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Summary:
In a small town on Terra Reborn, a group of teenagers are gathered together to see their newly deceased uncle's holo will. These teens are cousins, and have been brought together by the promise of their inheritance. But things are not so simple. To gain their inheritance, five million credits a piece, the teens will have to embark on a universe spanning adventure, solve mysteries, hitchhike, and use all their wits, skills, and luck.
Plot:
Uncle Filbert is dead, leaving his inheritance to his nieces and nephews. They are called to a small town in eastern Kentucky, on Terra Reborn, to be met by the executor of Filbert's will, a woman named Susan George. She shows them a holo will, in which Uncle Filbert describes their inheritance. They will each receive five million credits, if they can complete the challenges outlined in the will. They will also receive passage, money to cover their travels, and a small retinue of helpers, including Susan George.
The rules of the challenges are as follows:
1) You must complete every trip challenge to receive the full five million. You will be given part of it in increments throughout, and can take that and stop whenever you wish.
2) Once one person drops out, the challenges end. There are no chances to continue.
3) There are twenty trip challenges that must be completed in order.
4) You MUST work together. All members must help one another.
5)You must behave and not cause international incidents.
If the teens succeed, they shall claim their inheritance! If not, well, at least they had fun on the way. So let the Game begin! (Rules and Character Sheet to follow)