM, through the use of arbitration and simple dice-rolling. Battles will be carried out with a few rules to them, and failure to adhere to them will likely result in immediate loss of rights. Make no mistake; you will be playing badasses, but it would be unwise to disappoint me and your fellow players by purporting your character to be better than everyone else. The Sentence won't start immediately with battle, but it will be a large part of the roleplay. Note that because of this, there is definite potential for losing your character's life. Do not join with the idea that your character will live forever. The potential for death at the hands of another player is a very real possibility. The Setting The First Sentence Long has mankind known of the Holy Decree, the Final Verdict, the Sancrosanct Judgement. The Sentence. Under its demands, the world refrained from "war" in the traditional sense. Wars were not fought with massive armies, but with particular individuals, trained with utmost care and attention till they became champions of their people. Immeasurably skilled and undeniably powerful, these champions acted as the heralds of a state's will and the embodiment of their power. There were a number of these champions for every state or faction, and yet they were few. These champions were the sacrifices to sanctioned battles, the results of which determined the outcome of "war". For The Sentence decreed that no man would ever send an army to battle another. Any military of sufficient size would be heresy to The Sentence, a rule of nature so entwined within reality that disobeying it would be paramount to destruction. Mankind obeyed, but they did not forgo the necessity of violence to attain their wants. Where an army could not be raised, few champions instead forced submission upon others. For many years this silent pact was not broken, and the world's states twisted and fluctuated with every champion-borne conquest. It was ultimately broken when the will of a people would not bend to these war-customs. The champion of an unknown country was set to lose, and their opponent was the champion of a notably vile and oppressive state; the losers were unwilling to yield, and rose up an army in retaliation. They would rather bring an end to the world than suffer the rule of the victor. As the army rose, the original victors, too, amassed their own forces. As the first weapons clashed, a mighty storm crackled into being above the battlefield, and in an instant set divine judgement upon the world. A flash of light heralded the instantaneous vanquishing of all adults across the lands, leaving only their children unscathed. Those That Remained In a particular city, four factions existed, fragments of a divided nation far from the influences of others. Prior to the First Sentence, these factions were led by elders, and their mission was the control of their country. Like the rest of the world, the factions of the city utilized a select few -champions- to carry out their will. These champions, children of the faction families, battled one another for honor and spoils; land, resources, political power, money. No single faction, miraculously, ever seized full power, as someone had always risen up to meet the challenge of their opponents and take back fragments of control. After the First Sentence, these factions were left with only their young children, devoid of knowledgeable mentors and guidance. All too familiar with the consequences of the First Sentence, the members of each faction immediately took towards securing order within their ranks, with individuals rising up to meet the occasion. Mere years later, the Factions remain as staunch as ever, ready to meet the new world order with revitalized hope. You will play as one of these children, skilled warriors trained from birth to carry out the will of their faction. You will choose from one of four available factions and create your character for it, serving a leader and taking on missions together against opposing groups. Well there you go. Some basic information for the world and such. As this is an interest check, I await eager players to express interest before I put up an OOC which will ultimately end up having much more info on the world, character creation, stats, etc, blah blah blah. Questions? Ask away!