The Runaways

Discussion in 'THREAD ARCHIVES' started by Ex Machina, Apr 13, 2014.

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  1. Present time. Eight teenage runaways go on the adventure of their lives. They are all from New York and they are all heading to California. Their personalities and ambitions vary, and they don’t know each other, they have never even met. In fact they have almost NOTHING in common...except.

    Each one has a secret, they have special abilities that allows them to move things with their mind. They are telekinetic and telepathic. Even the youngest of them can move light objects and sense emotions. These abilities come unexpectedly, one day they woke up and realized they can perceive the thoughts of others, and move objects just by thought alone. The discovery of their special power reveals to them that they are adopted - they were all adopted from an agency in California.

    Additionally: all of you specialize in something. In other words, each of you can control one thing better than anything else. You may not know how to use it, but this element is easy for you to use. It fits you like a glove. There are many specializations to choose from. These include:

    • Agrokinesis: Plants
    • Atmokinesis: Weather
    • Cryptokinesis: Hallucinations (Taken);
      • You can create and manipulate illusions, causing people to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. You can trick the minds of others to experience phobias, pain, and death - your ability works on others like a mental disorder or like a drug, people can become delirious as a result. Additionally, you can project a holographic copy of yourself or another object/organism. The projected holograms will often only move as directed by your mind, but can be dispersed by the slightest touch, as well as distort and fade if viewed from different angles. Mastering this skill will allow you to to camouflage yourself, and even alter your physical appearance to look like someone or something else. With this ability you can make yourself and others invisible as well as objects; you can repel photons (light) and create a shadow hiding them from view. This is a Psi ability primarily a form of telepathic or empathic broadcasting, or suggestion in which you make it appear to be invisible to others.
    • Electrokinesis: Electricity (taken);
    • Echokinesis: Sound
    • Geokinesis: Earth
    • Gyrokinesis: Gravity
    • Hormokinesis: Hormones
    • Hydrokinesis: Water
    • Hypnokinesis: Sleep
    • Metallokinesis: Metals
    • Pathokinesis: Emotions
    • Pyrokinesis: Fire
    • Umbrakinesis: Darkness (taken);
      • This ability allows you to create, shape and manipulate darkness and shadows. You can generate and project shadows and darkness which absorb or nullifies light in the area. This ability allows you to become undetectable as long as you are in darkness or shadow, additionally you can see in a dark or dim environment as though it were well-lit. Darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy (in our roleplay this energy is your Psi energy), it can be channeled to a variety of effects, both as an absence of light and a solid substance: you can create a fog of absolute impenetrable darkness that completely negates sight and may also dull or even completely negate the other senses. You can fuse manipulation of darkness with physical combat to create a devastating martial arts - using both direct and indirect attacks, utilizing every patch of darkness or shadow available or create tools and weapons as needed, even armor around your body or shape it from darkness/shadow for protection and physical boost, such as creating tendrils to strike opponents. With training, you will be able to shape the armor into new forms for weapons, transportation, even constructs of the element. Eventually, when you master the skill you will be able to teleport yourself through massive distances via shadows.
    • Vitakinesis: Healing (taken);
      • Your power is the ability to heal rapidly from any physical injury. Additionally you heal others by touch, using your Psi energy as healing and mending energies, and those affected have their physical wounds healed. You can heal any living thing with a touch, contact through clothes will work. Your energy, at greater extent can cure infectious diseases and poisons, and can heal others mental state, like heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss. However, you can’t raise the dead, but you can revive people if they have very recently died, it may be possible. You can regenerate new tissue to heal wounds, large wounds like missing limbs and broken bones need to be put back together if the injury is fresh. Eventually, mastering this skill will allow you to regenerate people's limbs without having to do that. And no, this does not make you a God.
    The rest of this RP is up to you. As the players, you will be gently guided along the path to California, and I’ll reveal the origins of our characters as we move along. We’ll be playing teenagers between the ages of 15-19. The 1st three posts have to be BEFORE everyone meets up - so you can provide a little back story, and I can weed out those pesky RPers who abandon roleplays two posts in. Pairing is allowed, and how you travel from NY to Cal is all up to you. But remember, we are teenagers, we don’t have lots of resources, so be realistic.

    Rules

    • This Roleplay is High Casual. This means that there is a focus on proper grammar and spelling. A few errors may be overlooked but a post saturated in misspelled words and fractured sentences will not be allowed. Please remember to proofread your posts.

    • Guidelines for Casual is that all posts should be a minimum of one paragraph or five sentences.

    • If any romance occurs during this game, please keep things PG-13.

    • The use of strong language and drug use is allowed - we are playing runaways, I don’t expect us to be model citizens, some criminal activity is allow - but remember, we are playing in present time, so real life laws and consequences apply.

    • There will be no God-Modding, Power-Playing, or Meta-Gaming.

    • Please be courteous and respectful to players in the OOC regardless of the way events unfold IC. Drama in both threads are to remain separated.

    Final Note

    Just so everyone understands. I may dip my hand into your story at any time to mix things up. For example, while you control how your character travels and who he pairs with I may jump in and add a little extra something to help move you along in a certain direction. You may or may not pick up this bread crumb. It's up to you. Also, I will be playing minor characters you can interact with as well as any major antagonists.

    Also as this Roleplay takes place in present time, please use real names of locations so the rest of us can properly be oriented as to where your character is at. Google map is a big help. And do keep in mind the distance and time it takes to travel, consider that if you are traveling by bus, train, airport or driving, what are the stops, hours, and cost to do so, as well as the obstacles a teenager will encounter along the way.
     
    #1 Ex Machina, Apr 13, 2014
    Last edited: Apr 14, 2014
  2. As far as traveling by train or bus, do we truly need to know the path of every bus or train from New York all the way to California? Or if by air, every airport in between?
     
  3. I think its important, maybe not every single stop, but some knowledge of how these services work and cost is important. For example, how much will it cost, how many hours of travel, how many stops and waiting time at ports before moving on? Small details that helps everyone work together to meet up at these places. Plus money, you may not have enough money to travel by train so you probably take a bus, and as a minor you can't walk up to an airport and buy a plain ticket. So, these little details need to be figured out before hand. Maybe you have a car, but the prize of gas must be considered, one can't just drive and not waste gas. We are not going to make it to California over night, it will take several days, and encounter many obstacles along the way. Money is our biggest problem as far as I can imagine, but players still need to figure out how they will get from NYC to Cal and consider the monetary cost and travel time it takes.
     
  4. Ooh I'm excited! Sounds fun!

    Will I make a character here?
    I would be interested in my character specialising in cryptokinesis.
     
  5. Got it, so either bus or car would be the most reasonable means of transportation but there are other alternatives
     
  6. I'm waiting to see if we get more people before I post a character skeleton. In any case it will be posted in the OOC page after we get at least six people. And you selected the power I had originally selected for my character. You can have it, I'll pick another and cross them off the list now.

    Whichever you think best suits your character. If you want to reserve a power let me know so I can cross it off the list.
     
  7. Oh no I'm just playing with ideas, I don't mind. You have the power that you want. Really please have that one!
     
  8. Could my character have the power Umbrakinesis please
     
  9. Noodle, don't worry. I don't mind at all. I've taken Electrokinesis.

    Okay.
     
  10. Thank you! Aw you're so nice.
     
  11. One finally question. What exactly can my character do with controlling darkness? Would it be like shadows and physical darkness or like evil form of darkness. Sorry for spamming you with questions, I just don't want to mess up anything you have planned
     
  12. Always loved Umbrakinesis. I always had a feeling that you could use it to play puppeteer with someone (control their shadow and you control them), which would make the best sense for a kinetic. You might be able to (by drawing shadows from around you) materialize them into weapons and such. Also, if this is still open, dibs on Vitakinesis. Time to play Jesus.
     

  13. This ability allows you to create, shape and manipulate darkness and shadows. Darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy, in our roleplay this energy is your Psi energy, it can be channeled to a variety of effects, both as an absence of light and a solid substance: you can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons. Eventually, when you master the skill you will be able to teleport yourself through massive distances via shadows.

    And this goes to everyone, ask all the questions you may have without regret. They will be answered.

    Reserved.
     
  14. Right, so tell me: I can heal people. What else? Do we all get basic telepathy and telekinesis AND the plus power? What else is associated with Vitakinesis? I can heal people, but can I kill them as well?
     
  15. Everyone is telepathic and telekinetic - these powers are basic, consider them inherent. Your third power is what sets you apart from the other runaways. Your power in particular is the ability to heal rapidly from any physical injury. Additionally you heal others by touch, using your Psi energy as healing and mending energies, and those effected have their physical wounds healed. You can heal any living thing with a touch, contact through clothes will work. Your energy, at greater extent can cure infectious diseases and poisons, and can heal others mental state, like heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss.

    You can’t raise the dead, however reviving people if they have very recently died may be possible. You can regenerate new tissue to heal wounds, large wounds like missing limbs and broken bones need to be put back together if the injury is fresh. Eventually, mastering this skill will allow you to regenerate people's limbs without having to that.

    I'm going to edit the list and add details.
     
  16. Oh, yeah. I'm going to have fun with this.
     
  17. I've updated taken abilities, I'm working on explaining the unique power for each of the abilities listed. But if anyone has any questions I feel free to ask them.

    You know what, I'm eager to get started I have nothing else I think I'm going to start The Runaways with just us. I'll keep it open in case we get new players after we start. I'll link the IC and OOC pages as soon as I have them up.
     
    #17 Ex Machina, Apr 14, 2014
    Last edited: Apr 14, 2014
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