K
Kaide`
Guest
Original poster
x| THE SEABORNE CHRONICLES |x
"LET THE SEA SET YOU FREE"
Seaborne is currently not accepting open-signups!
Check out the OOC here, and keep an eye out for any chances for new players.
If you really, really want to join, shoot me a PM and we'll discuss.
Make sure you make proper usage of Iwaku's tagging system! Tag people that your post affects, so you can be sure the right people see it.
What Is Seaborne?
The Seaborne Chronicles is a roleplay that takes place in a dynamic, ever-changing setting. Characters find themselves aboard a re-purposed naval aircraft carrier named the U.S.S Enterprise. Forced to sail the seas as a nomadic community due to the rapidly changing seas, the cast will find themselves having to overcome trials of various sorts. From coming across mysterious islands harboring deadly secrets, to dealing with growing instability on the ship due to infighting and clashes of ideals, characters will have to work together to unravel the mystery of the world's mysterious seas.
LOCATIONS
___________________________________________________
Prologue
"Pawns In Place"
A blinding light. A feeling of numbness, then cold washing over you. Some of you might open your eyes, finding yourselves surrounded by water. The depths below you are dark, murky, and otherwise uninviting if you wanted to live.
For many, the first instinct is to swim upwards, towards the light above. Breaching the surface, people would quickly notice two ships close to them. One was modestly sized, looking like a fishing boat that's seen better days. Fishing nets and wires were casted haphazardly from it, three people immediately visible working with the aforementioned fishing nets.
The other ship… Well, it was a sight to behold down from the water. A massive metal ship loomed stationary not too far off, as if it was keeping an eye out for the smaller vessel.
It took a few moments after the first of the group breached the surface, but the people aboard the smaller ship began to take notice to the people treading water. They looked confused at first, then quickly kicked into action. Two of them began starting to try and haul in their nets to get them out of the way, while the third looked about ready to dive into the water.
"How many of you are there?" The man shouted, trying to be sure he was heard. "Hold on, we'll get you aboard!"
Thankfully, the water was relatively calm at the moment. It was, however, rather cold. People would begin to feel the temperature of the water beginning to creep up on them, as if trying to grasp hold of their bodies. There were many uncertain things at the moment, but one thing was a given: everyone needed to get out of the water ASAP.
"LET THE SEA SET YOU FREE"
Seaborne is currently not accepting open-signups!
Check out the OOC here, and keep an eye out for any chances for new players.
If you really, really want to join, shoot me a PM and we'll discuss.
Make sure you make proper usage of Iwaku's tagging system! Tag people that your post affects, so you can be sure the right people see it.
What Is Seaborne?
The Seaborne Chronicles is a roleplay that takes place in a dynamic, ever-changing setting. Characters find themselves aboard a re-purposed naval aircraft carrier named the U.S.S Enterprise. Forced to sail the seas as a nomadic community due to the rapidly changing seas, the cast will find themselves having to overcome trials of various sorts. From coming across mysterious islands harboring deadly secrets, to dealing with growing instability on the ship due to infighting and clashes of ideals, characters will have to work together to unravel the mystery of the world's mysterious seas.
LOCATIONS
U.S.S Enterprise
Central Control
Plaza Bay
Sweatshop Pub
Living Quarters
Medical Bay
Engine Room
Everywhere Else
-
The U.S.S Enterprise is the primary setting of the roleplay. Space on this ship is valuable, and people would find that almost every nook and cranny serves some sort of purpose. The flight deck and other areas that can be exposed to sunlight are littered with places to grow food. The denizens of the Enterprise have had to learn to adapt to rather crowded and disorganized living. -
Sometimes referred to as "The Island" by the proper folk, central control is the tower structure on top deck. Some would argue that this structure is the brain of the entire vessel; it's from here that the Captain and Officers oversee the everyday routine of the U.S.S Enterprise. Plotting course, managing inter political issues and even issuing ship-wide orders and alerts, if need be. -
Formerly the hangar bay before the ship was repurposed, the Plaza Bay is a large, somewhat narrow open-spaced room that has been turned into the main "city" area of the ship. Makeshift buildings have been set up here, forming disorganized 'roads' that seem to twist and turn throughout. It's here that you will find little shops that are usually more than happy to barter for knick-knacks, objects of value or interest, or just rations. Some of the less "fortunate" of the ship have also been known to take refuge here, and along with them bringing a rising black market. Looking to get some drugs? The alleys of the plaza is the place to go. -
On one of the upper decks you'll find the aptly named "Sweatshop Pub", a disheveled place where folks go for a pick-me-up meal (probably consisting mainly of fish, unless you got the dough) and other pub-like activities, such as alcohol. This is also one of the primarily places organized rations are handed out, and as such the place can become fairly crowded during peak hours. -
The line between where the communal areas end and the personal living quarters begin is a bit blurred nowadays. Many have taken to just setting up home wherever they can in the lower areas of the ship, forming sub-communities in the process. You'll find a bit of everything in the crowded spaces down here; from remnants of fantasy environments to the keepsakes of great, technologically advanced civilizations. Some people are just desperate to be reminded of home, I suppose… -
Renowned as definitely one of the more cleaner and organized parts of the ship, the Medical Bay offers surprisingly effective patching up, should you find yourself injured while out and about. It's all thanks to joint efforts between modernized medical practices and the more… arcane in nature. The medical bay has also, curiously enough, been handling a spike in births lately. -
At the very bottom of the ship, should you choose to dwell that far, you'll find the brawns of the entire vessel. Powered by nuclear means, it's down here that people tirelessly assure the metal beast of a ship keeps moving. It's a thankless job, and many run the risk of getting severely injured down here, but it's a necessity. Rumors speak of mishaps occurring here; whispers of mysterious forces seeking to sabotage the ship's future. -
They say you can be on a vessel of this size for years and still not have seen everything there is to offer. This is especially the case with the U.S.S Enterprise. New areas seem to pop up semi-regularly, people coming out of the wood works to set up… or tear things down. Feel free to come up with new areas to explore and expand upon.
-
Officer PLEX
A surprisingly ominous robot figure standing at roughly 5'7, Officer PLEX handles many of the technical inner-workings of running a vessel such as the U.S.S Enterprise. He also acts as the ambassador for the more technological oriented denizens of the ship, providing his insight and words of wisdom when it's required. Claiming to have had his memory wiped prior to arriving in this world, he has pledged his newfound existence to helping the survival of the ship any way he can.
-
Officer Alyssa Marigold
Dressed from an unknown past era, Alyssa appears in stark contrast to Officer PLEX. She stands at a modest 5'6, and is responsible for most of the matters that require a certain human finesse to oversee them. Not much is known about her exact origins, but she was reportedly one of the first few people to ever set foot on this ship all those years ago.
- More notable characters will be written here as they're introduced.
___________________________________________________
Prologue
"Pawns In Place"
A blinding light. A feeling of numbness, then cold washing over you. Some of you might open your eyes, finding yourselves surrounded by water. The depths below you are dark, murky, and otherwise uninviting if you wanted to live.
For many, the first instinct is to swim upwards, towards the light above. Breaching the surface, people would quickly notice two ships close to them. One was modestly sized, looking like a fishing boat that's seen better days. Fishing nets and wires were casted haphazardly from it, three people immediately visible working with the aforementioned fishing nets.
The other ship… Well, it was a sight to behold down from the water. A massive metal ship loomed stationary not too far off, as if it was keeping an eye out for the smaller vessel.
It took a few moments after the first of the group breached the surface, but the people aboard the smaller ship began to take notice to the people treading water. They looked confused at first, then quickly kicked into action. Two of them began starting to try and haul in their nets to get them out of the way, while the third looked about ready to dive into the water.
"How many of you are there?" The man shouted, trying to be sure he was heard. "Hold on, we'll get you aboard!"
Thankfully, the water was relatively calm at the moment. It was, however, rather cold. People would begin to feel the temperature of the water beginning to creep up on them, as if trying to grasp hold of their bodies. There were many uncertain things at the moment, but one thing was a given: everyone needed to get out of the water ASAP.