M
Mariposa
Guest
Original poster
Present time. Eight teenage runaways go on the adventure of their lives. They are all from New York and they are all heading to California. Their personalities and ambitions vary, and they don't know each other, they have never even met. In fact they have almost NOTHING in common...except.
Each one has a secret, they have special abilities that allows them to move things with their mind. They are telekinetic and telepathic. Even the youngest of them can move light objects and sense emotions. These abilities come unexpectedly, one day they woke up and realized they can perceive the thoughts of others, and move objects just by thought alone. The discovery of their special power reveals to them that they are adopted - they were all adopted from an agency in California.
Additionally: all of you specialize in something. In other words, each of you can control one thing better than anything else. You may not know how to use it, but this element is easy for you to use. It fits you like a glove. There are many specializations to choose from. These include:
Rules
Final Note
Just so everyone understands. I may dip my hand into your story at any time to mix things up. For example, while you control how your character travels and who he pairs with I may jump in and add a little extra something to help move you along in a certain direction. You may or may not pick up this bread crumb. It's up to you. Also, I will be playing minor characters you can interact with as well as any major antagonists.
Also as this Roleplay takes place in present time, please use real names of locations so the rest of us can properly be oriented as to where your character is at. Google map is a big help. And do keep in mind the distance and time it takes to travel, consider that if you are traveling by bus, train, airport or driving, what are the stops, hours, and cost to do so, as well as the obstacles a teenager will encounter along the way.
Each one has a secret, they have special abilities that allows them to move things with their mind. They are telekinetic and telepathic. Even the youngest of them can move light objects and sense emotions. These abilities come unexpectedly, one day they woke up and realized they can perceive the thoughts of others, and move objects just by thought alone. The discovery of their special power reveals to them that they are adopted - they were all adopted from an agency in California.
Additionally: all of you specialize in something. In other words, each of you can control one thing better than anything else. You may not know how to use it, but this element is easy for you to use. It fits you like a glove. There are many specializations to choose from. These include:
- Agrokinesis: Plants
- Atmokinesis: Weather
- Cryptokinesis: Hallucinations (Taken);
- You can create and manipulate illusions, causing people to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. You can trick the minds of others to experience phobias, pain, and death - your ability works on others like a mental disorder or like a drug, people can become delirious as a result. Additionally, you can project a holographic copy of yourself or another object/organism. The projected holograms will often only move as directed by your mind, but can be dispersed by the slightest touch, as well as distort and fade if viewed from different angles. Mastering this skill will allow you to to camouflage yourself, and even alter your physical appearance to look like someone or something else. With this ability you can make yourself and others invisible as well as objects; you can repel photons (light) and create a shadow hiding them from view. This is a Psi ability primarily a form of telepathic or empathic broadcasting, or suggestion in which you make it appear to be invisible to others.
- Electrokinesis: Electricity (taken);
- Echokinesis: Sound
- Geokinesis: Earth
- Gyrokinesis: Gravity
- Hormokinesis: Hormones
- Hydrokinesis: Water
- Hypnokinesis: Sleep
- Metallokinesis: Metals
- Pathokinesis: Emotions
- Pyrokinesis: Fire
- Umbrakinesis: Darkness (taken);
- This ability allows you to create, shape and manipulate darkness and shadows. You can generate and project shadows and darkness which absorb or nullifies light in the area. This ability allows you to become undetectable as long as you are in darkness or shadow, additionally you can see in a dark or dim environment as though it were well-lit. Darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy (in our roleplay this energy is your Psi energy), it can be channeled to a variety of effects, both as an absence of light and a solid substance: you can create a fog of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. You can fuse manipulation of darkness with physical combat to create a devastating martial arts - using both direct and indirect attacks, utilizing every patch of darkness or shadow available or create tools and weapons as needed, even armor around your body or shape it from darkness/shadow for protection and physical boost, such as creating tendrils to strike opponents. With training, you will be able to shape the armor into new forms for weapons, transportation, even constructs of the element. Eventually, when you master the skill you will be able to teleport yourself through massive distances via shadows.
- Vitakinesis: Healing (taken);
- Your power is the ability to heal rapidly from any physical injury. Additionally you heal others by touch, using your Psi energy as healing and mending energies, and those affected have their physical wounds healed. You can heal any living thing with a touch, contact through clothes will work. Your energy, at greater extent can cure infectious diseases and poisons, and can heal others mental state, like heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss. However, you can't raise the dead, but you can revive people if they have very recently died, it may be possible. You can regenerate new tissue to heal wounds, large wounds like missing limbs and broken bones need to be put back together if the injury is fresh. Eventually, mastering this skill will allow you to regenerate people's limbs without having to do that. And no, this does not make you a God.
Rules
- This Roleplay is High Casual. This means that there is a focus on proper grammar and spelling. A few errors may be overlooked but a post saturated in misspelled words and fractured sentences will not be allowed. Please remember to proofread your posts.
- Guidelines for Casual is that all posts should be a minimum of one paragraph or five sentences.
- If any romance occurs during this game, please keep things PG-13.
- The use of strong language and drug use is allowed - we are playing runaways, I don't expect us to be model citizens, some criminal activity is allow - but remember, we are playing in present time, so real life laws and consequences apply.
- There will be no God-Modding, Power-Playing, or Meta-Gaming.
- Please be courteous and respectful to players in the OOC regardless of the way events unfold IC. Drama in both threads are to remain separated.
Final Note
Just so everyone understands. I may dip my hand into your story at any time to mix things up. For example, while you control how your character travels and who he pairs with I may jump in and add a little extra something to help move you along in a certain direction. You may or may not pick up this bread crumb. It's up to you. Also, I will be playing minor characters you can interact with as well as any major antagonists.
Also as this Roleplay takes place in present time, please use real names of locations so the rest of us can properly be oriented as to where your character is at. Google map is a big help. And do keep in mind the distance and time it takes to travel, consider that if you are traveling by bus, train, airport or driving, what are the stops, hours, and cost to do so, as well as the obstacles a teenager will encounter along the way.
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